Sandslice wrote:
Steelbeard wrote:
How will these change the balance of the game? I am just starting PACG with the first base set. Will adding in the B cards from four class decks make the game significantly easier than without them?
I thought these decks were designed for Skull and Shackles and the organized play that began with the release of that set.
The decks aren't really "designed" for any set. They're designed to provide a list of boons tailored to that class.
That said, how it affects the balance can depend on which decks you're including. If you have both Wizard and Sorcerer, but not Cleric for example, then Kyra and Lini are going to suffer a bit because the spell deck will get skewed toward Arcane.
If you're playing S&S and use weapon-heavy class decks like Ranger and Fighter, then Lirianne is going to have a harder time finding her guns because the class decks don't have firearms.
The game won't become significantly easier. You might have a better (or worse, character-based) chance to find useful boons, but it doesn't cause you to pull more boons from the box than you would otherwise --- which is the decisive factor.
I see. Well, no I don't, although I thank you for your reply.
It seems to me that it is the quality of the boons, and not their quantity, that will determine if the game difficulty is affected. Since these decks are tailored to specific classes, with boons designed to be attractive to them, and since you only get 1 upgrade per scenario in OP which you get to choose, I figured these cards would introduce too much power into regular play. I don't know enough about the game, I guess.
I see in S&S the rules say you can add the cards from class decks, so they must not be too worried about imbalance. The class decks may not have been designed for any set, but their purpose still seems more for OP, and I am not clear on their purpose for those of us not doing organized play.