Gambler

Steelbeard's page

8 posts. No reviews. No lists. No wishlists.


RSS


Thank you, Mr. Wertz. I'll check with them.


Hi, I just purchased my Runelords box set and character add-on deck and am loving the game.

I read up on the whole China/USA printings issues. My box set and add-on deck are both USA second printing.

However, there is such a marked color difference between my base set and add-on that I can easily tell them apart during play. The cards are all the same size, but the add-on deck has much darker backs.

I thought this issue was a problem with the change of printers from China to USA, but mine are all USA second printings.

Did I just get a bad batch? Would it be worth buying another add-on deck, or are they all Iike that?


I get it now. These decks are accessories to even non-organized play, so they can add a lot of variety to the base set box of cards. I will have to look into picking some up, then. Thanks for your clarifications.


I'm sorry, I misunderstood you. You meant something the player does out of convenience, and I took it as something required by the rules.


But burial is the condition for using the spell's power, isn't it? 'Bury this card to...'


I read the FAQ about how Charm Person cannot be recharged, and it says it is 'either buried or banished.' Does that mean a character like Valeros, who lacks the Arcane skill, cannot cast the spell at all?

Or can he, which means he then buries it, but then banishes it immediately from out of his burial pile?


Sandslice wrote:
Steelbeard wrote:

How will these change the balance of the game? I am just starting PACG with the first base set. Will adding in the B cards from four class decks make the game significantly easier than without them?

I thought these decks were designed for Skull and Shackles and the organized play that began with the release of that set.

The decks aren't really "designed" for any set. They're designed to provide a list of boons tailored to that class.

That said, how it affects the balance can depend on which decks you're including. If you have both Wizard and Sorcerer, but not Cleric for example, then Kyra and Lini are going to suffer a bit because the spell deck will get skewed toward Arcane.

If you're playing S&S and use weapon-heavy class decks like Ranger and Fighter, then Lirianne is going to have a harder time finding her guns because the class decks don't have firearms.

The game won't become significantly easier. You might have a better (or worse, character-based) chance to find useful boons, but it doesn't cause you to pull more boons from the box than you would otherwise --- which is the decisive factor.

I see. Well, no I don't, although I thank you for your reply.

It seems to me that it is the quality of the boons, and not their quantity, that will determine if the game difficulty is affected. Since these decks are tailored to specific classes, with boons designed to be attractive to them, and since you only get 1 upgrade per scenario in OP which you get to choose, I figured these cards would introduce too much power into regular play. I don't know enough about the game, I guess.

I see in S&S the rules say you can add the cards from class decks, so they must not be too worried about imbalance. The class decks may not have been designed for any set, but their purpose still seems more for OP, and I am not clear on their purpose for those of us not doing organized play.


How will these change the balance of the game? I am just starting PACG with the first base set. Will adding in the B cards from four class decks make the game significantly easier than without them?

I thought these decks were designed for Skull and Shackles and the organized play that began with the release of that set.