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Thank you so much! I assumed this, but having such competent and experienced people at hand, it is always better to ask. You are great.


Greetings. A silly question, but what I prefer to ask to clear up doubts... In the second edition, does a creature whose damage adds a special attack like knock down or grab, do this automatically? In the previous edition, it had to perform the corresponding combat maneuver as a free action.
Thanks!


Ok, thank you very much everyone! I've played a lot of Pathfinder and I'm liking this second edition a lot but I had these doubts.


Castilliano wrote:

Note that enemies (at least those in one's standard range to encounter & just AC for defense) will do about +50% damage for a mere +3 attack bonus (or -3 penalty to your AC). If Immobilized, Paralyzed, Blinded, or similar effects stripped you of your level bonus + proficiency, they would shatter game balance so much they'd be stripped from the game.

PF2 has grit, but it's not that gritty, which would be deep grimdark w/ nearly everybody shooting to impose one of those penalties first more than actually Strike. Because that'd amplify damage a ridiculous amount. Being a heroic fantasy game, it need not be that realistic since prophecy, luck, pluck, deity's blessings, and outright plot armor factor into the narrative.

So yeah, a legendary paralyzed Rogue can evade fireballs darn well as fantastic as that is, them being fantastic too. If you do want gritty, about as gritty as you can safely & simply get is to remove level from proficiency for everybody (perhaps keeping the difference advantage for bosses).

Sorry, what do you mean by this?

"Note that enemies (at least those in one's standard range to encounter & just AC for defense) will do about +50% damage for a mere +3 attack bonus (or -3 penalty to your AC)"
I don't understand the +50% thing, I don't know if there is some rule that I haven't overlooked because I'm still studying the manual.


Baarogue wrote:

Immobilized doesn't mean paralyzed, so you can still dodge and weave in place and employ the protective properties of your physical armor despite that, unless one is immobilized because they're grabbed, which causes Flat-Footed. "Can't see the attacker" implies an unnoticed, undetected, invisible, or hidden attacker, which all invoke the Flat-Footed status on the victim

Flat-Footed is the extent that PF2 represents a target being unaware of an attack or otherwise unable to defend themselves due to circumstances. The only thing worse I can think of off the top of my head is Unconscious. You can stack its circumstance penalty with a status penalty like Clumsy, Frightened, and Sickened, which I think you'll find to be quite effective enough without also removing armor and/or Dex bonuses as in other systems

Understand. But even when unconscious I don't see in the rules losing the armor proficiency bonus. A level 15 character trained in armor would still add 17 even if he was asleep or totally paralyzed.


Greetings to the community. I'm starting with the second edition and there's something I don't quite understand. If you are immobilized or can't see the attacker, can you benefit from the armor proficiency bonus (including your level)? I don't see very logical that if you can't move freely you can take advantage of it.