Castilliano wrote:
Note that enemies (at least those in one's standard range to encounter & just AC for defense) will do about +50% damage for a mere +3 attack bonus (or -3 penalty to your AC). If Immobilized, Paralyzed, Blinded, or similar effects stripped you of your level bonus + proficiency, they would shatter game balance so much they'd be stripped from the game.
PF2 has grit, but it's not that gritty, which would be deep grimdark w/ nearly everybody shooting to impose one of those penalties first more than actually Strike. Because that'd amplify damage a ridiculous amount. Being a heroic fantasy game, it need not be that realistic since prophecy, luck, pluck, deity's blessings, and outright plot armor factor into the narrative.
So yeah, a legendary paralyzed Rogue can evade fireballs darn well as fantastic as that is, them being fantastic too. If you do want gritty, about as gritty as you can safely & simply get is to remove level from proficiency for everybody (perhaps keeping the difference advantage for bosses).
Sorry, what do you mean by this?
"Note that enemies (at least those in one's standard range to encounter & just AC for defense) will do about +50% damage for a mere +3 attack bonus (or -3 penalty to your AC)"
I don't understand the +50% thing, I don't know if there is some rule that I haven't overlooked because I'm still studying the manual.