Two - handed weapon dual wielding is definitely not disallowed by the armor spikes fa ruling. If anything it actually reinforced the ability to do so by stipulating that you need more hands to wield weapons beyond a two handed weapon. My main issue comes from not wanting the -6/-10 penalty without taking multiweapon fighting because pfs doesn't allow that. Otherwise I would have gone the first fills of short swords route.
Goro, of Many Arms wrote:
Show me the rules that say you can't.... The rules for a two-handed weapon "Two hands are required to use a two-handed melee weapon effectively." There is nothing that says you can't have multiple two handed weapons based on having multiple pairs of arms.
So essentially I am looking at a racial heritage feat for the aasimar to have the right stats and then going cleric 2/emphyreal sorcerer 1. The cleric most likely being trickery and chaos domains.
I know magical knack can be used to raise caster level as a trait, but I'm wondering if there is a feat that would apply a +1ecl boost.
Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements? Yes.
Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements. —Pathfinder Design Team, 06/06/13 Is there something in the Pathfinder Society Organized Play rules that disallows this ruling?
How do I determine the actual level of a spell?
Will this work and if not can someone provide a alternate legal early access?
So, I'm relatively new to PFS, but I have been GMing for about a decade now and I have to say Quendishir your actions are unbecoming of the GM role. Anytime a player issue arises you need to pull that player aside after session and have a calm discussion. Anytime you the GM get so hot headed that you get into a fight with one of your players over a game session you have crossed the line. If your player is being to disrespectful to have a calm discussion at that time give him a simple warning that should his attitude continue he will no longer be welcome at your table. Out right banning someone for one fight, in which you participated, seems to me the improper course of action. As stated in most of the above posts your actions come across as very petty and vindictive. |