Starsnuffer's page

Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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CraziFuzzy wrote:
I honestly don't find it incredibly over-limiting that you can't use a 10 foot long slashing pole effectively in a 5 foot wide hallway. There has to be some significant trade-off for doing something that in real life would be laughed at.

A normal 5' wide hallway presents no issue. At all. Just because the dm draws the hallway at a different angle on the board to attempt to spite the player should not be something allowed by the rules and is certainly not RAI.


I think you misunderstand. In a diagonal cooridor, the squares shift the 1' orientation. It's not as though the cooridor has magical jumping spaces.


That would be incorrect. In that instance your dm had altered the accepted 1' square grid standard. There is no reason for a normal halfway to have teleporting squares from 5 to 15 feet. I expect you called bs on this.


Does anything stop me from say buying a Cracked Vibrant Purple Prism (Ioun Stone), fueling it with scrolls, and using the ring to cast the spell? Rings are clearly not a part of the FAQ.


That really doesn't answer my question about scrolls.
Am I the one that casts the spell with a scroll?
From the looks of the wording, I am the one that is casting the spell.


Seems that with scrolls I'm the one casting The spell.


Also, is the difference because you sort of are casting the one casting the spell with a scroll?


Then what about a wand of enlarge person? The range isn't personal on that.


Similar vein, can a scroll be used?


Can a summoner use wands with range of personal on his eidolon. The faq is not clear as to whether or not this is an issue. It appears that the way summoner share spells is wonder this should be possible.


The link literally only helps explain va confusion. Not relevant at all. Check the forums though. Pretty wide spread consensus that 2xTHW is fine. Twf will not work because of the need for off hands. And with that in done with this thread.


Two - handed weapon dual wielding is definitely not disallowed by the armor spikes fa ruling. If anything it actually reinforced the ability to do so by stipulating that you need more hands to wield weapons beyond a two handed weapon. My main issue comes from not wanting the -6/-10 penalty without taking multiweapon fighting because pfs doesn't allow that. Otherwise I would have gone the first fills of short swords route.


Goro, of Many Arms wrote:
Starsnuffer wrote:
The eidolon is definitely capable of wielding two two-handed weapons. That isn't even a question.

Could you provide us with evidence as to why you are so sure?

As I outlined in my previous post, there are no rules (that I am aware of) for dual-wielding two-handed weapons (outside of Multi-Weapon Fighting).

I'd love to see them if they exist. It's entirely possible I've missed them.

Show me the rules that say you can't....

The rules for a two-handed weapon "Two hands are required to use a two-handed melee weapon effectively." There is nothing that says you can't have multiple two handed weapons based on having multiple pairs of arms.


The eidolon is definitely capable of wielding two two-handed weapons. That isn't even a question.
The hands thing is what I am most worried about.
-4/-4 is an acceptable penalty for the attack gain.


So there is no official ruling on the issue?
Given the text of twf that it reduces penalties for fighting with two weapons I believe I would have a good case for it being allowed.


I need to know if its possible to count use twf for an eidolon wielding two two-handed weapons.


I need the question specifically answered for pfs though. Can you just relink to the correct forum instead of flagging my post for removal?


I'm trying to make a TWF eidolon who duel wields two handed weapons. I'm wondering if TWF will cover my ability to use a two hander in the off hand without a massive penalty.


Now I'm just bummed that the guilds from Inner Sea Magic aren't allowed.

Tattooed Sorcerer as far as I can tell conflicts with Emphyreal Bloodline.


So essentially I am looking at a racial heritage feat for the aasimar to have the right stats and then going cleric 2/emphyreal sorcerer 1. The cleric most likely being trickery and chaos domains.
Does anyone know of a way to raise my effective caster level to keep sorcerer in line with cleric progression?

I know magical knack can be used to raise caster level as a trait, but I'm wondering if there is a feat that would apply a +1ecl boost.


Ok, that is all well and good, now please clarify, does a class granting an ability (as per the spell) count as a spell like ability?
And does having the ability to cast daylight, the spell found on the aasimar list normally- count for the arcance 2nd lvl spell prereq for mystic theurge?


Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?

Yes.
For example, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat.

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

—Pathfinder Design Team, 06/06/13

Is there something in the Pathfinder Society Organized Play rules that disallows this ruling?


How do I determine the actual level of a spell?
I'm looking to make a mystic theurge that gains prestige access for its 4th level. I've noticed that the summoner gains access to magic mouth at 1st lvl, a 2nd lvl sorc spell, would this count as the prereq for being able to cast 2nd lvl arcane spells?
I've got the divine spell covered by going Aasimar and taking the alternate racial that grants corruption resistance which is definitely a 2nd lvl spell.
What I am currently looking to do is go Cleric 1/Summoner 1/ Sorc 1 with the empyreal bloodline and then be able to go into MT at 4th level.

Will this work and if not can someone provide a alternate legal early access?


So, I'm relatively new to PFS, but I have been GMing for about a decade now and I have to say Quendishir your actions are unbecoming of the GM role. Anytime a player issue arises you need to pull that player aside after session and have a calm discussion. Anytime you the GM get so hot headed that you get into a fight with one of your players over a game session you have crossed the line. If your player is being to disrespectful to have a calm discussion at that time give him a simple warning that should his attitude continue he will no longer be welcome at your table. Out right banning someone for one fight, in which you participated, seems to me the improper course of action. As stated in most of the above posts your actions come across as very petty and vindictive.