So... two thirds the way to 2nd with Squonk the Wayang and I realized two things:
1) Illusionists are a rough ride. Everyone and their uncle are resistant if not immune to illusions. Plus they take WAY too many actions to maintain.
2) I really do like making front rankers more than just about anything. So I have complety rebuilt Squonk, and he is gonna ABSOLUTELY suck for the first couple levels. Level one: Monk. Fear my 1d4 unarmed badassery. Level two: Fighter. More 1d4 + nada Mcflurries. Levels 3-20: Ninja.
Quiz Time: What archetypes am I gonna take at first and second, and what feats am I gonna take at 3rd, 5th, and 7th to make this a build to be feared? (Note: Squonk has to be PFS legal.)