This is one of the best modules / adventures I've played.
Intriguing plot with mystery
Variety of play in each chapter, including combination of quests, sandbox & crawl
Fantastic NPCs & town
Highly recommended
Full Name
Twitnit Flamefinger
Race
gnome
Classes/Levels
sorcerer/1: HP (0/9): AC (13/touch=13/flat=10): Saves (Fort=2/Ref=2/Will=2): Initiative +2: Perception +4: Sense Motive -2
. A typical gnome's life was forever changed one fateful day while attempting to perfect one of the most unforgiving, yet rewarding arts this world provides... Cooking! Twitnit had taken great care to collect the best ingredients to create a masterful rabbit stew. The only ingredient missing was the magical catalyst that all fine foods use to transform the mundane into a masterpiece, a flame. While experiencing frustration, anger, and desperation trying strike the flint just right and cause the a spark to light the kindling, a flame appeared. After the initial relief of accomplishing this task, Twitnit looked down to find a fire was being sustained from the tips of his fingers! Screaming, running, and profanity prevailed for a long while. When the shock faded, Twitnit realized that a spark had ignited a new obsession (as well as himself, literally).
. Since no one in his family, that he knew of, had ever been "gifted" in magic, Twitnit was driven to find the source of this ability. He spent years studying texts, documents, stories, anything that might explain why this affinity for flame manifested in him. Tracing his lineage back as far as he could, an answer presented itself, along with a host of new questions. Somewhere the blood of his family was joined with that of a Red Dragon or an Efreeti!
. Twitnit's obsession to solve this riddle grows with every step closer he gets. Twitnit also finds this power over fire growing as he goes. He is driven to find whether this union of blood was accidental, intentional, curse, or gift! His curiosity has led him to the Grand Lodge of the Pathfinders, who afford him the opportunity to research and investigate his ancestry. They also appreciate a magnificent stew from time to time.
Offense:
Initiative = +2
Melee
Dagger (small) = +0 (1d3/19-20x2)
Ranged
Crossbow, Light (small) = +2(+1 less than 30') (1d6/19-20x2)
Defense:
HP = 9
AC(Touch) = 13(11)
Fortitude = 2
Reflex = 2
Will = -2
CMD = 13
Spells:
Pyromaniac 1/day
Dancing Lights
Flare
prestidigitation
produce flame
Draconic/Red
Arcana = Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Efreeti
Arcana = Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descriptors to match this energy type.
Bloodline Power
(1st) Fire Ray (Sp)= Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.