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![]() I am looking at the text of Slayer's studied ally talent and it seems to me this talent takes your swift or move action to increase the chance of succeeding at the aid another action for attack, ac, and skill checks. It mentions scaling like studied target but the bonus it provides is to the check not to the +2 provided by succeeding at the check. If I am not being clear, it seems like the only effect RAW is to make a DC 10 skill check or an attack against AC 10 easier while making the action economy of that action worse. That can't be RAI right? ![]()
![]() I appreciate the answers from everyone, and I already suspected it was more plot element than combat encounter.
I will roll with situation and had already planned to come at overwhelming force with an oblique or cerebral solution, but at the end of the day my ranger is a big d@mn hero to the people of the neighborhood where no one else gives a d@mn and if they start killing innocents in that area he will give it a go combat even if he dies. I have a limitless supply of characters in my head luckily. I was looking for advice if the worst happens and have gotten some pretty solid ideas that for the most part reinforce my own assessment. I will let people know how it shakes out. ![]()
![]() We are all level 8. An Erinyes is CR8 and Barbed Devil is CR 11. It is in fact insanely tough. I know if ran immediately I could likely get away, but my character doesn't know the relative power levels. Also I will probably try the sniping style just because it is in my wheelhouse, but the respective bonuses don't put that in my favor. The four lesser devils have +16 to their perceptions. In my mind I take shot, at least half see me and open up with their bows in a full attack, and the other start the next round. At least half will probably beat my initiative too. ![]()
![]() Ok my paizo people, I play in city based home campaign. We left off at a cliffhanger that went like this: all the characters are in different parts of the city during downtime (aka shopping etc) A giant red summoning circle appears overhead in the sky and sends down 12 columns of light one of which lands near each of us. Out of each light appears a barbed devil and four erinyes. We have just reach level eight after a brutal dungeon crawl in some a noble family that were secretly raksashas. I am playing a Sable Company ranger with the hippogriff rider archetype. The place I am in is Bridgefront in Korvosa, think ultra population dense slums. This is a neighborhood I have been trying to protect the entire campaign. The GM and I believe it would metagaming to flee with out trying to fight. I in no way believe I can win this fight because of meta knowledge as a player of the monsters. My character however flubbed his Knowledge: Planes. How do I survive this? I am a switch hitting ranger, max stealth +23, perception +21, and ride auto a 20. I have a +14(+11) to hit in melee and power attack, I have +14(11) to hit with my bow rapid shot, manyshot, deadly aim. Urban is my favored terrain. I do not have a good aligned weapon. ![]()
![]() So here is the situation forum friends. I am playing a mythic game where the character generation session happened with out me due to my work schedule. And when things shook out after the mythic event, my gentle giant apprentice brick maker landed the role of a homebrew divine bard (exactly the same including spells, but divine powered. No arcane strike) of a restored to sanity zon kuthon. We have 15 build pts, must take two traits and drawbacks, and can only play humans or aasimar. I need some ideas, as I have never conceived of a strong man type bard, nor do I know marshal very well. I will probably come up with something but I wondered what some of you would do. ![]()
![]() How about head to toe armor with a helmet? I think that a disguise, some perfume, and a cloak on top with a good bluff skill and you're pretty set. Tell people they are vow of silence bodyguards or have had their tongues cut out depending on how vicious you want to be perceived. I mean armor can get pricy but not in comparison to hats of disguise. Also a game master and party who want to be a part of this. If they don't want to buy in you will be thwarted at every turn, if they do then just find out what is considered enough for the majority of gameplay. And to be fair there will be a big blow up where your crimes against the natural cycle of death are exposed. It is too juicy to not happen with that character. ![]()
![]() In my current campaign I am playing a Sage, and somethings I find adds a lot of adaptability are metamagic rods. Intensified, Elemental, Rime, Toppling are all very cheap (3000 GP) and can serve to make up for precious feats, and save your higher level slots. Intensified has been covered, so need to extol its virtues.
The key to all these metamagic rods is they are good effects that probably aren't worth a feat but are definitely worth the gold for allowing you to get versatility out of your blasting. Also I highly recommend the 3rd level spell Ice Spears. It is conjuration which will dovetail nicely if you decided to go Spell Focus Conjuration, Augment Summoning. And it does damage, a trip combat maneuver, creates terrain for cover for funneling movement or hiding, with the Rime Rod adds the entangle effect, and offers no spell resistance. Also unlike most trip effect as you level it gets more effective against larger creatures as each additional spear you hit with adds +10 the maneuver. And if the area is covered with snow (such as a Sleet or Ice storm spell)the save is -2 and the trip at +4. ![]()
![]() I had a situation in my Reign of Winter game last night where a player had a very literal interpretation of the phrase "when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both" He takes it to mean that his alchemist hits with the mixture his INT modifier is applied twice since that is what would happen if he had with both items not mixed. I ruled against saying the extra d6 and two damage types is the only benefit. Did I make an accurate RAW judgement or am I only in the land of DM fiat? ![]()
![]() Also you could two weapon fight with armor spikes which are compatible with weapon finesse and save the shield proficiency feat on your way to get improved shield bash, by getting a dark wood heavy shield. Better AC from the heavy shield and all your weapons are still dex based. I might use half elf to get the prof to pick up low light and some nifty extras too since you will already be skill heavy. ![]()
![]() Honestly, It sounds like you have a solid handle on this. I would skip spell sunder, and definitely wouldn't multiclass. Since you are going to be lower on bab than a normal front line furious focus to ignore the penalty on your first hit will make the first attack of the round hit as well as most full bab classes. Just a thought. ![]()
![]() I would pay for this, probably like 5 dollars for it, but I am thinking of that as an app style program that every person at the table would buy. It would be nice to have the DM have a collated sheet of skills from the party that they could roll in secret as well, and a note sending function to secretly pass messages all with in the setting. It sounds like a more interactive version of the Pathfinder Toolkit app for android. And a way to get everyone uploaded from their device instead of one person having load everything. Sounds pretty awesome though. ![]()
![]() Well the assumption is there because all of the mechanics that govern proactive social interactions are Charisma based, but if you can get the skills or role play your way through (thanks to an understanding DM) then do it however works for your group. Honestly I don't think most skills need to be maxed or astronomically high values to get the job done, but it will be easier for a character with the stat that represents force of personality. Also I hope most groups don't have a face role that does all the talking either since that seems like it would be terribly boring. ![]()
![]() Good topic. I like making a distinction between party leader and most persuasive person. They are often not one and the same especially if you consider the capricious nature that many of the high charisma class sometime encourage. I'm not saying sorcerers, bards, and oracle by definition are whimsical or chaotic but they can be. Just because you can sell books to a goblin doesn't mean you should be planning the missions or making the tough calls for the party. Then again I also like there to be an independent foil to the leader role to keep things dynamic. |