Quig

Spike 'Croaker''s page

885 posts. Organized Play character for Farol.


RSS

1 to 50 of 885 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker hugs the farmer and heads towards the ship, as they fly away he looks at the planet "I could reach out to my former squad of mercs, we could come back here and do some cleaning..." he wonders out loud, if the farmer would appreciate it, and if the state after would be anything better than the current one.

Thanks for great game! Sorry for being away for some days!

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Sense Motive on sheriff: 1d20 + 15 ⇒ (7) + 15 = 22

Croaker stands in the back and observes the reactions

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Profession(gambler): 1d20 + 20 ⇒ (3) + 20 = 23

"Hey what is that"

Croaker walks over and picks up the remote on the ground, he looks at it to understand what it is

Engineering: 1d20 + 4 ⇒ (3) + 4 = 7

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker turns around

"So that I can convincingly lie when it comes to that"

Intimidation, aid: 1d20 + 11 ⇒ (11) + 11 = 22

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Sense motive: 1d20 + 15 ⇒ (1) + 15 = 16

Croaker looks at the kasatha trying to read them

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Perception: 1d20 + 17 ⇒ (11) + 17 = 28

Croaker looks around trying to understand more from the signs all around them

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Thanks for botting!

Croaker tries to destroy the creature next to him

Mind Thrust, lvl 3@red: 7d10 ⇒ (1, 5, 7, 2, 10, 6, 9) = 40 Will save DC22 for half

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Medicine: 1d20 + 10 ⇒ (13) + 10 = 23

"The wounds are not to deep, as long as you get to hospital you should be fine"

Croaker says looking at the wounds, then he turns towards the others

"How about that pals, happy to meet rockbears?"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

"Is' that cryptonite?!?!" asks Croaker before Gunnz share what that is

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker tags along everyone else, trying ot keep his eyes open

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Perception: 1d20 + 17 ⇒ (6) + 17 = 23

"There is a trail in here, towards ... the mine I guess."

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Lets head to see some rock bears!

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker nods "That does bring like they are trying to preserve the status quo, no matter the price. I think we will not leave this place without a fight. Let's speak with the farmer"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Culture: 1d20 + 5 ⇒ (4) + 5 = 9

Croaker looks at the view and nods his head

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Spike 'Croaker' wrote:
[dice=Sense motive, DC23]1d20+15

"I think this one was speaking the truth, altho she was not comfortable about saying that."

Croaker nods "Yeah let's go"

Sorry I must have get distracted and I just rolled

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Sense motive, DC23: 1d20 + 15 ⇒ (17) + 15 = 32

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

"Yes, they are trying to bamboozle us!"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Sense Motive: 1d20 + 15 ⇒ (17) + 15 = 32

Croaker nods and leaves "Well, surprise surprise, another lie. It feels like that cheap illusion trick, someone waves their hand while the show is happening elsewhere."

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Umbro-187 wrote:
"You say you are a hunter, so am I. Do you know the story The Most Dangerous Game. Man is the most deadly creature in existence. There is no creature that can rival him."

"I always thought that Shobhads are the most dangerous, eventually my grandma. When she got her paws on the mining pick handle that was the time to run away" comments Croaker

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

SM1: 1d20 + 15 ⇒ (3) + 15 = 18
SM2: 1d20 + 15 ⇒ (2) + 15 = 17

SM3: 1d20 + 15 ⇒ (6) + 15 = 21

Croaker seems to have hard time reading anyone that day. "Hey Rezdoko, so what kind of creatures are there in the wilderness? Are you hunting them for meat?"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the club "Why thank you, I can see how this would help with a rock bear." and he wonders how the club could be of help

"Do you get visitors here often?"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker walks around the store and looks at the shelves

Perception: 1d20 + 17 ⇒ (17) + 17 = 34

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Gunnz wrote:

She then looks up in alarm. "Rock bears? Are they... bears made of rock? That sounds frightening. And interesting."

"Or rocks made of bears" chuckles Croaker once again showing his perfect sense of humor.

No questions for now, I am fine with any order of visiting places. Why not in the order that they were stated: general store, hospital, construction site and town hall.

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Perception: 1d20 + 17 ⇒ (6) + 17 = 23

Croaker looks at the statue but slows down to be next to Gunnz

"You secured our ship when we left right? This mayor here does not see happy to see us, I would have if someone would sabotage our ship to stop us from leaving."

He clears his throat

"Mayor, would you find some time to tell us about your local hero and founder? Berrla Tongue?"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker listens to lashunta he nods and smiles trying to get a better sense of them

Sense motive: 1d20 + 15 ⇒ (16) + 15 = 31

"Yeah we lost contact with various planets, and this was one of them. We wanted to stop by and make sure that you are all right"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker keeps on cheering

"Yes Umbro! That's the spirit, keep up the good work!"

Captain, inspire Umbro, DC15, gunnery check: 1d20 + 14 ⇒ (10) + 14 = 24 Grants +2 to Umbros next check

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the situation

"Umbro, you need to focus your aim, let me try to aid you here"

Captain, inspire Umbro, DC15, gunnery check: 1d20 + 14 ⇒ (12) + 14 = 26 Grants +2 to Umbros next check

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker changes his console and opens comms

"Umbro! I will aid in your shooting. With haste, I am sure I can set up coordinates. Prepare for the salvo!"

Push@Umbro, gunnery, burn 1 RP, DC27?: 1d20 + 13 ⇒ (15) + 13 = 28 Grants Umbro second gunnery action this round! - it can't be the same action and he can't shoot the same gun twice, So I suggest broadside at front arc + shooting from one of the arcs to the smaller ship

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker directs his magic towards the enemy ship, he tries to recognize the weapons that they are using

Mysticism: 1d20 + 17 ⇒ (7) + 17 = 24 Scrying DC is 5 + 1.5* scanned ship tier + countermeasures. If tier is 8 that gives 17+countermeasures. 24 makes the check by more than 5 so information about two weapons pls ;)

"Got you! Gunnz, passing you information about some of their guns"

This round I will scan, I can probably find something useful to do each round if Umbro you want to shoot from more than one gun

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker would bring:
Mystical Guidance Systems Upgrade (Starship Boon): Blueprint that allow you to change one weapon into a hybrid weapon. Gunner using it can use mysticism and wisdom instead of piloting and dex. That lets him shoot the turret with +14 modifier. On the slides it states that Roq has +15 (just like Umbro

Croaker taks a sit at the Magical officer place. "I will try to learn soemthing about them" he waves his paws and channels magic through the console

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Roquefort Camembert wrote:
Roquefort smiles at the arrival of Croaker "It has been a while, still got the war rig?"

"Hey Roquefort, of course I still have it! Great to see you! What have you been up to, after that assassin ship that we got to?"

Croaker looks around he nods to Gunnz which which he saved Ziggy, as well as dive into that horrible sunken city with Umbro-187. He still did not get rid of the stench from all of the time underwater.

He greets Verrek. "A pleasure."

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

A short Ysoki wearing paramilitary outfit moves closer to Kathrina. On his arm he is wearing a medical patch and a rifle on his back. On his back he also has folded wings, that moves everyon now and then making him look more as a bat than an Ysoki.

"I am fine with whatever ship, you don't like firepower, lets go for agility. They call me Croaker"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Profession, gambler: 1d20 + 20 ⇒ (16) + 20 = 36

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker observes the creature and says nothing, just wonders how they would avoid being eaten if not for the copter.

When they land and meet Kurvasyr he observes the creature with caution

Sense motive: 1d20 + 15 ⇒ (6) + 15 = 21

"I am a mercenary, and I take pride in not changing sides mid-contract. You can learn what we found by asking through an official channels."

I vote to tell Kurvasyr nothing

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the giant bodies "Lets rest and then search through this space"

Perception: 1d20 + 17 ⇒ (18) + 17 = 35

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the last creature, and tries to confuse it, he reaches to its mind sending images of snake empire falling to part.

Sow Doubt using 1 RP to make the creature flat-footed for 4 rounds, unless it passes Will save DC19 then it is flat-footed for one round

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker focuses on the red serpent, trying to make its mind to feel nothing but pain.

Mental Anguish - 60ft, standard action vs will save or be nauseated for 1 round. Will save DC19, if success than:
Backlash - when someone resist the spell and negates its effect it gets 1 damage/lvl mind-affecting pain -> 9 mental dmg

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker see that he is in a bad position, he waves his hands and sends another disk of energy

Energydisk hurl@pink: 1d20 + 11 ⇒ (13) + 11 = 24
Damage, energy: 3d6 ⇒ (4, 1, 5) = 10

Energydisk hurl@purple: 1d20 + 11 ⇒ (19) + 11 = 30
Damage, energy: 2d6 ⇒ (6, 4) = 10

Energydisk hurl@yellow: 1d20 + 11 ⇒ (2) + 11 = 13
Damage, energy: 2d6 ⇒ (1, 2) = 3

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the wounded creature and tries to make it brain to explode by overloading it with information.

Mind thrust@blue, will save for half DC19: 7d10 ⇒ (9, 10, 2, 5, 2, 3, 5) = 36

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker swims closer and reaches for the brain of one of the creatures, channeling pain in order to overwhelm it.

Mental Anguish@Blue WIll save DC19 on fail nausated (You’re unable to attack, cast Spells, or concentrate on Spells, and the only action you can take is a single move action per turn.) for 1 round

"Oh boy they are big ones!"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

"We probably should be careful, I don't look forward to meeting gigantic shark form this planet" comments Croaker looking at the odd fluid

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Gunnz wrote:

"What sort of hand do you think that belongs to Croaker?"

"I think ... it is a right hand." responds Croaker who completely cannot figure it out

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker moves closer and investigates the hand sticking out

Medicine: 1d20 + 10 ⇒ (3) + 10 = 13

But he can't seem to see any clues, so he heads towards the computer and tries to be useful

Engineering aid another: 1d20 + 4 ⇒ (15) + 4 = 19

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

"After 4th beer my fellow buddies from mercs were dicussing joining new plannets to Pact World, just to toss some ideas"

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker looks at the spores and freezes for a moment, just to realize that the others have already handled the situation.

"As a professional I do wonder, how you connected spores, your ex's and then leaders of factions."

He looks around "Let us try and gather some more information, shall we?" My vote for excavation

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

"I wonder which creatures electrical aura they were checking..." comments Croaker looking at the data and heads towards the main door

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

I have a whole pile of things that I could do but those are mind effecting abilities and spells => They would not work against robot. I would not post hoping that others would kill it. If not, I would claim that trailblazer seal and shoot from rifle

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker swims forwards and yells, a wave of sounds ripples through the water and smashes the robot

Casting battle sonata

Sonic damage, Will save DC19 (staggered on fail, half on success): 8d6 ⇒ (3, 3, 5, 5, 3, 6, 5, 3) = 33

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker swims forwards to better position himself Double move for Croaker

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker swims closer using his armor upgrade. He moves his furry paws adapting to doing it under water and tosses a disk of energy at the robot

Hurl forcedisk

Disk@red vs EAC: 1d20 + 11 ⇒ (3) + 11 = 14
Damage, force: 3d6 ⇒ (5, 4, 2) = 11

The disk than ricochetes and flies towards the other robot

Disk@blue vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage, force: 2d6 ⇒ (2, 1) = 3

1 to 50 of 885 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>