Feat (Weapon focus - Small Arms)
Specialization - Spy
Theme Knowledge - Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5
Desert Stride (move through nonmagical difficult terrain with normal speed)
Historian (+2 to culture checks)
Natural Grace (+2 Acrobatics and Athletics)
Operative Exploit - QUICK DISGUISE - as a standard action, last 1 min per level; +10 circumstance bonus to disguise
Envar’s Attention (Ally Boon): How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill.
Solar Powered Weapon System (Starship Boon): Pick one weapon with laser in it's name. Add +1 to damage rolls. Gunner can use 1 RP before the shoot to add +4 instead.
Distinguised Ambassador (Social Boon, Limited-use, 0/4 used) - use this boon to lower the price of an item by 10%.
Starfinder Insignia (Slotless Boon): A Starfinder Society Medal that can store information as a common 1-tier datapad. DC20 for Perception or Sense Motive to discover that.
Contractor’s Respect (Social Boon; Limited Use): The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure.
Star Monster Slayer (Starship Boon): you gain a +2 bonus to all skill checks made in starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
Duskimre Allegience (Ally Boon - Yetis): +1 to STR and DEX based skills and +1 to fortitude saves.
1-07 Solar Sortie
1-32 Acts of Association
Quest Into the Unknown
1-12 Ashes of Discoveries
1-20 Duskimre's Accord 9 (day job roll 15: 30 creds)
Spider wears a simple travel clothing with dark pants a shirt and a jacket. He has a spider tattoo on his neck which is probably a reason for his nickname. Spider limps a bit on his left leg, so he always uses his cane while walking and due to metal elements at the bottom of his boots and cane he makes a clicking sound while walking. He wears high leather boots.
His cane is black and has a Besmara symbol at the end of it. Behind his belt, he carries a semi-auto pistol that has its hand covered with leather.
Spider has a scar on his cheek and carries a bandana on his face to cover his mouth in kasatha way. Spider is a drinker and frequently smells with alcohol. Usually carries a bottle with him.
During fights, Kasatha will use bluff based trick attacks
[dice=Trick attack, bluff]1d20+11+4[/dice]
[dice=Trick attack, damage]1d4[/dice]
Depending on the distance he would use a pistol or a sword cane
[dice=Shooting with a pistol vs KAC]1d20+5[/dice]
[dice=Pistol damage, piercing]1d6[/dice]
[dice=Shooting with a diasporan rifle vs EAC]1d20+4[/dice]
[dice=Diasporan rifle damage, fire]1d8[/dice]
[dice=Attacking with a sword vs KAC]1d20+4[/dice]
[dice=Sword damage, piercing]1d4+1[/dice]
[dice=Sword damage, critical bleeding]1d3[/dice]