Ratfolk Caravan Guard

Speck Zezener's page

291 posts. Organized Play character for kuey.


Current Campaigns


GM Debug's SFS 1-31: Treading History's Folly (inactive)


Maps and Handouts

GM Copypasta:

16/21/26
[dice=Desha]1d20+1[/dice]
[dice=Fionne]1d20+8[/dice]
[dice=Marcus]1d20+6[/dice]
[dice=Omen-Seeker]1d20+1[/dice]
[dice=Speck]1d20+3[/dice]

[dice=Baddies]1d20+2[/dice]

GM SFS's 1-22: The Protectorate Petition (inactive)


Outpost III - GM Valen's Fate of the Scoured God (Tier 3-4) (inactive)


Pre-gameday SFS: Commencement (1-2) (inactive)


[Gameday VIII - SFS] GM Mjolbeard's 2-00 Fate of the Scoured God (Tier 3-4) (inactive)


[PbP Gameday VII] GM Mjolbeard's SFS 1-12 Ashes of Discovery (inactive)


Initiative:
[dice=Zez'ka]1d20+4[/dice
[dice=Cournae]1d20+2[/dice
[dice=Mordin]1d20+1[/dice
[dice=Chirrk]1d20+1[/dice
[dice=Speck]1d20+3[/dice
[dice=Asterion]1d20+5[/dice

Starship Combat Roles:
Chirrk Do'Tak: Captain
Asterion: Pilot
Speck: Science Officer
Mordin: Gunner (turret)
Zez'ka: Gunner

[PBP Gameday VII] GM Red's The Scoured Stars Invasion Special (inactive)


Link to Maps

Initiative:

[dice=Speck]1d20+3[/dice
[dice=Ehdd]1d20+1[/dice
[dice=Faraeon]1d20+4[/dice
[dice=Swirsz]d20+3[/dice
[dice=Eevee]1d20+5[/dice

[SFS_Aerondor] 01-13 On the Trail of History (inactive)


Map

init:

[dice=Fionne]1d20+8[/dice]
[dice=Kasza]1d20+6[/dice]
[dice=Jackojare]1d20+5[/dice]
[dice=Pvt Hudson]1d20+5[/dice]
[dice=Speck]1d20+3[/dice]
[dice=Medrick]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Purchases:

Medric translator for 500 credits

Pegasus:

STARFINDER SOCIETY PEGASUS TIER 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13+4=17; TL 14+4=18
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)
Attack (Forward) light particle beam (3d6) (range 10)
Attack (Port) laser net (2d6) (range 5)
Attack (Starboard) light laser cannon (2d4) (range 5)
Attack (Turret) light particle beam (3d6) (range 10)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting; Complement 4–7