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55 posts. Alias of Celestial Healer.


Full Name

Edwyn Alistair Accacius Doyle XIV

Race

Human

Classes/Levels

Bard

Gender

Male

Size

5'9" - 135 lbs.

Age

26

Strength 8
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 9
Charisma 16

About Edwyn Doyle

Name: Edwyn Alistair Accacius Doyle XIV
Look: Knowing Eyes, Stylish Cap, Traveling Clothes, Thin Body
Str: 8 (-1)
Dex: 15 (+1)
Con: 12 (0)
Int: 13 (+1)
Wis: 9 (0)
Cha: 16 (+2)

Damage: d6
Armor: 1
HP: 18
Alignment: Neutral - Avoid a conflict or defuse a tense situation.
Race: Human - When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.

Bonds:
This is not my first adventure with _______________.

I sang stories of _______________ long before I ever met them in person.

_______________ is often the butt of my jokes.

I am writing a ballad about the adventures of _______________.

_______________ trusted me with a secret.

_______________ does not trust me, and for good reason.

Starting Moves:

  • Arcane Art

    When you weave a performance into a basic spell, choose an ally and an effect:

    Heal 1d8 damage
    +1d4 forward to damage
    Their mind is shaken clear of one enchantment
    The next time someone successfully assists the target with aid, they get +2 instead of +1

    Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

  • Bardic Lore

    Choose an area of expertise:

    A Bestiary of Creatures Unusual

    When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

  • Charming and Open

    When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

    Whom do you serve?
    What do you wish I would do?
    How can I get you to ______?
    What are you really feeling right now?
    What do you most desire?

  • A Port in the Storm

    When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Gear: Your load is 9+Str (17)

  • Dungeon Rations: 5 uses (1 weight)
  • A Fine Lute, a gift from a noble
  • Leather Armor (1 armor, 1 weight)
  • Dueling Rapier (close, precise, 2 weight)
  • Adventuring Gear (1 weight)