Xvart

Soz's page

19 posts. Alias of mordulin.


Full Name

Soz

Race

Duros

Classes/Levels

Soldier 1

Gender

Male

Size

Medium

Age

25

Languages

Basic, Durese, Huttese, Binary, Squib, Rodese

Occupation

Mercenary, Hired Gun

Strength 14
Dexterity 17
Constitution 11
Intelligence 18
Wisdom 9
Charisma 11

About Soz

History:

Spoiler:
Soz (a Duros) grew up on Dauz. Born after the birth of the Empire his life has been far from easy. In his teenage years he left his home to try his luck amongst the stars. For a time he served as a pirate amongst the crew of the Crimson Star. It was here he picked up a habit of drinking Reactor Cores (A mixed drink that produces hallucinations due to the narcotic agents released by combining Spice Liqueur and Blue Tonic) and ultimately led to him being marooned on Ua'keem after spacing an entire freighter's worth of cargo. Having no other options, Soz managed to convince a group of Squib to give him a ride off planet in exchange for work as a guard/porter. After working his debt to the Squibs off Soz picked up work as an enforcer for the Hutt Diarah. The Hutt found out about Soz's addiction and used it to keep him in line and working for next to nothing. Fed up with never having enough credits to do what he wanted Soz did the only thing he could. He quit working for Diarah and got sober. The withdrawal nearly killed him but after 2 months he could finally hold a blaster again without his hands shaking. Now he has hooked up with a crew (the other players) as a hired gun hoping to make enough credits to live out his real dream of being his own boss.

Appearance:

Picture of Soz

Destiny 0; Force 5; Dark Side 0
Init +8; Senses Perception +4
Defenses Ref 15 (flat-footed 12), Fort 13, Will 10
hp 30; Threshold 13

Speed 6 squares
Melee: Gun Club +3 (1d6+2)
Melee: Knife +3 (1d4+2)
Ranged: Blaster Rifle +4 (3d8)
Ranged: Blaster Pistol +4 (3d6)
Ranged: Hold-out Blaster Pistol +4 (3d4)
Ranged: Grenade +4 (4d6)
Base Atk +1; Grp +3

Talents: Gun Club
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Weapon Proficiency (Heavy Weapons)
Skills: Endurance +5, Initiative +8, Knowledge (Tactics) +9, Mechanics +9, Perception +4, Pilot +8, Use Computer +9

Possessions: Blaster Rifle (Non-retractable Stock), Blaster Pistol, Hold-out Blaster, Knife, 2 Grenades, Utility Belt, Hip Holster, Concealed Holster, Bandoleer, Power Recharger, 4 Power Packs, 3 Energy Cells, 5 credits