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Pathfinder Lost Omens Subscriber

I'm not certain, but does this event occur at the very end of the AP? If so, you should literally just give them anything that makes them feel "complete" narratively. If someone wants a neat magic sword then just give them the neatest magical sword you can personally think of. A sword so good it makes him a legend.

Personally, my preference in this type of scenario is to give items or aid that wouldn't normally be readily available. Stuff that can be used in future campaigns and that you will almost never see printed as a stated out item. Naturally, this means McGuffin type items most frequently. As a note, this all only really applies with the assumption that your game isn't a pickup style game, but with a longstanding and consistent group of individuals.

Items like Aroden's Hearthstone are fantastic examples. Its an item that can, from a narrative standpoint, catapult a craftsman into a world renowned weapon maker to start a "clan" of weapon crafters a future character might come from or join. Alternative items might be something akin to Asmodeus' Keys which is a key item of some god or another which can kickstart a divine bloodline or a whole new storyline or that have cosmic implications.

Other ideas might be items that are able to grant sorcerer bloodlines (possibly even a unique homebrew one) or an item that allows the character to literally create a spell to be used by casters in the future. Could also make an item that mutates them and makes them a whole new racial heritage for their race. Something easy to do is look at like Charhide goblins and just do that but for electricity or whatever is appropriate for the given character.

Ask them what kind of mark they want to leave on the world and let them make it. Those kinds of options will be what you and your party remember and continue to reference going forward.


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Pathfinder Lost Omens Subscriber
breithauptclan wrote:

Exact quote from whom? And where was it said?

Also, if the quote is 'anything with a brain', but the formal rule is 'anything with a spirit', then that is ambiguous and I would go with the formal rule rather than a quote from anyone no matter where it is posted (except for the official errata page).

I think it was from a stream, and I think this is a context issue where we're getting hung up on the literal meaning rather than conversational intent. I don't think "anything with a brain" was meant to refer to creatures that possess physical brains, but rather creatures that can think. It was describing sentience rather than a physical feature.

If you want a "words in the book" interpretation, I think you're right to think it will be "Anything with a soul." In reality, what will happen is that constructs and the like will simply have 'Spirit' added to their list of immunities alongside 'Mental' and 'Poison'.


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Pathfinder Lost Omens Subscriber
Andrew White wrote:
What would you like to see in a Foundry module that we're not currently doing?

Fists of the Ruby Phoenix!

Its kind of viewed as a natural heading from Abomination Vaults (more due to the initial release timing and existence of compilation books than anything thematic, but never the less) and having an extra late-game option available would be really nice.

We have a fair number of 1-10 options between AV, Gatewalkers, Agents of Alkenstar, Sky Kings Tomb, and the upcoming Season of Ghosts (though that goes one book further). Meanwhile stolen fates is the only follow up.

Also, I just very selfishly ADORE the theme of Fists. I know we're getting more of that part of the world with next year's offerings, but it feels like a great cohesive step into it to bring Fists to foundry at the same(ish) time.


Pathfinder Lost Omens Subscriber
breithauptclan wrote:
Perpdepog wrote:
breithauptclan wrote:
... and that doesn't cause arguments.
I'm afraid you may be sitting for quite some time.

Exactly.

People like to think that the rules are clearly telling them to do things the way that makes sense to themselves, without considering how vague and ambiguous their houserules actually are.

In this specific case isn't it obvious that they don't interact? Bombs explicitly don't have a damage die. I don't remember where but its been clarified that despite you roll a die for damage with things like the shocking or flaming rune they are not damage die for the purpose of striking runes and the fatal property. I don't see any reason a bomb's special property to deal a listed damage would be any different from the flaming rune's for example.


Pathfinder Lost Omens Subscriber

I had a disagreement with a friend over what the exact wording on composite blasts mean so I have a clarifying question: Are they intended to do drastically more damage than regular blasts?

E.g.: Which of the two cases is right for a 6th level kineticist casting Blizzard Blast

Case 1: it deals 3d6 bludgeoning/cold damage + spell mod

Case 2: it deals 3d6 bludgeoning + 3d6 cold + spell mod

Composite blasts state that they are generally more powerful than normal blasts, but the intent isn't 100% clear whether that is purely through the utility they offer (as seems the most obvious case to me) or through increased damage as well.