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Soterastis's page
44 posts. Organized Play character for JASON RODARTE.
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Ed Reppert wrote: The email says you can download the pdfs, with a link to your download page. This is "boilerplate" included in every monthly subscription shipping email. As has been side, when you go to the download page, you look for those downloads, and down at the bottom of the page you find the information that they won't be available until August First.
Maybe it's just me, but I didn't find any of this confusing, especially after reading the several threads on the subject.
Perhaps you are just smarter than those who don't spent a lot of time on the boards.
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It would not be a bad idea however, to repeat that information in the actual email sent out to keep confusion from being low.
I think it would have been appropriate to say that in the notification email.
I got my email stating that the books were being shipped but the link to download is not working.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
If I hit it with a natural attack would that also mean that I would be paralyzed?
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
If I remember correctly, this is a It is a gelatinous cube. But a smaller than usual one
Does he know what they can do?
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
dungeoneering untrained 1d20 + 1 ⇒ (12) + 1 = 13
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
That might be a bit too big for the halfling to carry he says looking at the halfling pick up the medium sized crossbow.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
The noble will wait to see if any of the zombies get through (he doesn't really have any place to maneuver)
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
A little action would be welcome. the Taldan says.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Hunting lesser creatures he responds showing the frog to Tyrawz and Grimaldi.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Cmb 1d20 + 4 ⇒ (17) + 4 = 21
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
He continues to hunt froggies.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Feeling the hunter instinct of a dragon, especially a black dragon the shifter attempts to hunt the frogs in the pool.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
The Taldan will ignore the gill man and go and take a look at the pool and the little mini city.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Joyous Easter and a Blessed Passover
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
The noble looks at Tyrwaz incredulously and goes back to his writing.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
He will write down the experience in a journal.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Perception 1d20 - 2 + 6 ⇒ (1) - 2 + 6 = 5
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
LOL, for some reason my computer liked posting this twice last night, lol
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
He goes to get it and brings it back
Cooperation is key he says sarcastically and puts the board over the pit.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
He goes to get it and brings it back
Cooperation is key he says sarcastically and puts the board over the pit.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
He looks around for something which might help, once he is on the other side
1d20 + 6 ⇒ (17) + 6 = 23 perception
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Seeing the pit is in their way, he attempts to leap over it.
Acrobatics 1d20 + 6 ⇒ (17) + 6 = 23
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
The noble gives the halfling a condescending smile. Looking down I am sorry, I missed the majority of your conversation, I was looking at a normal height at the person who was engaging in me, not below my knees.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
There is no need for the halfling to take all of the times. They should be distributed so that everyone has access to these goods. he comments.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Survival 1d20 + 5 ⇒ (14) + 5 = 19
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
We should be going he comments.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
I put a little rectangle on the square I was aiming for
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Seeing the bugs attacking, the noble brings out a flask of the fire of an alchemist and lobs it at the damaged swarm
1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Oops, been a crazy past few days. Catching up now.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
When it is time to go shopping he will get leather armor and some alchemist fire.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
I will need to go and get a set of armor to help protect me from whatever we will be facing [/b[ he comments [b] Is there anything else I should purchase, halfling?
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
How macabre teh Taldan says looking at the occultist. My knowledge and training is in the more natural aspects of life he says.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
For some reason his traits are not showing up within the abilities of the character. I will have to add them when I get back to my computer.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
It looks like the dragon aspect shifter was added to Herolab! Hooray!
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
The young man with a noble bearing enters into the room. His robes are pristine and every hair is immedicably in place. He is handsome and has an aura to him.
He sits down in a comfortable chair and looks around.
Init +2; Senses Perception +6 ————— Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +4, Will +1 —————
Name: Terevalis
Character Name
PFS # 43330-39
Faction: Soverign Court
day job 1d20 + 3 ⇒ (17) + 3 = 20
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