Hagalaz, Hail! Our Northlands Saga game is down a player, and so I am recruiting one player to fill this open spot. The group is currently in a voyage into the Far North (the arctic) on a quest to avenge the murder of their former jarl. Your PC is likely a member of the crew.
The Northlands Saga Complete is a campaign setting and an adventure path all set in the Frog God Games’ game world of the Lost Lands. Far at the northern edge of the world map where the continent of Akados connects to the frozen polar continent of Boros are the lands of the Northlanders huddled around the often-frozen North Sea and verging upon the gray-green swells of the Great Ocean Ûthaf that circles the northern portion of the world.
The Northlands are a realm of rugged frontiers on the very edge of the arctic wilderness where the people of the North contend against the horrors of the icy wastes with little more than sinew, iron, and their own mind’s worth. Here is a realm of gameplay for a classic Viking saga or adventures in the gritty north envisioned by Leiber or Howard. It is a land of epic sagas, savage creatures, and heroes of mythic proportions, and it is ours to play in.
This is a game steeped in Norse mythology and tradition, in which the players will play as vikings. It is a massive book (over 800 pages) with a built in campaign guide and adventure path running from levels 1 through 20. The adventures are separate modules written at different times, but all taking place in The Northlands, a setting of Frog God’s creation. Will we complete the adventure? I have no idea. But, we can certainly have fun trying.
So if you’re interested in the campaign idea and you’re brave enough to step beyond the world of Golarion, into the harsh and unforgiving world of the Northlands, then please check out our campaign page, which includes a custom player’s guide. There’s also additional information in my profile that you’ll need to be familiar with, as there are tight restrictions on race and class selection. A lot to read, I know, but don’t get attached to any character concepts until you’re familiar with the criteria.
Here are the absolute vitals:
Class Restrictions: The following are the only allowable classes, archetypes permitted in my discretion.
--Bard (only the Skald archetype found in the unofficial player’s guide)
--Fighter (check out the Huscarl archetype in our unofficial player’s guide)
--Ranger (non-spellcasting archetypes)
--Oracle. Permissible Oracle Mysteries are Ancestor, Battle, Metal, Nature, Stone, Succor, Waves, Wind, Winter, and Wood. Permissible Oracle Curses are clouded vision, consumed, lame, tongues, and wasting.
The group has lost its skald, and the only other spellcaster is a warpriest. The group could use a magical class, so I highly encourage considering the available spellcasting classes. But also note that Northlanders are martial-oriented, so even an Oracle should have some combat acumen.
Reflavoring class abilities to match the themes of our campaign is allowed, even encouraged.
No Third Party Options. Other than the adventure itself, of course! Our unofficial player’s guide contains some new options presented by the adventure, including archetypes, feats, and traits.
Races: Human only. Alternate racial traits only allowed with GM approval.
Build Rules: 15 point buy. Your lowest stat, after racial modifiers, cannot be below 8. Starting Level 6.
HP: Max at first level, ½ + 1 thereafter.
Starting Wealth: 8,000 gp. We are using automatic bonus progression from Unchained. Equipment available to you for purchase in our starting location (Silvermeade Hall, just outside of Halfstead in Hordaland) includes technology up to the level of High Middle Ages as described in our Unofficial Player’s Guide. Items such as full plate armor, crossbows, rapiers, and gunpowder weapons are not available. It is assumed that much of your starting equipment was obtained through bartering or handed down from family or friends. Combat mounts are non-existent, though riding mounts (horses) are common enough. Any currency will be in hacksilver (hs) with lower denominations made up of sp and cp as needed.
Alignments: Good preferred. No evil.
Feats: No Leadership. All characters receive one bonus feat of their choice at first level. Being human, this means you gain another bonus feat on top of your normal racial bonus. You must meet any prerequisites for your chosen feat.
Traits: Two, both of which must be a campaign trait, albeit from different categories (basic, magic, social, or regional).
Unchained Rules: Background Skills (everyone gains one bonus skill point at level 1 to place in Profession (farmer)), Automatic Bonus Progression
Posting Requirements: These games are marathons, not sprints. I would hope for at least one post per weekday, for a minimum of five posts per week. I tend not to post on the weekends.
You do not need to build a PC or create a profile at this time. Instead, I'd like to hear your proposed build and, more importantly, get a feel for the character you are creating. Thus, I would like to see a background story and a sample post showcasing your character in a roleplay situation. I value roleplay over "roll-play", and I am seeking players who feel the same.
Recruitment will remain open one week, depending upon interest. If there are multiple applicants who satisfy the stated criteria, I will allow time for the other players to offer their recommendations in private before making my selection. I invite you to explore our Gameplay and Discussion threads to get a feel for the expectations and playstyle. I will do my best to answer your questions in a timely manner. This is a lot of information, I realize, but in the end I hope it results in a quality game with unique roleplay opportunities.
Join us, dear player, and carve a name for yourself with mind’s worth and wound-hoe, blood-ember and bravery. Seek us in the shieldwall, where the spear-din is thickest, and the battle-sweat flows freely. We’ll be there and, we hope, so shall you.