Justin Riddler wrote:
so, i hadnt downloaded but i did hit personalize and was about to download but that was when i saw the mistake and immidiately wrote the change order. is there a way i can order the PFRPG version print copy without the PDF? if not, i might as well cancel the the add on since i cant run the add on without the main book. let me know my options
Erik Keith wrote:
Thanks Erik!
Doug Miles wrote:
I feel MUCH better now. thanks for clarifying
I'm happy to see the expansion of the PFS area but concerned about the 30% coverage of the exhibit hall. I can only assume they are going to squeeze out the small press gaming industries to make room for Paizo. Is this the case? or will the exhibit hall grow accordingly? [edit] I suppose that the WoTC area is up for grabs in 2013 since they wont have any product but that may be different in 14 & 15.
I saw this at my LGS in Greenville SC today and was tempted to buy it but i put it back. I leafed through it and wondered if i could ever get my gaming group to play the Victoriana setting. BUT.... tonight (after i left) i sit here and reflect on the fact that i want to run a campaign in the Mana wastes. while thumbing through this book, i got several ideas that i could bring in to my pathfinder game. I now realize, this is the perfect book to use for steampunk based items where magic may not work exactly right in the Golorian. Also, there is that certain techno faction that may chase after a few of these inventions and provide the perfect incentive for my pathfinder group to go after these first...
I checked my local B&N today, and the still have it listed to be released on July 10th and weirdly has the author listed as James Suttur. I wonder if there is some blending going on? They wouldn't let me look at the Ingram database. Nevertheless, it is not on the shelves in Atlanta nor Greenville SC
Sara Marie wrote:
Thanks Sara
sieylianna wrote: It's going to be a challenge for HeroLab - not only do they have new factions to add, but they need to make exceptions for variant races and other one-off changes. I talked to the Hero Lab folks about these boons on Saturday and they were unaware of it (seemed to be anyway). I showed him the boon and they said they would need to have contact from Paizo to get any of these changes into their system. Otherwise, i would have to create my character with a bunch of red ink on the screen.
Chris Mortika wrote:
I got an Oread!
Erik Mona wrote: We are going to push for considerably more space next year. A lot of the problem this year had to do with figuring out the new space. I think we could run twice the number of tables next year, but that is going to take a TON of volunteer GMs. I noticed there was an awefull lot of empty, unused space in the old sections of the convention center. Perhaps they can try to utilize it? I would'nt mind the walk.
The MPLS pathfinder society was able to host 4 tables of "We be goblins" today. Two tables at two different locations. Overall rating was extremely positive with new players stating that they will be back for future PFS play. A resounding success. Both stores had copies to give away along with other goodies and one of them was a competing game publishing company. they really like us there.
Critzible wrote: But hopefully I won't be gaming with him much longer he is slowly creeping into a WoW zombie!! I have to admit that I am a WoW zombie but i still find time to sit behind the screen 3 times a month for a good ole fashion pencil, paper and dice game. :-) PS, i like the Tengu also. I may find a place for an NPC in Carrion Crown.
Twin Agate Dragons wrote:
I agree, i think it is worth it. Expecially now that i can get the pdf's on my Ipad; but had i known, I would have chosen a better discout, free tax and possibly free shipping at another online retailer. I should have looked more into it before doing it this way. Water under the bridge
I cant help but feel extremely happy at this news. Obama will get a second term and we need a huge shout out to the US military as well as the Pakistani officials/people for not preventing the US from doing what they needed to do. PS, my niece and her husband are in base lockdown at the moment, keep your wits and I will talk to you in the morning.
Theocrat Issak wrote:
for me, theres nothing like a good recuring villan. It certainly only beefs up the power of the shadow lodge and builds the anticipation of their eventuall downfall at Gencon if Absolom is successfull in their fight.
Cpt_kirstov wrote:
But who is Declan Dreng? I thought it was Drandle Dreng....
Deanoth wrote:
Do the games run 6 hours per mod? or do you expect to start late?
About Itra JavekItra Javek
Basics:
Defense:
AC 19, Tch 14, FF 16 CMD 22* *(+2 vs grapple and trip) HP 45/45 (10+6+6+5+6+10+2) DR 3/— vs swarm damage Fort +8, Ref +6, Will +3* *+5 racial bonus to stabilize; add half character level to Con score to determine death *+1 trait bonus against distraction and poison from swarms *+1 to Will saves vs fear Offense:
Speed: 30ft (20ft)
Stats:
Str: 16
Dex: 16 Con: 14 Int: 13 Wis: 10 Cha: 10 (Includes human adjustment(s): Str+2)
Feats & Traits:
Feats: Fast Learner, Improvisation, Two-Weapon Fighting, Weapon Focus (monk's spade), Improved Improvisation, Weapon Specialization (monk's spade)
Traits:
Alternate Racial Traits:
Class Archetypes: Two-Weapon Warrior
Skills:
Acrobatics (): +2
Appraise (): +5 Bluff (): +4 Climb (II): +4 Diplomacy (): +4 Disable Device (): +2 Disguise (): +4 Esc. Art. (): +2 Fly (): +2 Handle Animal (): +4 Heal (): +4 Intimidate (V): +8 Know. Arcana (): +5 Know. Dung. (I): +5 Know. Eng. (): +5 Know. Geo. (): +5 Know. Hist. (): +5 Know. Loc. (): +5 Know. Nat. (): +5 Know. Nob. (): +5 Know. Planes (): +5 Know. Rel. (): +5 Linguistics (): +5 Perception (): +4 Perform (Wind) (): +4 Profession (Soldier) (IV): +7 Profession (Merchant) (): +4 Ride (): +2 Sense Motive (): +4 Sleight of Hand (): +2 Spellcraft (): +5 Stealth (): +2 Survival (IV): +9 Swim (II): +4 Use Magic Device (): +4 (Current ACP: -4)
Abilities:
Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Defensive Flurry: At 3rd level, when a two-weapon warrior makes a full-attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces Armor Training 1 and 2. Twin Blades (Ex): At 5th level, a two-weapon warrior gains a +1 bonus on attack and damage rolls when making a full-attack with two weapons or a double weapon. This bonus increases by +1 for every four levels after 5th. Equipment:
Total Weight: 65lbs. (light encumbrance)
Weapons and Armor:
Magic Items:
Various:
Cash: 3454gp, 5sp, 0cp
Backstory:
Found as a babe by Sarenite monks, Itra was raised to adulthood and taught swordplay and the precepts of the Dawnflower. When she came of age, she left the monastery and became a caravan guard, traveling from one place to another and learning many things. As she continued to grow she tired of the nomadic lifestyle and settled in Absalom, putting her guardsman experience to good use in the city watch.
Misc:
PFS #86776-1
FCB: +3HP/+3SP, +2CMD vs grapple and trip XP: 12 PP: 18/20 Fighter 5 [ HP 45/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: None ]
Boons:
You Be Goblin!: You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks against goblins.
Ascendance Day Cloak: You distinguished yourself in one or more of the competitions held in honor of Iomedae's ascension, earning you a white cloak modeled after the goddess’s own. For one scenario, while wearing this cloak or carrying it displayed prominently, you gain a +2 bonus on all saving throws made to resist compulsion spells, spell-like abilities, and effects. In addition, the cloak acts as a phylactery of faithfulness, though it only works to warn the character about actions that would adversely affect one of lawful good alignment and one’s standing with Iomedae. At the end of the scenario, the magic fades from the cloak, and it becomes a mundane keepsake of Ascendance Day. Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstances bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario. Envoy of Peace (Silver Crusade): Redeeming a few wayward souls makes the task easier in the future. You gain a +1 on Diplomacy checks made against creatures with a hostile starting attitude toward you, and you reduce the penalty to use a weapon to deal nonlethal damage by 1. You can cross this boon off your Chronicle sheet to reroll such a Diplomacy check or nonlethal attack roll and use the higher result. The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Gerund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount. Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks. Ghoul Hunter: Your experience fighting ghouls and ghasts beneath Foxglove Manor has given you insight into these undead abominations' strengths and methods of attack, granting you a better chance of survival against such foes in the future. You gain a +1 insight bonus to AC against natural weapon attacks made by ghouls and ghasts, and a +1 bonus on Fortitude saving throws to avoid the effects of the disease, paralysis, and stench special attacks of ghouls and ghasts. Chronicles & Wealth:
Starting: 150gp
WBG: 1XP, 1PP, 580gp MFF: 1XP, 1PP, 479gp FS1: 1XP, 2PP, 369gp RGG: 1XP, 2PP, 520gp AKI: 1XP, 2PP, 558gp TBP: 1XP, 2PP, 510gp TBM: 1XP, 2PP, 512gp BD1: 1XP, 2PP, 894gp BD2: 1XP, 2PP, 918.5gp RotRL1: 3XP, 4PP, 6756gp Purchases
Sold:
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