Soleam's page

* Pathfinder Society GM. 6 posts (7 including aliases). No reviews. No lists. 2 wishlists. 19 Organized Play characters.


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Cussune wrote:

Red Lantern as in the DC rainbow corps? They're always angry and spit acidic/fire blood, right? Bloodrager focusing on fire or acid seems the closest match thematically and in terms of powers.

The Flame Oracle would be more on the fire side, but not much in the way of rage. Alternatively, maybe a magus, with the Eldritch Scion (ACG, mixes in Bloodrager) or Myrmidarch (UC) archetypes. The Myrmidarch would give you more ranged options with fire spells.

Or you could do a Flames Shaman - less straight fighting and rage, but more flexibility, and you'd get a flaming cat you could name Dex-Starr.

For flavor, I'd probably lean towards a race that complements the weaker aspect of the class (half-orc or orc for an oracle or magus, or an ifrit for a bloodrager).

I was thinking for the flame oracle could get the ifrit englarge trait and get to lvl 7 flame oracle get the flame elemental revalation then 2 barb for rage and superstition. Then make myself a large raging fire elemental. Maybe Bloodrager with Blood line Black Blood or Dragon with Acid.


So I was thinking of building a Red Lantern in PF for a home game of Rise of the Runelords. The GM says we can be any race and class within reason. But I seem lost to how to do it. Do I make it a some monkarchtype/barb , Ifirt Oracle Mystery Fire Elemental , or Blood Rager with Fire Blood line.
If anyone has any better ideas or recommendations please say so.

Please and Thank you


Bob Bob Bob wrote:

Flagbearer doesn't work on skeletons. They're immune to morale effects.

Animals and Summons don't have any similar language and should be able to receive the full benefit from morale effects.

As for allegiance, from Summon Monster: "It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions." Summons attack your opponents even if you can't give them any directions whatsoever. So clearly they recognize who they're allied with and who the enemy is. As for animals: "Attack (DC 20) The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks." So again, apparently animals have some way to recognize who's your enemy and who's not.

Flagbearer should work on animals and summons but does not work on skeletons (or any other undead).

Thank you for clarifying that. We have a summoner and he summons skeletons or eagles.


Helikon wrote:

He is absolutly right!

Undead animals and summons are not member of an allegiance. summons are ideas, animals are animals and undead are mindless constructs most of the time. If you had a sentient undead and were a follower of the whispering giant, it might be a follower yes, but still it won´t work as you are a Pathfinder!

Thank you for your insight, would that include familiars as well?


wraithstrike wrote:

The brawler counts as a monk for the purpose of qualifying for feats. However, he does not gain unarmed strike damage dice that counts as monk levels because his unarmed strike damage does not call out the monk class.

However if you are not asking for PFS I see nothing wrong with allowing it to count the brawler as 3 levels higher for the purpose of unarmed strike damage dice.

He is treated as a level 1 brawler and a level 3 monk.

Yes it's for PFS I just finished The Quest for Perfection set. I'm going to be level brawler 3 next Saturday. I want it to be made legal as possible. It was confusing to read it to see if I would be a higher level in unarmed dice damage. It would be nice to be a level 3 brawler with +3 level to dice it would bump me up from 1d6 to 1d8.


So I was going over the brawler character. I was overlooking the Martial Training(Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). The ability does not automatically grants feats normally granted to fighters and monks base on class level, namely Stunning Fist.

Then I look to the Braid of a Hundred Masters: If the wearer of this necklace has levels in monk his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like a monk's fast movement class feature. These bonuses do no stack with hose granted by the other items effects. In addition, as a swift action three times per day, a character with the flurry of blows classes feature can use the Braid of a Hundred Master to apply 1-1/2 time his strength bonus on damage rolls for the successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, through may be activated after the attack roll is made before the damage roll, If this ability is activated it's effect lasts for 1 round.

So if my brawler has the Braid of a Hundred Masters is he treated as a level 1 brawler and a level 3 monk or is his attacks treated as a level 4 brawler for unarmed strikes table? I would like to hear your input on if this is wrong or does it change the damage value for unarmed brawler or not.