Ratfolk Troubleshooter

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207 posts. Alias of SkaTalon.




Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

What questions do you guys have?


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

go ahead and dot in.


1 person marked this as a favorite.

The wars are over. The armies are gone. The world has been overrun with Kaiju.

In its twilight days, the planet's remaining and most powerful defenders came together and formed the Lastguard: an elite organization of the the very most powerful individuals this planet had to offer. Together they watch over Final City, which is the last remaining center of civilization on the planet. When the monsters come, and they always do, you are the ones who drive them back. Whether by magic or might, gods or guns, it is up to you to defend what’s left of civilization as we know it.

Character Creation
Level 20
25 Point Buy
Class: Any Paizo (VMC allowed)
Race: Any Paizo
Starting Gold: 880,000 gp
Traits: two
Alignment: Any
Please include a 3-5 sentence description/history of your character. (If evil, explain your motives in defending Final City.)

Final City will have City Hit Points. If a Kaiju gets into the city it can begin attacking the city itself. If the city is reduced to 0 hit points, you lose. There may be non-combat methods of restoring hit points to the city.

I expect 2-3 posts per week. Turns may take exceedingly long so i expect PbP will be a better format than around the table, so every player can take the time they need. I also will expect posts to include links to relevant spells or feats or whatever.

I’m looking for 5 players. Let me know any questions you have.


I don't have a setting. I don't have a story. I don't have a plan.

What I do have, is a special set of skills. Improvising and system mastery combined with multiple random generators for NPCs, Towns, treasure, monsters Etc.

What i would need is a group of self motivated adventurers who have their own plans/goals/quests and only need a narrator. I need players who are creative and storytellers in their own right. capable of giving good suggestions for quests, plot devices, or what have you.

SO i'm think ing about starting a PbP in a generic fantasy setting, and just asking "What do you want to do?". then I'd just make it up as we go. I'd even like it if players came up with their own quest threads or rumors and then choose to follow them.

Example: If a player wanted to fight a bunch of undead, they'd say somehting like "my character hears a rumor of a undead city nearby" then I'd say "Yes! and a sketchy looking guide will offer to take you there for a fee..." or something and the adventure would commence.

I'm no good at writing and i don't want to run something pre-written. I'd want some motivated players to take me on an adventure as their GM and I'd just describe and embody the world they describe to me.

Would there be any interest in a game like that?


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

You and your like-minded adventurers have joined up to delve into a dungeon seeking a great treasure. You’ve each heard rumors of the Eye of Amrion, a legendary artifact belonging to a long dead wizard, Amrion. It is said to be the crown jewel of his treasure hoard kept locked away in his abandoned castle. Though no one is quite sure what it does or why it is so legendary. Whatever it is, it’s sure to fetch a hefty price. As you approach the rather unapproachable castle from the south, you get a strong sense of foreboding and the castle gates open automatically before you, their creak reminiscent of a wounded animal. Once through the gates, they creak shut behind you.

North you see the large castle entrance
West you see a walkway leading into ill-kept gardens
East you see a drop off with a rough cliff face and the sound of running water.


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

Welcome!
I'm so excited and I hope everyone has fun. I thought we'd start off with a session 0 to flesh out any party details and get familiar with the other players.

So to start off discussion: Why do you play pathfinder and what do you look forward to in this PbP game?


1 person marked this as a favorite.

You and your like-minded adventurers have joined up to delve into a dungeon seeking a great treasure. You’ve each heard rumors of the Eye of Amrion, a legendary artifact belonging to a long dead wizard, Amrion. It is said to be the crown jewel of his treasure hoard kept locked away in his abandoned castle. Though no one is quite sure what it does or why it is so legendary. Whatever it is, it’s sure to fetch a hefty price. As you approach the rather unapproachable castle from the south, you get a strong sense of foreboding and the castle gates open automatically before you, their creak reminiscent of a wounded animal. Once through the gates, they creak shut behind you.
You are in the Front Courtyard. Exits are North, East, and West.
North you see the large castle entrance
West you see a walkway leading into ill-kept gardens
East you see a drop off with a rough cliff face and the sound of running water.
What do you do?

I’m new to play-by-post and couldn't seem to find a game that suits my style so i figured I’d try running one. I plan on paying homage to the text based adventures of the 70’s/80’s with a pretty standard fare dungeon crawl. I foresee this being a more hack’n’slash adventure, so if you need the full setting document and rich sprawling backstories of everything you meet, this may not be the game for you. You're adventurers in a dungeon. I plan on leaning heavily on the old school tropes of dungeon crawling with a few twists and turns. But I also want the players to contribute to the setting and overall story though character interactions and suggestions. I’m looking for for creative players and good storytellers.

Campaign:

Post Expectation: Every other day or better
Setting: Standard Fantasy Dungeon (ala Castlevania or Zork). Emerging guns before you ask.
System: Pathfinder RPG
Players: 3-4
Silliness level: Light to Moderate

Character Creation:

Starting Level: 3
Hit Points: PFS style (max 1st, then half rounded up)
Race: Any Paizo (obscure races may worsen your chance for selection, sorry)
Class: Any Paizo, VMC is allowed
Point Buy: 25
Traits: 2
Alignment: Any, just don’t betray the party.
Starting Gold: 3000gp No pre-game crafting.
Explanations are appreciated for complex or gimmicky builds
Up to two submissions per player,
Please submit character sheet or stat block with Background and Rumor(See below)

Background :

I don’t need a detailed backstory. Just answer these questions with your submission:
What was your profession before becoming an adventurer?
Why are you personally invested in finding Amrions Treasure?
What do you despise?

Also include 3 typical lines of dialogue or quotes from your character, displaying personality
Example (for a Wizard):
“Out of my way you neophytes! There’s Magic to be done!”
“Muscles are for the weak-minded. A good brain is stronger than a hundred backs. Now put your shirt back on lad!”
“ *wheeze* Nobody warned me I’d grow this old searching for immortality. *wheeze* ”

Worldbuilding Participation:

Include with your submission one rumor your character has heard about the Eye of Amrion, the treasure, the castle, Amrion himself or anything else. The rumor could be what peaked your interest and reason you are here, but doesn’t have to be. This is your chance to help write the story before it begins.
Examples: “I’ve heard that Amrion was a master of Illusions!”
“They say the castle reconfigures itself each night.”
“The Eye of Amrion supposedly contains the soul of the lost princess.”
Get creative. These will be taken into consideration during the selection process as well.

How it’ll work*:

*Hopefully
I’ll include exits when describing the room ar area you are in. Players can include the direction they’d like to go next in their post like ‘Go West’. Majority votes send the party that way. You can choose not to vote and let the others decide for you. Or you could pick a leader. We’ll figure it out. I'm very open to a more character driven campaign and will do my best to roll with your decisions.

A bit about me:

I’m a fairly improvisational GM though I do like establishing structure. I’ve been called a rules lawyer but I will fudge if it is for the good of the experience. I leave a lot to die rolls and random tables because I enjoy being surprised as much as a player. I will trust you until you are found to be untrustworthy. Being new to play-by-post I appreciate patience with technical things. lets not take it too seriously and have some fun.

Recruitment ends March 1st.


Blade Adept gains access to additional exploits, notably Spellstrike. However, a Blade adept can't actually select any exploits or take Extra Exploit until 5th level (to my understanding) since they replace their 1st and 3rd level exploits from their class.

Exploiter Wizards loose school and arcane bond but gain exploits, and therefore access to the Extra Exploit feat.

Questions:

1. If I have one level of Blade Adept Arcanist and take my second level in Exploiter Wizard, can I take for my first exploit the Spellstrike Exploit I gain access to though being a Blade Adept?

2. Are those additional exploits only added to the ones I can select using my 'Arcanist' exploits, or are they added to the total list of exploits I can choose from.

3. Can I select it with the Extra Exploit feat?

I want to say yes, which would be in favor of the build I'm cooking up, but I've misinterpreted RAW like this before to my own misfortune. Any direction you may have is appreciated.