Ratfolk Troubleshooter

Snyk's page

207 posts. Alias of SkaTalon.


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conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk proceeds northwest
Perception: 1d20 + 5 ⇒ (6) + 5 = 11


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk takes the left path and peers around the corner.
do y0ou want me to roll perception whenever i move?


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

go us!
Snyk takes point heading into the tunnel

Some Checks if you need them:

Perception: 1d20 + 5 ⇒ (14) + 5 = 19 for traps
Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
K Dungeon: 1d20 + 9 ⇒ (14) + 9 = 23


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk takes the lead as he guides the comparatively noisy group to the secret tunnel.

I put snyk on the bottom of the map which i assume is south. Which number is the tunnel?


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

"I wouldn't put much stock in goblin tactics. but if you insist, the tunnel it is."


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

"Options are: head toward the pillar/island in the center of the brambles, use the tunnel that goes under the brambles to who knows where, or confront what i suspect to be goblins near the bridge.

Since our goal is to eliminate the goblin threat I'd suggest starting with them.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk returns and relays the information he has uncovered.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

with a swift nod, Snyk hops off Harnesses shoulder and onto the trail.

Scout...ing. Scout...ing.

Checks?
Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Traps?
Survival : 1d20 ⇒ 1 Tracking, whats that?
K Dungeon: 1d20 + 9 ⇒ (11) + 9 = 20
K Local: 1d20 + 9 ⇒ (8) + 9 = 17
Stealth: 1d20 + 14 ⇒ (2) + 14 = 16


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk nods his head in agreement. and repacks his bag with his new supplies.

Snyk refilled his 35gp purchase limit from Pack Rat

"Ready when you are, Sir"

Adventurists... I quite like the sound of that


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

"noted."
"perhaps we could lure them into some kind of trap..."


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Perhaps I should reach out to my Black Market Connections to help us resupply, and fence these ...stolen items


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk will pull out his scroll and ask the party wiht a bit of hope in his voice:
"Would we care to update our inventory list?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Most of it seemed to be quite old actually. Did we actually find anything of use?


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

These items are not our property. though it probably wont do any good to bring it up now
wis check: 1d20 ⇒ 11

"Are we not presumably on a rescue mission?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

none of those items belong to Snyk.
"Very well, whats next?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

wis check: 1d20 ⇒ 5
hmm


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

zzz...WAHT? what happened?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

a beautiful snot bubble emerges from Snyks nose as he slumbers
"zzzz


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk executes a perfect swan dive into his private pool of queso, and fails to realize he is still dreaming.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

still sleeping.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

"zzzzz.....mi mi mi mi mi mi"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk snores adorably and dreams of muenster.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Gotta stop that spell
Snyk twirls his dagger to holds it by the point and deftly throws it at the flying creature.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Wisdom check: 1d20 ⇒ 3 nope
I have to clear the doorway
Snyk will run along the sphereical wall again. this time however he will attempt to grapple the flying thing and hopefully drag it 'down' Snyks version of down to the edge opposite the doorway.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Grapple?: 1d20 ⇒ 5
worth a shot


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

wisdom check: 1d20 ⇒ 9
Doing his best to assess the situation, Snyk again runs up the side of the spherical wall as far as he can, and jumps the rest of the way to the target, sa=lashing at it mid air.

[See above]


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Healing? what is this thing?
K: dungeoneering: 1d20 + 9 ⇒ (11) + 9 = 20


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

should I re-post it?


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

I'll take the actions I mentioned earlier


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

apologies, I thought we were back to the top


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Here we go
wisdom check: 1d20 ⇒ 5fails to re-orient gravity
Snyk Runs up the side of the the sphere and jumps to move into position to flank with Harness, draws a dagger, and does a sneak attack. then I assume he falls back to where started at what was, to him, the bottom of the sphere.
Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d3 + 1 + 1d8 ⇒ (2) + 1 + (4) = 7


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Make a wisdom check: Fall the direction you choose. That direction is down for you.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk will try to get behind the little thing, moving around harness and into the strange room.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
When gravity starts to get wierd, Snyk lets out a yelp and his momentum carries him to the far wall, where he assumes gravity is the direction he fell.
He stands and looks upwards (to him) and sees the open dooray and his target
this just got complicated


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

"Aye sir" confirms Snyk
and off we go!


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk scurries down the stairs, moreso out of duty than out of bravery.
Stealthly: 1d20 + 14 ⇒ (20) + 14 = 34


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

this place just goes on forever


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk returns the hope to harness's pack and darts down the hallway. he scoops around Cavenn and looks down the offshoot hallway.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

aren't zombies just a type of sick people as far as Harness understands?

phew! one less thing
Snyk returns to the next doorway and, once confirming the party is ready to proceed, opens it.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk raises a eyebrow at harness has he finishes tying the final knot in his rope.
"sir?'


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

ugh
Snyk is about to open the next door when Harnesses wards reach him
you big softie
He walks over to Harness and jumps onto his backpack. after rifling through pockets for a second he emerges with Harnesses silk rope and starts knotting it for climbing.
"Do we know they aren't contagious? Some of us aren't made of metal."


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk checks the door.
perception: 1d20 + 5 ⇒ (6) + 5 = 11


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk moves to the far side of the room looking for anything that stands out as a break in the pattern, anything that seems off or doesn't belong.
perception: 1d20 + 5 ⇒ (10) + 5 = 15


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk again refuses to steal from the dead. He instead checks out the pits.
"who is it we're looking for agian?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Wait a minute, Isn't this a.....
K Dungeon: 1d20 + 9 ⇒ (13) + 9 = 22
K Local: 1d20 + 9 ⇒ (2) + 9 = 11


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

move to flanking, half speed,
Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18 close one
after dodging through any attack, Snyk spins around with a backhand stab.
Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d3 + 1 + 1d8 ⇒ (3) + 1 + (8) = 12


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Acrobatics Boyeeeee!!


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

...sorry. my turn was probably more involved than useful. Just trying to get out of the doorway in style.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

Snyk springs into action!

move forward 1 square using acrobatics to avoid the AoO
Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23 vs CMD (i presume to have cover as well for this one)
Plan A: move through enemy square to get behind him.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26 vs CMD + 5
If I fail I provoke and go to...
Plan B: move again backwards clearing the entrance.
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21 to avoid that AoO.
Either way I draw a dagger as part of the move to threaten.
Anyone can move my token for me if they see the results before I do.


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:
Quote:

"We've got to help them!" she pleads

"We do? Why?"


conditions: none Ratfolk U.Rogue (Knife Master) 2: HP 17/17; AC18, T15, FF14; Init +4; Fort +1, Ref +7, Will +0; CMD 14: Perception +5:

...more stairs.
Snyk descends carefully
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 14 ⇒ (6) + 14 = 20

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