Snowlocke |
Personally I hate the magic shop concept and really dislike the idea of a pc needing to be decked out like a christmas tree to keep up with monsters as they progress.
This is what prompted my solution:
Spoiler:
After playing a d20 L5R campaign, where the pcs where magic item starved and survivability became an issue, I had a discussion with the GM about why there were so few magical items. He explained that in L5R it was inappropriate to steal from the dead so you couldn't take the magic your opponents had, nobles with the exception of the Asahina and Agasha who could, but were not supposed to make magical items because that was too much like work. Therefore, the only magical items were the permanent ones people had that became magical because they were used by great people, but you couldn't get those because of the social taboo of grave robbing. However, the npcs stated by WOTC all had standard wealth by level.
We came up with enchantment points. A player could spend enchantment points to turn something they had into an appropriate magical item. The cost in enchantment points was equal to the cost in gold for the item. Essentially, items that were used by heroes would spontaneously become enchanted. By keeping the number of enchantment points below the WBL guidelines the gm could throw in magical equipment as they wished without tipping things too far and finding a previously enchanted magical item became something to comment upon.