Jemet Winderbole

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Organized Play Member. 117 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.



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Let me make sure I've got everything correct:
- the rogue is a member of the party
- the GM is allowing this to happen and wont let you protect yourself by restraining him
- the party members in-game are aware of the rogue's behavior
- the rogue is only stealing from you

As long as all of that is true, I'd say to create a bad reputation for the rogue, make your party well-known in the metropolis, do something really dastardly crime without being caught and pin it on the rogue, and then quit the group of the GM is gonna be a piece of crap to grant one player favor over another.

I love playing rogues and I have to say, from my experience, the GM often finds a way to make the rogue useless or just ignores the class and focuses on the fighters and spell-casters. This GM is favoring the rogue, but doing so against the other players. If any player does something to another player, so long as the characters find out, all bets are off. It shows how favorable the other player is to the GM than you are. Are the rogue and the GM in a romantic relationship? Does the GM despise you?


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Why are you wanting to boost linguistics so much? Are you trying to counterfeit money or something?


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Ashiel wrote:
TriOmegaZero wrote:
Aelryinth wrote:
Ashiel, a +1 TH per SA dice when sneak attacking would effectively put the Rogue at full BAB+5 when Sneak Attacking. He'd be hitting stuff as reliably as a fighter or Barbarian...when Sneak Attacking.
Where are you getting the +5 over full BAB from Ashiel's post?

Maybe he means when they actually hit the conditions where they would traditionally get Sneak Attack, because that would give them a total of +10 to hit (which 15 BAB +10 to hit would be +25), but that's not really looking at the big picture.

Every martial in core has +20 from BAB and then MASSIVE modifiers to attack rolls thereafter. Barbarians get an extra +4 to hit during a rage and have rage powers that can push it ever higher (before counting courageous weapons pushing it higher). Rangers have quarry every 10 minutes for +4 to hit and auto-confirm, then you can toss instant enemy for +10 to hit and damage, Paladins can easily land +10 to hit or better during a smite and have access to spells like Divine Power (unsanctioned knowledge) and anything you can squeeze in with weapon bonds plus auto crit-confirming with a 1st level spell, and all of those martial classes have a real BAB (+20/+15/+10/+5) and will be hasted, so they are often going to hit with an extra attack or two (A ranger with a +10 Str at 20th level, instant enemy, a +5 weapon, and haste is hitting at +31 on their worst attack before quarry or buffs like heroism or good hope).

I don't think there is a problem with allowing rogues to effectively have a martial's to-hit bonus with roguish weapons only (daggers, rapiers, shortbows, etc). It's certainly no worse than flurry of blows (but truly, what could be worse in any sense of the word?). Rewarding them with bonus accuracy when they further act like rogues seems to me like a good thing, not a bad thing.

And we're again talking about a class who has no spellcasting ability and whose only out of combat utility is easily replaced by a headband of...

I really enjoy those new rogue talents and how Ruthless Attack works. That seems like a much more viable system, and using a dagger (low damage compared to other available weapons) is strengthened in Backstab.

Please apply to Paizo to fix the rogue.


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Maybe if rogues could also have weapon proficiency for guns and get two domains to choose spells from (spells per day based on int) and get heavy armor and full BAB the rogues might feel ok with giving up Trapfinding


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362. During the night the group is awoken by a strong gust of wind as something flies over the campfire (if applicable) putting it out and soars away into the lightless night. In the morning, the group comes across a Pegasus in a field grazing on grass.


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359. Players are soaked during the night with a heavy rain. The air is cold. It's very dark with no stars or moonlight to be seen. Any type of light is reduced to 15ft radius. The trees all sway and droop in the rain. A bear can be heard panting in the near distance, approx 25ft. The bear is never found but tracks can be discovered in the morning.


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Why is everyone thinking that melee is the only way to take advantage of occupying the same square? Seriously, two ratfolk ninjas sniping from the same spot are considered flanking, both have poison use, both will be hard to find, both do sneak damage (which will outweight any melee hit due to size penalties), and both can have teamwork feats that add to attack rolls for "flanking" (swarming)! If you hit, crit, or miss, there are teamwork feats for that, too! Your size really works to your advantage here...

Get Sniper's Goggles to keep dealing sneak damage from any range and further increase attack rolls (if the enemy is within 30ft)