Kobold

Sneaksy Dragon's page

336 posts. Organized Play character for Adam Laux.



The Exchange

I have no need of the campaign map pack (the name mislead me to believe it was the adventure path pdf which i actually wanted) is there anyway i can exchange them and pay the difference?

The Exchange

only usable when crit, STOPS any performance already up and gives a one time +1 bonus to allies and a small amount of temp hitpoints. this seems like it would annoy me if this happened because it would end my high level inspire courage.

what am i missing with this ability? it seems like its more a nussance than a benefit (might as well stick with the unobtrusive fascinate)

The Exchange

for this discussion we have to believe that hitpoints are not just a grand total of cuts and bruises one can take. If that was so, then a Fighter crit with a scythe, and taking 70 of his 95 hitpoints would still be able to fight with his neck cut open like a pez dispenser. hipoints are also ones ability to make more severe blows less deadly (a ogre club swing that would have broken his ribs into his heart gets turned into a hairline fracture due to the Characters experience.

so lets have to characters equally wounded, the same nasty stab wound to the gut, both are down to half of their maximum hitpoints, the sorcerer is 6/12 and the Fighter is 12/24. the third level cleric cast a cure light wounds on both and rolls average, 7hps. on the sorcerer the wound totally vanishes, but for some reason the wound is still open on the Fighter, even though the same amount of positive energy passes though him. Is the Fighter naturally resistant to healing? or what?

By no means is this a fix, but it sure helps. instead of the 1d8 that healing spells usually use, you get die equal to your hitdie. so a cure critical wounds heals 4d6+7 to a wizard, and heals the Barbarian for 4d12+7.

The Exchange

Can you add the feat DEADLY AIM to spells and/or spell-like abilites ( such as an evokers at will blasts) and does this seem balanced at all?

The Exchange

either a blab to much, its a unwelcome concept or people are noticing that im killing threads (i dont know why i do it, and im sorry)

all im trying to ask is at what Armor Class is a Character placed at one ECL hirer? is it when equal CR encounters have to roll twenties to hit?

The Exchange

what about rogues having slightly bumped sneak attack (+2d6 at first level and +1d6 per every other level) and remove the least logical part of 3.5 rogues, flanking sneak attack. I have to admit that im a bit retro and still like the idea of "backstab", but i still think it will get more at the hide-and-stab combat style that a Rogue should be operating with.

and before you say that its not backwards compatible you should remember that the ninja has just this ability (called sudden strike instead)

(a battle that im not going to fight is the introduction of facing, i cant even get my group to go with the goodness from the unearthed arcana)

The Exchange

my god, if i could see Pathfinder pick up the 2nd ed ball of Planescape and run with it....greatness

Im planning on running a planescape game using Pathfinder. If some genius out there already has thought of this and crafted a character sheet, let me know. IF not, its a noble pursuit.

I think Paizo could really do the dark yet fun setting of Planescape. Anybody else out there who would like to see this?


Me and my gaming group have been playtesting alpha and now beta in three separate games (The beta has only been in effect for two game sessions) I feel with confidence that i can say that a tweak needs to be done with Acrobatics.

In games where just acrobatics was in use (plus climb, swim, fly ) some characters lost alot of there mobility ( fighters cant jump over pits, neither can rangers) and some characters gained abilities that really didnt make much sense ( why is the barbarian as good of a tightrope walker as the cat-burglar rogue?) In the game sessions with this rule in effect I couldnt get my players to agree with the mechanics, they would gripe about the illogic of the physical skills (WTF? Barbarians are barrelrolling under the halflings legs????) and it was brought up that it was strange that acrobatics was three skills but swimmming, flying, and climbing were all individual skills. ( wouldnt flying be an aerial ACROBATICS check?)

I then made a house rule to let pathfinder be more backwards compatible. I created the Athletics skill, made it Strength based, and made it climb and jump (not alot of times will something be a poor jumper but excellent climber and visa versa.)

Acrobatics was playtested as the Dexterity side of Athletics (the finesse in which you jumped, the precision of your movements) I had it incorporate balance, tumble and fly (if you can fly)

I have played with these changes for several months now (straight into beta) and havent seen much in the form of problems with it.

(I am well aware that I can just house rule it in my game, I just thought it was a houserule that made alot of sense and wasnt too much of a change)


I would also like to see specifically FIGHTER ONLY feats that did effects much like "K" described in a previous post (mimicking some of the more realistic arcane effects)

such as a blinding slash: Fighter level 3rd, improved Feint, combat expertise, you may strike a foe in such a way as to blind them. make a attack roll, if successful roll damage at a -2 (minimum 1 damage), the foe has to then make a Fortitude save (DC=10+1/2fighterlevel+Str)if the foe fails he is permanently blinded
normal: you suffer a -4 to your attack roll and draw an attack of opportunity