Ghoul

Slugg's page

109 posts. Alias of Tenro.


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HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Well.

I will have to think on it.

The format is interesting, and you are worthwhile as a GM.

However, I currently have three other characters that I must level up before i can make a new one.

My time is currently stretched thin, but i really hate leaving games.

Assuming I stay, i WILL make a new character.

As you are looking in your recruits, if you see a role that is underrepresented, i will probably aim for something like that.

i have been getting more into 4e lately, so i dont currently have ideas as far as characters go for PF, so giving me a preferred role will help narrow my search.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Yeah, I should probably make a new character, im not as interested in this one and he isnt a leader sort. Very much a follower.

however, im behind on levelling 3 of my other characters, and have no time to make new ones.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

1d20 ⇒ 5


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg will try to help if no one else steps up

STR: 1d20 - 1 ⇒ (18) - 1 = 17


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

alrighty, take care


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah i rolled the check you asked for, i just didnt put 2 and 2 together that there would be more rolls i needed to make after a periodic check.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

hah, i grew up in missouri, so i understand a little of what that is like.

its easy to anticipate weather in summer or winter, but in spring or fall it could be rainy one day, balmy the next, then a light snow washed away after it turns to sleet.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

oof, hopefully you dont live somewhere hot where no power means no AC


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

good luck to your daughter in whatever takes her to australia. i've always wanted to visit australia.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

we should take a break so we arent tired.

periodic check: 1d20 ⇒ 5


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Too heavy for me" Slugg states, testing its heft.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg defers to Eckowo as a matter of size and the other two as a matter of seniority. That's part of his scavenger mentality.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg lopes after the group


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg picks his teeth with his kama.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

init: 1d20 + 1 ⇒ (12) + 1 = 13 in case we go that route (of course we will)


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah even with my +9 i couldnt see them


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"I didnt see them under chairs. but chairs were already fallen all over room. someone made them fall..."


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

oof, just got done with the ass-pain of moving. good luck!


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

What does the monster look like?


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Yeah, maybe all the first chairs fell on them."


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Woo, close. No wonder so many chairs."


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

still here.

i only havent posted because slugg wouldnt be the one opening the door.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

nepal, cool. kinda wanted to visit some monasteries there or something.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Just chairs."


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Slugg looks around, particularly looking at areas at the low level of his head, under tables and chairs.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

I would say that if C was explored by heroes, and our goal is to find heroes, then perhaps that is the best way. we could stumble down behind them and eat them.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Not get much loot or food that way..."


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg wordlessly follows.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

oh boy, we are in for a rough landing! haha

and Slugg would naturally defer to the largest ally, but if a different person is made leader, that is also fine with him


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"We going back in now?" Slugg asks the largest member of the party.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

it's 25 gp per HD, so i bought six at 150gp, then put 150gp into the wand fund.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

slugg will then pay 150 to the wand fund and buy 6 pieces of onyx


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Oh I will chip in some. How much do you need? I can pay at least 100 (was gonna pay that for 2 potions anyway) but I can pay more if needed.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

So for slugg, he should be able to get like 2 potions of CLW and 8 pcs of onyx


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

no level up for slugg, and he sucks with weapons. he should probably get a sack, and maybe some onyx for when he can animate dead, although that'll be a long time. i dont know how often we will get to come to town.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg looks at the paper, confused.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Is that 1500 each?


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"aah! Kill it!

1d20 + 2 ⇒ (10) + 2 = 12vs touch AC
cold: 1d6 ⇒ 6


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

my reading of it is that i get one touch per level, and according to the rules of touch spells i would still have the charge from the failed attempt at a touch.

1d20 + 2 ⇒ (10) + 2 = 12 vs touch AC
cold: 1d6 ⇒ 5

Slugg tries again, so very hard for a pathetic little monster.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

for all the good it did me...even if it did hit the gargoyle would probably assume there was a slight draft in the dungeon


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

I think I could if I was already next to him when casting but I wanted to play it safe. Seeing that 2 im glad I did, id be dead if that were a concentration check


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

ah wasnt sure if I could do that in the same round as casting.

atk: 1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d6 ⇒ 1


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg will cast chill touch out of melee range of the beast.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

just lemme know when round 5 is up, im gonna cast mah spell


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah, honestly i thought Eckowo would tear it apart, i didn't imagine DR would be a problem to us.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg will take a 5ft step back, after his failed Aid Another attempt, if that is OK.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah, maybe i will do that. i didnt really expect this combat to last this long. i didnt do chill touch because i figured it is a beefy monster and'll probably pass its Fort save (only undead get the Will save)


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg being a general annoyance!: 1d20 + 3 ⇒ (4) + 3 = 7


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg once again does what he can to harry the beast, even though it outmatches him in every way.

aid another attack: 1d20 + 3 ⇒ (19) + 3 = 22


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Alrighty

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