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Slugg's page
109 posts. Alias of Tenro.
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HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Well.
I will have to think on it.
The format is interesting, and you are worthwhile as a GM.
However, I currently have three other characters that I must level up before i can make a new one.
My time is currently stretched thin, but i really hate leaving games.
Assuming I stay, i WILL make a new character.
As you are looking in your recruits, if you see a role that is underrepresented, i will probably aim for something like that.
i have been getting more into 4e lately, so i dont currently have ideas as far as characters go for PF, so giving me a preferred role will help narrow my search.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Yeah, I should probably make a new character, im not as interested in this one and he isnt a leader sort. Very much a follower.
however, im behind on levelling 3 of my other characters, and have no time to make new ones.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg will try to help if no one else steps up
STR: 1d20 - 1 ⇒ (18) - 1 = 17
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
yeah i rolled the check you asked for, i just didnt put 2 and 2 together that there would be more rolls i needed to make after a periodic check.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
hah, i grew up in missouri, so i understand a little of what that is like.
its easy to anticipate weather in summer or winter, but in spring or fall it could be rainy one day, balmy the next, then a light snow washed away after it turns to sleet.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
oof, hopefully you dont live somewhere hot where no power means no AC
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
good luck to your daughter in whatever takes her to australia. i've always wanted to visit australia.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
we should take a break so we arent tired.
periodic check: 1d20 ⇒ 5
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"Too heavy for me" Slugg states, testing its heft.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg defers to Eckowo as a matter of size and the other two as a matter of seniority. That's part of his scavenger mentality.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg lopes after the group
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg picks his teeth with his kama.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
init: 1d20 + 1 ⇒ (12) + 1 = 13 in case we go that route (of course we will)
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
yeah even with my +9 i couldnt see them
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"I didnt see them under chairs. but chairs were already fallen all over room. someone made them fall..."
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
oof, just got done with the ass-pain of moving. good luck!
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
What does the monster look like?
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"Yeah, maybe all the first chairs fell on them."
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"Woo, close. No wonder so many chairs."
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
still here.
i only havent posted because slugg wouldnt be the one opening the door.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
nepal, cool. kinda wanted to visit some monasteries there or something.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
perception: 1d20 + 9 ⇒ (19) + 9 = 28
Slugg looks around, particularly looking at areas at the low level of his head, under tables and chairs.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
I would say that if C was explored by heroes, and our goal is to find heroes, then perhaps that is the best way. we could stumble down behind them and eat them.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"Not get much loot or food that way..."
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg wordlessly follows.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
oh boy, we are in for a rough landing! haha
and Slugg would naturally defer to the largest ally, but if a different person is made leader, that is also fine with him
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"We going back in now?" Slugg asks the largest member of the party.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
it's 25 gp per HD, so i bought six at 150gp, then put 150gp into the wand fund.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
slugg will then pay 150 to the wand fund and buy 6 pieces of onyx
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Oh I will chip in some. How much do you need? I can pay at least 100 (was gonna pay that for 2 potions anyway) but I can pay more if needed.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
So for slugg, he should be able to get like 2 potions of CLW and 8 pcs of onyx
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
no level up for slugg, and he sucks with weapons. he should probably get a sack, and maybe some onyx for when he can animate dead, although that'll be a long time. i dont know how often we will get to come to town.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg looks at the paper, confused.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
"aah! Kill it!
1d20 + 2 ⇒ (10) + 2 = 12vs touch AC
cold: 1d6 ⇒ 6
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
my reading of it is that i get one touch per level, and according to the rules of touch spells i would still have the charge from the failed attempt at a touch.
1d20 + 2 ⇒ (10) + 2 = 12 vs touch AC
cold: 1d6 ⇒ 5
Slugg tries again, so very hard for a pathetic little monster.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
for all the good it did me...even if it did hit the gargoyle would probably assume there was a slight draft in the dungeon
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
I think I could if I was already next to him when casting but I wanted to play it safe. Seeing that 2 im glad I did, id be dead if that were a concentration check
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
ah wasnt sure if I could do that in the same round as casting.
atk: 1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d6 ⇒ 1
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg will cast chill touch out of melee range of the beast.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
just lemme know when round 5 is up, im gonna cast mah spell
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
yeah, honestly i thought Eckowo would tear it apart, i didn't imagine DR would be a problem to us.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg will take a 5ft step back, after his failed Aid Another attempt, if that is OK.
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
yeah, maybe i will do that. i didnt really expect this combat to last this long. i didnt do chill touch because i figured it is a beefy monster and'll probably pass its Fort save (only undead get the Will save)
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg being a general annoyance!: 1d20 + 3 ⇒ (4) + 3 = 7
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
Slugg once again does what he can to harry the beast, even though it outmatches him in every way.
aid another attack: 1d20 + 3 ⇒ (19) + 3 = 22
HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2
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