Elemental Proofing Paste

~Slosh~'s page

2 posts. Alias of thistledown.


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Dark Archive

Ah, finally managed to log back in. Weird. Anyways, I've only mapped up to level 9, but the last two will probably be full-bab, so generally I'll be at +19. But most of the time it should be +20 for them being bigger than me or +23 vs their Flat-Footed for size & me being invisible to them.

There are 13 oracle mysteries that grant mage armor in some form, but they're all hours per level per day. There are 7 mysteries that have other abilities I'm vaguely interested in for a dip. None of these overlap. Time definitely has some fun stuff, but I'm not really seeing much in Ascetic. I went with Spellscar's Eldritch Resistance because it's simple and always-on. I was going to go dual-cursed and take Misfortune, but my swift action is already taken up every turn by the gaze.

Dark Archive

The full workup I (thistledown) am looking at for the Disabler. Really, it's two different builds on an ooze chassis. The second is the Disable Device specialist mentioned above. But that doesn't give me anything to do in a fight, and Pathfinder Delver can't start till level 6.

For the first build, I'm starting off with a Dirty Trick build, centering on the Turnabout Vigilante talent. If someone provokes from me with an attack or spell, I do a dirty trick. If successful, I pick the target instead.

Halfling with Fleet of Foot, Skulker, & Underfoot. Maybe Polyglot
Traits: Kobold's Neighbor (trap bonus) and Intrepid Volunteer (Agile Maneuver for only Dirty Trick)
1. Shifter - let's get rolling. Dirty Fighting
2. Vigilante - Avenger
3. Vigilante - Turnabout talent. Improved Dirty Trick.
4. Mesmerist (Enigma) - swift stare: get concealment from target. 2nd round it becomes invisibility. And Astounding Avoidance trick.
5. Oracle (Seeker) - Spellscar mystery for Eldritch Resistance (resist all elements 2). Tool Optimizer.
6. Pathfinder Delver - Fast disable, bardic knowledge
7. Pathfinder Delver - Trap Sense, no difficult terrain. Combat Reflexes or Step Up
8. Pathfinder Delver - Thrilling Escape
9. Pathfinder Delver - Don't need tools. Greater Dirty Trick. Retrain Tool Optimizer to Combat Reflexes or Step Up.
10. ?
11. ? Deft Hands. Even if I don't have hands.

Granted, that's 3 classes that don't grant BAB at first level, so by level 9 I'm still only BAB 6, but hopefully it's enough.

As to gear, it's 11 Ioun stones and a few other things. Most of the other things affect the 'bearer', so they should be fine to have knocking about inside the ooze.

other things:
Clockwork Key - last target of constructs
Hex Nail - bonus vs a hex
Lucky Horseshoe - +1 (luck) to saves
Luminous Lockpicks - for really important disables I'll solidify and take the +5 bonus
Wayfinder - I'm a pathfinder, really!
Zoic fetish - +1AC vs animals
Blade of Life's Defense - +1 (sacred) to saves vs undead
Stinging Stiletto - +3 perception (iffy)
wand of CLW
wand of Mage Armor (for someone to use on me, just like a monk)

ioun stones:
Sadly, there's not a Thorny for Dirty Tricks.
Amber Spindle, Flawed - +1 (resistance) saves
Deep Red Sphere - +2 Dex
Deep Red Sphere, cracked - +1 Disable Device
Deep Red Sphere, cracked - +1 Slight of Hand
Dusty Rose Prism - +1 (insight) AC. In Wayfinder for +1 CMB
Gold Nodule, Cracked - +1 Linguistics
Pale Green Prism, cracked - +1 (competence) Attack
Pale Green Prism, cracked - +1 (competence) Saves
Pink & Green Sphere - +2 Cha
Scarlet & Blue Sphere, cracked - +1 Spellcraft
Ioun Torch - let there be light.