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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() slickjaw very ded (totally not, actually just joined the fish people and left behind a fake body) What're the Char Creation rules? I'm thinking since Cube's campaign won't happen for a while I'll play a wizard in this one and see what I'm in the mood in for when his rolls back around. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Ugh. Gortus paused for conversation, and considering the average rate of speech, even if they were talking slowly (unlikely in a high-stress scenario), there was probably more than 30 seconds of conversation. Slickjaw wanted to buff, so he would've chugged it as Gortus started chatting. But whatever, since Cube's campaign won't be happening for a while I'll semi-port that char over. Still, whatever. It's all good. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() bebe you forgot to roll for blur ;) "huge for jrahk and dex + alter self (kobolt) + blur for slick" 1d100 ⇒ 5 he missed Grinning and cackling, Slickjaw pops up from the ground with terrifying speed to slice open one of Gortus' men! He had been bluffing, and terrifyingly enough, he had done so with no discernible reason! 1d20 + 12 ⇒ (19) + 12 = 31
"NOTHING CAN KILL A REAL GOBLIN!" Also Shield: 1d100 ⇒ 57 The shield hit as well, but didn't crit so he can't one-shot slick anyways. If it deals more than five damage, Slick will trigger his healing. Which, by the way, would have saved him as it auto-triggers when he is dropped to negatives and would have brought him back up to -14, which is just barely alive. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Belay that. Slickjaw closes with and promptly stabs Gortus instead. 1d20 + 12 ⇒ (19) + 12 = 31 threat
2d3 + 18 ⇒ (3, 1) + 18 = 22 Ace, close and deliver a shocking grasp spell combat. Flank with me - I need to be dealing sneak attack damage up in this hizzizzle. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Bluff: 1d20 + 8 ⇒ (18) + 8 = 26 "Damn, I'm thirsty. Cyrdic, think this through." Slickjaw pulls out a flask and goes as if to drink it - immediately before hurling it a captain Gortus. Alchemist's Fire. 1d20 + 11 ⇒ (19) + 11 = 30
Everyone in splash - so one guy - takes 4 damage. Gortus must make a reflex save (DC 15) as a full-round-action next round to avoid taking another 1d6+3. Let's rumble. "KILL 'EM!" ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() huge for jrahk and dex + alter self (kobolt) + blur for slick Initiative: 1d20 + 8 ⇒ (10) + 8 = 18 "Jrahk. Kill his minions. Ace, Cyrdic - we're going after Gortus." Does Cyrdic have enough range to have gotten in a shot or two before the fight? ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() done Slickjaw downs a dexterity mutagen as they sail into port. He also uses a blur extract and turns into a superior goblin via alter self. Alter self to a small humanoid. Increases Slick's reflex save by 1, attack by 1, and damage by 1. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() As he swims away, Slickjaw hurls a flask of Alchemist's Fire at their main sail. 1d20 + 12 ⇒ (17) + 12 = 29 -range penalties, whatever they are.
Object, so it doesn't get a reflex save IIRC and is now on fire. The alchemical bit will burn away in a round, likely igniting the sail, which is significantly more flammable than the boat's deck - after all, it won't start a fire "on board a ship". Swim: 1d20 + 6 ⇒ (17) + 6 = 23
Embarrassing climb checks:
Climb: 1d20 + 2 ⇒ (18) + 2 = 20 Climb: 1d20 + 2 ⇒ (3) + 2 = 5 oh no Climb: 1d20 + 2 ⇒ (1) + 2 = 3 oh no Climb: 1d20 + 2 ⇒ (8) + 2 = 10 Climb: 1d20 + 2 ⇒ (8) + 2 = 10 Climb: 1d20 + 2 ⇒ (10) + 2 = 12 Climb: 1d20 + 2 ⇒ (7) + 2 = 9 Climb: 1d20 + 2 ⇒ (5) + 2 = 7 Climb: 1d20 + 2 ⇒ (1) + 2 = 3 Climb: 1d20 + 2 ⇒ (13) + 2 = 15 "Dammit, I'm too short! I can't reach any handholds!" ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() "Bloody hell, I could kill the lot of them if these bastards didn't keep dragging me into fights!" Slickjaw sprints to the edge of the boat and dives overboard. Acrobatic: 1d20 + 12 ⇒ (13) + 12 = 25 He then administers a potion of Cure Moderate to Jrahk. 2d8 + 3 ⇒ (7, 2) + 3 = 12 "Cyrdic, GET ACE OUT OF THERE!" ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Dancing over to Jrahk, Slickjaw administers a potion of cure moderate wounds while also handing him an infusion of cure light wounds. "Drink these, fast, and go! Full retreat! Go, go, go!" 2d8 + 3 ⇒ (6, 8) + 3 = 17 The cure light will cure for 1d8+4. "Sandra, we need some fog over here!"
Spidders. 1d6 ⇒ 1 Slickjaw triggers his final burst of fast healing. "Gortus! Let's settle this like real goblinoids - rock paper scissors, to the death!" ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Oh, is it my turn? Slickjaw steps back five feet so as not to be in Jrahk's way, and downs an extract of vomit swarm, which he directs at a nearby pirate. [ooc]See map] 1d20 + 11 ⇒ (18) + 11 = 29
Then, using his handy haversack (move, does not provoke) he draws a flask of alchemist's fire in his empty hand. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() The shield attack didn't hit and neither did the falcata last time. I forgot to update Slick's AC - he has 22 when dex'd. I think he's still dead. Also, why can't our crappy bard halfling ever sing for us? From now on, make him sing Tldr accidentally deleted health from main bar above and will put it back in when I know how much damage I took. Slickjaw used 1 fast healing after the first attack. He only took the shield from last time and the falcata from this time. ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() As always, Slickjaw gives Jrahk an infusion of Enlarge Person and downs a dexterity mutagen before the fight begins. Wordlessly, he bolts up to the captain and sinks his new dagger into the man. 1d20 + 11 ⇒ (19) + 11 = 30
That threatens. 1d20 + 11 ⇒ (1) + 11 = 12
That doesn't confirm. Ohright init. Init: 1d20 + 7 ⇒ (13) + 7 = 20 ![]()
Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED
![]() Slickjaw gets a lab installed in his room (200 GP). +2 circumstance bonus on CRAF alchemy checks). Anything after this point can happen while sailing. He also crafts an Extraction Scarificator (1250 GP). And now for actual CRAF checks. Crafting: Slickjaw has a +20 craft (alchemy) check when using crafter's fortune and his lab. Acid costs 10 GP and is a DC 15 craft check to create. Thus, acid costs 3 GP 3 SP 3 CP apiece. Slickjaw will craft 7 flasks:
5*(1/4) + (2/6 + 1/6)
7/4 of a week is 12.25 days. Half of that is 6.125 days, so it takes Slickjaw about 6 days to craft the flasks. Total cost: 23 GP 3 SP 1 CP
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