Goblin

Slickjaw's page

509 posts. Alias of DualJay.


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Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Someone save that ring of swimming for my next char, he'll need it.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

slickjaw very ded (totally not, actually just joined the fish people and left behind a fake body)

What're the Char Creation rules? I'm thinking since Cube's campaign won't happen for a while I'll play a wizard in this one and see what I'm in the mood in for when his rolls back around.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Ugh. Gortus paused for conversation, and considering the average rate of speech, even if they were talking slowly (unlikely in a high-stress scenario), there was probably more than 30 seconds of conversation. Slickjaw wanted to buff, so he would've chugged it as Gortus started chatting. But whatever, since Cube's campaign won't be happening for a while I'll semi-port that char over.

Still, whatever. It's all good.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

bebe you forgot to roll for blur ;)

"huge for jrahk and dex + alter self (kobolt) + blur for slick"

1d100 ⇒ 5

he missed

Grinning and cackling, Slickjaw pops up from the ground with terrifying speed to slice open one of Gortus' men! He had been bluffing, and terrifyingly enough, he had done so with no discernible reason!

1d20 + 12 ⇒ (19) + 12 = 31
Threat: 1d20 + 12 ⇒ (17) + 12 = 29
Crit: 2d3 + 18 ⇒ (2, 2) + 18 = 22

"NOTHING CAN KILL A REAL GOBLIN!"

Also Shield: 1d100 ⇒ 57

The shield hit as well, but didn't crit so he can't one-shot slick anyways. If it deals more than five damage, Slick will trigger his healing. Which, by the way, would have saved him as it auto-triggers when he is dropped to negatives and would have brought him back up to -14, which is just barely alive.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

CROCKETS OP VOLVO PLZ NERF but seriously rng plz stop destroying plans and player skill

Slickjaw moves up to one of Gortus' crew. "Leave Gortus alive! Kill the rest!"

1d20 + 12 ⇒ (14) + 12 = 26
1d3 + 9 ⇒ (1) + 9 = 10


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Belay that.

Slickjaw closes with and promptly stabs Gortus instead.

1d20 + 12 ⇒ (19) + 12 = 31 threat
1d20 + 12 ⇒ (15) + 12 = 27 confirm

2d3 + 18 ⇒ (3, 1) + 18 = 22

Ace, close and deliver a shocking grasp spell combat. Flank with me - I need to be dealing sneak attack damage up in this hizzizzle.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Bluff: 1d20 + 8 ⇒ (18) + 8 = 26

"Damn, I'm thirsty. Cyrdic, think this through."

Slickjaw pulls out a flask and goes as if to drink it - immediately before hurling it a captain Gortus.

Alchemist's Fire.

1d20 + 11 ⇒ (19) + 11 = 30
1d6 + 3 ⇒ (6) + 3 = 9

Everyone in splash - so one guy - takes 4 damage. Gortus must make a reflex save (DC 15) as a full-round-action next round to avoid taking another 1d6+3.

Let's rumble.

"KILL 'EM!"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Hmm. What shares would we get?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

GLORIOUS BARBARIAN might be able to full attack if he positioned himself to be ready for them.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I need someone to provide flanking. Ace, can you move up to Gortus?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

huge for jrahk and dex + alter self (kobolt) + blur for slick

Initiative: 1d20 + 8 ⇒ (10) + 8 = 18

"Jrahk. Kill his minions. Ace, Cyrdic - we're going after Gortus."

Does Cyrdic have enough range to have gotten in a shot or two before the fight?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

ACTUALLY LET'S GO KILL HIM


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

ASDF FINE BUT WE GO TO THE ROCK NEXT also if it's that hobgoblin's ship we turn tail and run


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

SCREW CANNONS LETS DO SOMETHING WE'RE GOING TO THAT CASTLE PLACE K?!


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Shaq does.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw buys a +1 mithril chain shirt (2100 GP) and sells his masterwork leather armor (80 GP), as well as finding someone to transcribe cat's grace from (60 GP).


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"I'd think they'd prefer slavery over starvation, Cyrdic."

I've never been super partial to bringing my own chars back from the dead except in some special cases anyways, so not crafting one.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22

Excellent. Crafted.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Hey, at least I didn't need someone to bring me back from the dead."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Heaven's above, Cyrdic, can you do anything except pilot a boat?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Right. We sell the other people as slaves ASAP.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

wow cyrdic plz

Slickjaw whirls and kills someone else, moving into flanking with the HUGEST.

1d20 + 12 ⇒ (8) + 12 = 20
1d3 + 9 + 2d6 ⇒ (3) + 9 + (1, 2) = 15


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw sprints up to the old soldiers and stabs the first one before he has a chance to react.

1d20 + 12 ⇒ (15) + 12 = 27
1d3 + 9 + 2d6 ⇒ (3) + 9 + (4, 3) = 19

Init: 1d20 + 8 ⇒ (2) + 8 = 10


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

LET'S RUSTLE JIMMIES


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

u wot m8 r u havin a giggle m8 i swer on me mum ill bash ur fookin head in ifn u dunna take that back


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"A superior goblin". If that's bad news bears, a kobold.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

done

Slickjaw downs a dexterity mutagen as they sail into port. He also uses a blur extract and turns into a superior goblin via alter self.

Alter self to a small humanoid. Increases Slick's reflex save by 1, attack by 1, and damage by 1.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

The Phat Men.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Right. Let's maybe find a nice, defenseless port town.

"Stop pacing, Jrahk. We need to recoup our losses. Maybe a nice, defenseless port town?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Evidently not enough died for them to be unable to chase us.

"Cyrdic, get 'em moving."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

No, I'm suggesting that they now lack the crew to man their ship and are dead on the water.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Just wondering, how well did our crew do? Like, how many did they kill?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

As he swims away, Slickjaw hurls a flask of Alchemist's Fire at their main sail.

1d20 + 12 ⇒ (17) + 12 = 29 -range penalties, whatever they are.
1d6 + 3 ⇒ (5) + 3 = 8

Object, so it doesn't get a reflex save IIRC and is now on fire. The alchemical bit will burn away in a round, likely igniting the sail, which is significantly more flammable than the boat's deck - after all, it won't start a fire "on board a ship".

Swim: 1d20 + 6 ⇒ (17) + 6 = 23

Embarrassing climb checks:

Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (3) + 2 = 5 oh no
Climb: 1d20 + 2 ⇒ (1) + 2 = 3 oh no
Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Climb: 1d20 + 2 ⇒ (8) + 2 = 10
Climb: 1d20 + 2 ⇒ (10) + 2 = 12
Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (5) + 2 = 7
Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (13) + 2 = 15

"Dammit, I'm too short! I can't reach any handholds!"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Bloody hell, I could kill the lot of them if these bastards didn't keep dragging me into fights!"

Slickjaw sprints to the edge of the boat and dives overboard.

Acrobatic: 1d20 + 12 ⇒ (13) + 12 = 25

He then administers a potion of Cure Moderate to Jrahk.

2d8 + 3 ⇒ (7, 2) + 3 = 12

"Cyrdic, GET ACE OUT OF THERE!"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Will save vs potion. DC 13.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"No, that makes me a good investment! Like all lesser goblins, I'm a coward - so here's a deal! I'll cook potions and stuff for ya - make ya some alchemist's fire, so tanglefoot maybe, to help you. You know what I'm sayin'?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Dancing over to Jrahk, Slickjaw administers a potion of cure moderate wounds while also handing him an infusion of cure light wounds. "Drink these, fast, and go! Full retreat! Go, go, go!"

2d8 + 3 ⇒ (6, 8) + 3 = 17

The cure light will cure for 1d8+4.

"Sandra, we need some fog over here!"

Stealth: 1d20 + 22 ⇒ (7) + 22 = 29 Nvm not enough move.

Spidders.

1d6 ⇒ 1

Slickjaw triggers his final burst of fast healing. "Gortus! Let's settle this like real goblinoids - rock paper scissors, to the death!"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Oh, is it my turn?

Slickjaw steps back five feet so as not to be in Jrahk's way, and downs an extract of vomit swarm, which he directs at a nearby pirate. [ooc]See map]

1d20 + 11 ⇒ (18) + 11 = 29
1d3 + 8 ⇒ (3) + 8 = 11

Then, using his handy haversack (move, does not provoke) he draws a flask of alchemist's fire in his empty hand.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Coolio. Also, we're not retreating until we straight up kill these bastards.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

The shield attack didn't hit and neither did the falcata last time. I forgot to update Slick's AC - he has 22 when dex'd. I think he's still dead. Also, why can't our crappy bard halfling ever sing for us? From now on, make him sing

Tldr accidentally deleted health from main bar above and will put it back in when I know how much damage I took. Slickjaw used 1 fast healing after the first attack. He only took the shield from last time and the falcata from this time.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

It says it grants you concealment, but whatevs. 20% miss chance is fine too.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Grinning, Slickjaw downs an extract of blur and, for all intents and purposes, vanishes.

Concealment.

Stealth: 1d20 + 22 ⇒ (19) + 22 = 41 SMKOE MTEH

He then moves behind the captain like a total douche.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

As always, Slickjaw gives Jrahk an infusion of Enlarge Person and downs a dexterity mutagen before the fight begins.

Wordlessly, he bolts up to the captain and sinks his new dagger into the man.

1d20 + 11 ⇒ (19) + 11 = 30
1d3 + 8 ⇒ (1) + 8 = 9

That threatens.

1d20 + 11 ⇒ (1) + 11 = 12
1d3 + 8 ⇒ (3) + 8 = 11

That doesn't confirm.

Ohright init.

Init: 1d20 + 7 ⇒ (13) + 7 = 20


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

It's a sort of lie... I'll give him my stony mask for a bit so he'll have +10.

Slickjaw loans Cyrdic his Mask of Stony Demeanor.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Right. Oh, we get the ship fixed as well while in port. Now let's go plunder!


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

1500 GP?!


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

LET'S GO PLUNDER


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw gets a lab installed in his room (200 GP). +2 circumstance bonus on CRAF alchemy checks).

Anything after this point can happen while sailing.

He also crafts an Extraction Scarificator (1250 GP).

And now for actual CRAF checks.

Crafting:

Slickjaw has a +20 craft (alchemy) check when using crafter's fortune and his lab.

Acid costs 10 GP and is a DC 15 craft check to create.

Thus, acid costs 3 GP 3 SP 3 CP apiece.

Slickjaw will craft 7 flasks:
Craft (Alchemy): 1d20 + 20 ⇒ (11) + 20 = 31 > 465 (1/4)
Craft (Alchemy): 1d20 + 20 ⇒ (1) + 20 = 21 > 315 (1/3)
Craft (Alchemy): 1d20 + 20 ⇒ (13) + 20 = 33 > 495 (1/4)
Craft (Alchemy): 1d20 + 20 ⇒ (20) + 20 = 40 > 600 (1/6)
Craft (Alchemy): 1d20 + 20 ⇒ (12) + 20 = 32 > 480 (1/4)
Craft (Alchemy): 1d20 + 20 ⇒ (7) + 20 = 27 > 405 (1/4)
Craft (Alchemy): 1d20 + 20 ⇒ (12) + 20 = 32 > 480 (1/4)

5*(1/4) + (2/6 + 1/6)
5/4 + 3/6
5/4 + 1/2
7/4

7/4 of a week is 12.25 days. Half of that is 6.125 days, so it takes Slickjaw about 6 days to craft the flasks.

Total cost: 23 GP 3 SP 1 CP
Lesson learned: always take 10 on craft checks. ALWAYS.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Decided what to do. I'll post when I'm on the PC - will be crafting and brewing stuff. How long exactly are we in town?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Already did halve everything.