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Jack 'Bolter' Royce wrote:
Voice in the System wrote:
Thanks I appreciate it guys. I want to give the brilliant scientists as much game time as I can while also letting the gunjacks go outside and explore.
Since Jack is neither a brilliant scientist nor a gun-jack, I can only hope that there will actually be room for him in there somewhere. :)

Well... is he not a... Jack-of-all-Trades?


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*You slowly lift your head as noise floods into your speakers*

Incoming transmission

*something explodes behind you*

"..."

"...s..."

"I...nyone...ere"

"Thi...is...."

*a louder explosion sends shrapnel flying around your heads*

"M....eadings...ndicate...total shi....lure"

"cuate... ow..."

*a deafening roar, followed by a massive blast sends you flying back into unconsciousness*

=*=*=
149 ED

You were just simple colonists on board the CSS Avalon. Chosen as members for the second International Colony Wave from Terra Prima en route to Nova Ark, you were to bring your knowledge and competencies with you to help the first group of colonists develop the planet further.

However, something went dreadfully wrong. Halfway to your destination all communications to Nova Ark went silent. A watch later, Terra Prima also ceased responding to communications. With the majority of the crew still in cryo, you were all members of the 27th Watch who first realized Terra Prima had ceased communications when a prolonged absence initiated a mandatory Watch investigation.

As you attempted to hail your home planet and Nova Ark, your vessel came under heavy fire from an unknown enemy... with a ship that was neither Human nor Vex, the latter being a neutral race of explorers who crossed Terra Prima's path in -21 ED.

With your ship sustaining massive damage, and no weaponry on what is only a large Colonial ship, you had very little options left and the final course of action was activating the PTD (Prototype Trans Drive).

The trans-jump worked... but damaged circuits caused your ship to deviate heavily from its chosen destination.

Exiting in unknown space, systems failing and life support bleeding oxygen into the void of space, the CSS Avalon spiraled towards the nearest planet... crashing onto its surface... and all went dark.

=*=*=
Gameplay and Explanation

Behold the Galaxy (BtG) is a Space Survival Campaign.

This round of recruitment will provide us with the members of Watch 27.

As those players slowly come to terms with what has happened, they'll want to revive any recovered colonists from cryo. When that time comes, the members of Watch 27 will have to perform their own Recruitment (guidelines will be provided) and assemble their own teams.

In time, each member of Watch 27 will have a fully fledged team of operatives, engineers, scientists and pilots ready to begin the long task of returning home safely.

BtG is also my first attempt at a unique setting and campaign that I have had actually written. Though not completed, this essentially also serves as a Playtest of the story and systems. My objective is to release the finished product as a free to download pdf once it is done.

A large thanks to The Modern Path as well for their helpful material.

=*=*=
Character Creation

Character Creation is unique in that each player must only set his character's ability scores and select a profession.

- 20 point buy

As for your race, Terra Primar are as follows:
-Members of this race gain a +2 bonus to any two ability scores.
-At 1st,8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat.
-Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

Professions
Each player selects a Profession from the following list. Once you have done so, you need only select your additional skills (1 per skill point) and write down your Talents.

Military:

Trained for combat, you possess a good knowledge of combat tactics, weapons use and maintenance as well as an array of skills useful in dangerous situations.

HD: d10
Skill Points: 4
Strong Save: Fortitude
Automatic Class Skills: Knowledge (Tactics) and your choice of either Piloting or Craft (Structural).
Starting Talents: Light Weapon Proficiency, Medium Weapon Proficiency, Heavy Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Deflector Proficiency and Vital Augments.

Professional:

Trained for maintenance, repairs and construction, you possess a wide variety of skills and your quick reactions to difficult situations make you an integral part of any team.

HD: d8
Skill Points: 6
Strong Save: Reflex
Automatic Class Skills: Craft (Structural) and Craft (Mechanical).
Starting Talents: Light Weapon Proficiency, Light Armor Proficiency and Skill Focus.

Scientist:

Trained for research and development, your sharp mind, quick wit and cunning intellect has made you a peer in the scientific circles back on Terra Prima.

HD: d6
Skill Points: 4
Strong Save: Will
Automatic Class Skills: Knowledge (Sciences) and your choice of either Knowledge (Earth Sciences) or Knowledge (Physical Sciences).
Starting Talents: Neuragen Implants.

Skill List:

-Acrobatics
-Appraise
-Bluff
-Climb
-Craft (Electronic, Explosive, Mechanical, Pharmaceutical, Structural)
-Diplomacy
-Disable Device
-Disguise
-Escape Artist
-Heal
-Intimidate
-Knowledge (Business, Civics, Current Events, Earth Sciences, Physical Sciences, Tactics, Technology)
-Linguistics
-Perception
-Piloting
-Sense Motive
-Sleight of Hand
-Stealth
-Survival
-Use Alien Device (Much like Use Magic Device)
-Xenology (Handle Animal with alien life forms)

Revealed Talent Descriptions:

Vital Augments: As Toughness Feat.
Skill Focus: As Feat.
Neuragen Implants: A neuragen implant gives the user the capacity to use almost supernatural powers obtained from strange objects called Devices. Essentially, they can spend Neuragen to use these abilities. Each use of a Device costs a certain amount of Neuragen. Neuragen is replenished whenever the user has a full night's rest (8 hours). (Neuragen essentially functions as spells per day, equivalent to a Sorcerer's spells per day table.) You will however, need to find Neuragenic Devices to use this ability.

Aside from this, make a small physical and character description as well as the reasons for your departure to space on this colonial voyage.
=*=*=
What Else?
You'll notice that besides the Talents, Skills and bonuses at 1st level, nothing else is presented. This is intentional. As a derelict colony, you will need to build yourself up to unlock additional Talents. In short, the paths you take during the course of this game will determine much of the technology and talents that will become available to you.

For further questions you can PM me or post a question on this post.

If anyone is interested in getting more background information for their character let me know as well.

To a potentially astounding game of Pathfinder.... IN SPACE.


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I don't mind the wait, I just hope everything gets fixed without too much hassle over on Paizo's end. Must be even more aggravating for them than for us in my opinion.


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Chapter I: The Slaughter of Belisaire

The evening music and sounds of merrymaking carry on into the Belisairean night over the town of Nalvallen. As the sun sets bright into the distant Steinhoch Mountains, the brilliant moon rises high into the sky. Stars shine brightly, the constellation known as the Lion's Shield prominent in the sky that night.

Please perform the following actions:

Spoiler:

- Finalize all character sheets, including equipment.
- Include under your name the following information: hp/total hp, AC, touch, F-F, Fort, Ref and Will.
- Post your current location within Nalvallen or the surrounding farmlands.