Skeleton

Sky'Tor, Midgaardi Erunsil's page

6 posts. Alias of Doomed Hero.


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The skeleton manages to avoid most of the attacks, but after two lucky hits it explodes into a burst of smoke, the spirit-light from it's eyes being the last thing to fade.


*skullpalm*


The skeletal figure trails smoke and shadow into the darkness, only the pale blue pinpricks of spirit-light inside it's eyes and burning on the edges of it's ghostly knives give hint to it's position.

Ragnar moved forward 10 feet and summoned 30 feet out, putting the skeleton 40 feet closer to the mushrooms than the party is. With a 60' charge it should be able to get a charge attack. If so, use the rolls below, if not, then full moves to get in melee next round.

1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

1d6 + 4 ⇒ (2) + 4 = 6


The spectral blades of fallen Sky'Tor cut at the hamstrings of the fleeing soldiers.

claw attack AoO 1d20 + 7 ⇒ (11) + 7 = 18

damage 1d4 + 4 ⇒ (3) + 4 = 7

Then it sprints in a smoky blur toward the Black Knight, moving in to a flanking position with Chops and the shade of Anvinder.

Charge Attack 1d20 + 10 ⇒ (19) + 10 = 29

damage 1d4 + 4 ⇒ (4) + 4 = 8

end of summon round 1


rar


The skeleton that forms is slighter, and more lithe than the other two, but blurs with shadows moving almost too fast for the eye to follow. It lashes out at the startled bowmen that it materializes in front of, two spectral knives flashing in a shadowy blur.

Attack 1d20 + 6 ⇒ (17) + 6 = 23

Damage 1d4 + 4 ⇒ (3) + 4 = 7

Attack 1d20 + 6 ⇒ (14) + 6 = 20

Damage 1d4 + 4 ⇒ (3) + 4 = 7