Skritz's page

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Very unimpressed; I'm going to say Pathfinder has reached the point where nothing new can be added. They covered every option and are grasping at straws for character class ideas.

I do dig the shaman, despite how derivate it is like the rest.


So when is 'tomorrow' actually 'tomorrow' on this website?


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METROPLEX HEEDS THE CALL OF THE LAST PRIME!


An idea that has been running in circles in my head. But when you work on a setting that could use such a class, you really wonder how it could work. The question is: would it be a Monk or a Gunslinger variant? And no, I don't have any rules to go with the idea since I am no crunch expert.

Just opening discussion on how it could be done. I'm really not sure what class it would be an archetype of, Monk or Gunslinger?


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What about Geas like 'Cannot eat dog meat' and 'Cannot refuse food'?


There need to be MORE Mythic weaknesses. Such as 'Need to perform task X' ,'Cannot perform task X' and by extension 'Follow this code', which could include both. Don't forget 'Cannot consume substance X' and 'Spot X of the body is vulnerable'. How about something involving not giving your name/true name?

A certain vulnerable heel (or back, in another case) and a ban on dog meat come to mind, aswell as cutting one's hair, don't you think?


I assume NPC can gain Mythic Paths as well, if they have class levels? No reason why they wouldn't be able to. Not every mythic NPC has to be a monster, but I figured I ought to ask.


prototype00 wrote:
Jason Bulmahn wrote:

Skritz,

We have included a number of options in the Trickster that would suit the alchemist quite well actually. This was something I kept in mind when doing a lot of the initial design. Also note that these are not all of the path abilities that will be included in the final book. I will be ensuring that every class has at least a few options when it comes to selecting a path.

Jason Bulmahn
Lead Designer
Paizo Publishing

I am heartened to see this (the every class has at least a few options), as hopefully it means that the monk isn't an after thought with regards to mythic abilities.

While several of the all purpose hitting things (of the Champion) or not taking damage (of the Guardian) abilities would apply very nicely to monks in general, it would warm my heart to see mythic abilities of a more ki-based or mystic bent that monks could take.

prototype00

The monk was also a class I had in mind when I asked about support for all classes, I just forgot to write him down in there.


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Something I've been wondering ever since Mythic was announced, what about classes that don't have any Mythic Path that suit them? Now I get Archmage is for arcane, Hierophant is for divine and Champion for combat classes but what about the Alchemist? He's not arcane, he's not divine, he's not a fighter and he's not necessarily much of a trickster.

I get that some classes got more than one obvious choices (Paladin, at first glance, for example works fine with Champion, Guardian or even potentially Hierophant). Heck I could see a Magus as a Champion, but I'm really left to wonder what an Alchemist could pick. Again, I have only glanced at the book so maybe I missed something. If I did, I apologize.


Allright, I need some help on how to run a stealth-based adventure. Despite beign a huge Metal Gear Solid fan, im a bit lacking in term of making adventures who don't rely on "beating the *beep* out of something". I never wrote an adventure where combat should be avoided at all cost.

Basically, the players have been captured by Hobgoblins. They all awakel, chained to a wall. Then the BBEG comes, does some speech and everything (plot exposition, actually...but the PC won't realise it for now).

Now the main idea is that they have to:
A) Escape their cell
B) Avoid guards
C) Retrieve their weapons, or acquire new ones

Anyway, im looking for tips and advices on how to properly run this kind of adventure. I also hapen to have monk in the group, so I was wondering if he would have an unfair advantage or not.


Im still working on the *cough* "squid-headed humanoid aberrations", the *cough* "floating head with lots of eyes" and the *cough* "flying brain with a beak". Yeah, those.

Im actually considering re-building them from scratch to make them easier to use, since the first two have alot of abilities that rarely gets used.


Eeek, stay away from the Book of Weaboo Fightan Magic! Its poison. Worst, its was a test drive for 4.0!*

*Disclaimer: I don't hate EVERYTHING about 4.0, just the mechanics, its MMO approach and the fact it added some really stupid core races.