Allright, I need some help on how to run a stealth-based adventure. Despite beign a huge Metal Gear Solid fan, im a bit lacking in term of making adventures who don't rely on "beating the *beep* out of something". I never wrote an adventure where combat should be avoided at all cost.
Basically, the players have been captured by Hobgoblins. They all awakel, chained to a wall. Then the BBEG comes, does some speech and everything (plot exposition, actually...but the PC won't realise it for now).
Now the main idea is that they have to:
A) Escape their cell
B) Avoid guards
C) Retrieve their weapons, or acquire new ones
Anyway, im looking for tips and advices on how to properly run this kind of adventure. I also hapen to have monk in the group, so I was wondering if he would have an unfair advantage or not.