Whiskifiss

Skizza - Fungus Collector's page

255 posts. Alias of Yewstance.


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Deck Handler // Searching For: Item 6

Skizza starts his turn.
Hour Power: At the start of your turn, examine the top card of your location; you may encounter it.

Boo. That retcon hurts - Skizza is dazed and cannot examine locations, so the Hour doesn't do anything.

Skizza moves to the Library.
Scenario: The Library location card is replaced with 1d2 ⇒ 1 the Tavern.

Tavern Text:
AT THIS LOCATION
You may recharge an ally to explore.
TO CLOSE OR TO GUARD
Each local character reveals an ally.
WHEN CLOSED
Each local character may heal a card.

Free exploration:

Library Card 1: Soul Mistress:

CotCT
Monster 5
Traits:
Hag
Outsider
To Defeat:
Combat 21
Immune to Cold and Fire. Resistant to Attack.
When you discard cards as damage, you must first choose items.
If undefeated, suffer the scourge Plagued.
Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Skizza sets aside Blessing of Alkenstar to add 1d12.

Combat/Ranged 21/26 (Sniper Goggles, Blessing of Alkenstar): 1d10 + 5 + 1d12 + 2 + 4 + 1d12 ⇒ (1) + 5 + (12) + 2 + 4 + (1) = 25 -> Pass. Blessing of Alkenstar is recharged.
Harrow of Hammers: Skizza discards Cloud Puff from his deck.

Defeated.

Skizza sends Balmberry Bush to Recovery to remove a scourge from each local character, and heal them 1 card. As previously agreed, Skizza does not remove his own Dazed scourge.
Skizza randomly heals Verdant Rager.

Skizza sends Angelstep to Recovery to heal Brielle (or Varian, if she chooses instead) 1d4 + 1 ⇒ (2) + 1 = 3 cards.

Skizza ends his turn.
Dazed: Skizza shuffles his hand into his deck.
Ablaze (Deadly): Skizza suffers 1d4 - 1 ⇒ (4) - 1 = 3 Fire Damage, but has no cards to discard.

Skizza attempts to recover all cards in his Recovery pile.
Angelstep: Craft 8: 1d10 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11 -> Angelstep reloaded (Skizza Character Power).
Balmberry Bush: Craft 8: 1d10 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13 -> Balmberry Bush reloaded (Skizza Character Power).

Skizza resets his hand.
Confusing: Skizza randomly shuffles Vine Leshy from his hand back into his deck.

"

Skizza wrote:

Hand: Enervating Pistol +3, Lucky Rifle +2, Angelstep, Balmberry Bush, Druid of the Green Faith, Blessing of Alkenstar, Blessing of Alkenstar (3), Blessing of the Everbloom,

Displayed: Angelic Armor,
Deck: 7 Discard: 1 Buried: 7
Hero Points: 2
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: Happy to keep healing - I can reload my healing effects, after all, so spend all of the cards/take all of the scourges you want!

If another Planar Rift is encountered at Skizza's location - note he can just take the BA encounter, then recharge a gun or alchemical card to evade.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Verdant Rager, Chakram of Ruin, Ring of Regeneration, Sniper Goggles, Dryad Sandals, Vine Leshy, Blessed Bullet
Recharged:
Discard Pile: Cloud Puff,
Buried Pile: Greater Bolstering Armor (Core), Blessing of the Starsong, Blessing of Nivi Rhombodazzle, Snapping Flytrap, Wand of Flame, Hippogriff, Blessing of Alkenstar (2),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable: Dexterity +2
Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Item
Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:
Weapon
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Additional Rewards:
[X] [X] [X] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
4B Reward: When you close a location and move to the Base, you may immediately explore it once.
"

Lem, Brielle, Varril and Varian all heal a card (and may remove a scourge, if any).
Brielle (or Varian, if elected) heals an additional 3 cards.


Deck Handler // Searching For: Item 6

RETCON:
In order to correct Varian's number of available spells, Skizza did not use support on the first check made during his earlier BA check against Shining Child, to match with his strategy options posted in Discord.

Skizza applies the retcon now, failing the BA check and suffers the Dazed scourge. No other Wildcards at the time added penalties for failure.

(No other off-turn actions for Skizza, it looks like.)

Skizza wrote:

Hand: Lucky Rifle +2, Chakram of Ruin, Dryad Sandals, Sniper Goggles, Angelstep, Balmberry Bush, Druid of the Green Faith, Blessing of Alkenstar, Blessing of the Everbloom,

Displayed: Angelic Armor,
Deck: 6 Discard: 1 Buried: 7
"Hero Points: 2
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore // Skizza has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

"
"NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: Happy to keep healing - I can reload my healing effects, after all, so spend all of the cards/take all of the scourges you want!

If another Planar Rift is encountered at Skizza's location - note he can just take the BA encounter, then recharge a gun or alchemical card to evade."


Deck Handler // Searching For: Item 6

Skizza starts his turn.
Hour Power: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.

Skizza stays at the Bridge.
Harrow of Keys: Skizza buries Wand of Flame from his discards - I knew picking up a random, weak item would still come in handy with all of these wildcards costing us boons!

Free exploration:

Bridge Card 1: Henchman Proxy A1 // Mysterious Relic:

Story Bane
Type: Barrier
Traits: Task Veteran
To Defeat: Intelligence Knowledge 4+# OR Perception 6+#
If undefeated, each local character moves to a random location and suffers the scourge Dazed.
Lucky! That's certainly worth (probably) burying a blessing to...
Skizza sets aside Blessing of Alkenstar (2) to add 1d12.

Intelligence 10 (Blessing of Alkenstar): 1d10 + 4 + 1d12 ⇒ (1) + 4 + (11) = 16 -> Pass; Blessing of Alkenstar (2) is buried (Unhallowed).
Defeated.

Closing Henchman defeated: Skizza buries Hippogriff to close the Bridge!
Scenario: 1d9 ⇒ 4 1d9 ⇒ 3 -> The Ruin is built.

Scenario: 1d7 ⇒ 1 -> The Monstrous Wildcard is removed and replaced with a new Wildcard from a different card, hooray! (I'll leave it to the BR how to randomly determine from the remaining wildcards).

Skizza moves to the Ruin.
Scenario: 1d9 ⇒ 7 -> The Ruin's location card is replaced with... the Ruin? (That's not right; the location is listed twice under different numbers.)

I'm going to let the BR resolve what the Ruin switches with, and what new Wildcard we get.

Skizza sends Angelstep to Recovery to heal Varian 1d4 + 1 ⇒ (2) + 1 = 3 cards. (If Varian moves away, then I'll heal Brielle instead.)

Skizza ends his turn.

Skizza attempts to recover all cards in his Recovery pile.
Skizza checks off the final use of his Stick with Me! player boon to add 1d6 to his Recovery check.

Angelstep: Craft 8 (Stick with Me!): 1d10 + 5 + 1d6 ⇒ (5) + 5 + (5) = 15 -> Angelstep reloaded (Skizza Character Power).

Skizza resets his hand.

"

Skizza wrote:

Hand: Lucky Rifle +2, Chakram of Ruin, Dryad Sandals, Sniper Goggles, Angelstep, Balmberry Bush, Druid of the Green Faith, Blessing of Alkenstar, Blessing of the Everbloom,

Displayed: Angelic Armor,
Deck: 6 Discard: 1 Buried: 7
Hero Points: 2
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: Happy to keep healing - I can reload my healing effects, after all, so spend all of the cards/take all of the scourges you want!

If another Planar Rift is encountered at Skizza's location - note he can just take the BA encounter, then recharge a gun or alchemical card to evade.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar (3), Blessed Bullet, Vine Leshy, Ring of Regeneration, Enervating Pistol +3, Cloud Puff
Recharged:
Discard Pile: Verdant Rager,
Buried Pile: Greater Bolstering Armor (Core), Blessing of the Starsong, Blessing of Nivi Rhombodazzle, Snapping Flytrap, Wand of Flame, Hippogriff, Blessing of Alkenstar (2),

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable: Dexterity +2
Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Item
Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:
Weapon
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Additional Rewards:
[X] [X] [X] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
4B Reward: When you close a location and move to the Base, you may immediately explore it once.
"


Deck Handler // Searching For: Item 6

OFF-TURN ACTIONS:
Request Varian recharge Giant Form to add +1d4+5 for Skizza's Shining Child BA check.
Constitution 8 (Varian): 1d4 + 1d4 + 5 ⇒ (3) + (1) + 5 = 9 -> Pass.

And asking for Varian to recharge Disintegrate to add +1d4+6 to Skizza's Ancient Black Dragon BA check...
Dexterity 11 (Varian): 1d10 + 3 + 1d4 + 6 ⇒ (1) + 3 + (3) + 6 = 13 -> Pass. Low rolls, but both passed thanks to Varian's exceptional static buffs.

I'll try to post my turn proper tomorrow, or the day after. Remember that the Unhallowed wildcard is in effect.


Deck Handler // Searching For: Item 6

Skizza starts his turn.
Hour Power: No effect.

Skizza gives Navigator Musket +1 to Varril, to assist his Divine checks.

Skizza stays at the Arena.
Harrow of Keys: Skizza discards Angelstep from the top of his deck.

Free exploration:

Arena Card 1: Ash Giant Zombie:

CotCT
Monster 5
Traits:
Undead
Zombie
To Defeat:
Combat 24
Immune to Cold, Electricity, Force, Mental, and Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.
Difficulty Increase (Arena): 1d12 ⇒ 3
Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Combat/Ranged 24+3 (Sniper Goggles, Divine Fortune, Arena): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 + 2 ⇒ (10) + 5 + (11) + 2 + 4 + (1) + (1) + 2 = 36 -> Pass.
Defeated and recharged.

Skizza discards Druid of the Green Faith to draw Angelstep from his discards, then explore again:

Arena Card 2: Wand of Flame:

Core
Item 2
Traits:
Arcane
Attack
Divine
Fire
Magic
Veteran
Wand
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 11
For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead.
Skizza will take the Divine check, but uses his skill to use his Craft skill for it. It now has both the Divine and Craft traits, so Varril's power adds 4.
Divine/Craft 11 (Varril, Divine Fortune): 1d10 + 5 + 4 + 1d6 ⇒ (10) + 5 + 4 + (5) = 24 -> Pass.
Acquired.

Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

Arena Card 3: Soul Mistress:

CotCT
Monster 5
Traits:
Hag
Outsider
To Defeat:
Combat 21
Immune to Cold and Fire. Resistant to Attack.
When you discard cards as damage, you must first choose items.
If undefeated, suffer the scourge Plagued.
Difficulty Increase (Arena): 1d12 ⇒ 6
Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Combat/Ranged 21+6 (Sniper Goggles, Divine Fortune, Verdant Rager, Arena): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 + 1d6 ⇒ (3) + 5 + (9) + 2 + 4 + (1) + (6) + (1) = 31 -> Pass.
Defeated and recharged.

Skizza discards Blessing of Alkenstar to explore again. Once during this exploration, he may reroll a die:

Arena Card 4: Azer:

Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.
Difficulty Increase (Arena): 1d12 ⇒ 3
Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Combat/Ranged 23+3 (Sniper Goggles, Divine Fortune, Arena): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 ⇒ (10) + 5 + (5) + 2 + 4 + (5) + (6) = 37 -> Pass.
AA: Skizza suffers 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1 Fire damage (Deadly) - he displays and draws Angelic Armor to reduce the damage by 1, to 0.

Defeated and recharged.

Skizza discards Blessing of the Everbloom to explore again, blessing his Dexterity and Wisdom non-combat checks during this exploration:

Arena Card 5: Henchman Proxy B2/Planar Rift:

Story Bane
Type: Barrier
Traits: Magic Obstacle Veteran
To Defeat: Combat 11+## OR Arcane Divine 6+#
Cannot be evaded. Before acting, a local character summons and encounters the danger.

The difficulty to defeat is increased by the number of locations.

BA: Skizza chooses to encounter the random danger... 2d6 ⇒ (1, 3) = 4 -> Queen Ileosa.

Skizza uses his power and recharges Balmberry Bush to evade Queen Ileosa.

Combat Difficulty Increase (Harrow of Books, Arena): 1d12 + 1d6 ⇒ (1) + (2) = 3
Lucky; low rolls. Good thing, too, because I really have to go for the much higher Combat check here...

Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Combat/Ranged 23+3+2 (Sniper Goggles, Divine Fortune, Arena): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 ⇒ (1) + 5 + (6) + 2 + 4 + (1) + (3) = 22 -> Fail. Skizza expends a Hero Point (leaving him with 2) to reroll...
Combat/Ranged 23+3+2 (Sniper Goggles, Divine Fortune, Arena): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 ⇒ (3) + 5 + (9) + 2 + 4 + (4) + (6) = 33 -> Pass.
Defeated and recharged.

Closing Henchman defeated: Skizza attempts to close the Arena.
Skizza summons...

Summoned Random Monster 1: Dybbuk:

CotCT
Monster 5
Traits:
Incorporeal
Undead
To Defeat:
Combat 22
Immune to Mental and Poison.
Resistant to Attack.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, choose them randomly.
Combat Difficulty Increase (Arena): 1d12 ⇒ 6
Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
Skizza reveals Sniper Goggles to add 4.
Requesting that Lem discard The Dance to bless twice - need to make sure I don't fail here at the last hurdle (and at a non-avengable encounter)...

Combat/Ranged 22+6+4 (Bless*2, Sniper Goggles, Divine Fortune, Arena, Harrow of Crowns): 3d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d6 ⇒ (7, 1, 2) + 5 + (11) + 2 + 4 + (6) + (1) = 39 -> Pass.
Defeated; Arena closed!
Arena: Skizza draws...
Random Ally 1: Hippogriff:

CotCT
Ally 6
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 16
On a local combat check, recharge to add 2d4.
Discard to explore, or to move then explore. If you encounter a monster, recharge instead. You may not use this power during an encounter.

Skizza moves to the Ruin, presumably with the rest of the party.

The Ruin location card is replaced with... 1d9 ⇒ 4 1d9 ⇒ 7 the Bridge Location Card.
The new location is 1d9 ⇒ 1 the Tavern.
I'll let the BR handle wildcard changes in case I make a mistake.

Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.
Skizza is healed for 4: (Druid of the Green Faith, Blessing of the Everbloom, Blessing of Alkenstar, Dryad Sandals). Deck shuffled.

Skizza displays Angelic Armor.

Skizza ends his turn.

Skizza attempts to recover all cards in his Recovery pile.
Angelstep: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12 -> Angelstep reloaded (Skizza Character Power).

Skizza resets his hand, choosing to discard Wand of Flame, but has no plants to reveal for once.

"

Skizza wrote:

Hand: Lucky Rifle +2, Chakram of Ruin, Dryad Sandals, Sniper Goggles, Angelstep, Hippogriff, Druid of the Green Faith, Blessing of Alkenstar (2), Blessing of the Everbloom,

Displayed: Angelic Armor,
Deck: 8 Discard: 2 Buried: 4
Hero Points: 2
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Hippogriff - Recharge to add 2d4 to a local combat check
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: Happy to keep healing - I can reload my healing effects, after all, so spend all of the cards/take all of the scourges you want!

If another Planar Rift is encountered at Skizza's location - note he can just take the BA encounter, then recharge a gun or alchemical card to evade.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Regeneration, Balmberry Bush, Vine Leshy, Blessing of Alkenstar, Enervating Pistol +3, Cloud Puff, Blessed Bullet, Blessing of Alkenstar (3)
Recharged:
Discard Pile: Verdant Rager, Wand of Flame,
Buried Pile: Greater Bolstering Armor (Core), Blessing of the Starsong, Blessing of Nivi Rhombodazzle, Snapping Flytrap,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable: Dexterity +2
Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Item
Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:
Weapon
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Additional Rewards:
[X] [X] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
4B Reward: When you close a location and move to the Base, you may immediately explore it once.
"


Deck Handler // Searching For: Item 6

OFF-TURN ACTIONS:
Ghast BA - Constitution 6 (Divine Fortune): 2d6 ⇒ (3, 3) = 6 -> Pass.

For the first Infernal Warhounds BA effect, Skizza sends Cloud Puff to Recovery to ignore the BA powers of the bane.

For the second Infernal Warhounds BA effect, Skizza draws Angelic Armor to reduce damage by 1, then discards Dryad Sandals to the remaining 1 Fire damage.

Skizza sends Angelstep to Recovery to heal Brielle.

Skizza attempts to recover all cards in his Recovery pile.
Cloud Puff: Craft 4 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13 -> Cloud Puff reloaded (Skizza Character Power).
Angelstep: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (10) + 5 + (1) = 16 -> Angelstep reloaded (Skizza Character Power).

Skizza wrote:

Hand: Lucky Rifle +2, Navigator Musket +1, Angelic Armor, Sniper Goggles, Balmberry Bush, Druid of the Green Faith, Verdant Rager, Blessing of the Everbloom, Blessing of Alkenstar,

Displayed:
Deck: 9 Discard: 2 Buried: 4
"Hero Points: 3
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
"NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
Angelstep - Recovery to heal a local character 1d4+1 cards
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: Happy to keep healing - I can reload my healing effects, after all, so spend all of the cards/take all of the scourges you want!

I'll be handing off Navigator Musket to Varril on my turn. "


Deck Handler // Searching For: Item 6

OFF-TURN ACTIONS:
Skizza reloads Enervating Pistol +3 (Skizza Character Power) for Varril; happy to help!
Skizza accepts Ring of Regeneration from Lem.
Skizza draws Angelic Armor to reduce Acid Damage by 1, then discards Chakram of Ruin and Ring of Regeneration to the remaining 2 points of damage.
Skizza is healed to full from Holy Feast; thanks!

Skizza wrote:

Hand: Lucky Rifle +2, Navigator Musket +1, Sniper Goggles, Dryad Sandals, Balmberry Bush, Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Blessing of the Everbloom, Blessing of Alkenstar,

Displayed: Angelic Armor,
Deck: 7 Discard: 0 Buried: 4
"Hero Points: 3
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
"NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
Angelstep - Recovery to heal a local character 1d4+1 cards
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: I recommend using examination powers where possible to try to avoid nasty AoE damage like the monster I evaded - unless or until we all already have armor/spells up to protect us.

I have a wide variety of support and a ton of healing; feel free to use any of it! I'll be handing off Navigator Musket to Varril on my turn."


Deck Handler // Searching For: Item 6

OFF-TURN ACTIONS:
Brielle's Turn: Skizza makes a Divine attempt against Queen Illeosa's BA.
Divine 10 (Varril, Divine Fortune, Hour): 2d4 + 4 + 1d6 ⇒ (4, 1) + 4 + (5) = 14 -> Pass; thanks to both Lem's and Varril's divine assistance.

Skizza will move to the Arena as his location closes.

========================
Skizza starts his turn.
Hour Power: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

Skizza moves to the Ruin.
Scenario: the Ruin location card is replaced with 1d9 ⇒ 3 the Ossuary.

New Location power: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Free exploration:

Ruin/Ossuary Card 1: Infernal Warhounds:

CotCT
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.
Hm. Due to the Deadly wildcard, that's a total of 10 guaranteed damage between the two encounters it causes. I think it best to avoid this guy until we get Safety Bubble or Mist Horn back.

Skizza uses his power and recharges Verdant Rager to evade Infernal Warhounds; it's shuffled back into the Ruin/Ossuary.

Skizza buries Balmberry Bush, discarding it instead due to his power, to remove a scourge from each local character, and heal them 1 card.
Skizza has no cards to heal (cards cannot heal themselves) or de-scourge, but everyone else heals 1.

Skizza discards Druid of the Green Faith to draw Balmberry Bush from his discards, then explore again:
1d19 ⇒ 4

Ruin/Ossuary Card 4: Shocking Sawtooth Saber:

CotCT
Weapon 6
Traits:
Electricity
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
To Acquire:
Strength
Acrobatics
Melee 16
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d8; you may remove 1d8 and the Electricity trait. If this is not the first combat check to defeat the bane this encounter, add another 1d8.
If proficient, you may additionally discard to add another 1d8+6.
Strength/Craft 16 (Skizza, Divine Fortune): 1d10 + 5 + 1d6 ⇒ (7) + 5 + (2) = 14 -> Fail.
Banished.

Skizza buries Balmberry Bush (again), discarding it instead due to his power, to remove a scourge from each local character, and heal them 1 card.
Skizza heals Druid of the Green Faith, and everyone else heals 1.

Skizza buries Snapping Flytrap to search and draw Balmberry Bush, Verdant Rager and Cloud Puff from his deck and discards, then shuffles his deck.

Skizza displays Angelic Armor.

Skizza ends his turn.
Skizza resets his hand, revealing Verdant Rager, Angelstep, Cloud Puff and Balmberry Bush to increase his hand size by 4.

"

Skizza wrote:

Hand: Lucky Rifle +2, Navigator Musket +1, Enervating Pistol +3, Chakram of Ruin, Sniper Goggles, Dryad Sandals, Balmberry Bush, Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Blessing of the Everbloom, Blessing of Alkenstar,

Displayed: Angelic Armor,
Deck: 4 Discard: 0 Buried: 4
Hero Points: 3
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Enervating Pistol +3 - Freely reload to decrease the difficulty of any combat check by 2d4.
Angelstep - Recovery to heal a local character 1d4+1 cards
Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
Angelstep - Recovery to heal a local character 1d4+1 cards
Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference, unless it's about to be his turn (in which case he'll move seperate to the party to avoid Harrow of Keys).
Other: I recommend using examination powers where possible to try to avoid nasty AoE damage like the monster I evaded - unless or until we all already have armor/spells up to protect us.

I have a wide variety of support and a ton of healing; feel free to use any of it!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar (2), Vine Leshy, Blessing of Alkenstar (3), Blessed Bullet
Recharged:
Discard Pile:
Buried Pile: Greater Bolstering Armor (Core), Blessing of the Starsong, Blessing of Nivi Rhombodazzle, Snapping Flytrap,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable: Dexterity +2
Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Item
Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:
Weapon
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Additional Rewards:
[X] [X] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
4B Reward: When you close a location and move to the Base, you may immediately explore it once.
"


Deck Handler // Searching For: Item 6

OFF-TURN ACTIONS:
Ember Ghoul AA...
Skizza requests that Lem recharge a card for his power.

Constitution 8 (Lem): 1d6 + 1d4 + 3 ⇒ (6) + (4) + 3 = 13 -> Pass.

Skizza sends Cloud Puff to Recovery to let Varian ignore the BA and AA powers of the Ember Ghoul. He's already had to bury a card this turn, and his Constitution is lower than mine.

During Recovery: Skizza automatically passes on the check to recharge Cloud Puff, and reloads Cloud Puff thanks to his power.

Skizza wrote:

Hand: Lucky Rifle +2, Angelic Armor, Angelstep, Sniper Goggles, Balmberry Bush, Snapping Flytrap, Verdant Rager, Druid of the Green Faith,

Displayed:
Deck: 11 Discard: 0 Buried: 3
"Hero Points: 3
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
"NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference.
Other: Ouch; I had a pretty good starting hand (+3), which means I had to make some hard choices when utilizing Impoverished. Ultimately I dumped 2 blessings, in part because we may get the Unhallowed wildcard at some point, and/or can pick more up during the scenario.

Note that moving will cause the location card to change but not cause a location to be built - in other words, the location powers and closing requirements will change, but the location deck composition remains the same."


Deck Handler // Searching For: Item 6

LOOT: Reed Snake Armor -> Angelic Armor

Note that I'm not using my Dragon's Demand AP reward loot this time, for once.

Skizza starts at the Manor. He will move with the party on location closure, favoring Lem if the party splits up.

Skizza chooses Weapon to be his favored card type, draws his starting hand (confirming that it has a weapon), then applies Impoverished...

"

Skizza wrote:

Hand: Lucky Rifle +2, Angelic Armor, Angelstep, Sniper Goggles, Balmberry Bush, Cloud Puff, Snapping Flytrap, Verdant Rager, Druid of the Green Faith,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Hero Points: 3
Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
NOTES:
Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (in an emergency)
Angelstep - Recovery to heal a local character 1d4+1 cards
Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
Ready to Avenge
Movement: Skizza will move with the party, or as per the current player's preference.
Other: Ouch; I had a pretty good starting hand (+3), which means I had to make some hard choices when utilizing Impoverished. Ultimately I dumped 2 blessings, in part because we may get the Unhallowed wildcard at some point, and/or can pick more up during the scenario.

Note that moving will cause the location card to change but not cause a location to be built - in other words, the location powers and closing requirements will change, but the location deck composition remains the same.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dryad Sandals, Vine Leshy, Blessing of Alkenstar (3), Enervating Pistol, Navigator Musket +1, Blessed Bullet, Blessing of Alkenstar (2), Blessing of the Everbloom, Chakram of Ruin, Blessing of Alkenstar
Recharged:
Discard Pile:
Buried Pile: Greater Bolstering Armor (Core), Blessing of the Starsong, Blessing of Nivi Rhombodazzle,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable: Dexterity +2
Ranged: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Craft: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Item
Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
Proficiencies:
Weapon
POWERS:
When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
[X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
[ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
[X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

Additional Rewards:
[X] [X] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
4B Reward: When you close a location and move to the Base, you may immediately explore it once.
"


Deck Handler // Searching For: Item 6

6-6D: The Demilich's Domain - Skizza Rewards

Scenario Reward: I am interested in the Loot... mostly because it's an absolutely awe-inspiringly incredible endgame loot item, but also because it generally renders Skizza immune to his own postcombat self-damage effect.

But it must be said that I almost never use said power of mine, and it'd cut into the critical mass of Plant cards I want for my build, so I'll pass on rolling for the loot and leave it to another character.

Additionally, Skizza will draw a Weapon 6 from the vault; Replacing Ghostbane Shotgun +2 with Enervating Pistol +3 (Gunslinger CD).

Tier Progression: (6.4) Skizza gains a Hero Point.
Skizza now has 3 remaining Hero Points.

Skizza's Deck Upgrade preferences are as follows...

  • Item 6: Replace Draughtcap Fungus with Blessed Bullet (Gunslinger CD). Item 6: 1d1000 ⇒ 672

    Fun fact; with Varril in the party, the fact that Blessed Bullet adds the Divine trait to a check is actually relevant. Neat.

    And yes, Skizza will be dragged headlong into certain peril, kicking and screaming. XD


  • Deck Handler // Searching For: Item 6

    Continuing turn...

    Villain Encounter:
    BA: Skizza discards Blessing of Alkenstar (2) to add 1d12.
    Divine 12 (Varril, Divine Fortune, Blessing of Alkenstar): 1d4 + 4 + 1d6 + 1d12 ⇒ (1) + 4 + (6) + (1) = 12 -> Pass.

    Check #1 - Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Skizza freely discards Chakram of Ruin to add 1d4+3.
    Brielle freely reveals Dancing Dagger to add 1d4 (it's such a good weapon!).

    Combat/Ranged 26 (Sniper Goggles, Divine Fortune, Chakram of Ruin, Dancing Dagger): 1d10 + 5 + 1d12 + 2 + 4 + 1d6 + 1d4 + 3 + 1d4 ⇒ (8) + 5 + (4) + 2 + 4 + (3) + (4) + 3 + (1) = 34 -> Pass.

    Check #2 - Divine: I ask that Varril take this check to defeat.
    He cannot fail - he rolls 1d8+1d6+11 to hit 15, and can provide +3 post-roll with Symbol of Fortune (if nothing else) for a minimum value of 16 even with rolling snake-eyes. He may choose to spend additional resources to prevent the use of Symbol of Fortune, so I won't roll for him quite yet.

    Varril should roll for his check to defeat (and decide whether to spend any cards on the check), then open the following spoiler.
    Because no matter what; the Demilich would be defeated, and a 1d4 must be rolled...

    Spoiler:
    Demilich: 1d4 ⇒ 4.
    Defeated; we WIN!

    Fun fact; I would've rolled a '1' on that 1d4 if it weren't for Dancing Dagger in combat earlier!

    Skizza wrote:

    Hand: Lucky Rifle +2, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Angelstep, Angelic Armor,

    Displayed: Jayna Lemore (+Feat), Pathfinder Bodyguard (+Feat),
    Deck: 6 Discard: 5 Buried: 6
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: No effect.

    I recommend the Lem not use Holy Feast until later in Skizza's turn. If we beat the villain, then it's usage doesn't change anything - if we don't beat the villain, then it means the Villain's BA gives us a chance to bury unwanted cards from our discards before we get healed and it's much better to bury known cards from our discards than from our hands or decks anyway).

    Skizza moves to the Repository.

    With Jayna and other Pathfinders at his side, Skizza steels his resolve and barrels into the central Repository where the demilich was last, hearing the sounds of gusts of magic and destruction inside. Despite having fallen into the demilich's trap once, Skizza could not have been prepared for the scene they barrel into in the search of their foe - a room of valuables and traps being torn asunder by a wicked, seemingly-sourceless hurricane of foul magic and violent weapons spinning throughout the air.

    Free exploration:

    Repository Card 1: Dread Helm:

    CotCT
    Armor 5
    Traits:
    Heavy Armor
    Helm
    Magic
    To Acquire:
    Constitution
    Divine
    Fortitude 12
    When you suffer Combat damage, freely reveal to reduce it by 3.
    If proficient, when you suffer any damage, freely reveal to reduce it by 2.
    Recharge to avenge; this encounter, your checks to defeat may be freely blessed.
    After playing this armor, you may not play a Helm boon this encounter.
    Divine 12 (Varril, Divine Fortune): 1d4 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9 -> Fail. No use for an Armor 5 with those powers, so no need for Symbol of Fortune.
    Banished.
    Repository: Skizza suffers 1d4 - 1 ⇒ (2) - 1 = 1 Poison Damage; Skizza draws Angelic Armor to reduce damage by 1, to 0.

    The chaos of the room leaves ever-more marks of wear and wound across the ratfolk. The incredible magic of the demilich and the remaining toxic breath of the now-slain taniniver has left the group struggling to find the monster's phylactery amidst the magical storm of debris, weapons and disease.

    Skizza's lungs and eyes burn, no matter how many neutralizing concoctions he downs and pours into his searing eyes. He scrambles through the scattered valuables , searching desperately for what must be the creature's phylactery - or, failing that, the demilich itself if only to temporarily halt the madness it's summoned.

    Skizza discards Blessing of Alkenstar to explore again. Once during this exploration, he may reroll a die:

    Repository Card 2: Demilich:

    None
    Story Bane 4
    Type: Monster
    Traits:
    Undead
    Lich
    Veteran
    To Defeat:
    Combat 14+##
    THEN Combat 12+##
    OR Divine 9+#
    Immune to Mental and Poison. Resistant to Attack.
    Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.

    If this monster would be defeated, roll 1d4. On a 1, it is undefeated.

    If undefeated, bury your deck or role card.

    Villain Step: Varian may attempt to guard the Twisting Passages.

    In the eye of the storm of the Repository, Skizza finds not the phylactery - but the floating, howling skull of Yln, eyeholes glowing and surrounded by a vile aura that somehow threatens to strip the very life out of Skizza's body simply by standing within. She turns her skinless visage to him, beginning some sickening new incantation as he brings his weapons to bear!

    BA: Each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer penalties - note that I have Balmberry Bush in hand and there are displayed cards that may be helpful.
    The rest of the villain encounter will be in a separate post so as to not give away information to Varian.

    Skizza wrote:

    Hand: Lucky Rifle +2, Chakram of Ruin, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Angelstep, Blessing of Alkenstar (2), Angelic Armor,

    Displayed: Jayna Lemore (+Feat), Pathfinder Bodyguard (+Feat),
    Deck: 6 Discard: 3 Buried: 6
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
    "NOTES:
    Available Support: Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Blessing of the Everbloom (Unhallowed) - Bury to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar (Unhallowed) - Bury(/Discard/Reload) to add 1d12 to any check
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: Note that anyone at my location can help avenge the Demlich encounter if it gets auto-undefeated - my Pathfinder Bodyguard would help in that case!"


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    At the end of Varian's turn, Skizza attempts to recover all cards in his Recovery pile.
    Skizza will mark off the second use of his "Stick with Me!" player boon to add 1d6 to his Recovery check.

    Angelstep: Craft 8 (Stick with Me!): 1d10 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13 -> Angelstep reloaded (Skizza Character Power).

    Moise: Skizza recharges Blessing of the Everbloom to draw Angelstep.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Chakram of Ruin, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Angelstep, Blessing of Alkenstar (2), Blessing of Alkenstar,

    Displayed: Angelic Armor, Jayna Lemore (+Feat), Pathfinder Bodyguard (+Feat),
    Deck: 6 Discard: 2 Buried: 6
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Blessing of the Everbloom (Unhallowed) - Bury to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar (Unhallowed) - Bury(/Discard/Reload) to add 1d12 to any check
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: If Skizza supports a distant check, he'll display and recharge Greater Bolstering Armor to reduce the damage suffered and draw more cards instead.

    Note that using Pathfinder Bodyguard's avenge power will not trigger the scenario rule, as it's not being played on a check (though it is being played on an encounter). Absolutely use it if it will help defeat a henchman!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Major Harrowing, Cloud Puff, Blessing of the Starsong, Verdant Rager, Vine Leshy
    Recharged: Blessing of the Everbloom,
    Discard Pile: Druid of the Green Faith, Snapping Flytrap,
    Buried Pile: Dryad Sandals, Draughtcap Fungus, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar (3), Balmberry, Commander's Falchion,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [X] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Before Holy Feast is cast, as per my notes...
    Skizza recharges Vine Leshy to randomly draw Balmberry from his discard pile.
    Holy Feast: Skizza is healed for 3: (Blessing of Alkenstar (2), Blessing of Alkenstar, Major Harrowing). Deck shuffled.
    Skizza is given Ring of Regeneration.

    ========================
    Skizza starts his turn.
    Hour Power: On your check, you may discard a card to reroll 1 die showing 1 or 2.

    Skizza reveals Ring of Regeneration to randomly recharge Chakram of Ruin from his discards.
    Skizza gives Ring of Regeneration to Varian.

    Hmm... I'd like to go to the Dungeons, as it's best to close that with only a single character there to avoid the worst of the Danger, but I also want to take advantage of our Red Mantis allies, so I'll instead head to the Blood Pool. I'm good at acquiring most boons that could be there, too.

    Skizza moves to the Blood Pool.
    Free exploration:

    Blood Pool Card 1: Commander's Falchion:

    CotCT
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Charisma
    Melee 15
    For your combat check, reveal to use Strength or Melee + 1d10+2; if proficient, you may reload to add another 2d4, or recharge to add your Charisma. If proficient, if any die rolled on this check shows 1, count it as a 4.
    After playing this weapon, you may not play an Offhand boon this encounter.
    Neat; use my character power to use Craft to acquire.
    Lem sends Good Omen to Recovery to add 1d6+6. Lem takes 1d4+1 Combat Damage due to the scenario rules, but has multiple methods of reducing damage. (Note that you're allowed to roll the damage before deciding which boons to play to reduce damage - so don't use Mist Horn until it's needed.)

    Charisma/Craft 15 (Good Omen): 1d10 + 5 + 1d6 + 6 ⇒ (2) + 5 + (2) + 6 = 15 -> Pass.
    Acquired.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Blood Pool Card 2: Andachi:

    CotCT
    Ally 5
    Traits:
    Ghost
    Undead
    To Acquire:
    Charisma
    Diplomacy 12
    OR Bury A Divine Boon 0
    Display. While displayed:
    * On all Intelligence, Wisdom, and Knowledge checks, 1 local character may recharge a card to bless.
    * At the end of the turn, banish.
    Bury to explore; you may bury a Divine boon to reload instead.
    Autofail.
    Banished.

    Skizza discards Druid of the Green Faith to draw Verdant Rager from his discards, then explore again:

    Blood Pool Card 3: Divine Blaze:

    CotCT
    Spell 4
    Traits:
    Attack
    Divine
    Fire
    Magic
    To Acquire:
    Wisdom
    Divine 12
    For your combat check, banish to use Divine + 3d8; against an Undead bane, add another 1d8.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at a Divine 14 check to recharge it instead.
    Alas, not an Arcane spell to use Intelligence to grab. Autofail.
    Banished.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Blood Pool Card 4: Henchman Proxy B2 // Taniniver:

    Story Bane
    Type: Monster
    Traits: Dragon
    To Defeat: Constitution Fortitude 10 THEN Combat 24
    Resistant to Acid, Attack, Cold, Electricity, and Fire. After acting, each local character suffers the scourges Plagued and Wounded. If undefeated, suffer the scourge Drained.

    Ugh; I was hoping for one of the other henchmen. Well, I'll need big support, sorry Varril.
    Check #1 - Constitution: Requesting that Varril bury Blessing of the Mantis God to bless twice. That's all I can do (though at least I have a couple of reroll effects to fall back on). Varril takes 1d4+1 Combat Damage due to the scenario rules, which may be reduced by Mist Horn.

    Constitution 10 (Bless*2): 3d6 ⇒ (3, 4, 6) = 13 -> Phew. Pass.

    Check #2 - Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    My numerous post-roll effects (Jayna, Kayltanya, character power, Lucky Rifle, the Hour and my blessing) makes this a very, very safe check even without any other bonus.

    Combat/Ranged 24/29 (Sniper Goggles): 1d10 + 5 + 1d12 + 2 + 4 ⇒ (7) + 5 + (9) + 2 + 4 = 27 -> Pass.
    Harrow of Hammers: Skizza discards Major Harrowing from his deck.
    AA: Skizza sends Cloud Puff to Recovery to ignore the AA power.

    Defeated.

    Closing Henchman defeated: Skizza closes the Blood Pool by burying Balmberry and Commander's Falchion.
    Blood Pool: Skizza heals Druid of the Green Faith.
    Scenario: Kayltanya is banished (I may have not realized that don't move around this scenario, unlike last time, oops).
    Scenario: Skizza discards Snapping Flytrap from his deck and discards Blessing of the Starsong from his hand.

    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws all cards in the Base and keeps...

    Base Card 4 (Pathfinder Bodyguard): Pathfinder Bodyguard:

    None
    Supporter 0
    Traits:
    Human
    Fighter
    Display. While displayed:
    • When a local character suffers damage, you may bury to reduce it to 0.
    • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza heals Greater Bolstering Armor (Core).

    Skizza displays Pathfinder Bodyguard.

    Skizza ends his turn.
    Recovery: Skizza automatically reloads Cloud Puff (Character Power).
    Skizza resets his hand, revealing Angelstep to increase his hand size by 1.
    Scenario: Skizza discards Druid of the Green Faith from his deck and discards Cloud Puff from his hand.

    Skizza wrote:

    Hand: Lucky Rifle +2, Chakram of Ruin, Greater Bolstering Armor (Core), Angelstep, Sniper Goggles, Balmberry Bush, Blessing of the Everbloom, Blessing of Alkenstar (2), Blessing of Alkenstar,

    Displayed: Angelic Armor, Jayna Lemore (+Feat), Pathfinder Bodyguard (+Feat),
    Deck: 1 Discard: 6 Buried: 6
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
    "NOTES:
    Available Support: Angelstep - Recovery to heal a local character 1d4+1 cards
    Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
    Blessing of the Everbloom (Unhallowed) - Bury to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar (Unhallowed) - Bury(/Discard/Reload) to add 1d12 to any check
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect."

    At the start of Varian's turn, Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.

    Skizza is healed for 4: (Blessing of the Starsong, Major Harrowing, Verdant Rager, Cloud Puff). Deck shuffled.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Chakram of Ruin, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Blessing of the Everbloom, Blessing of Alkenstar (2), Blessing of Alkenstar,

    Displayed: Angelic Armor, Jayna Lemore (+Feat), Pathfinder Bodyguard (+Feat),
    Deck: 5 Discard: 2 Buried: 6
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
    Blessing of the Everbloom (Unhallowed) - Bury to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar (Unhallowed) - Bury(/Discard/Reload) to add 1d12 to any check
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: If Skizza supports a distant check, he'll display and recharge Greater Bolstering Armor to reduce the damage suffered and draw more cards instead.

    Note that using Pathfinder Bodyguard's avenge power will not trigger the scenario rule, as it's not being played on a check (though it is being played on an encounter). Absolutely use it if it will help defeat a henchman!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Major Harrowing, Verdant Rager, Cloud Puff, Vine Leshy, Blessing of the Starsong
    Recharged:
    Discard Pile: Druid of the Green Faith, Snapping Flytrap,
    Buried Pile: Dryad Sandals, Draughtcap Fungus, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar (3), Balmberry, Commander's Falchion,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: On your check against an Animal or Elemental card, add 1d4.

    I'd quite like the Holy Feast healing, plus the Pits seems ideal for Skizza (he has good checks to acquire most card types with his powers, and the weapon he has in hand makes him a bit better suited at dealing with barriers than monsters), so it looks like that's where I'll be.

    Skizza moves to the Pits.
    Skizza displays Greater Bolstering Armor (Core).

    Free exploration:

    Pits Card 1: Henchman Proxy B5 // Animated Object:

    Story Bane
    Type: Monster
    Traits: Construct Veteran
    To Defeat: Combat 12+## OR Arcane 7+#
    A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item
    Random Local Character (Skizza // Lem): 1d2 ⇒ 1 -> Skizza encounters the Animated Object.

    Combat: Skizza reveals Chakram of Ruin, and additionally discards it to use Ranged +1d8+1d6+4.
    Lem recharges Mantle of Faith (or whichever card he chooses) to add 1d4+3.
    Skizza sets aside Blessing of Alkenstar (3) to add 1d12.

    Combat/Ranged 24/29 (Lem, Blessing of Alkenstar): 1d10 + 4 + 1d8 + 1d6 + 4 + 1d4 + 3 + 1d12 ⇒ (7) + 4 + (2) + (2) + 4 + (1) + 3 + (8) = 31 -> Pass.
    Unhallowed: Blessing of Alkenstar (3) is buried.
    Defeated.

    Animated Object boon: 1d4 ⇒ 4 -> Skizza encounters...

    Random Item 1: Belt of Physical Might:

    CotCT
    Item 4
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 13
    On your Strength, Dexterity, or Constitution check, freely reveal to add 1d4.
    Skizza uses his Craft skill, thanks to his power.
    Dexterity/Craft 13: 1d10 + 5 ⇒ (3) + 5 = 8 -> Fail.
    Pits: Skizza suffers 1 Combat damage, and recharges Greater Bolstering Armor to reduce it by 2, to 0, and draws 3 cards (Angelstep, Lucky Rifle +2, Balmberry Bush).

    Closing Henchman defeated: Skizza closes the Pits by drawing 2 more cards (Sniper Goggles, Verdant Rager) and then recharging his hand in the order of his choosing.
    Pits: Skizza does not shuffle his deck. I know the full order of my deck, now.
    Scenario: Skizza discards Blessing of Alkenstar (2) from his deck, and has no cards in hand to discard.

    Skizza moves to the Base.
    (I'm assuming Lem also moves to the Base, as a safe space we can congregate for Holy Feast - either by intentionally moving there, or incidentally moving there after closing a location.)

    4B Reward - Free exploration (Base): Skizza draws the top six cards in the Base and keeps...

    Base Card 6: Jayna Lemore:

    None
    Supporter 3
    Traits:
    Human
    Paladin
    Display. While displayed:
    • On any combat check, after the roll, you may bury to add 1d6 and the Magic trait.
    • [] You may bury to allow a local character to ignore a card’s before or after acting power.
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza draws Greater Bolstering Armor (Core). I'll be keeping that in my hand to avoid Harrow of Shields this turn.

    Skizza displays Jayna Lemore.

    Skizza ends his turn.
    Skizza resets his hand.
    Scenario: Skizza discards Greater Bolstering Armor (Core) from his hand and discards Balmberry from his deck.
    No flavour today.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Angelstep, Sniper Goggles, Cloud Puff, Verdant Rager, Druid of the Green Faith, Vine Leshy, Blessing of the Starsong,

    Displayed: Angelic Armor, Jayna Lemore (+Feat),
    Deck: 3 Discard: 6 Buried: 4
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: Blessing of the Starsong - Bury to allow any character reroll
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: If Lem is about to use Holy Feast (whilst at Skizza's location), then Skizza will first recharge Vine Leshy to draw Balmberry from his discards.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Snapping Flytrap, Balmberry Bush, Blessing of the Everbloom,
    Discard Pile: Blessing of Alkenstar, Major Harrowing, Chakram of Ruin, Blessing of Alkenstar (2), Balmberry, Greater Bolstering Armor (Core),
    Buried Pile: Dryad Sandals, Draughtcap Fungus, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar (3),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Fix from my previous turn; after resetting his hand, Skizza discards Balmberry from his deck and discards Verdant Rager from his hand to the scenario power.

    After the end of Varian's turn, Skizza attempts to recover all cards in his Recovery pile.
    Balmberry Bush: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (8) + 5 + (6) = 19 -> Balmberry Bush reloaded (Skizza Character Power).

    Varril's Turn: Skizza recharges Vine Leshy to randomly draw Balmberry from his discard pile.
    Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (2) + 1 = 3 cards.
    Skizza is healed for 3: (Verdant Rager, Blessing of Alkenstar (2), Sniper Goggles). Deck shuffled.

    Skizza attempts to recover all cards in his Recovery pile.
    Angelstep: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (8) + 5 + (5) = 18 -> Angelstep reloaded (Skizza Character Power).

    Skizza wrote:

    Hand: Chakram of Ruin, Greater Bolstering Armor (Core), Cloud Puff, Balmberry, Snapping Flytrap, Druid of the Green Faith, Vine Leshy, Blessing of Alkenstar (3), Blessing of the Starsong, Blessing of the Everbloom,

    Displayed: Angelic Armor,
    Deck: 6 Discard: 2 Buried: 3
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore"
    "NOTES:
    Available Support: (I have support to provide, but I expect everyone to be moving to other locations, and I don't wish to provide Distant support right now due to the scenario consequences thereof.
    In an emergency, you may use one of my blessings - Starsong can provide a reroll.)
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: On Varril's turn, Skizza will be using Angelstep on himself (just waiting for Balmberry Bush to leave Recovery in the meantime) to heal 1d4+1 cards."


    Deck Handler // Searching For: Item 6

    Continuing turn...

    As per the discussion between Lem and I in Discord, ultimately it's not worth trying to encounter the villain when there's at least a 25% chance that it sabotages the entire scenario. I'm evading him, and we can come back and encounter him after we've closed (or at least guarded) every other location.

    Skizza uses his relatively-new character power and recharges Lucky Rifle +2 to evade the Demilich.

    Skizza displays Angelic Armor, and ends his turn.
    Plagued: Skizza sets aside Blessing of Alkenstar (2) to add 1d12.

    Plagued: Constitution 9 (Divine Fortune, Blessing of Alkenstar): 1d6 + 1d6 + 1d12 ⇒ (1) + (4) + (8) = 13 -> Pass.
    Unhallowed: Blessing of Alkenstar (2) discarded.

    Skizza resets his hand, revealing Vine Leshy and Angelstep and Verdant Rager to increase his hand size by 3.
    Skizza chooses to discard Major Harrowing during reset to guarantee that he draws one of the two cards he needs during reset.
    No flavour today.

    Skizza wrote:

    Hand: Chakram of Ruin, Greater Bolstering Armor (Core), Cloud Puff, Angelstep, Balmberry Bush, Snapping Flytrap, Druid of the Green Faith, Verdant Rager, Vine Leshy, Blessing of Alkenstar (3), Blessing of the Starsong, Blessing of the Everbloom,

    Displayed: Angelic Armor,
    Deck: 2 Discard: 4 Buried: 3

    When Varian starts his turn, Plagued causes everyone to make a check (and/or Wounded causes him to discard from his deck). As soon as that occurs, it's immediately relevant to play a de-scourge effect, so...

    Skizza sends Balmberry Bush to Recovery. Each local character may remove a scourge and heal 1 card.

    Skizza removes his Plagued scourge and removes his Wounded scourge instead of being healed for 1.

    "

    Skizza wrote:

    Hand: Chakram of Ruin, Greater Bolstering Armor (Core), Cloud Puff, Angelstep, Snapping Flytrap, Druid of the Green Faith, Verdant Rager, Vine Leshy, Blessing of Alkenstar (3), Blessing of the Starsong, Blessing of the Everbloom,

    Displayed: Angelic Armor,
    Deck: 2 Discard: 4 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: (I have support to provide, but I expect everyone to be moving to other locations, and I don't wish to provide Distant support right now due to the scenario consequences thereof.
    In an emergency, you may use one of my blessings - Starsong can provide a reroll.)
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: On Varril's turn, Skizza will be using Angelstep on himself (just waiting for Balmberry Bush to leave Recovery in the meantime) to heal 1d4+1 cards.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lucky Rifle +2, Balmberry
    Recharged:
    Discard Pile: Sniper Goggles, Blessing of Alkenstar, Major Harrowing, Blessing of Alkenstar (2),
    Buried Pile: Dryad Sandals, Draughtcap Fungus, Blessing of Nivi Rhombodazzle,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Requesting that Lem recharge Darb Tuttle to add 1d4+1 for Skizza's check against Shining Child.
    Constitution 8 (Lem, Divine Fortune): 1d6 + 1d4 + 1 + 1d6 ⇒ (4) + (2) + 1 + (5) = 12 -> Pass.
    ========================
    Skizza starts his turn.
    Hour Power: No effect.

    Wounded: Skizza discards Sniper Goggles from his deck.
    Plagued: Everyone else must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. Everyone may already have the scourge, but you're required to make the check if you have anything in your discards due to the possible Harrow of Shields consequence.

    Skizza gives Navigator Musket +1 to Varril.

    Skizza stays at the Repository.
    Free exploration:

    Repository Card 1: Major Harrowing:

    CotCT
    Spell 5
    Traits:
    Arcane
    Divine
    Harrow
    Magic
    To Acquire:
    Intelligence
    Arcane 12
    OR Wisdom
    Divine 14
    Freely display at a location. While displayed:
    * On local checks that have a trait matching the adventure's harrow suit, add 3; if the hour has a Suit trait matching the adventure's harrow suit, add 2d4 instead.
    * When this location is closed, banish.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 14 or Divine 16 check to recharge it instead.
    Intelligence 12 (Divine Fortune): 1d10 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15 -> Wow, didn't expect to pass that. Lem's Divine Fortune has already saved me two checks this turn!
    Acquired.

    Skizza discards Blessing of Alkenstar to explore again. Once during this exploration, he may reroll a die:

    Repository Card 2: Demilich:

    None
    Story Bane 4
    Type: Monster
    Traits:
    Undead
    Lich
    Veteran
    To Defeat:
    Combat 14+##
    THEN Combat 12+##
    OR Divine 9+#
    Immune to Mental and Poison. Resistant to Attack.
    Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.

    If this monster would be defeated, roll 1d4. On a 1, it is undefeated.

    If undefeated, bury your deck or role card.

    Wow, that's a nasty villain! But an early villain is a good villain.

    Before Acting: Each character must succeed must succeed at a Constitution/Wisdom/Divine/Fortitude 12 check or suffer a couple of downsides.
    Don't forget that Varril can reveal the firearm I just gave him for a free +1d6, and Varian can reveal Sage's Journal.

    I can also evade the villain, however...

    Turn will be continued in a separate post.

    Skizza wrote:

    Hand: Lucky Rifle +2, Major Harrowing, Angelic Armor, Angelstep, Verdant Rager, Vine Leshy, Blessing of the Starsong, Blessing of Alkenstar (2),

    Displayed:
    Deck: 9 Discard: 2 Buried: 3


    Deck Handler // Searching For: Item 6

    "LOOT" (Dragon's Demand AP Reward): Ghostbane Shotgun +2 -> Balmberry
    LOOT: Reed Snake Armor -> Angelic Armor

    Skizza starts at the Repository. He will move with the party on location closure, favoring Lem if the party splits up.

    Skizza chooses Weapon to be his favored card type, draws his starting hand, then applies Impoverished...

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Navigator Musket +1, Angelic Armor, Angelstep, Verdant Rager, Vine Leshy, Blessing of Alkenstar, Blessing of the Starsong, Blessing of Alkenstar (2),

    Displayed:
    Deck: 10 Discard: 0 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore // Skizza has the following scourges marked:
    Wounded:
    While Marked:
    At the start of your turn, discard the top card of your deck.

    When you would heal any number of cards, you may remove this scourge instead.

    Plagued:
    While Marked:
    At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

    At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll.
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Vine Leshy - Recharge to draw a random plant from my discards (can be used to re-use another plant post-Recovery)
    Blessing of Alkenstar (Unhallowed) - Bury(/Discard/Reload) to add 1d12 to any check
    Blessing of the Starsong (Unhallowed) - Bury to reroll any check, or bury to bless
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: I'll be handing off the Navigator Musket to Varril once I can! Some rougheffects this scenario - the 'after you reset/when you close' penalty is especially harsh given Impoverished.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Druid of the Green Faith, Balmberry, Snapping Flytrap, Chakram of Ruin, Blessing of Alkenstar (3), Cloud Puff, Blessing of the Everbloom, Sniper Goggles, Balmberry Bush, Greater Bolstering Armor (Core)
    Recharged:
    Discard Pile:
    Buried Pile: Dryad Sandals, Draughtcap Fungus, Blessing of Nivi Rhombodazzle,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    6-6C1 - Skizza Rewards

    Scenario Reward: No interest in the loot, and Skizza will add a Books Harrow blessing to the reward pool.

    Tier Progression: (6.3) Skizza gains a Hero Point.
    Skizza expends the Hero Point on a Card Feat, and checks off...
    BLESSING 4 [X] 5 [X] 6
    Skizza will fill the empty blessing slot with, say, a Blessing of the Gods - it doesn't really matter, since he's about to replace it.

    Skizza still has 2 remaining Hero Points.

    Skizza's Deck Upgrade preferences are as follows...

  • Blessing 6: Replace Blessing of the Gods with Blessing of the Starsong (Ultimate Wilderness). Blessing 6: 1d1000 ⇒ 835

    I don't think there's any other blessings I want to change; so that's it!


  • Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Varian's Turn: Skizza recharges Blessing of Alkenstar.
    Skizza becomes Frightened.

    Varril's Turn: Skizza recharges Blessing of Alkenstar (3) against Ulitha.
    Skizza buries Jayna Lemore.
    Lem's Turn: Skizza attempts to guard the Ossuary by summoning and encountering...

    Summon: Ancient Skeleton:

    Story Bane
    Type: Monster
    Traits: Skeleton Undead Veteran
    To Defeat: Combat 11+##
    Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
    When Encountered (Frightened): Skizza suffers 1d4 - 1 ⇒ (4) - 1 = 3 Mental Damage and discards Angelic Armor, Balmberry and Cloud Puff.
    BA: Before Safety Bubble does anything, Skizza takes 1 Combat damage and recharges Greater Bolstering Armor (Core) to reduce it to 0 and draw 3 cards. New hand below...

    Skizza wrote:

    Hand: Navigator Musket +1, Chakram of Ruin, Angelstep, Sniper Goggles, Vine Leshy, Druid of the Green Faith, Verdant Rager, Abadar's Law,

    Displayed: Moise,
    Deck: 7 Discard: 3 Buried: 7

    Combat: Skizza reveals Chakram of Ruin to use Ranged +1d8+3.

    Skizza reveals Sniper Goggles to add 4.
    Varian recharges Sadomasochism to add +1d4+7. (If this isn't available; I have other methods of increasing my rolls.)

    Combat/Ranged 23 (Sniper Goggles, Varian): 1d10 + 5 + 1d8 + 3 + 4 + 1d4 + 7 ⇒ (7) + 5 + (7) + 3 + 4 + (4) + 7 = 37 -> Pass.
    Defeated.
    Scenario (Koriantu): Skizza heals Angelic Armor.

    Ossuary is, uh, doubly-guarded. :)

    Skizza wrote:

    Hand: Navigator Musket +1, Chakram of Ruin, Angelstep, Sniper Goggles, Vine Leshy, Druid of the Green Faith, Verdant Rager, Abadar's Law,

    Displayed: Moise,
    Deck: 8 Discard: 2 Buried: 7
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore // Skizza has the following scourges marked:
    Frightened:
    While Marked:
    When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

    When your location is closed, you may remove this scourge.

    "
    "NOTES:
    Available Support: My blessing is available!
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect."


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Varian's Turn: Skizza recharges Blessing of Alkenstar.
    Varril's Turn: Skizza recharges Blessing of Alkenstar (3).
    Skizza is Frightened.
    Skizza discards Lucky Rifle +2 (Skizza Character Power).

    ========================
    Skizza starts his turn.
    Hour Power: No effect.

    Skizza moves to the Base.
    Free exploration (Base): Skizza draws the cards in the Base and keeps either Pathfinder Chronicler or Moise, as decided by Brielle.

    Reasoning: Skizza will be moving to the Ossuary and using Balmberry Bush there. If Skizza takes the Chronicler, then Brielle can use it for a big bonus against barriers to help beat Warning Bell if she stays at the same location. If Skizza takes Moise, then Brielle can join Skizza at the Ossuary next turn and he can use Moise to clear her Poisoned scourge - plus take advantage of his other local support he'd have. It depends what Brielle plans to do on her next turn.

    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza recharges Blessing of the Everbloom.
    4A Reward - Skizza displays Brielle's chosen Supporter and moves to the Ossuary.

    Skizza sends Balmberry Bush to Recovery to remove a scourge from each local character, and heal them 1 card.
    Skizza removes his Frightened scourge whilst discarding 1d4 ⇒ 1 cards from his deck {Navigator Musket +1}, and heals Lucky Rifle +2.

    Varian and Lem each may remove a scourge, then heal 1. Varian has no scourges to remove, but Lem does.

    Skizza displays Greater Bolstering Armor (Core).

    Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (1) + 1 = 2 cards.
    Skizza has all cards in his discard pile healed: (Navigator Musket +1). Deck shuffled.

    Skizza ends his turn.
    Withering: Skizza has no cards in discards.

    Skizza attempts to recover all cards in his Recovery pile.
    Balmberry Bush: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13 -> Balmberry Bush recharged discarded.
    Angelstep: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (7) + 5 + (1) = 13 -> Angelstep recharged discarded.

    Skizza resets his hand.
    Skizza resets his hand, revealing Vine Leshy to increase his hand size by 1.
    Skizza resets his hand, revealing Vine Leshy and Cloud Puff and Leshykineticist to increase his hand size by 2.
    Confusing: Skizza randomly shuffles from his hand into his deck.

    "

    Skizza wrote:

    Hand: Navigator Musket +1, Angelic Armor, Angelstep, Sniper Goggles, Balmberry, Cloud Puff, Druid of the Green Faith, Verdant Rager, Blessing of Alkenstar (3), Blessing of Alkenstar,

    Displayed: Jayna Lemore (+Feat), Greater Bolstering Armor (Core), Moise OR Pathfinder Chronicler (As per Brielle's decision),
    Deck: 7 Discard: 0 Buried: 6
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: Angelstep - Recovery to heal a local character 1d4+1 cards
    Balmberry - Recovery to remove a scourge from a local character and heal them 1 card on my turn
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: I have (local-only) de-scourging, BA/AA protection, and healing available. As mentioned in my post; I'll elect to draw whatever Supporter suits Brielle's strategy most, as I presume I'll be helping her heal/de-scourge at the Ossuary or stocking up anti-barrier buffs as a safety measure.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lucky Rifle +2, Chakram of Ruin, Vine Leshy, Balmberry Bush, Blessing of Alkenstar (2), Blessing of the Everbloom, Abadar's Law
    Recharged:
    Discard Pile:
    Buried Pile: Draughtcap Fungus, Ghostbane Shotgun +2, Blessing of Nivi Rhombodazzle, Blue War Paint, Vindicator, Snapping Flytrap,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: No effect.

    Skizza sends Balmberry to Recovery to clear his Frightened scourge.
    Scenario Rule: 1d4 ⇒ 1 -> Skizza discards Sniper Goggles from his deck.

    Skizza moves to the Blood Pool, to take advantage of the numerous stacked bonuses there, and as he's the best-suited to picking up the weapon and item there (and even decent at the blessing).
    Free exploration:

    Blood Pool Card 1: Cytillipede:

    CotCT
    Monster 4
    Traits:
    Vermin
    To Defeat:
    Combat 16
    Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
    If undefeated, a random local character summons and encounters this monster.
    Not going to risk that BA; those are not my kinds of skills.
    Skizza sends Cloud Puff to Recovery to ignore the BA and AA powers of the bane.

    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Combat/Ranged 16 (Divine Fortune): 1d10 + 5 + 1d12 + 2 + 1d6 ⇒ (10) + 5 + (3) + 2 + (4) = 24 -> Pass.
    Defeated.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Blood Pool Card 2: Abadar's Law:

    Core
    Blessing 1
    Traits:
    Deity: Abadar
    Divine
    Veteran
    When this is the hour: On your check to close or to guard, add 1d4.
    To Acquire:
    Diplomacy
    Disable
    Divine 4+#
    On any check, discard to bless.
    On a check to acquire, recharge to bless.
    Discard to explore.
    Disable 10 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (2) + 5 + (6) = 13 -> Pass.
    Acquired.

    Skizza discards Druid of the Green Faith to draw Verdant Rager from his discards, then explore again:

    Blood Pool Card 3: Soul Mistress:

    CotCT
    Monster 5
    Traits:
    Hag
    Outsider
    To Defeat:
    Combat 21
    Immune to Cold and Fire. Resistant to Attack.
    When you discard cards as damage, you must first choose items.
    If undefeated, suffer the scourge Plagued.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Combat/Ranged 21 (Divine Fortune): 1d10 + 5 + 1d12 + 2 + 1d6 ⇒ (9) + 5 + (4) + 2 + (5) = 25 -> Pass.
    Defeated.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Blood Pool Card 4: Warsworn:

    CotCT
    Monster 6
    Traits:
    Undead
    To Defeat:
    Combat 26
    Immune to Mental and Poison.
    Before acting, each local character suffers Combat damage equal to the number of weapons and armors in their hand and displayed cards.
    If undefeated, suffer the scourge Drained.
    BA: Lem suffers 0 damage.
    Skizza suffers 2 Combat Damage. Awesome! Skizza displays and recharges Greater Bolstering Armor to reduce damage taken by 2, to 0, and draws Snapping Flytrap, Chakram of Ruin and Blessing of Alkenstar.

    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza discards Abadar's Law to bless.

    Combat/Ranged 26 (Divine Fortune, Verdant Rager, blessed): 2d10 + 5 + 1d12 + 2 + 1d6 + 1d6 ⇒ (2, 5) + 5 + (3) + 2 + (3) + (4) = 24 -> Fail.
    Kayltanya (Scenario): Skizza rerolls his 1d12.

    Combat/Ranged 26 (Reroll): 1d12 + 21 ⇒ (3) + 21 = 24 -> Fail.
    Varril sends Symbol of Fortune to Recovery to add +3 (27); Skizza passes.

    Defeated.

    Skizza recharges Vine Leshy to randomly draw Verdant Rager from his discard pile.
    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Blood Pool Card 5: Vindicator:

    CotCT
    Weapon 4
    Traits:
    2-Handed
    Bow
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 13
    For your combat check, reveal to use Dexterity or Ranged + 1d10+1; against a Human bane, add another 1d8.
    On a distant character's combat check, freely reload to add 1d8.
    After playing this weapon, you may not play an Offhand boon this encounter.
    Skizza will use his character power in order to use Craft as his check to acquire - his Craft skill has the Intelligence trait, so Major Harrowing adds 3.
    Ranged/Craft 13 (Major Harrowing, Divine Fortune): 1d10 + 5 + 1d6 + 3 ⇒ (5) + 5 + (1) + 3 = 14 -> Pass.
    Acquired.

    Skizza discards Blessing of Alkenstar to explore again. Once during this exploration, he may reroll a die:

    Blood Pool Card 6: Blue War Paint:

    CotCT
    Item 4
    Traits:
    Liquid
    Paint
    To Acquire:
    Melee
    Fortitude 4
    Display. While displayed:
    * When you defeat a monster, after the encounter, you may discard a card to move.
    * When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.
    Skizza uses Craft (1d10+1d6+8) to acquire - Autopass.
    Acquired.

    So the henchman was at the bottom of the deck. Thank the gods that there's no Harrow of Stars halting explorations early!
    Now, how to handle the BA? I've 2 cards I'm happy to have buried for the closing condition, but everything else in my hand's pretty good... It seems the best call is to willingly discard a good card and hope I redraw it after healing rather than end up burying a good card.

    Skizza discards Blessing of Alkenstar (2) to explore again. Once during this exploration, he may reroll a die:

    Blood Pool Card 7: Henchman Proxy A2 // Ancient Skeleton:

    Story Bane
    Type: Monster
    Traits: Skeleton Undead Veteran
    To Defeat: Combat 11+##
    Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
    BA: Skizza discards Chakram of Ruin to ignore the BA - which seems like such a petty use of an awesome weapon, but oh well.

    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Combat/Ranged 23 (Divine Fortune): 1d10 + 5 + 1d12 + 2 + 1d6 ⇒ (9) + 5 + (9) + 2 + (6) = 31 -> Pass.
    Defeated.

    Closing Henchman defeated: Skizza closes the Blood Pool by burying Vindicator and Blue War Paint.
    Blood Pool: Skizza heals Druid of the Green Faith.
    Scenario: Skizza displays Kayltanya next to the Dungeons.
    Based on Discord discussion; Lem moves to the Crypt.

    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws the remaining cards in the Base and keeps...

    Base Card 4 (Jayna Lemore): Jayna Lemore:

    None
    Supporter 3
    Traits:
    Human
    Paladin
    Display. While displayed:
    • On any combat check, after the roll, you may bury to add 1d6 and the Magic trait.
    • [] You may bury to allow a local character to ignore a card’s before or after acting power.
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza recharges Lucky Rifle +2.
    4A Reward - Skizza displays Jayna Lemore and moves to the Crypt.

    Skizza buries Angelstep (and instead discards it thanks to his Character Power) to heal 1d4 + 1 ⇒ (4) + 1 = 5 cards.
    Skizza is healed for 5: (Blessing of Alkenstar (2), Verdant Rager, Sniper Goggles, Chakram of Ruin, Blessing of Alkenstar). Deck shuffled.

    Skizza buries Snapping Flytrap to search and draw Angelstep, Balmberry Bush and Verdant Ranger from his deck and discards, then shuffles his deck.

    Skizza sends Balmberry Bush to Recovery to remove a scourge from each local character, and heal them 1 card.
    Skizza heals Abadar's Law.
    Varril and Varian are no longer Frightened, and both heal a card. Remember that Varian discarded Clairvoyance earlier, and remember that losing Frightened costs you 1d4 card from your deck (Scenario Rule).
    Lem heals a card too.

    Skizza ends his turn.
    Withering: Skizza has no cards in his discards.

    Skizza attempts to recover all cards in his Recovery pile.
    Balmberry Bush: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12 -> Balmberry Bush reloaded (Skizza Character Power).
    Balmberry: Divine 8 (Varril, Divine Fortune): 1d4 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9 -> Balmberry recharged.
    Cloud Puff: Craft 4 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (3) + 5 + (1) = 9 -> Cloud Puff reloaded (Skizza Character Power).

    Skizza resets his hand, revealing Angelstep and Verdant Rager to increase his hand size by 2.
    Confusing: Skizza randomly shuffles Angelic Armor from his hand into his deck.
    No flavour today.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Greater Bolstering Armor (Core), Balmberry Bush, Cloud Puff, Sniper Goggles, Angelstep, Verdant Rager, Blessing of Alkenstar (3), Blessing of Alkenstar, Blessing of the Everbloom,

    Displayed: Jayna Lemore (+Feat),
    Deck: 8 Discard: 0 Buried: 6
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore
    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll.
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Balmberry Bush - Recovery to remove a scourge from each local character and heal them 1 card
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: I have (local-only) de-scourging, BA/AA protection, and healing available; but alas I'm at the Crypt which we don't want to explore yet. I'll happily join whoever needs my healing/support on my next turn.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Chakram of Ruin, Blessing of Alkenstar (2), Vine Leshy, Angelic Armor, Druid of the Green Faith, Navigator Musket +1
    Recharged: Balmberry,
    Discard Pile:
    Buried Pile: Draughtcap Fungus, Ghostbane Shotgun +2, Blessing of Nivi Rhombodazzle, Blue War Paint, Vindicator, Snapping Flytrap,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "

    Notes for the BR and other players...
    Blood Pool closed.
    Kayltanya is at the Dungeons.
    Jayna Lemore was drawn from the Base.

    Lem was healed for 1. Lem also sent Major Harrowing to Recovery.
    Varril and Varian both had Frightened removed (costing 1d4 cards from the scenario rule), and both were healed a card. Note that this means Varian shuffles his discarded Clairvoyance into his deck. Varril also sent Symbol of Fortune to Recovery.


    Deck Handler // Searching For: Item 6

    "LOOT" (Dragon's Demand AP Reward): Dryad Sandals -> Balmberry
    LOOT: Reed Snake Armor -> Angelic Armor
    (Note that, for the first time in this AP - I think - I will not be using my Core Set AP reward to take Incitation.)

    Skizza starts at the Crypt, for now, though I'll likely re-evaluate where I should explore at the start of my next turn; I am inclined to take advantage of our Assassin 'friends', and I'm no good at closing the Crypt.

    Skizza chooses Weapon to be his favored card type, and draws his starting hand...

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Balmberry, Blessing of Alkenstar (2), Greater Bolstering Armor (Core),

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore

    Applying Impoverished...

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Balmberry, Greater Bolstering Armor (Core), Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Vine Leshy, Blessing of Alkenstar (2),

    Displayed:
    Deck: 9 Discard: 0 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise, Jayna Lemore // Skizza has the following scourges marked:
    Frightened:
    While Marked:
    When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

    When your location is closed, you may remove this scourge.


    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll.
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Ready to Avenge
    Movement: Skizza will move with the party, or as per the current player's preference. In general, Skizza prefers to stick with Lem and take advantage of Koriantu's effect.
    Other: Skizza will give Soothing Word to a local spellcaster at the start of his next turn (ideally Lem). Soothing Word allows you to heal a local character for 1 and remove a scourge from them, and can be recharged with either Arcane or Divine.

    Keeping up a flow of healing will do wonders for lessening the impact of Withering, Frightened and Impoverished - all of which cause a strain on our cards.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Angelic Armor, Blessing of Alkenstar, Blessing of Nethys, Chakram of Ruin, Navigator Musket +1, Snapping Flytrap, Balmberry Bush, Sniper Goggles, Blessing of the Everbloom
    Recharged:
    Discard Pile:
    Buried Pile: Draughtcap Fungus, Ghostbane Shotgun +2, Blessing of Nivi Rhombodazzle,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6
    BR Dinketry wrote:

    6-6B Results (final?):

    Skizza: Power Feat; Weapon 6 upgrade; PARLEY
    Varian: Skill Feat (STR); Spell 6 upgrade; soft FIGHT
    Varril: Card Feat (Ally); Ally 6 upgrade; soft PARLEY
    Lem: Card Feat; Item 6 upgrade; PARLEY
    Brielle: Card Feat (Blessing); Item 6 upgrade; FIGHT

    It appears that we are 2.5 votes for Parley and 1.5 votes for Fight. We will Parley with the Red Mantis representatives.

    Since an Item 6 was unclaimed (there were 2, to my count); Skizza will check off a use of his Treasure Hunter Boon to gain an extra Deck Upgrade, and take an Item 6 in addition to a Weapon 6.

    For reference, back in 6-2C was the last time I used a Treasure Hunter boon (by my count), which was the 3rd use of my (3-use) Treasure Hunter Boon I was awarded for being a BR during Retrocon. This use, meanwhile, represents the 1st use of my Treasure Hunter boon that I was awarded during PACG Gameday VII for being a BR.

    I still have 3 more untouched Treasure Hunter Boons, or a total of 11 more individual uses.


    Deck Handler // Searching For: Item 6

    6-6B - Skizza Rewards

    Scenario Reward: Supporter Feat; Skizza checks off the feat on Jayna Lemore. I've added my Supporter Feat to the spreadsheet.

    Tier Progression: (6.2) Skizza gains a Hero Point.
    Skizza expends the Hero Point on a Power Feat, and checks off...
    [X] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    It was hard to pick what to take for my final power feat. Slightly increasing my post-roll combat bonus, allowing my post-roll combat bonus to let me evade non-Mental-Immune enemies if I still fail, or just giving me a regular evasion option all are viable in different ways... but this might be the most gamechanging option, I feel. If I had this power when we were all summoning those Vampires, for example.

    Plus, we're mostly going to fight Mental-Immune enemies in this Undead-themed AP anyway.

    Skizza still has 2 remaining Hero Points.

    Skizza's Deck Upgrade preferences are as follows...

  • Weapon 6: Replace Hawkmoon Bow with Chakram of Ruin (Ultimate Wilderness). Weapon 6: 1d1000 ⇒ 184
  • Item 6: Replace Draughtcap Fungus with Blessed Bullet (Gunslinger CD). Item 6: 1d1000 ⇒ 642
  • Blessing 6: Replace Blessing of Nethys with Blessing of Alkenstar (3) (Gunslinger CD). Blessing 6: 1d1000 ⇒ 873
  • Armor 6: Replace Laboratory Coat with Greater Bolstering Armor (Core) (Gunslinger CD). Armor 6: 1d1000 ⇒ 835

    If one of the above types of boon is left over after everyone has been given their deck upgrades, then I'll be using another use of my Treasure Hunter boon to gain a bonus deck upgrade.

    Scenario Choice: Not knowing the specific reward or mechanical differences... I would guess that Skizza is more suited to fighting (as he is a combatant, rather than a diplomatic character)...

    But I'll make my decision on thematic/flavour appropriateness. Skizza would pick the option carrying a smaller mortal risk to his life, and thus votes Parley.


  • Deck Handler // Searching For: Item 6

    Continuing Turn.

    Taking a random armor from this post[/ur]...

    Ravine Card 5: Random Armor 1: Bearskin Armor:

    CotCT
    Armor 4
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude
    Survival 12
    Display. While displayed:
    * When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
    * When you suffer any damage, you may bury to reduce it to 0.
    * On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.
    Blessing of Nethys: Skizza places The Bearskin Armor beneath Blackjack's Gear, then explores...
    Ravine Card 6: Blackjack's Gear:

    CotCT
    Item 4
    Traits:
    Blackjack
    Clothing
    Loot
    Magic
    To Acquire:
    Dexterity
    Disable 10
    OR Wisdom
    Perception 13
    Display. While displayed:
    * You may recharge to heal a Blackjack weapon.
    * You may recharge to move. You may not use this power during an encounter.
    Disable 10 (Hour): 1d10 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11 -> Pass.
    Harrow of Stars: Skizza randomly recharges Sniper Goggles.
    (Hour) Acquired and buried.

    Skizza displays Shoanti Barbarian Hide.

    Skizza ends his turn.
    Skizza resets his hand, revealing Draughtcap Fungus to increase his hand size by 1.

    Skizza wrote:

    Hand: [url=https://pacg.fandom.com/wiki/Commander's_Falchion]Commander's Falchion, Navigator Musket +1, Lucky Rifle +2, Fury's Trident, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Draughtcap Fungus, Vine Leshy, Incitation,

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat), Shoanti Barbarian Hide,
    Deck: 0 Discard: 11 Buried: 8
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise"

    After the start of Varian's turn, Skizza recharges Vine Leshy to randomly draw Verdant Rager from his discards.

    "

    Skizza wrote:

    Hand: Commander's Falchion, Navigator Musket +1, Lucky Rifle +2, Fury's Trident, Greater Bolstering Armor (Core), Sniper Goggles, Balmberry Bush, Draughtcap Fungus, Verdant Rager, Incitation,

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat), Shoanti Barbarian Hide,
    Deck: 1 Discard: 10 Buried: 8
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll
    Fury's Trident - Freely discard to add +1d8 and Fire to a local combat check
    Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    Draughtcap Fungus - Recovery to add 1d12+Poison to a local combat check
    Incitation - Discard to bless (Discarded Freely when the check invokes Acid, Cold, Electricity, Fire, or Force)
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0!
    Ready to Avenge (Via Bodyguard)
    Other: I'm extremely close to death, but we're also very close to winning the scenario (and I have Hero Points to cheat death if needed), so I'm not worried. Use my cards as you need - and note I am very well suited to Avenging a Villain Encounter if needed (on account, largely, of my excellent Fury's Trident weapon), so you can risk exploring even if you have no methods of combat in hand if you need.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Vine Leshy,
    Discard Pile: Angelic Armor, Angelstep, Blessing of Nivi Rhombodazzle, Verdant Rager, Dryad Sandals, Blessing of the Everbloom, Druid of the Green Faith, Blessing of Alkenstar, Ring of Regeneration, Blessing of Nethys,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2, Snapping Flytrap, Blessing of Alkenstar (2), Ketrik (+Feat), Boors (+Feat), Sawtooth Saber, Blackjack's Gear,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.

    Lem discarded Blessing of Abadar during Skizza's turn.


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    As soon as Varril moved to the Ruin on his turn, then as per Skizza's notes ("If the game appears ready to end at any moment (for example, someone is exploring into an unknown card whilst every location is ready to be guarded"), Skizza buries Boors to draw a random Melee and Ranged weapon then banish 1 of them, keeping...

    Random Weapon 3: Fury's Trident:

    CotCT
    Weapon 6
    Traits:
    Fire
    Magic
    Melee
    Ranged
    Spear
    To Acquire:
    Strength
    Melee
    Ranged
    Survival 16
    For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8.
    On a local combat check, freely discard to add 1d8 and the Fire trait.
    You may use this power even if you have previously revealed this card on this check.
    NICE! The best Ranged weapon in Core/Curse!

    Additionally, Skizza buries Ketrik to draw 3 random armors and banish 2 of them, keeping...

    Random Armor 2: Shoanti Barbarian Hide:

    CotCT
    Armor 4
    Traits:
    Light Armor
    Respect
    To Acquire:
    ConstitutionFortitudeSurvival 12
    Display. While displayed:
    * When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
    * On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.
    It may seem like an odd choice, but there wasn't a good non-proficiency armor and, at least, this is a displayable card that recharges to add +1d4 to some checks post-roll, which is still surprisingly good (as anyone who's played Erasmus can affirm).

    Skizza discards Incitation on Lem's turn.

    Because I just realized I have Ring of Regeneration in hand, and I definitely want to do this before using the Ring...
    Skizza recharges Vine Leshy to randomly draw Verdant Rager from his discard pile. Nice.

    ========================
    Skizza starts his turn.
    Hour Power: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

    Okay, it's my second-last turn (at most) - let's make it count.

    Start of Turn: Skizza reveals Ring of Regeneration to randomly recharge Incitation from his discards.

    His alchemical stocks drained, his ammunition low and his armor worn by the vampire's dark magic, Skizza tries to avoid alerting any more of their enemies as he gathers some of the Pathfinder's compatriots together, sharing information, strategy and equipment where possible. Amply re-equipped and feeling the energizing thrum of Varian's magical ring on his finger, Skizza returns to the closest sign of battle with Pathfinder companions in tow, reuniting with Brielle and Varian at the ravine further down the trail.

    The wizard looks uncharacteristically queasy from so much spellcasting exertion, whilst the halfling looks... well, bruised and scraped but grinning with adrenaline-fueled thrill. Clearly they've been busy in Skizza's absence.

    Skizza moves to the Ravine. The Base closes.
    Free exploration:

    Ravine Card 1 (Obsession of Servitude): Obsession of Servitude:

    CotCT
    Barrier 5
    Traits:
    Curse
    Task
    To Defeat:
    Intelligence
    Perception 13
    OR Wisdom 11
    If undefeated, display this barrier.
    While displayed:
    * At the start of your turn, move to a random location.
    * Evade boons you encounter.
    * You may not play boons except during encounters with banes.
    * When a power would remove 1 of your scourges, you may instead banish this barrier.
    Request that Lem discard Blessing of Abadar to bless twice.
    Intelligence 13: 3d10 + 4 ⇒ (8, 3, 3) + 4 = 18 -> Pass.
    Defeated.

    Jayna indicates that Skizza should scout ahead, given his magical eyewear would help him spot danger, whilst Brielle and Varian are still recovering from battle and could use Jayna's triage. The alchemist is less than convinced by the logic, but reluctantly obeys, skulking ahead.

    He gets about ten paces before Varian calls out to warn him of an invisible magical trap ahead to skirt around. Skizza's shoulders slump as he does so, hoping the wizard isn't just making fun of him, and that there won't be any more similar traps once he's out of earshot.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Ravine Card 2 (Sawtooth Saber): Sawtooth Saber:

    CotCT
    Weapon 3
    Traits:
    Finesse
    Magic
    Melee
    Red Mantis
    Slashing
    Sword
    Veteran
    To Acquire:
    Strength
    Acrobatics
    Melee 13
    For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.
    Skizza discards Blessing of the Everbloom to bless.
    Craft 13 (Hour, Blessed, Skizza): 2d10 + 5 + 1d6 ⇒ (1, 7) + 5 + (6) = 19 -> Pass.
    (Hour) Acquired and buried.

    Skizza turns a corner, and finds an oddly-familiar blade stuck into the earth. Wasn't this one of the weapon types used by the Red Mantis Assassins? Curious, he grabs and tries to tug it free, but it holds firm in the surprisingly dry, gripping earth. How did it even get there?

    Not willing to leave a magical weapon lying there when he's already ill-equipped, the ratfolk adjusts his footing, grabbing the hilt with both hands, pulling with his shoulders hard until, at last, the weapon slips free. Too quickly, even, as Skizza loses his balance, yelping out as he lets go of the sword and falls to the side, scrambling with his claws on the ground as he almost trips straight into the ravine. He scrambles to his feet safely, but he hears the echoing clatter of steel as the sword - tossed into the ravine - bangs and ricochets off stones and cliff faces as it falls into the chasm.

    Skizza discards Druid of the Green Faith to draw Verdant Rager from his discards, then explore again:

    Ravine Card 3: Gargoyle:

    CotCT
    Monster 4
    Traits:
    Gargoyle
    To Defeat:
    Combat 21
    Resistant to Melee. Vulnerable to Magic.
    If evaded or undefeated, reload this monster into its location.
    Combat: Skizza reveals Fury's Trident to use Ranged +2d8.
    Skizza reveals Sniper Goggles to add 4.
    Skizza sets aside Blessing of Alkenstar to add 1d12.

    Aw. Fury's Trident has both the Melee and Ranged traits - so even when I'm using my Ranged skill, the Gargoyle is still resistant. Though that's cancelled out by the vulnerability to magic, at least.
    Combat/Ranged 27/32 (Sniper Goggles, Blessing of Alkenstar, Ravine): 1d10 + 5 + 2d8 + 4 + 1d12 ⇒ (10) + 5 + (3, 8) + 4 + (5) = 35 -> Pass.
    Blessing of Alkenstar is discarded.

    Defeated.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Ravine Card 4: Zon-kuthon's Pain:

    Core
    Blessing 2
    Traits:
    Deity: Zon-kuthon
    Divine
    Veteran
    When this is the hour: After discarding any number of cards as damage, draw a card.
    To Acquire:
    Constitution
    Divine
    Fortitude 5+#
    On any check, recharge to bless; after the check, a random character suffers 1 Mental damage that cannot be reduced.
    Discard to explore.
    I'd ask for a good blessing here to both avoid Harrow of Stars and earn a new blessing to replace the spent one... but the Hour prevents me from meaningfully 'acquiring' this anyway, so let's not waste the effort.
    Constitution 11 (Hour): 2d6 ⇒ (3, 5) = 8 -> Fail.
    Harrow of Stars: Skizza randomly recharges Fury's Trident. Ouch.
    Banished.
    Desperate: Skizza discards Ring of Regeneration.

    Skizza draws his backup weapon - a spear given to him by Boors - not a moment too soon, as the noise attracts a shrieking, flying gargoyle - presumably one of the vampire's defenses! Increasing familiar with fighting such a creature, Skizza holds his ground, swallowing his nerves and waiting for the creature to swoop down before crouching, pressing the base of the spear to the rock beneath him, angling it so that the gargoyle drives its sharp heads deep into its stony hide, where its magical flame starts eating it out from the inside.

    The gargoyle shrieks, tearing itself back into the air - tugging the multiple-pronged spear from Skizza's hands with it, still impaled - flapping clumsily once, twice, before plummeting deeper into the ravine with Skizza's sole remaining weapon. As if to add insult to injury, the ring of regeneration on Skizza's finger goes cold and still, presumably spent of its energy for the day.

    Skizza groans, looking around for any signs of danger before he returns to the safety of the party.

    There's 2 boons and 1 story bane left in the location, so even weaponless it's perfectly safe to do this...
    Skizza discards Blessing of Nethys to examine the top two cards of his location...

    Ravine Card 5: Hellknight Plate:

    See below...
    Ravine Card 6: Blackjack's Gear:

    CotCT
    Item 4
    Traits:
    Blackjack
    Clothing
    Loot
    Magic
    To Acquire:
    Dexterity
    Disable 10
    OR Wisdom
    Perception 13
    Display. While displayed:
    * You may recharge to heal a Blackjack weapon.
    * You may recharge to move. You may not use this power during an encounter.
    * On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.

    Pausing turn, because I have no replacement for the Armor right now. The examined Hellknight Plate is claimed loot, and should be redrawn. Random Armors 1 and 5 are also claimed loot, and ineligible to be encountered as well. Random armors 2, 3 and 4 were already drawn and dealt with by using Ketrik earlier.

    It's likely I'll switch the two examine cards around, encounter Blackjack's Gear and then end my turn (as I'm out of explorations), but it's not certain. I also note that the story bane is at the bottom of the location, which is always unfortunate.

    Skizza wrote:

    Hand: Shoanti Barbarian Hide, Sniper Goggles, Draughtcap Fungus,

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat),
    Deck: 8 Discard: 11 Buried: 7
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise"
    "NOTES:
    Available Support: Draughtcap Fungus - Recovery to add 1d12+Poison to a local combat check
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0!
    Ready to Avenge (Via Bodyguard)
    Other: After I reset my hand, I will be close to death - but that's not a concern! I only have at most one remaining turn, we're very close to the end of the game, and even in the extremely unlikely event that I do end up finishing my next turn with inadequate cards to reset then a character death can be overcome with Hero Points (and I still get the scenario reward).

    Basically, if you have a choice between making an exploration and getting us closer to winning, or healing me, then please choose the former and go for the win! :D

    Also, I've acquired 2 Weapon 6s this scenario, which feels pretty good! I might've been able to acquire some Armor 6s, but most of those are claimed Loot."


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: On your Charisma check, you may use your Intelligence die instead of the normal die.

    I very much like this Hour power (it greatly improves one of my weakest stats), but Lem is welcome to draw it just before I end my turn, if he wishes. It doesn't match the scenario's harrow suit, though, so it's not a useful deck upgrade.

    12 turns left; I'm going to remain split up from the party in the hopes of more easily cornering the villain or at least filtering him into a given location.

    Skizza moves to the Forest.
    Free exploration:

    Forest Card 1: Commander's Falchion:

    CotCT
    Weapon 6
    Traits:
    2-Handed
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Charisma
    Melee 15
    For your combat check, reveal to use Strength or Melee + 1d10+2; if proficient, you may reload to add another 2d4, or recharge to add your Charisma. If proficient, if any die rolled on this check shows 1, count it as a 4.
    After playing this weapon, you may not play an Offhand boon this encounter.
    Interesting. Skizza uses his power to use Craft instead of Charisma.
    Skizza discards Blessing of Nivi Rhombodazzle to add 2d6 to his check. Any '6's from d6s are treated as '7's for this check.
    Craft 15 (Blessing of Nivi Rhombodazzle): 1d10 + 5 + 2d6 ⇒ (6) + 5 + (3, 4) = 18 -> Pass. Check was blessed.
    Acquired.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Forest Card 2: Henchman Proxy A4 // Vampire:

    Story Bane
    Type: Monster
    Traits: Undead Vampire Veteran
    To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
    Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
    Scenario BA: 1d6 ⇒ 3 -> Wisdom check.
    Wisdom 10 (Navigator Musket +1): 2d6 ⇒ (3, 1) = 4 -> Fail; Skizza is Dazed.
    Harrow of Stars: Skizza randomly recharges Draughtcap Fungus.

    I need to defeat 2 Vampires - with Harrow of Stars and the Vampire's own power holding me back, I'm going to need to ask for support. Fortunately, Varian has one of the best supporting spells in the entire game (even if it is a level 0 spell), which will give me a total of +28 across 4 checks!

    Combat #1: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza first recharges Druid of the Green Faith.
    Request that Varian display Enhance next to Skizza, naming "Dexterity", and additionally recharge another card of his choice. Enhance will add +7 to each of my Dexterity checks this turn; which should be (at least) 4 of them between 2 Vampire encounters.
    Combat/Ranged 22/27 (Verdant Rager, Enhance): 1d10 + 5 + 1d12 + 2 + 1d6 + 7 ⇒ (4) + 5 + (5) + 2 + (3) + 7 = 26 -> Pass.
    Harrow of Hammers: Skizza discards Dryad Sandals from his deck.

    Harrow of Stars: Skizza randomly recharges Balmberry Bush.

    Combat #2: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza first recharges Greater Bolstering Armor (Core).
    (Unfortunately, now I need to start asking other people for blessings - if I don't, then I'll run out of cards in hand (including weapons) before I finish off the second Vampire, between Harrow of Stars and the Vampire's own 'while acting' power.)
    Request that Brielle discard Blessing of Norgorber to bless, and additionally recharge another card of her choice.

    Combat/Ranged 22/27 (Verdant Rager, Enhance, Blessed): 2d10 + 5 + 1d12 + 2 + 1d6 + 7 ⇒ (4, 2) + 5 + (6) + 2 + (6) + 7 = 32 -> Pass.
    Defeated.

    Closing Henchman defeated: Skizza attempts to close the Forest by summoning yet another Vampire...

    Summoned Danger: Vampire:

    Story Bane
    Type: Monster
    Traits: Undead Vampire Veteran
    To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
    Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
    Scenario BA: 1d6 ⇒ 5 -> That's fine; Skizza buries Blessing of Alkenstar. 3 cards left in hand; I need at least 2 to shoot a gun for the final check, so I'll need yet another blessing now...

    Combat #1: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza first recharges Commander's Falchion.
    Request that Varril discard Blessing of the Eternal Rose to bless, and additionally recharge another card of his choice.
    Combat/Ranged 22/27 (Verdant Rager, Enhance, Blessed): 2d10 + 5 + 1d12 + 2 + 1d6 + 7 ⇒ (7, 2) + 5 + (9) + 2 + (2) + 7 = 34 -> Pass.

    Combat #2: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza first recharges Navigator Musket +1.
    Combat/Ranged 22/27 (Verdant Rager, Enhance): 1d10 + 5 + 1d12 + 2 + 1d6 + 7 ⇒ (9) + 5 + (11) + 2 + (6) + 7 = 40 -> Pass.
    Harrow of Stars: Skizza randomly recharges Lucky Rifle +2.
    Defeated! Just as I emptied my hand, too; Forest closed!

    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws the final card in the Base...

    Base Card 1 (Boors): Boors:

    None
    Supporter 2
    Traits:
    Human
    Ranger
    Display. While displayed:
    • You may bury to examine the top card of up to 3 locations.
    • [] You may bury to draw a new Melee weapon and a new Ranged weapon, then banish 1 of them.
    Base: Skizza removes his Dazed scourge.

    Skizza displays Boors.

    Skizza ends his turn.
    Skizza resets his hand.
    No flavour today.

    "

    Skizza wrote:

    Hand: Sniper Goggles, Ring of Regeneration, Draughtcap Fungus, Vine Leshy, Druid of the Green Faith, Blessing of the Everbloom, Incitation, Blessing of Alkenstar, Blessing of Nethys,

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat), Ketrik (+Feat), Boors (+Feat),
    Deck: 5 Discard: 5 Buried: 4
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Draughtcap Fungus - Recovery to add 1d12+Poison to a local combat check
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Incitation - Discard to bless (Discarded Freely when the check invokes Acid, Cold, Electricity, Fire, or Force)
    Blessing of Nethys - Discard to bless
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ketrik - Bury to add 1d4+6 and Fire to a combat check (in an emergency)
    Boors - Bury to examine the top card of 3 different locations (in an emergency!)
    Ready to Avenge (Via Bodyguard)
    Movement: After closing - move to an empty location of the current player's choice.
    Other: Whew, expended my entire hand (plus cards from the team; thank you all), but another location closed leaves us in a good position - 3 locations left, 11 turns to go, and we just need to corner the villain.

    Note that I do not have a weapon available; but that's okay because I can bury Boors to draw a Ranged weapon to use next turn, so I should be fine. If the game appears ready to end at any moment (for example, someone is exploring into an unknown card whilst every location is ready to be guarded), then Skizza will bury both Boors and Ketrik to draw some weapons/armors for some extra card acquisitions.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Balmberry Bush, Greater Bolstering Armor (Core), Commander's Falchion, Navigator Musket +1, Lucky Rifle +2,
    Discard Pile: Angelic Armor, Angelstep, Blessing of Nivi Rhombodazzle, Verdant Rager, Dryad Sandals,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2, Snapping Flytrap, Blessing of Alkenstar (2),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "

    Varian displayed Enhance (discarded during Recovery) and recharged a card.
    Brielle discarded Blessing of Norgorber and recharged a card.
    Varril discarded Blessing of the Everbloom and recharged a card. (If another player volunteers a blessing first, use theirs instead).


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Varian's Turn: Skizza receives Ring of Regeneration - neat; thanks!
    Lem's Turn: Skizza discards Blessing of Alkenstar (2).

    ========================
    Skizza starts his turn.
    Hour Power: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
    Start of Turn: Skizza reveals Ring of Regeneration to randomly recharge Blessing of Nivi Rhombodazzle from his discards.

    I'll take on the Trail Vampire. I have a spare Weapon to discard to close it, and I can do some Combat 28 checks with my numerous remaining blessings. The hour gives a small, but nice, boost to such a plan.

    Skizza moves to the Trail.
    Free exploration:

    Trail Card 1 (Henchman Proxy A2): Henchman Proxy A2 // Vampire:

    Story Bane
    Type: Monster
    Traits: Undead Vampire Veteran
    To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
    Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
    Scenario: BA: 1d6 ⇒ 4 -> Skizza suffers 1d4 ⇒ 1 Force Damage; and discards Dryad Sandals to damage.
    Combat #1: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza recharges Ring of Regeneration beforehand.
    Skizza reveals Sniper Goggles to add 4. Alas, that's yet more Vampire triggers each time.
    Vampire: Skizza recharges Balmberry Bush beforehand.
    Skizza sets aside Blessing of Alkenstar to add 1d12.
    Vampire: Skizza recharges Blessing of Nethys beforehand.
    Combat/Ranged 28/33 (Sniper Goggles, Blessing of Alkenstar, Trail): 1d10 + 5 + 1d12 + 2 + 4 + 1d12 ⇒ (6) + 5 + (11) + 2 + 4 + (1) = 29 -> Pass.
    Blessing of Alkenstar gets recharged.
    Harrow of Hammers: Skizza discards Greater Bolstering Armor (Core) from his deck.

    Combat #2: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Vampire: Skizza recharges Verdant Rager beforehand.
    Skizza reveals Sniper Goggles to add 4.
    Vampire: Skizza recharges Vine Leshy beforehand.
    (Hour) Skizza recharges Incitation to bless.
    Vampire: Skizza recharges Sniper Goggles beforehand.
    Combat/Ranged 28/33 (Sniper Goggles, Blessed, Trail): 2d10 + 5 + 1d12 + 2 + 4 ⇒ (5, 1) + 5 + (11) + 2 + 4 = 28 -> Pass.
    Harrow of Hammers: Skizza discards Angelic Armor from his deck.

    Defeated.

    With Jayna and another, well-armed Pathfinder now at his side; Skizza steels what resolve he has and returns to the fateful Trail, quietly hoping that the coven has moved elsewhere since the great melee earlier. To his relief, it seems deserted, until Jayna warns him of the presence of evil nearby.

    The trio ready their weapons, Skizza finding a firing perch higher up, and once prepared their Pathfinder companion bangs his weapon to his shield, alerting vampires within earshot to their location. All too quickly, wisps of mist fly up the trail at a great pace - meeting Jayna's spells of light and Skizza's gunfire all at once. One of the wisps impacts one of Jayna's emitted streams of holy energy, and is forced to materialize just before being peppered with rounds of Skizza's silver shot, letting out a wail as the creature dissolves. The remaining vampiric mist envelops the former-Bodyguard Pathfinder, immobilizing him and materializing a sinister, fanged visage, but before the vampire can strike a careful - or lucky - shot from Skizza narrowly scrapes the helmet of their companion and strikes the Vampire in the jaw. It retreats with a wordless cry, its concentration over its partial mistform breaking as Jayna runs it through, smiting the creature back to death.

    Closing Henchman defeated: Skizza closes the Trail by discarding Navigator Musket +1.
    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws all of the cards in the Base and keeps...

    Base Card 2 (Ketrik): Ketrik:

    None
    Supporter 2
    Traits:
    Human
    Fighter
    Veteran
    Display. While displayed:
    • On any combat check, you may bury to add 1d4+#. You may also add the Fire trait.
    • [] You may bury to draw 3 new armors, then banish 2 of them.
    Skizza returns the remaining card to the top of the Base.

    Base: Skizza heals Blessing of the Everbloom.
    Skizza displays Ketrik.

    Skizza buries Angelstep (and instead discards it thanks to his Character Power) to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.
    Skizza is healed for 4: (Navigator Musket +1, Dryad Sandals, Greater Bolstering Armor (Core), Blessing of Alkenstar (2)). Deck shuffled.

    Whilst Jayna scouts the area, seeing if she can sense anymore evil, Skizza prepares medicines for the partially-paralyzed fighter. He finishes mixing a healing draught just in time to see Ketrik waving at them from a nearby hilltop. Perhaps he's found something?

    Skizza ends his turn.
    Skizza resets his hand. No plants to reveal; after the Vampire devastated my entire (extra-large) hand with one encounter.

    Skizza wrote:

    Hand: Lucky Rifle +2, Navigator Musket +1, Greater Bolstering Armor (Core), Draughtcap Fungus, Balmberry Bush, Verdant Rager, Druid of the Green Faith, Blessing of Alkenstar (2), Blessing of Nivi Rhombodazzle,

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat), Ketrik (+Feat),
    Deck: 8 Discard: 2 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll
    Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    Draughtcap Fungus - Recovery to add 1d12+Poison to a local combat check
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Blessing of Nivi Rhombodazzle - Discard to bless (only use if I have no other Blessings)
    Jayna Lemore - Bury to add 1d6 and Magic to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ketrik - Bury to add 1d4+6 and Fire to a combat check (in an emergency)
    Ready to Avenge (Via Bodyguard)
    Movement: After closing - move to an empty location of the current player's choice.
    Other: So that Vampire encounter cost me 8(!) cards from my hand and 2 from my deck - but ultimately that nasty location was closed and we're closer to cornering the villain!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys, Dryad Sandals, Incitation, Blessing of the Everbloom, Sniper Goggles, Blessing of Alkenstar, Vine Leshy, Ring of Regeneration
    Recharged:
    Discard Pile: Angelic Armor, Angelstep,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2, Snapping Flytrap,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.


    Deck Handler // Searching For: Item 6

    CONTINUING TURN
    ========================

    Beginning Checks to Defeat against the Vampire...
    Check #1: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2 for Combat.
    Vampire: Skizza recharges Verdant Rager.
    Requesting that Varril discard Blessing of the Lady of Graves to bless twice. Varril must additionally recharge a card.

    Combat/Ranged 22/27 (Blessed*2): 3d10 + 5 + 1d12 + 2 ⇒ (5, 4, 4) + 5 + (6) + 2 = 26 -> Pass.
    Harrow of Hammers: Skizza discards Angelic Armor from his deck.

    Check #2: Lem makes a Divine check to defeat the Vampire.
    Divine 13 (Steal Soul, Varril): 1d12 + 6 + 4 + 1d4 ⇒ (2) + 6 + 4 + (4) = 16 -> Pass. Harrow of Hammers does not effect noncombat checks, but Lem does recharge a random card to Harrow of Stars.
    Defeated.

    Closing Henchman defeated: Skizza closes the Campsite by recharging Dryad Sandals, Verdant Rager and Blessing of Alkenstar (2) (Item, Ally, Blessing).
    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws the top six cards in the Base and keeps...

    Base Card 2 (Pathfinder Bodyguard): Pathfinder Bodyguard:

    None
    Supporter 0
    Traits:
    Human
    Fighter
    Display. While displayed:
    • When a local character suffers damage, you may bury to reduce it to 0.
    • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza removes his Dazed scourge.

    Skizza displays Pathfinder Bodyguard.

    Skizza buries Angelstep (and instead discards it thanks to his Character Power) to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.
    Skizza is healed for 4: (Angelic Armor, Draughtcap Fungus, Blessing of Nethys, Incitation). Deck shuffled.

    Skizza buries Snapping Flytrap to search and draw Angelstep, Balmberry Bush and Verdant Ranger from his deck and discards, then shuffles his deck.

    Skizza ends his turn.
    Skizza resets his hand, revealing Angelstep, Balmberry Bush and Verdant Ranger to increase his hand size by 3.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Navigator Musket +1, Dryad Sandals, Sniper Goggles, Balmberry Bush, Angelstep, Vine Leshy, Verdant Rager, Incitation, Blessing of Nethys, Blessing of Alkenstar, Blessing of Alkenstar (2),

    Displayed: Jayna Lemore, Pathfinder Bodyguard (+Feat),
    Deck: 4 Discard: 2 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Freely discard to add +1d4+1 to a distant combat check post roll (only use in an emergency, such as against a Story Bane).
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    Vine Leshy - Recharge to draw a random plant from my discards (can be used to re-use another plant post-Recovery)
    Blessing of Nethys - Discard to bless
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Incitation - Discard to bless (Discarded Freely when the check invokes Acid, Cold, Electricity, Fire, or Force)
    Dryad Sandals - Recharge to examine the whole location, then shuffle Skizza's token into it. Useful to find high-level boons before they're accidentally banished
    Jayna Lemore - Bury to add 1d6 to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0
    Ready to Avenge (Via Bodyguard)
    Movement: After closing - move to an empty location of the current player's choice.
    Other: Phew, that went much smoother than I'd feared, in no small part to Lem or Varril being able to (almost) auto-pass the Divine check, and the BA's going so well.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Druid of the Green Faith, Draughtcap Fungus, Greater Bolstering Armor (Core), Angelic Armor
    Recharged:
    Discard Pile: Blessing of Nivi Rhombodazzle, Blessing of the Everbloom,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2, Snapping Flytrap,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Skizza discards Blessing of the Everbloom for Varril.
    Skizza discards Incitation for Varril.

    Lem Z. wrote:
    Rules question: Venster says "If the hour is a Harrow blessing, discard to draw it." Does this mean: a) if the hour has the Shields trait (since the Harrow suit for the current scenario is Shields)? OR b) if the hour is *any* Harrow suit (such as the current one, which is Books)? I'm going to use Venster for its other power anyway, so it's moot now, but would like to know for the future.

    It's "B". More specifically, it's not asking about the Harrow Suit at all, just that it has the "Harrow" trait.

    Just like when a Supporter says "draw an Arcane Spell", they just mean a spell with the Arcane trait. Or "draw a Melee Weapon" - it just means a weapon with the Melee trait. Similarly, a "Harrow Blessing" is just a blessing with the Harrow trait, nothing more and nothing less.

    ========================
    Skizza starts his turn.
    Hour Power: No effect.

    I was planning on moving to the Trail and exploring... but, for reasons I explained in Discord, I'd really rather not end up encountering any story bane whilst I'm alone at a location.

    Skizza moves to the Campsite.
    Free exploration:

    Campsite Card 1: Henchman Proxy A5 // Vampire:

    Story Bane
    Type: Monster
    Traits: Undead Vampire Veteran
    To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
    Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
    Scenario BA: 1d6 ⇒ 3 -> Choose to fail. Skizza is Dazed.
    Harrow of Stars: Skizza randomly recharges Greater Bolstering Armor (Core).

    Lem, Varril and Brielle must succeed at a Wisdom or Perception 10 check or suffer the scourge Dazed.
    Good news is that I might be able to de-scourge one of you with Balmberry Bush, depending on whether I lose my Snapping Flytrap or not over the next few checks.

    Pausing my turn for now - unfortunately, the results of those checks (or more importantly, which cards are lost to Harrow of Stars) may very well impact my encounter with the Vampire in several possible ways.

    Skizza wrote:

    Hand: Lucky Rifle +2, Angelstep, Dryad Sandals, Snapping Flytrap, Verdant Rager, Blessing of Alkenstar (2),

    Displayed: Jayna Lemore,
    Deck: 8 Discard: 5 Buried: 2
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise // Skizza has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

    "
    "NOTES:
    Available Support: Blessing of Alkenstar is free to use.
    I SHOULD have Balmberry Bush available for a heal and de-scourge straight after the Vampire encounter, unless Snapping Flytrap gets eaten by Harrow of Stars.
    Movement: After closing - move to an empty location of the current player's choice.
    Other: I may need to request someone take on one of the checks against the Vampire (presumably the much easier Divine check)."


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: When you encounter a monster, you may evade it.
    Wow; if ONLY that was our hour power last turn!

    Skizza moves to the Base.
    Free exploration (Base): Skizza draws the top six cards in the Base and keeps...

    Base Card 6: Jayna Lemore:

    None
    Supporter 3
    Traits:
    Human
    Paladin
    Display. While displayed:
    • On any combat check, after the roll, you may bury to add 1d6 and the Magic trait.
    • [] You may bury to allow a local character to ignore a card’s before or after acting power.
    Skizza returns the remaining cards to the top of the Base in the same order.
    BR: Note that Aviva Racovick should be removed from the Base.

    Base: Skizza removes his Drained scourge.
    Skizza displays Jayna Lemore.

    The group are outnumbered by the vicious coven of vampires, and it takes all of their combined wits and abilities to survive.

    Brielle throws and punches with rocks, gemstones, wayfinders - anything that comes to hand to batter and drive off her foes - Lem, Varian and Varril fight back with bolt and spell, and Skizza lobs sachets of blasting powder with short fuses at the assailants. At first, the desperate attack sought to drive off the vampires, but eventually the smog of debris and smoke left behind left an excellent opportunity for the ratfolk to scamper to safety - fleeing the battle site to get help from their resident Paladin, Jayna Lemore.

    Skizza ends his turn, and resets his hand.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Greater Bolstering Armor (Core), Angelstep, Dryad Sandals, Snapping Flytrap, Verdant Rager, Blessing of Alkenstar (2), Incitation, Blessing of the Everbloom,

    Displayed: Jayna Lemore,
    Deck: 7 Discard: 3 Buried: 2
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Blessings are free to use! I plan to use Angelstep to heal myself before doing anything next turn, so certainly feel free to use them before that!
    Movement: After closing - move to an empty location of the current player's choice.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sniper Goggles, Navigator Musket +1, Angelic Armor
    Recharged: Vine Leshy, Blessing of Alkenstar, Druid of the Green Faith, Balmberry Bush,
    Discard Pile: Draughtcap Fungus, Blessing of Nethys, Blessing of Nivi Rhombodazzle,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Varian's encounter...
    Dexterity 10 (Divine Fortune): 1d10 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9 -> Fail. Skizza suffers 1d4 + 1 - 1d4 - 1 ⇒ (4) + 1 - (3) - 1 = 1 Fire Damage, due to Mist Horn. That's enough, sadly - Skizza discards Cloud Puff.

    And, finally, Skizza himself encounters the final Vampire...

    Scenario: 1d6 ⇒ 1 -> Again? Huh. Everyone makes a Dex/Acr 10 check, again.
    Skizza chooses to fail - no cards to discard, no cards to recharge.

    Vampire - Skizza chooses to fail the first (Combat) check, and discards Ghostbane Shotgun +2 from his deck from Harrow of Hammers.
    He then chooses to fail the Divine check.

    Vampire Undefeated: Skizza randomly buries Cloud Puff and Ghostbane Shotgun +2 from his discards, then is Drained.

    Skizza wrote:

    Hand:

    Displayed:
    Deck: 16 Discard: 3 Buried: 2
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise // Skizza has the following scourges marked:
    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    "
    "NOTES:
    Movement: After closing - move to an empty location of the current player's choice."

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Dryad Sandals, Greater Bolstering Armor (Core), Verdant Rager, Sniper Goggles, Angelstep, Blessing of the Everbloom, Lucky Rifle +2, Blessing of Alkenstar (2), Navigator Musket +1, Angelic Armor, Incitation, Snapping Flytrap
    Recharged: Vine Leshy, Blessing of Alkenstar, Druid of the Green Faith, Balmberry Bush,
    Discard Pile: Draughtcap Fungus, Blessing of Nethys, Blessing of Nivi Rhombodazzle,
    Buried Pile: Cloud Puff, Ghostbane Shotgun +2,
    "


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Skizza recharges Balmberry Bush and discards Blessing of Nivi Rhombodazzle to bless Brielle's new checks.

    Varian may choose to use Cloud Puff on his BA; otherwise Skizza will on his own. Very little difference either way, but on balance I think it's better for Varian to use it.

    Skizza wrote:

    Hand: Cloud Puff,

    Displayed:
    Deck: 17 Discard: 3 Buried: 0


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Varril's Encounter...
    Vampire Power: Skizza recharges Druid of the Green Faith.
    Skizza discards Blessing of Nethys.

    Skizza wrote:

    Hand: Cloud Puff, Balmberry Bush, Blessing of Nivi Rhombodazzle,

    Displayed:
    Deck: 16 Discard: 2 Buried: 0


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Skizza sends Cloud Puff to Recovery.
    Skizza sends Draughtcap Fungus to Recovery.
    Skizza reloads Ghostbane Shotgun +2 from his power, rather than shuffling it into his deck.

    Skizza does not attempt to recover his plants (to avoid Harrow of Stars). Both Cloud Puff and Draughtcap Fungus are discarded, thanks to his character power.

    At the start of Brielle's turn, Skizza recharges Vine Leshy to randomly draw Cloud Puff.
    Since any exploration could have caused a Story Bane encounter, I would have done this as early as possible in a face-to-face setting, since it's too late to do this once an encounter begins.

    Foes on All Sides encounter begins.
    I have no weapon now, so I think the best approach I can make here is to use all of my cards as support and then accept a hand wipe, rather than wasting any other party member's support only to ultimately wipe my hand when I try to do a Strength/Melee check to defeat a Combat 28 Vampire. The Harrow of Stars, for once, may turn out in my favour here.

    Brielle's Encounter...
    Dexterity 10 (Divine Fortune): 1d10 + 3 + 1d6 ⇒ (9) + 3 + (3) = 15 -> Pass.
    Harrow of Stars: Skizza randomly recharges Blessing of Alkenstar.

    Skizza will encounter his Vampire LAST, because as soon as he chooses to encounter his vampire he is, functionally, forced to discard his whole hand. Before that happens, I recommend that you use his blessings (and hopefully some checks will let Harrow of Stars recharge the rest of his hand).
    You can also use my Cloud Puff. Also, remember that if I bless your check to defeat a Vampire - I get to recharge another card from my hand, which will help save it from my inevitable handwipe!

    Skizza wrote:

    Hand: Cloud Puff, Balmberry Bush, Druid of the Green Faith, Blessing of Nivi Rhombodazzle, Blessing of Nethys,

    Displayed:
    Deck: 15 Discard: 1 Buried: 0
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise"
    "NOTES:
    Available Support: Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Blessing of Nethys - Discard to bless
    Blessing of Nivi Rhombodazzle - Discard to bless
    Movement: After closing - move to a location where I can de-scourge a player with Balmberry Bush (if needed), or move to an empty location of the current player's choice.
    Other: I think it was a good use of Ghostbane Shotgun as support, since it was an encounter that Lem was otherwise VERY hard pressed to defeat and we were runing into card-type-limit restrictions. I did lose my only weapon - but it was reloaded and it may have been recharged before I could make a combat check anyway due to the awful Harrow of Stars, which certainly encourages to use cards rather than hoard them.

    I will also say that before my turn's even begun, this scenario is making me wish I'd chosen to take the ""{pay a cost to} evade your encounter"" Power Feat ""as my reward last scenario, as I was considering doing."


    Deck Handler // Searching For: Item 6

    I see we've got Harrow of Stars - one of the roughest wildcards, in my opinion. Holding onto specific cards becomes nigh-impossible, exploration rate is massively stunted (note that it effects EVERY check you make, whether it's a check to defeat, a BA check, a closing check, an off-turn check, a Recovery check, anything).

    This scenario somewhat penalizes grouping up, too, as a story bane can lead to AoE damage, scourges and a random recharge (from Harrow of Stars) about 50% of the time.
    With that said, I still think starting together at the Trail is a good start, to avoid it's associated penalty.

    ===================================

    "LOOT" (Dragon's Demand AP Reward): Hawkmoon Bow -> Incitation
    I'll take either Hellknight Plate or Angelic Armor if either is unclaimed (in place of Reed Snake Armor).

    Skizza starts at the Trail.

    Skizza chooses Weapon to be his favored card type, and draws his starting hand...

    "

    Skizza wrote:

    Hand: Ghostbane Shotgun +2, Draughtcap Fungus, Cloud Puff, Balmberry Bush, Vine Leshy, Druid of the Green Faith, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar, Blessing of Nethys,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Ghostbane Shotgun +2 - Freely shuffle into my deck to add +2d4 to a local combat check (and another +1d8 vs Incorporeal), then the combatant suffers 2 Ranged Combat damage after the check
    Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Draughtcap Fungus - Recovery to add 1d12+Poison to a local combat check
    Vine Leshy - Recharge to draw a random plant from my discards (can be used to re-use another plant post-Recovery)
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Blessing of Nivi Rhombodazzle - Discard to bless (only use if I have no other Blessings)
    Ready to Avenge
    Movement: After closing - move to a location where I can de-scourge a player with Balmberry Bush (if needed), or move to an empty location of the current player's choice.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Greater Bolstering Armor (Core), Lucky Rifle +2, Blessing of Alkenstar (2), Incitation, Reed Snake Armor, Verdant Rager, Sniper Goggles, Blessing of the Everbloom, Dryad Sandals, Snapping Flytrap, Navigator Musket +1, Angelstep
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    6-6A - Skizza Rewards

    Scenario Reward: Despite not being proficient, a displayable armor that you can draw to reduce any damage by 2 is sweet! Especially given that Skizza has a literal tendency to burn himself.

    I'll happily take the armor if Brielle doesn't (or, alternatively, I'll take Angelic Armor if that's left unused). If Brielle wants both, I encourage her to use both, however - they're objectively the best in her hands, and my two armors are both adequate.

    Tier Progression: (6.1) Skizza gains a Hero Point.
    Skizza expends the Hero Point on a Skill Feat, and checks off...
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4

    Skizza still has 2 remaining Hero Points.

    Boon Roll: 1d20 ⇒ 1

    Skizza's Deck Upgrade preferences are as follows...

  • Weapon 6: Replace Hawkmoon Bow with Chakram of Ruin (Ultimate Wilderness). Weapon 6: 1d1000 ⇒ 877
  • Armor 6: Replace Laboratory Coat with Greater Bolstering Armor (Core) (Gunslinger CD). Armor 6: 1d1000 ⇒ 88


  • Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Skizza buries the remaining cards of his deck, then takes 1d6 ⇒ 3 Combat Damage to GUARD the Cliff. Skizza buries Reed Snake Armor (forgot it couldn't be revealed to reduce Combat damage in my notes) to reduce damage taken to 0.

    Skizza wrote:

    Hand: Ghostbane Shotgun +2, Sniper Goggles, Dryad Sandals, Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Blessing of Alkenstar,

    Displayed:
    Deck: 4 Discard: 3 Buried: 7
    "Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise"
    "NOTES:
    Available Support: Cloud Puff - Recovery (or instant-discard) to let a local character ignore BA and AA effects of any bane
    Angelstep - Recovery (or instant-discard) to heal a local character 1d4+1 cards
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Ready to Avenge
    Other: That's a lot of buried cards!"


    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

    Skizza moves to the Cliff. Ugh, I HATE this location, and with these scenario rules it'll just be worse than ever.
    Free exploration:

    Cliff Card 1: Xenarth:

    CotCT
    Monster 4
    Traits:
    Demon
    Outsider
    To Defeat:
    Combat 24
    Immune to Electricity and Poison.
    Before acting, each local character suffers 2 Acid Damage.
    If undefeated, suffer the scourge Poisoned.
    BA: Skizza reveals Reed Snake Armor to reduce Acid Damage by 3, to 0.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Skizza sets aside Blessing of Alkenstar to add 1d12.

    Combat/Ranged 24 (Sniper Goggles, Blessing of Alkenstar, Cliff): 1d10 + 4 + 1d12 + 2 + 4 + 1d12 ⇒ (5) + 4 + (8) + 2 + 4 + (6) = 29 -> Pass. Scenario forces a reroll of that '8' result...
    Combat/Ranged 24 (Sniper Goggles, Blessing of Alkenstar, Cliff): 21 + 1d12 ⇒ 21 + (7) = 28 -> Pass. Phew
    Skizza recharges Blessing of Alkenstar.
    Defeated.

    Skizza recharges Vine Leshy to randomly draw Verdant Rager from his discard pile.
    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Cliff Card 2: Meladaemon:

    CotCT
    Monster 6
    Traits:
    Fiend
    Outsider
    To Defeat:
    Combat 24
    Immune to Acid and Poison.
    Resistant to Cold, Electricity, and Fire.
    Before acting, each local character must succeed at a Constitution or Fortitude 11 check or suffer the scourge Exhausted.
    If undefeated, suffer the scourge Plagued.
    (Hour) When encountering a monster, Skizza draws Dryad Sandals and discards Blessing of Nivi Rhombodazzle from his deck.
    BA: Skizza sends Cloud Puff to Recovery to ignore the BA and AA powers of the bane.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Skizza sets aside Blessing of Alkenstar 2 to add 1d12. Again.

    Combat/Ranged 24 (Sniper Goggles, Blessing of Alkenstar, Cliff): 1d10 + 4 + 1d12 + 2 + 4 + 1d12 ⇒ (4) + 4 + (5) + 2 + 4 + (4) = 23 -> Fail, but before I start using my post-roll power, I'll apply the scenario rule. Scenario forces a reroll of that '5'...
    Combat/Ranged 24 (Sniper Goggles, Blessing of Alkenstar, Cliff): 18 + 1d12 ⇒ 18 + (3) = 21 -> Fail. Due to Resistance to fire, my character power's not much good, but...
    Skizza discards Lucky Rifle +2 (instead of burying it, thanks to his power) to add 1d12 ⇒ 10 to the result (31); Pass.
    Skizza discards Blessing of Alkenstar (2).
    Defeated.

    Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (4) + 1 = 5 cards. Nice!
    Skizza has 5 random cards in his discard pile healed: (Incitation, Druid of the Green Faith, Verdant Rager, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar (2)). Deck shuffled.

    Skizza discards Blessing of the Everbloom to explore again, blessing his Dexterity and Wisdom non-combat checks during this exploration:

    Cliff Card 3: Infernal Warhounds:

    CotCT
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 21
    Immune to Fire. Vulnerable to Cold.
    Before acting, each local character suffers 1 Fire damage.
    After the encounter, a random local character summons and encounters this monster.
    On the one hand, coming across 3 monsters with nasty BA effects in an immediate row seems poor fortune... but on the other hand, coming across 3 monsters with BA effects that I am well-suited to mitigating (and without any other local character to be hurt by them) seems like very good fortune. I'll take it!
    Although... I'm wary that this guy is gonna be hard to kill (twice) without my trusty Lucky Rifle (especially since my Shotgun is HUGELY weakened at the Cliff as a weapon that only rolls d4s - rendered 50% chance of '0' here). I think I'll burn my Navigator Musket in the hope of killing the initial Warhounds, then potentially just deal with the second one with armor.

    BA: Skizza reveals Reed Snake Armor to reduce Fire Damage by 1, to 0.
    Combat: Skizza reveals Navigator Musket +1, and additionally buries it to use Ranged +2d10+1.
    Skizza Character Power: Skizza discards Navigator Musket +1 instead.

    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 21 (Sniper Goggles, Cliff): 1d10 + 4 + 4 + 2d10 + 1 ⇒ (8) + 4 + 4 + (2, 5) + 1 = 24 -> The '2' is treated as a 0. Pass, but I have to reroll the 8...
    Combat/Ranged 21 (Sniper Goggles, Cliff): 1d10 + 14 ⇒ (10) + 14 = 24 -> Pass.
    Defeated.

    After the encounter, Skizza summons and encounters another Infernal Warhounds.

    BA: Skizza reveals Reed Snake Armor to reduce Fire Damage by 1, to 0.
    Combat: Skizza reveals Ghostbane Shotgun +2 to use Ranged +2d4+2.
    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 21 (Sniper Goggles, Cliff): 1d10 + 4 + 2d4 + 2 + 4 ⇒ (2) + 4 + (3, 1) + 2 + 4 = 16 -> Okay, this is looking like a Critical Fail. The '2's and '1's are treated as '0' (Locations overrule Boons) and lets process the reroll on the 3...
    Combat/Ranged 21 (Sniper Goggles, Cliff): 1d4 + 10 ⇒ (2) + 10 = 12 -> The '2' is treated as a 0, so sure enough all of my dice ended up hitting 0 - absolute critical failure. Fortunately, that doesn't matter...
    Skizza suffers 11 Combat Damage, and buries Pathfinder Bodyguard to reduce the damage taken to 0.
    Ghostbane Shotgun +2: Firearm Reload 2: 1d12 ⇒ 9 -> Nothing happens.
    Undefeated and Banished. (Summoned Monster)

    Skizza ends his turn.
    Ablaze: Skizza suffers 1d4 - 2 ⇒ (2) - 2 = 0 Acid Damage.

    Skizza attempts to recover all cards in his Recovery pile.
    Cloud Puff: Craft 4: 1d10 + 5 ⇒ (4) + 5 = 9 -> Cloud Puff reloaded (Skizza Character Power).
    Angelstep: Craft 8: 1d10 + 5 ⇒ (3) + 5 = 8 -> Angelstep reloaded (Skizza Character Power).

    Skizza resets his hand.
    No flavour today.

    Skizza wrote:

    Hand: Ghostbane Shotgun +2, Reed Snake Armor, Sniper Goggles, Dryad Sandals, Cloud Puff, Angelstep, Druid of the Green Faith, Verdant Rager, Blessing of Alkenstar,

    Displayed:
    Deck: 4 Discard: 3 Buried: 6
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Cloud Puff - Recovery (or instant-discard) to let a local character ignore BA and AA effects of any bane
    Angelstep - Recovery (or instant-discard) to heal a local character 1d4+1 cards
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Ready to Avenge
    Other: If Skizza needs to Guard; he'll suffer the 1d6 Combat Damage and take the damage to his armor (burying it if he rolls 6, and revealing it otherwise) to guard the Cliff.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Vine Leshy, Blessing of Alkenstar (2), Incitation, Blessing of Nivi Rhombodazzle
    Recharged:
    Discard Pile: Blessing of the Everbloom, Lucky Rifle +2, Navigator Musket +1,
    Buried Pile: Blessing of Nethys, Balmberry Bush, Draughtcap Fungus, Snapping Flytrap, Laboratory Coat, Pathfinder Bodyguard (+Feat),

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Skizza discards Blessing of Alkenstar (2) for Varril - no need to apologize; adding 1d12s to checks made by party members is why I have them. :)

    Skizza has Dazed removed and is healed for 1: (Blessing of the Everbloom). Deck shuffled.
    Skizza has all cards in his discard pile healed: (Angelstep, Verdant Rager, Blessing of Alkenstar (2)). Deck shuffled. Thanks Lem!

    Skizza discards Incitation for Lem.
    ========================
    Skizza starts his turn.
    Hour Power: No effect.

    (Mountain) Start of Turn: Skizza attempts a Wisdom check, and requests that Lem discard Blessing of Abadar to add 1d12 (with his power) to Skizza's check.
    Lem additionally recharges Holy Water to add +1d4+2.

    Wisdom 10 (Lem/Bless, Lem): 1d6 + 1d12 + 1d4 + 2 ⇒ (4) + (11) + (2) + 2 = 19

    Skizza stays at the Mountain.
    Free exploration:
    Random Mountain Card: 1d7 + 1 ⇒ (3) + 1 = 4

    Mountain Card 4: Brain Mold:

    CotCT
    Barrier 4
    Traits:
    Obstacle
    Plant
    To Defeat:
    Intelligence
    Knowledge 10
    OR Wisdom
    Survival 7
    Before acting, mark your location with the scourges Drained and Poisoned.
    If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
    If undefeated, display this barrier at your location. While displayed, at this location:
    * At the start of your turn, you may encounter this barrier.
    * When this location is closed, banish this barrier.
    I despise the specific rules-interactions and rulings on cards like this. Fortunately, I can ignore this entirely as I have a couple of ideal boons to deal with it without even having the Before-Acting do anything.
    BA: Skizza sends Cloud Puff to Recovery to ignore the BA and AA powers of the bane.
    Intelligence 10: 1d10 + 4 ⇒ (10) + 4 = 14 -> Pass.
    Defeated.

    Skizza buries Snapping Flytrap to search and draw Angelstep, Vine Leshy and Verdant Ranger from his deck and discards, then shuffles his deck.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:
    Random Mountain Card {2,3,5,6,7,8}: 1d6 ⇒ 3

    Mountain Card 5: Gargoyle:

    CotCT
    Monster 4
    Traits:
    Gargoyle
    To Defeat:
    Combat 21
    Resistant to Melee. Vulnerable to Magic.
    If evaded or undefeated, reload this monster into its location.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 17 (Vulnerable, Sniper Goggles, Verdant Rager): 1d10 + 4 + 1d12 + 2 + 4 + 1d6 ⇒ (8) + 4 + (5) + 2 + 4 + (3) = 26 -> Pass.
    Defeated.

    Skizza discards Druid of the Green Faith to draw Verdant Rager from his discards, then explore again:
    Random Mountain Card {2,3,6,7,8}: 1d5 ⇒ 5

    Mountain Card 8: Curse of the Worm:

    CotCT
    Barrier 5
    Traits:
    Curse
    Task
    To Defeat:
    Intelligence
    Knowledge 14
    OR Wisdom
    Divine 12
    If undefeated, display this barrier.
    While displayed:
    * At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
    * When a power would remove 1 of your scourges, you may instead banish this barrier.
    A rough barrier, but one I'm well-prepared for. Skizza recharges Dryad Sandals to evade the barrier, and place it on the bottom of the location deck instead of shuffling it back.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:
    Random Mountain Card {2,3,6,7}: 1d4 ⇒ 2

    Mountain Card 3: Mandraivus:

    CotCT
    Story Bane 5
    Type: Monster
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 23
    OR Divine 13
    Immune to Mental and Poison.
    If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.
    Damage suffered from this monster cannot be reduced.
    After acting, suffer the scourge Drained.
    Nice; there we go!
    Combat: Skizza reveals Ghostbane Shotgun +2 to use Ranged +2d4+2.
    The bane is Incorporeal: Ghostbane Shotgun +2 adds another 1d8.
    Skizza reveals Sniper Goggles to add 4.
    Lem draws Mantle of Life to add 1d6.
    Combat/Ranged 23 (Sniper Goggles, Verdant Rager, Mantle of Life): 1d10 + 4 + 2d4 + 2 + 1d8 + 4 + 1d6 + 1d6 ⇒ (2) + 4 + (2, 3) + 2 + (3) + 4 + (4) + (2) = 26 -> Pass.
    Ghostbane Shotgun +2: Firearm Reload 2: 1d12 ⇒ 4 -> Nothing happens.
    After Acting: Skizza is Drained, but no worries there thanks to our Base-related reward.
    Defeated.

    Closing Henchman defeated: Skizza attempts to close the Mountain.
    Skizza buries Laboratory Coat; Mountain closed!
    I recommend that Lem move back to the rest of the party at the Ruin - thank you so much for your check help and de-scourge help (and your awesome Level 6 armor pull)!

    Skizza moves to the Base.
    4B Reward - Free exploration (Base): Skizza draws the top six cards in the Base and keeps...

    Base Card 1: Pathfinder Bodyguard:

    None
    Supporter 0
    Traits:
    Human
    Fighter
    Display. While displayed:
    • When a local character suffers damage, you may bury to reduce it to 0.
    • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza removes his Drained scourge.

    Skizza displays Pathfinder Bodyguard.

    Skizza ends his turn.
    Ablaze: Skizza suffers 1d4 - 2 ⇒ (2) - 2 = 0 Acid Damage.

    Recovery: Skizza automatically reloads Cloud Puff (instead of recharging it, thanks to his power).

    Skizza resets his hand, revealing Vine Leshy and Angelstep to increase his hand size by 2.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Navigator Musket +1, Reed Snake Armor, Cloud Puff, Sniper Goggles, Angelstep, Vine Leshy, Blessing of Alkenstar (2), Blessing of Alkenstar, Blessing of the Everbloom,

    Displayed: Pathfinder Bodyguard (+Feat),
    Deck: 2 Discard: 3 Buried: 5
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Discard to add +1d4+1 to a distant combat check post roll.
    Ghostbane Shotgun +2 - Freely shuffle into my deck to add +2d4 to a local combat check (and another +1d8 vs Incorporeal), then the combatant suffers 2 Ranged Combat damage after the check
    Cloud Puff - Recovery (or instant-discard) to let a local character ignore BA and AA effects of any bane
    Angelstep - Recovery (or instant-discard) to heal a local character 1d4+1 cards
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Vine Leshy - Recharge to draw a random plant from my discards (can potentially re-use Angelstep or Cloud Puff)
    Ready to Avenge
    Movement: Move with Lem.
    Other: Thank you for the enormous support, Lem!

    I'm not looking to be healed, but if I'm going to be healed incidentally (like from Holy Feast) then I will first recharge Vine Leshy to draw Verdant Rager from my discards.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Dryad Sandals, Blessing of Nivi Rhombodazzle
    Recharged:
    Discard Pile: Incitation, Druid of the Green Faith, Verdant Rager,
    Buried Pile: Blessing of Nethys, Balmberry Bush, Draughtcap Fungus, Snapping Flytrap, Laboratory Coat,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "

    In addition to what was already processed, Lem drew Mantle of Life. (Not that it's a very important thing to note; since he can just... re-display it at any time.)


    Deck Handler // Searching For: Item 6

    IT'S SO GOOD TO BE HOME. MY GOD.

    Turn Resuming.
    I also missed this on my last turn; off-turn, Skizza sends Angelstep to Recovery.

    Angelstep Recovery: Craft 8: 1d10 + 5 ⇒ (2) + 5 = 7 -> Angelstep discarded (Skizza Character Power).
    ========================

    So as mentioned, I actually do have a way of getting rid of Dazed. And doing so to take multiple more explorations this turn is definitely preferable here.
    Except now that I can cleanly read my own deck handler, I note that I already buried Balmberry Bush to Impoverished, and I have no way to legally remove Dazed and/or explore again. All that delay for nothing.

    The upshot here is that at least I can write flavour.

    The journeys have dragged Skizza - kicking and screaming - closer to showing some semblance of courage in the face of mortal peril, and the sight of the blighted land further strip him of the emotional distance between himself and the plight of the lands here, reinforcing his sense of duty to the Society and land. But for all of that, the visible effects their recent experiences have had on Inquisitor Varril threaten to shatter Skizza's flimsy facade of confidence, the shift in tones and commands threatening to inflame Skizza's ever-constant state of unease.

    Now's certainly not the time to tackle Varril's manic state of mind - something even Skizza realizes - and so the gunslinger nervously follows the leading caster into the burning rain, hastily mixing curative and protective concoctions for the party and doling them out generously, occasionally firing salt-based shot at the undead that try to flank the group; stunning them long enough for the group's spellcasters to finish them off. Wraiths scream somewhere in the dark, their noises mixed with the howling air and whipping acid rain, and as the storm gets worse Skizza suddenly realizes in a panic that he can no longer see the gleam of Varril's magic. He calls out, but there's no answer but the chilling screams of undead - he's somehow been separated from the group!

    Putting away his concoctions and potions, Skizza hastily readies his rifle, squinting through the burning rain for something resembling his companions. A light! At last! Skizza runs to the gleaming light - surely that of Varril's magic - only to come across some monstrous, otherworldly being adding its own reality-shaking screams to the utter cacophony of the wraith-ridden storm, comprised of sheer light. Blazing, piercing eyes turn on the ratfolk, and finger-like tendrils of blazing pain seems to reach through the dark and rain towards Skizza, blinding him as he tries to bring his rifle to the fore.

    BANG.

    Skizza shoots, but between the clouds, rain and his blinded eyes he can't tell if he hit the creature of light - or if his shot did anything. He loads, squints, and-

    BANG.

    Skizza's ears ring, but he can make out a new noise of pain emitted from the creature as it dissipates; blasted from its shell on this plane. Skizza reloads once more - his fur burning from the rain, his eyes half-blind from the creature, and his ears ringing from gunshots as he staggers desperately towards where he hopes his companions may yet still be.

    Skizza ends his turn.
    Ablaze (Scenario): Skizza suffers 1d4 - 2 ⇒ (4) - 2 = 2 Acid Damage. Ow; Skizza discards Verdant Rager and Blessing of the Everbloom to damage.
    Skizza resets his hand, revealing Snapping Flytrap to increase his hand size by 1.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Laboratory Coat, Cloud Puff, Sniper Goggles, Dryad Sandals, Druid of the Green Faith, Snapping Flytrap, Blessing of Alkenstar (2), Incitation,

    Displayed:
    Deck: 5 Discard: 3 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise // Skizza has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


    NOTES:
    Available Support: Lucky Rifle +2 - Discard to add +1d4+1 to a distant combat check post roll.
    Ghostbane Shotgun +2 - Freely shuffle into my deck to add +2d4 to a local combat check (and another +1d8 vs Incorporeal), then the combatant suffers 2 Ranged Combat damage after the check
    Cloud Puff - Recovery to let a local character ignore BA and AA effects of any bane
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Incitation - Discard to bless (Discarded Freely when the check invokes Acid, Cold, Electricity, Fire, or Force)
    Ready to Avenge
    Movement: Move with Lem.
    Other: If anyone has a way of clearing Dazed or moving me before my next turn; I'd appreciate it. Right now I'm stuck with an extra-full hand, at a hostile location, and barely able to explore for another turn.

    Not a particularly auspicious start to the scenario, I must admit. 1 successful exploration, 3 cards in discards, and a scourge - though I admit the discarded cards are barely an issue, since they can be drawn by Snapping Flytrap trivially (so don't heal me!).

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Navigator Musket +1, Blessing of Alkenstar, Reed Snake Armor, Vine Leshy
    Recharged:
    Discard Pile: Angelstep, Blessing of the Everbloom, Verdant Rager,
    Buried Pile: Blessing of Nethys, Balmberry Bush, Draughtcap Fungus,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    In advance, there will be no flavour and, possibly, slightly odd formatting for this post - posting on my phone (with a keyboard, but there's still some awkwardness with using an unusual browser/OS/screen size combination for posting on forums with).

    OFF-TURN ACTIONS:
    Lem's turn: Skizza recharges Blessing of Alkenstar and shuffles Ghostbane Shotgun +2 into his deck.
    ========================
    Skizza starts his turn.
    Hour Power: On your blessed check, you may reroll any dice showing 1.

    Skizza moves to the Mountain. It's not a location I recommend we leave until the end (where we stop having the luxury of choosing where to stay) and it doesn't have a penalty for being permanently closed.
    Free exploration: Shining Child
    BA: Constitution 8: 1d8 ⇒ 5 -> Fail; Skizza is dazed.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 20 (Sniper Goggles): 1d10 + 4 + 1d12 + 2 + 4 ⇒ (9) + 4 + (2) + 2 + 4 = 21 -> Pass.
    Scenario: Skizza rerolls the highest rolled die: 1d10 ⇒ 7; that's 19, a fail... so Varril sends Symbol of Fortune to Recovery to add +3, resulting in 22.
    Pass!

    Defeated.

    I'm Dazed and have no way to remove it, so I need to end my turn here - thank god; posting on my phone is the absolute worst. The keyboard is fine, but navigating Google Sheets, copying-and-pasting, alt-tabbing (without my phone jumping my browser to the TOP of a web-page instantly), scrolling (which is clumsy, imprecise and slow) and actually editing Google Sheets are all miserable, slow, sluggish experiences. This one encounter has taken me almost an hour. I am not doing this again, and will just take a hiatus if I need to be away from my PC again.

    Ugh, actually, I can search out and use Balmberry Bush to remove Dazed, and in the process could take 3+ explorations, at a location which is bad to stay in and ideal to close early.... that's definitely the right play, but I can't afford to be here for hours struggling with a browser like this.

    Turn Paused, sorry. Full permission is granted to botting Skizza.


    Deck Handler // Searching For: Item 6

    Skizza may have built up some level of confidence in his continued survival over the dangerous travels across these lands... but as the plant life grows dim and desolate, his mood shifts to one of oddly forlorn expressions.

    In fact, nobody in the party recalls having seen the ratfolk so solemn as he looks around the dead lands, observing the remnants of species of flora that may never again be seen anywhere on Golarion following their death here.

    ==================

    "LOOT" (Dragon's Demand AP Reward): Hawkmoon Bow -> Incitation

    Skizza starts at the Ravine. He will move with the party on location closure, favoring Lem if the party splits up.

    Skizza chooses Weapon to be his favored card type, and draws his starting hand...

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Balmberry Bush, Draughtcap Fungus, Angelstep, Druid of the Green Faith, Snapping Flytrap, Blessing of Alkenstar (2), Blessing of the Everbloom,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0

    Impoverished: Skizza draws 3 more cards, then buries 3 (seems like a good time to bury Blessing of Nethys, who's only unique function is entirely negated when I can only examine 1 card at a time)...

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Angelstep, Druid of the Green Faith, Snapping Flytrap, Blessing of Alkenstar (2), Blessing of the Everbloom, Verdant Rager, Sniper Goggles,

    Displayed:
    Deck: 9 Discard: 0 Buried: 3
    Hero Points: 2
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Discard to add +1d4+1 to a distant combat check post roll.
    Ghostbane Shotgun +2 - Freely shuffle into my deck to add +2d4 to a local combat check (and another +1d8 vs Incorporeal), then the combatant suffers 2 Ranged Combat damage after the check
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Ready to Avenge
    Movement: Move with Lem.
    Other: Use Angelstep as early as you want! For example; if you've discarded 2-3 decent cards during your turn, I encourage you to use it for a heal before you reset your hand so you might redraw them! My Snapping Flytrap will search out 3 plants from my deck and discards, and I only have 3 in total to search for (due to Impoverished), and 2 are in my hand - so I WANT to expend them sometime during or before my turn.

    We usually do absolutely fine on time, but we should make an effort to explore particularly rapidly this scenario, since we're going to want to win without relying on cornering the villain, as Guarding locations is particularly costly in conjuction with Impoverished.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Navigator Musket +1, Cloud Puff, Dryad Sandals, Laboratory Coat, Reed Snake Armor, Vine Leshy, Incitation, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar
    Recharged:
    Discard Pile:
    Buried Pile: Blessing of Nethys, Balmberry Bush, Draughtcap Fungus,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    Deck Handler // Searching For: Item 6

    6-5D: An Unwelcome Reunion - Skizza Rewards

    Scenario Reward: No interest in either loot; my ally slots are required for my plants synergy!

    Adventure Reward: Skizza increases his Card Feat cap to Tier+1 and gains a Hero Point.
    Skizza expends the Hero Point on his newly-available Card Feat, and checks off...
    Blessing 4 [X] 5 [ ] 6
    To fill the new slot, Skizza adds in Blessing of Horus (Ultimate Wilderness, Blessing 3).

    All three feat types are now capped at Tier+1 (which, unless overruled by something later, is the absolute limit).
    Also, I think I may have missed some of my earlier earned Hero Points, if each of these Adventure Rewards came with a bonus hero point and I'd missed that every time until now. Oh well, not a big deal.

    Tier Progression: (5.5) Skizza gains a Hero Point.
    All of his feats are capped for now, but he expends all of his XP to Tier Up to Tier 6.

    Skizza has 2 remaining Hero Points.

    Skizza's Deck Upgrade preferences are as follows...

  • Blessing 5: Replace Blessing of Horus with Blessing of Nethys (Gunslinger CD). Blessing 5 (Low Priority): 1d1 ⇒ 1
  • Weapon 4: Replace Toxic Blunderbuss +1 with Allying Hand Crossbow +2 (Ultimate Wilderness). Weapon 4 (Low Priority): 1d1 ⇒ 1


  • Deck Handler // Searching For: Item 6

    RETCON:
    I totally forgot to process Confusing on my last turn, so Skizza randomly shuffles in Druid of the Green Faith. Boo.

    OFF-TURN ACTIONS:
    Varril's Turn: Skizza reveals Laboratory Coat to reduce Combat damage dealt by 1, to 0.
    Lem's Turn: Skizza is healed for 3: (The Winged Serpent, Blessing of the Everbloom, Ghostbane Shotgun +2). Deck shuffled.
    Brielle's Turn: Skizza banishes Laboratory Coat to reduce damage dealt to 0, discarding it instead with his power.

    ========================
    Skizza starts his turn.
    Hour Power: No effect.
    I think that's my third turn in a row I've just had a level 0, no-effect hour. With the myriad of unique Harrow blessings in the Curse box, that feels rather unusual.

    Skizza stays at the Oubliette.
    Free exploration:

    Oubliette Card 1: Crematory Blast:

    CotCT
    Barrier 5
    Traits:
    Fire
    Trap
    To Defeat:
    Intelligence
    Perception 10
    OR Constitution
    Fortitude 12
    When you would encounter this barrier, another local character may encounter it instead.
    If undefeated, each local character suffers 1d6 Fire damage.
    I love the design of letting someone else take care of it (more 'team-play' matters!), but...
    Skizza recharges Dryad Sandals to evade the barrier, and place it on the bottom of the location deck instead of shuffling it back.

    As the party descends into the grim Oubliette - though in fairness, it's no grimmer than the rest of this vile crypt - Skizza's sensitive nose picks up a strange, mild scent of... soot? Smoke? He pulls out a strange bottle, giving it a few firm shakes as it suddenly blazes to life, the bottle turning into an almost dazzling light source that bathes the current room in white light; casting shadows from his gripping fingers over the room.

    With the pale light's aid, Skizza notices tendrils of smoke spitting from a few small openings in one of the walls. Suspecting a deadly trap, Skizza goes with his first gut reaction and tosses his most recent favourite trick at the problem - a ball of seeds and mud caked around a small glass vial containing a rather powerful magical growing agent. The muddy, sticky concoction half splats-half shatters between a few of the trap openings, and quickly erupts into a series of fast-growing vines that grow into and around the holes, smothering the smoke and hopefully stifling whatever the trap hoped to accomplish by starving it of space and air. As a trap disarming strategy, it won't likely last all that long - but at least long enough for the party to cross the room safely.

    If it fails... Skizza shudders, but still reasons that one of the many spellcasters in the group will think of something.

    Skizza discards Incitation to explore again:

    Oubliette Card 2: The Locksmith:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Keys
    Veteran
    When this is the hour: On your check, you may recharge a card to replace all d4s with d8s.
    To Acquire:
    Dexterity
    Disable 4+#
    On any check, discard to bless.
    On any Acrobatics or Disable check, discard to bless twice.
    Discard to explore. This exploration, the first time you encounter a barrier, you may evade it.
    Disable 9 (Diving Fortune): 1d10 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 -> Oof, fail.
    Hostile (Oubliette): Skizza suffers 3 Combat damage, and buries Reed Snake Armor to reduce that damage to 0.

    Banished.

    Skizza ends his turn.
    Skizza resets his hand, revealing Balmberry Bush, Cloud Puff and Angelstep to increase his hand size by 3.
    Confusing: Skizza randomly shuffles Balmberry Bush from his hand into his deck.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Sniper Goggles, Fireball Beads, Angelstep, Druid of the Green Faith, Vine Leshy, Blessing of the Everbloom, Blessing of Alkenstar (2), Blessing of Nivi Rhombodazzle, Blessing of Alkenstar,

    Displayed: Pathfinder Bodyguard (+feat),
    Deck: 6 Discard: 4 Buried: 3
    Hero Points: 1
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Discard to add +1d4+1 to a distant combat check post roll.
    Ghostbane Shotgun +2 - Freely shuffle into my deck to add +2d4 to a local combat check (and another +1d8 vs Incorporeal), then the combatant suffers 2 Ranged Combat damage after the check
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Vine Leshy - Recharge to draw a random plant from my discards (can be used to re-use another plant post-Recovery)
    Blessing of the Everbloom - Discard to bless, or doubly-bless noncombat Dexterity/Wisdom
    Blessing of Alkenstar - Discard(/Recharge/Reload) to add 1d12 to any check
    Blessing of Nivi Rhombodazzle - Discard to bless (only use if I have no other Blessings)
    Dryad Sandals - Recharge to examine the whole location, then shuffle Skizza's token into it. Useful to find high-level boons before they're accidentally banished
    Moise - Bury to heal a local character a card and remove the scourges Plagued, Poisoned, and Wounded from them.
    Jayna Lemore - Bury to add 1d6 to a combat check post-roll
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Pathfinder Bodyguard - Bury to reduce all damage dealt to a local character to 0r
    Ready to Avenge
    Movement: Move with Lem.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Navigator Musket +1, Balmberry Bush, Cloud Puff, Verdant Rager, The Winged Serpent
    Recharged: Dryad Sandals,
    Discard Pile: Irori's Mastery, The Eclipse, Laboratory Coat, Incitation,
    Buried Pile: Snapping Flytrap, Jayna Lemore, Reed Snake Armor,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "


    1 person marked this as a favorite.
    Deck Handler // Searching For: Item 6

    Skizza starts his turn.
    Hour Power: No effect.

    Skizza stays at the Dungeons.
    Free exploration:

    Dungeons Card 1: Irori's Mastery:

    Core
    Blessing 1
    Traits:
    Deity: Irori
    Divine
    Veteran
    When this is the hour: On your blessed check, you may reroll any dice showing 1.
    To Acquire:
    Acrobatics
    Divine
    Fortitude 4+#
    On your check, recharge to bless.
    Discard to explore.
    This looks like a job for... Varril's bonuses!
    Divine 9 (Varril, Divine Fortune): 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 -> Pass.
    Acquired.

    Skizza discards Irori's Mastery to explore again:

    Dungeons Card 2: Castothrane:

    CotCT
    Story Bane 5
    Type: Monster
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 26
    Immune to Cold, Mental and Poison. Resistant to Attack and Fire. Vulnerable to Bludgeoning.
    Before acting, suffer 1d4 Fire damage, then a random other character summons and encounters the story bane Wraith.
    If undefeated, move to a random other location and bury 1d4 random cards from your discards.
    BA: Skizza suffers 1d4 ⇒ 4 Fire Damage, and reveals Reed Snake Armor to reduce that damage by 3, to 1, and discards Laboratory Coat to damage. Then Varian/Varril/Lem/Brielle: 1d4 ⇒ 3 Lem summons and encounters Wraith, which isn't ideal.
    Though, I suppose it's not bad, either, as it offers a relatively easy Divine check (made an even better choice, especially due to the Location and Wildcard powers, and also thanks to Varril's assistance). You will not defeat the Wraith by making a Divine check (since there won't be the magic trait), but the only penalty for failure is suffering the Dazed scourge, and I can remove it with Balmberry Bush if you want it removed before your turn.
    Though, the scourge isn't that bad for you, unless you were planning to explore multiple times on your turn; it will clear itself at the end of your turn.

    Combat: Skizza reveals Ghostbane Shotgun +2, and additionally buries it to use Ranged +2d4+2+2d4.
    Skizza Character Power: Skizza discards Ghostbane Shotgun +2 instead.

    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 28 (Dungeons, Divine Fortune, Sniper Goggles): 1d10 + 4 + 2d4 + 2 + 2d4 + 1d6 + 4 ⇒ (10) + 4 + (1, 1) + 2 + (1, 2) + (1) + 4 = 26 -> And this is why Ghostbane Shotgun can actually be really good, especially when a lot of dice are rolled (no matter how small).
    Ghostbane Shotgun causes each '1' to be treated as a '2', so the actual result is 30; Pass.

    Defeated.

    Closing Henchman defeated: Skizza attempts to close Dungeons.
    Scenario: Skizza discards The Eclipse from his deck, then summons...

    Summon: Lich:

    Story Bane
    Type: Monster
    Traits: Lich Undead Veteran
    To Defeat: Combat 12+## THEN Combat 11+##
    Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack. Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck. If undefeated, suffer the scourges Exhausted and Frightened.
    BA: Divine 9 (Divine Fortune, Varril): 1d4 + 1d6 + 4 ⇒ (1) + (4) + 4 = 9 -> Pass.

    Combat #1: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Skizza discards The Winged Serpent to bless - the first check is a bit harder, and I'd rather save the option to discard my rifle for another +1d12 post roll for the next check.

    Combat/Ranged 24 (Blessed, Sniper Goggles, Divine Fortune, Dungeons): 2d10 + 4 + 1d12 + 2 + 4 + 1d6 ⇒ (3, 2) + 4 + (11) + 2 + 4 + (1) = 27 -> Pass.

    Combat #2: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 23 (Sniper Goggles, Divine Fortune, Dungeons): 1d10 + 4 + 1d12 + 2 + 4 + 1d6 ⇒ (8) + 4 + (11) + 2 + 4 + (4) = 33 -> Pass.
    Defeated.

    Dungeons closed!
    Dungeons: Skizza draws Blessing of Alkenstar.
    Varril, Varian and Lem may each draw a card, and have to move to a new location.
    I recommend the Pits by default (as far as a 'group-move' goes) unless you have a specific plan - grouping up en masse at the Ossuary is bad because of the closing condition, and the top card of the Oubliette will cause 2 damage to everyone there.
    Splitting up is also absolutely fine, especially since the villain's somewhere around here.

    Skizza moves to the Base.

    4B Reward - Free exploration (Base): Skizza draws the top five cards in the Base and keeps...

    Base Card 1 (Pathfinder Bodyguard): Pathfinder Bodyguard:

    None
    Supporter 0
    Traits:
    Human
    Fighter
    Display. While displayed:
    • When a local character suffers damage, you may bury to reduce it to 0.
    • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.
    Skizza returns the remaining cards to the top of the Base in the same order.

    Base: Skizza recharges Blessing of Alkenstar.
    4A Reward - Skizza displays Pathfinder Bodyguard and moves to wherever Lem moved (I'm assuming the Pits), as I'd certainly like a Holy Feast - and the Divine Fortune for my Recovery check.

    Skizza sends Angelstep to Recovery to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.
    Skizza is healed for 4: (Verdant Rager, Druid of the Green Faith, Laboratory Coat, Fireball Beads). Deck shuffled.

    Skizza ends his turn.
    Skizza attempts to recover all cards in his Recovery pile.
    Angelstep: Craft 8 (Divine Fortune): 1d10 + 5 + 1d6 ⇒ (10) + 5 + (3) = 18 -> Angelstep reloaded (Skizza Character Power).
    Skizza resets his hand, revealing Balmberry Bush to increase his hand size by 1.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Reed Snake Armor, Laboratory Coat, Sniper Goggles, Dryad Sandals, Balmberry Bush, Druid of the Green Faith, Vine Leshy, Incitation, Angelstep,

    Displayed: Pathfinder Bodyguard (+feat),
    Deck: 7 Discard: 5 Buried: 2
    Hero Points: 1
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Lucky Rifle +2 - Discard to add +1d4+1 to a distant combat check post roll.
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Incitation - Discard to bless (Discarded Freely when the check invokes Acid, Cold, Electricity, Fire, or Force)
    Pathfinder Bodyguard - Bury to let any character (local or distant) avenge any encounter, and add +1d6 to checks during the avenged encounter
    Ready to Avenge
    Movement: Move with Lem.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Alkenstar (2), Cloud Puff, Blessing of Nivi Rhombodazzle, Blessing of Alkenstar, Navigator Musket +1, Fireball Beads, Verdant Rager
    Recharged:
    Discard Pile: Blessing of the Everbloom, Irori's Mastery, Ghostbane Shotgun +2, The Eclipse, The Winged Serpent,
    Buried Pile: Snapping Flytrap, Jayna Lemore,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "

    Lem has to encounter a Wraith. No penalty for being undefeated (besides what's listed on the card), though..
    Lem, Varian and Varril may draw a card, and have to move to a new location. Skizza ends up wherever Lem moves to (and I recommend the Pits in general).


    Deck Handler // Searching For: Item 6

    OFF-TURN ACTIONS:
    Retcon: Skizza should've discarded from his deck from his last closure attempt, so - as earlier agreed in Discord - Skizza randomly discards Blessing of Alkenstar and draws Verdant Rager, to reflect his changed hand reset.

    From Holy Feast: Skizza has all cards in his discard pile healed: (The Eclipse, Dryad Sandals, Blessing of Alkenstar). Deck shuffled.

    Skizza sent Angelstep to Recovery, and attempts to recover it...
    Angelstep: Craft 8: 1d10 + 5 ⇒ (1) + 5 = 6 -> Angelstep discarded (Skizza Character Power).
    ========================
    Skizza starts his turn.
    Hour Power: No effect.

    Skizza gives Plaguebringer's Mask to Varian. It's almost useless for me when I've got Sniper Goggles in hand, but at the WORST it's basically "draw a card" for Varian with his hand-filtering abilities.

    I'm a little wary about sticking at the Ossuary, when a closing attempt will summon an Ancient Skeleton for everyone (which, due to the BA, is generally a minimum expenditure of 1 card per player - more if spells or other cards are played on the combat checks). So I'll move somewhere else.
    Plus, the longer the Ossuary remains open, the longer there's a location that Varian's turns are uniquely suited to handling.

    Skizza moves to the Dungeons.
    Free exploration:

    Dungeons Card 1: Ghast:

    Core
    Monster 3
    Traits:
    Ghoul
    Undead
    Veteran
    To Defeat:
    Combat 13+##
    Immune to Mental and Poison.
    Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
    If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.
    BA: Constitution 6: 1d6 ⇒ 2 -> Fail; Skizza gets Exhausted.

    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    I can't use Sniper Goggles (or anything else) whilst exhausted, so I need help here. As much as I can get, really.
    Requesting that Varril discard Blessing of the Lady of Graves to doubly-bless.

    Combat/Ranged 25 (Dungeons, Bless*2): 3d10 + 4 + 1d12 + 2 ⇒ (7, 1, 1) + 4 + (2) + 2 = 17 ->Wow, that's AWFUL rolls. All turn, so far. Fail.
    Skizza uses his power and adds 1d6 ⇒ 4 to the result (now 21); still a fail.
    Skizza suffers 1d4 ⇒ 3 Fire Damage. Skizza reveals Reed Snake Armor to reduce Fire damage taken by 3, to 0.
    Skizza buries Jayna Lemore to add 1d6 ⇒ 6 to the result (now 27); finally a Pass.

    Defeated. After way too much effort.

    Skizza sends Balmberry Bush to Recovery to remove Exhausted and heal 1 card (Angelstep).

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Dungeons Card 2: Azer:

    Core
    Monster 1
    Traits:
    Elemental
    Fire
    Outsider
    Veteran
    To Defeat:
    Combat 11+##
    Immune to Fire. Vulnerable to Cold.
    After acting, suffer 1d4-1 Fire damage.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Combat/Ranged 23 (Dungeons, Sniper Goggles, Verdant Rager): 1d10 + 4 + 1d12 + 2 + 4 + 1d6 ⇒ (3) + 4 + (9) + 2 + 4 + (4) = 26 -> Pass.
    AA: Skizza will reveal his armor to reduce Fire damage by 3, so he can't take any damage here.

    Defeated.

    Skizza discards Druid of the Green Faith to draw Verdant Rager from his discards, then explore again:

    Dungeons Card 3: Corpse Lotus:

    CotCT
    Monster 5
    Traits:
    Plant
    Veteran
    To Defeat:
    Combat 22
    Immune to Mental and Poison.
    Resistant to Acid and Electricity.
    If you are at a Wild location, the difficulty to defeat is increased by #.
    If undefeated, each local character suffers the scourge Entangled.
    Combat: Skizza reveals Lucky Rifle +2 to use Ranged +1d12+2.
    Skizza reveals Sniper Goggles to add 4.
    Skizza discards Blessing of the Everbloom to bless.

    Combat/Ranged 24 (Dungeons, Sniper Goggles, Blessed): 2d10 + 4 + 1d12 + 2 + 4 ⇒ (7, 2) + 4 + (7) + 2 + 4 = 26 -> Pass.
    Defeated.

    Skizza discards Verdant Rager to explore again, adding 1d6 to his Combat and Survival checks during this exploration:

    Dungeons Card 4: Fireball Beads:

    CotCT
    Item 4
    Traits:
    Accessory
    Arcane
    Attack
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish to roll 3d6+12.
    DURING RECOVERY
    If proficient, you may succeed at an Arcane 9 check to recharge this card.
    Intelligence/Craft 9 (Character Power): 1d10 + 5 ⇒ (6) + 5 = 11 -> Pass.
    Acquired.

    Skizza ends his turn.
    Skizza attempts to recover all cards in his Recovery pile.
    Balmberry Bush: Craft 7: 1d10 + 5 ⇒ (7) + 5 = 12 -> Balmberry Bush reloaded (Skizza Character Power).
    Skizza resets his hand, choosing to discard Fireball Beads.
    Confusing: Skizza shuffles Incitation back into his deck.
    No flavour today.

    "

    Skizza wrote:

    Hand: Lucky Rifle +2, Ghostbane Shotgun +2, Reed Snake Armor, Laboratory Coat, Sniper Goggles, Balmberry Bush, Angelstep, The Winged Serpent,

    Displayed:
    Deck: 9 Discard: 4 Buried: 2
    Hero Points: 1
    Supporter Feats: Pathfinder Bodyguard, Ketrik, Boors, Moise
    NOTES:
    Available Support: Ghostbane Shotgun +2 - Shuffle into my deck to add +2d4 (+1d8 against Incorporeal) to a local combat check, at the cost of doing 2 Ranged Combat damage to you afterwards
    Angelstep - Recovery to heal a local character 1d4+1 cards
    Balmberry Bush - Recovery to remove a scourge from a local character and heal them 1 card
    The Winged Serpent - Discard to bless a local check, Recharge to bless a distant check
    Ready to Avenge
    Movement: Move with Lem.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nivi Rhombodazzle, Blessing of Alkenstar, Dryad Sandals, Cloud Puff, The Eclipse, Incitation, Navigator Musket +1, Blessing of Alkenstar (2), Vine Leshy
    Recharged:
    Discard Pile: Verdant Rager, Blessing of the Everbloom, Druid of the Green Faith, Fireball Beads,
    Buried Pile: Snapping Flytrap, Jayna Lemore,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Disable: Dexterity +2
    Ranged: Dexterity +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Craft: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Item
    Hand Size: 5 ☑ 6 ☑ 7 ☑ 8 ☑ 9
    Proficiencies:
    Weapon
    POWERS:
    When you play a card that has the Alchemical or Firearm trait, if you would recharge it or shuffle it into your deck, you may put it on top of your deck instead. ([X] If you would bury or banish it, you may discard it instead.)
    When you would fail a combat check, you may add 1d6 ([ ] 1d8) and the Fire trait to the check; if you do, after the check, you are dealt 1d4 Fire damage. ([ ] If you still fail the check and it is against a monster that is not immune to the Mental trait, you may evade it.)
    [X] When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([ ] If you acquire the card, you may banish it to explore your location.)
    [ ] At the start of your turn, you may discard ([ ] or recharge) a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
    [ ] You may recharge a card that has the Alchemical or Firearm trait to evade your encounter.

    Additional Rewards:
    [X] [ ] [ ] Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6.
    4A Reward: After you use the Base's power to recharge cards, you may move or shuffle your deck.
    4B Reward: When you close a location and move to the Base, you may immediately explore it once.
    "

    Varian was given Plaguebringer's Mask, to use or recharge to his power as he see's fit.
    Varril discarded Blessing of the Lady of Graves, thanks!