Bird

Sirettis's Familiar's page

3 posts. Alias of chadius.


Languages

Auran

Strength 1
Dexterity 15
Constitution 6
Intelligence 9
Wisdom 15
Charisma 6

About Sirettis's Familiar

Sirettis's Familiar

Saving Throws:

Fort 3 Anm -2 Con = 1
Ref 3 Anm + 2 Dex = 5
Will 7 Wit + 2 Wis = 9

Familiar Saves The familiar can choose either Sirettis's or its own base saves, whichever is better.
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Defenses:

HP 31
AC 10 + 2 Dex, + 4 size + 4 Natural = 20
T 10 + 2 Dex + 4 Size = 16
FF 10 + 4 Size + 4 Natural = 18
CMD 10 + 5 BAB - 5 Str + 2 Dex - 4 Diminutive = 8

Familiar's HP The familiar's maximum HP always has half of Sirettis's, rounded down.
Familiar's armor +2 Natural Armor
Thrush Movement 10 ft., fly 40 ft. (average)

Offense:

BAB 5
CMB 5 BAB + 2 Dex - 4 Size = 1
Tiny creatures use their Dex modifier for CMB.

Melee
bite 5 BAB + 3 Dex = +8 (1d2-5)

Skills:

Fly 3 Animal + 2 Dex + 4 Ranks (Witch's ranks supercede animal's 1 Rank) + 6 Diminutive = 13
Perception 3 Skill Focus + 2 Wis + 6 Ranks (Witch's ranks supercede animal's 2 Rank) = 11
Stealth 3 Class + 2 Dex + 1 Rank + 12 Diminutive = 18

Feats:

Skill Focus(Perception)

Class Abilities:

Familiar Bonus The master of a Thrush familiar gains a +3 bonus on Diplomacy checks.
Alertness While a familiar is within arm's reach, the master gains the Alertness feat.
Natural Armor +2
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells - The witch may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link - The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

I'm level 7!:

Hit Points are now 18 (half of 37)
Skill Points 1
Fly increases due to Master's Ranks = 13
Perception increases due to Master's Ranks = 10
Stealth +1 (now +18)
Natural Armor +1 (total +4, now 20)
Intelligence is 9

I'm level 8!:

Hit Points are 21 (half of 42)
Skill Points 1 (+1 Perception)
Will Saving Throw +1 (now +7)

I'm level 9!:

HP are half of 47 (now 23)
Fort/Ref Saving Throw +1 (now +1/+5)

I'm Level 10:

10 HD
HP is 31 (half of Sirettis's)

BAB 5

Saving Throws: Will +1

Skills: Perception +1