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I have lost count of how many times I have ran Silent Tide and the Before the Dawn Series. I love them. I don't mind running them and if you got the chonicle sheets I can pretty much run it from memory. I am at my best at those tables and players have lots of fun. I don't earn a drop of credit and I don't mind a bit as I am there too have fun as well and enjoy myself with friends. ![]()
SCPRedMage wrote: Actually, for Bracers of Falcon's Aim, it be at LEAST "no, no, no, yes, yes". Those bracers were so good at that price point that no archer in their right mind would EVER take a different arms slot item, period. I don't want to turn this into a discussion of what item is to strong. I don't speak for paizo as that is what MJM (Mike, John, Mark) are for but until a piece of gear, trait, or feat just corners the game I don't expect too see a lot of bannings. People paid money for there books / PDF and this is the reward for doing so. If a player decides to do the math and find the perfect build for what they want then I am OK with that as they are getting what they want from the game as longs as it doesn't encroach on other people love of PFS. When I do see things that i think could be an issue (Such as the Master Summoner for me) I start taking notes so I can provide a feedback of actual game occurrences. When it comes to the bracers I have not seen an archer style build use them and I have seen many of archers rule a battlefield. Are they cheap for what they do? I think so just from my casual glance. But before Paizo WIELDS the BANHAMMER i bet they do some data collection first. Also note that little 5 step process is just my thought process. I don't know what the criteria is for the MJM is for such things but it is how I collect feed back. ![]()
When it comes to banning anything from PFS and I look at it like this. 1. Does it slow down game play? IN this case (Lessons of Chaldira) Nope
To me this trait is very good. Reactionary to me is the most used trait of all time (In Virginia at least)and I don't think it passes my litmus test for banning. This trait is good but I wouldn't ban it and I think there are other issues that should be in the spotlight before this trait. ![]()
I am an opening rolling GM that uses 35mm Dice that are one flat color w/ white numbers. (Very easy to read) as I prefer people to see what is happening and know everything that happens is legit. At times the dice are hot and in 130+ tables ran I think I Have TPK'ed 3-4 tables (2 at GenCon). So 20~ish deaths due to TPK there plus maybe 20-30 more. Most were raised but the TPK's were both level 1's. So that is what a 6.4% chance of death at my tables? I don't try to kill players but it can / does happen. I don't take deaths lightly and I try to involve a dead players in the game still by having them run the bad guys. Also on tables with new players I tend to dumb down the tactics as TPK's on new players is a horrible way to start off the PFS experiance. Also I have less deaths more recently as high body count isn't what I want as a GM. I want players to feel challenged and like they have accomplished something when the sheets are handed out at the end. Also there are lots of little things than can help to avoid death as a GM and as a player. My 2 cp. Less deaths are better IMHO but as you GM more and more it is going to happen at times. ![]()
Jedidah Kilgrave wrote:
Where there is darkness there shall always be light! |