| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Tell us everything about what you've been doing with the derro." Siobhan says firmly. She avoids answering the question because she has no intention of killing the man, but telling him that will just make the situation more difficult. "Quickly please."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Reactive Strike: 1d20 + 17 ⇒ (11) + 17 = 282d6 + 6 ⇒ (6, 3) + 6 = 15 Siobhan strikes as the alchemist flees and then hurries after him, reaching out as she goes to try and fell him. Athletics: 1d20 + 16 ⇒ (6) + 16 = 22 Double move, trip.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Fort: 1d20 + 15 ⇒ (10) + 15 = 25
Siobhan avoids choking on the cloud and swings but cuts deep into the counter-top rather than the alchemist. She wrenches her blade free and heads for where the back door, attempting to block the alchemist from leaving. As many moves as needed and raise her shield if she has a spare action. Hopefully that takes her out of the cloud.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Don't even think about it!" Von says fiercely. The tenets of her goddess prevent her striking first, but there are other ways to end a fight quickly. Intim Marshal Stance: 1d20 + 17 ⇒ (3) + 17 = 20 She closes right up to the alchemist, apparently undeterred by his weapon. Stance, move, raise shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"We met an interesting fellow called Zaradini." Siobhan adds, moving around the shop to block the alchemist from his back door. "Apparently you two are very close. You should tell us about that." She isn't tall but the champion can loom when she puts her mind to it. Intimidate: 1d20 + 17 ⇒ (3) + 17 = 20
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von is cooking dinner - something which she seems to have become more proficient at during her long absence in Magnimar - when Helmut arrives. She puts a small dried vegetable in front of him with a piece of serrated metal and goes straight back to the food. If Helmy eats the dried chilli before dinner then it's his own fault. "Yes, that makes sense." She says over her shoulder. "Podiker should be straight forward. Father would likely know where he is."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Quick Shield Block Reactive Strike (so now I can actually use two reactions a turn) Battle Cry (free intimidate check when rolling initiative)
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Shall we pull back?" Von asks, "We seem to have dealt with the immediate dangers at least." There's also plenty that they've discovered which needs further investigation and which Von can admit she is utterly unable to help with. And besides the odd artifact is still making her skin crawl, even though she isn't holding it anymore.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von arrives back on the shore and drops the item as though it were burning her. "I do not like that thing." She comments, "It feels strange. In my head. Can someone else carry it please?" The fact that the champion, usually more or less unflappable, doesn't want to hold the object any more is... unusual to say the least.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Umm no!" Von says rising (with significant wobbles) about five feet into the air, and therefore out of Helmy's reach. "Love you Helmy, but just no." With that she leans forwards slightly and heads out over the water, staying a long way up and with her hands slightly raised - clearly ready to clamp over her ears at the first moment's trouble.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"I vote not swimming in there." Von agrees. Paladin's don't swim anyway and murky water with things in it... DEFINITELY not.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von frowns and then points towards the orange light, before glancing at her companions for confirmation. Assuming that she receives it, she pulls her shield in front of her and advances down the passageway.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von considers almost everything they find to be somewhere between creepy and downright disgusting. She leaves Helmy (with his love of the macabre and mystical) to do the investigating and instead guards the secret door - which allows plenty of time for wallowing in her dark thoughts.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22 Von takes the opening Vy so kindly provides and turns to talk about Magnimar - the subject brings out a little more of her normal enthusiasm, but only a little.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Rumours and gossip are things that Von is just terrible at, so the next time she sees Scarnetti glance her way she nods politely and holds up her tankard in the universal gesture for "buy you a drink?" Diplomacy: 1d20 + 14 ⇒ (3) + 14 = 17
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Vyana Yada wrote: "But Mama always said that home is not a particular place. Home is where people love you." She takes another sip and looks over the rim of the mug at her friend. "And I hope you don't doubt that we love you." "I know." Von replies softly. "Go back and talk, I'll be over in a minute." Perception: 1d20 + 11 ⇒ (17) + 11 = 28 She stays in the corner for a while longer, sipping her drink slowly and watching the rest of the adventurers. Her eyes flit from one to the other, spending a little longer on Adimar than the rest. Trusting a Scarnetti isn't something she can do easily.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"I just... this isn't home any more." Von replies, her voice barely loud enough to be a whisper. "Coming in here. It's just... I don't... I've changed. Too much. It's not home. I don't belong here any more."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"The point is..." Von starts and then gives up because Viv isn't listening any more. She looks around the tavern and can't help but feel the weight of her missing years - once the Dragon was a home away from home. Now it just feels... wrong. Something has changed, either with the tavern or with her and she can't just sit down with a smile like Vy and Viv because. Well, because. She stands awkwardly for a moment and then sits down at the end of one of the benches and smiles, still awkwardly. Vy is whispering to Arika, They look close? Are they close? No, stop it! You have no right to know! Viv is drawing everyone's attention just like she always does and Helmy is... doing Helmy things. It should be a happy moment but, sitting at the table in the Rusty Dragon, Siobhan feels like she's going to cry. Deception: 1d20 + 3 ⇒ (9) + 3 = 12
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"The fiend is dead. We are all safe!" Siobhan declares loudly. "I will fetch Father Zanthus at once that he may purify the remains!" She goes to do just that, and then never re-emerges, choosing to go to bed rather than (re-)join the burgeoning celebrations.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan wearily raises her blade to the crowd and then turns to her sister and Viv, wanting to make sure that they are both unharmed (or at least quickly healed). Then she takes a moment to frown at the devil. "Is that the real thing?" She asks. "Isn't it a myth?" Religion: 1d20 + 12 ⇒ (6) + 12 = 18
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan descends like an angry valkyrie and lands a powerful blow on the demon's horned head! Strike: 1d20 + 16 ⇒ (20) + 16 = 362d6 + 6 ⇒ (1, 4) + 6 = 11 Not sure on the range of Helmy's regalia - so maybe four more damage. "Face me!" She demands, fairly certain she now has its attention, before raising her shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan lets out an inarticulate scream and soars across the sky after the Sandpoint Devil. Strike: 1d20 + 16 ⇒ (8) + 16 = 242d6 + 6 + 2 ⇒ (2, 4) + 6 + 2 = 14
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
With her cold iron scimitar already in hand Siobhan runs into the air (disorientating but not the first time Viv has done that to her so not entirely unexpected either) and keeps heading directly for the monster. Strike: 1d20 + 16 ⇒ (2) + 16 = 182d6 + 6 ⇒ (1, 3) + 6 = 10 Double move and strike. GoR if needed.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Will: 1d20 + 13 ⇒ (15) + 13 = 28 Siobhan has heard worse. Well no, not really. But she really wants to go to bed and so, with rather more anger than a paladin should truly hold in her heart, she screams and charges forward towards the devil!
"Get down here and face me!" She screams at the monster. Doble move, raise shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan lets out a soft sigh and starts gathering the book - she knows that one of her friends will want to read them. She also wedges the warhammer into her belt before Helmy tries to suck on it like a frozen lolly. "We can leave now, right?" She asks in a tone of bone deep weariness. "I really need a good night's sleep."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Since her tactics aren't broken Siobhan doesn't attempt to fix it. Strikes: 1d20 + 16 ⇒ (19) + 16 = 351d20 + 11 ⇒ (11) + 11 = 22
Raise shield and GoR if he hits someone else.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
With Helmy fighting on, Siobhan strikes on from her flanking position. Strikes: 1d20 + 16 ⇒ (10) + 16 = 261d20 + 11 ⇒ (12) + 11 = 23
Then she raises her shield. GoR if he hits someone else.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Fort: 1d20 + 14 ⇒ (12) + 14 = 26 Siobhan shrugs off the divine wrath and moves in to flank with Helmy. Strike: 1d20 + 16 ⇒ (12) + 16 = 282d6 + 6 ⇒ (3, 6) + 6 = 15 Then she lifts her shield and hopes the derro will focus on her. GoR if he attacks someone else.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"None of us!" Von replies. "We've come for your surrender. Do so now or face Sarenrae's light for yourself!" Inspiring Marshal Stance: 1d20 + 16 ⇒ (3) + 16 = 19 Sarenrae demands that she give foes a chance to surrender. She doesn't require that you do that without being ready to smite them afterwards...
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Well that's... not good." Von says with considerable understatement after Helmy has explained what the text says. "We need to stop this Zirandi fellow at once! You can go." She adds to the derro, pointing at the female and then in the opposite direction. "Go."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Your goblin is a little off." Von says, shooting her best friend a smile. Unfortunately she is no polyglot so she looks to Helmy in the hope that he will be able to help.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Yes!" Von replies, before menacing the figure. "Surrender now and we'll spare your life!" Intimidate: 1d20 + 16 ⇒ (9) + 16 = 25
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
With attention exactly where she wants it, on her, Von does her best to keep it! Strike: 1d20 + 16 ⇒ (20) + 16 = 362d6 + 6 ⇒ (2, 3) + 6 = 11 Raise shield and step so that they have to step too if they want the flank back.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Lay down your weapons and this need not end in violence!" Siobhan declares, just as Vyana renders it moot by shooting at the cultists... Marshal Intimidate: 1d20 + 16 ⇒ (20) + 16 = 36 Still, her job is to get in the way so she strides forward and raises her shield once more. GoR if they hit my friends!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Sarenrae, radiant goddess of the sun. Lend me your fire to purge the dangers of this world." Siobhan proclaims, glancing up to the sky far above their current rocky tomb. Then she steps forward and thrusts her blade deep into the troll as an impossible beam of sunlight shines through the ceiling and burns both trolls to un-regenerating husks. Hero point spent.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Hey! Over here!" Von demands, striking at the troll to try and distract it. Strike: 1d20 + 16 ⇒ (10) + 16 = 262d6 + 6 ⇒ (1, 3) + 6 = 10
Glimpse of Redemption if it attacks my friends!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von relies on her friends to put down the troll they've already been damaging, focusing instead on the healthy one. Strike: 1d20 + 16 ⇒ (9) + 16 = 252d6 + 6 ⇒ (5, 4) + 6 = 15 Strike, step, shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Stand down or face the consequences!" Von calls, definitely more in hope than expectation. Inspiring Marshal: 1d20 + 14 ⇒ (6) + 14 = 20 She strides forwards and sets her shield for the inevitable attack. Stance, stride, raise shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
+13 HP Intimidation (M) Toughness feat Weapon Spec
-----------------------------------
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"We need to finish the leader." Von agrees. She's by far the toughest of the group and Sarenrae is kind enough to renew her magical abilities in return for a short devotion. "If you and Vy have enough magic we should deal with them and make Sandpoint safer." Once the groups nods their agreement she hefts her shield and leads the way down towards 'Munt' and their undoubtedly nefarious schemes!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan has been cleaning her gear and performing a brief last rite for the dead cultists rather than worrying about the living. The revelation that the cult master is still lower down makes her frown though. "I really hoped we were done here." She says with a sigh. "You are going to leave here and never return. The Dawnbringer offers mercy to those who repent. If you're still here by the time we've dealt with your master then you will be guilty too. Go. Now." Once the cultist has fled and Helmy has stopped cackling Von looks at her sister and Vy with a raised eyebrow. "Can you manage one more fight? It'll be hard I'm sure."
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Strikes: 1d20 + 15 ⇒ (7) + 15 = 221d20 + 10 ⇒ (10) + 10 = 20
Von keeps doing what she's best at - holding the enemies attention. Raise Shield!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan does what she does best, engaging attention. She keeps her shield high and lashes out when the opportunity presents itself. Strikes: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (3) + 10 = 132d6 + 4 ⇒ (4, 4) + 4 = 122d6 + 4 ⇒ (1, 5) + 4 = 10 It's a good thing she can block, because she apparently can't hit!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
"Killing people isn't a game Vy, it's a sad necessity sometimes." Siobhan replies, stepping in front of her companions and raising her shield. "I do think you'll kill two of them though." Marshal Stance: 1d20 + 13 ⇒ (19) + 13 = 32 Move, stance, shield.
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Von nods in approval as she watches Helmy send a message back to town, in his own... unique way. With that out of the way, the champion readies her shield and prepares to lead the way onwards!
| HP: 120/120| AC: 28[30] | F: +15, R: +9(12), W: +14 | Lore +10, Med/Perc +12, Rel +13, Dip +15, Ath +16, Intm +17 | +17, 2d6+6 | Speed 25ft | HeP: 3/3, Focus: 2/2 | Active conditions:
Siobhan is a woman of action - that's why she's a champion, not a priest, but she does have a strong sense of duty. So although she sighs heavily, she sits down, pulls a stack of notes towards her and settles in to do some reading...
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