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You want to be truly evil and make your money into more? Start a bank lol. Also hire a bunch of artisan jewelers to make fancy jewelry, to sell for more then the base gold is worth. Royalty always wants fancy crap, oh yes I want a jeweled encrusted bla bla bla with my family crest money is no object just do a good job. That or maybe start a new country, the skys the limit have fun.


Well I found some website that had 4 TSR books that were like 1600 pages of compiled magic items from various D&D books, dragon magezine/dungeon that was pretty intense. Would love it if yall had something like that, on a smaller scale sense paizo hasnt been around as long as some of the D&D stuff. I love magic items was honestly quite disappointed when i read UM & UC and they didnt have MORE MAGIC ITEMS lol. Say cool named weapons/armors, or new abilities for weapons or armors I've never heard of.

And as silly as this sounds just a book about crafting. So we can finally have a definitive answer when someone asks. "um if i take crafting-bow how many arrows could i craft if in said amount of time be it 1 hour 8 hours a week etc." This generic crafting BS they've had since 3.0 really needs to be revamped hardcore. Thats all ty time for bed and work soon T_T


Sorry wall of text its the only way i know how lol.

UPDATE MAY we didnt play at all because of work conflicts but all this month we've played from about 3-midnight. Just updating yall on whats happened and what my plans are suggestions would be nice. Oh and I bought PCB/APG/UC/UM/ARG/B1/B2/B3 pretty much the dm i just let him keep the books when he asks to make things interesting. I've also bought and shown him 4winds books- Inkantation, and luven lightfingers guide so we can use the books but atm noone has any gold haha.

Oh right our flaws i'm a stoner, the halflings afraid of giant bugs, cleric is a necrophilliac.. hey you joke about it before he rolls the dice and karma's a b%~&~ lol. Inquisitor is racist towards gnomes, druid is wanted, orc is terrified of lizards/reptiles.

Lv 5 yay fun times, gnome sorc died to a hill giant yay tournaments he rerolled a half orc barbarian after the tourney was over, its more his style apparently. Gnome fighter never showed back up so I don't think he'll play ever again oh well.

Plot device we had to fight in some tournament and get a couple magical gems that were stolen from a harvest goddess temple. Pissed off druid guarding the place is the cause of the plague. She gave us a week to return them or she'd kill the whole town and us with it because we helped them. The magical gems were stolen by the rival guild in the town we went to, and sold to various people and had to do side quests to get them from the people they were sold to.

Ya know grave robbing to get a spellbook from a deceased friend who never gave him the book when he died for a crazy wizard yay undead. Beat the house in a casino lol we didnt we lost money, turns out the son just wanted a partner for the main event in the tourney so we helped and got the gem. and win champion in a tournament of skill. Which I did and I have an oath bow OMFG crazy once per day ability i've only used it once and its kinda my omg button.

all the combat rounds except the last had "death watch" as the DM put it if we dropped below 0 theyd shield the rest of the dmg and we'd be counted as out.

round 1 melee combat
round 2 magic combat
round 3 jousting
round 4 Archery contest
round 5 obstacle course
round 6 group combat
round 1.5 the crowd wanted a melee rematch
round 7 beast taming lad/lady/lord - we could either tame the beast or kill it, taming got more points, lad was the weakest you'd be death watched solo, lady stronger monsters solo death watch 2 man no death watch, Lord round no death watch.

I got lucky and won the tourney was close rolls, noone had magic weapons well i had a frost longsword i didnt use, I used a mw mighty 3 (str mod 3) comp longbow.

My ranger is lv 5 i've got the listed feats up to 5th, I've got favored terrain forest, fav enemies human and undead- we've ran into plenty of bandits and recurring villans and undead - zombies skellies, a carrion gollem ugh. Animal companion -wolf-susie armor prof med, weapon focus bite, she's wearing scale mail its about the only thing i could afford.

My brother is still the halfling rogue4 he took sorc 1 elemental air bloodline hello emperor palpatine burning hands that does lightning damage rofl. He plans to go arcane trickster or sorc he's kinda indecisive.

inquisitor 4/1 gunslinger she's a half orc.
barbarian is 4th lv because its a new character - barbarian half orc me smash you get the picture.

Dm's still playing his GF's druid till she comes back from her summer job so a lv 5 druid with a horse companion.

We had a friend who moved back from virginia we've known for years he said he'd play a cleric but he's a munchkin and has a dragonkin cleric.. look it up in the 3.5 draconomicon hes got like 25 str 22 wis 18 con 18 char its f~~!ing stupid lol got like 29ac with a shield but the dm denied his 7d6 racial hit dice hes only got the 2 hd from cleric. He didnt show up for a game so he's lv 4 ecl -2 lv2 cleric.

heres the feat plan so far for my ranger
1) Point Blank Shot
2b) Precise Shot
3) Rapid Shot
5) Weapon Focus
6b)Point Blank Master (APG)
7) Manyshot

I was thinking about taking boon companion feat at maybe 9th lv. It basically makes my druid lv the same as my character lv for my animal companion's lv instead of cl-3. So at lv 9 id use it and BAM my wolf be lv 9 would take the lv 7 companion advancement and would be 9 feet long and 800 lbs and have these stats

Wolf

Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.

and at lv 9 with boon companion feat the wolf would have +6 nat armor +3 str +3 dex and 2 ability mods

so (24 str, dex 16, con 19, int 2, wis 12 cha 6) with 2 ability mods.

so a bab of 6 +str mod 7 +weapon foc bite +14 to hit/8d8 HD/ If i'm reading it correctly 10 nat armor, 2 from wolf starting, 6 from lv 9 animal companion advancement and +2 from lv 7 advancement to large creature, 10 nat armor+ 5 armor from scale mail, max dex of scale +3 with a 16 dex, then -1 for being a large creature so 27 ac? with 2 ability mods left i could bump str 2, or con up to 20 for 8hp and int up 1 to 3 so it could take normal feats for being intelligent not to mention having 3 more trick slots to learn.

Do yall think this feat would be worth taking to help me wolf survive better perhaps? I mean min maxing is great and all but its not all about having the best fighter wiz splash aa >EK or some kinda splash class zen archery. It's about having fun with people, developing a living breathing character and seeing them grow. So i'm down for some lucrative feats that helps my wolf trip better or ranged flanking with abow or something equally absurd just for the sake of flavor or humor. If all i wanted min maxing i'd go back to playing DDO instead of playing table top pathfinder heh. OK thanx for reading this mountain of text, you may want a snack before commenting.


So I guess if you had someone create a quiver with this spell on it

abundant ammunition it would be a continuous effect so caster lv 1, spell lv 1 x 2000g = 2000g?


My original post I deleted cause I thought I posted in the wrong forum, this is the 2nd version. All that the core rulebook says about making charged items is this

Special Base Price Adjustment Example
Charges per day Divide by (5 divided by charges per day) Boots of teleportation

It's not very descriptive and says nothing about a base price.

magic creation chart


Just wondering what it would cost for a magical item, that has 5 charges of a first lv spell. http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html here's the chart but I'm still confused lol. Like for instance if I wanted
http://paizo.com/pathfinderRPG/prd/spells/longstrider.html#_longstrider
or
http://paizo.com/pathfinderRPG/prd/advanced/spells/gravityBow.html#_gravity -bow-
or
http://paizo.com/pathfinderRPG/prd/advanced/spells/leadBlades.html#_lead-bl ades-

all first lv spells all very useful, not sure how I'm calculating wrong it just seems too cheap to be made.

OOPS my bad I thought I posted in the wrong forum and deleted it to repost when i realized it had been moved....>_< sorry again


Well theres always the reset button Rocks fall everyone dies. Worst case scenario obviously but always a choice lol jk. But seriously have you're ship boarded more often and make them manually engage in melee or get like a zillion AOO's against your archer vs a ship full of kobold pirates or something equally zergish.

Instead of making the game feel like DM vs that archer player, where every encounter is specifically tailored to screw over the archer. Like people have said maybe try an enemy ship full of archers forcing your archer to take cover and focus on one guy at a time without full attacks like attack once and find cover. And honestly I find spell casters alot more broken dmg wise, hell one or 2 casters pelting your archer with lighting bolt or fireball cause he is killing people will force him into hiding and fighting defensively.

Or maybe you just need something big and bad in large groups to say hello, such as a trolls little aquatic cousin called a Scrag.

click here for scrag stats.


I wasn't asking for more advice for archer magic stuff, I was asking for just good books that added more magic stuff in general to the game for everyone.

Ya know some kinda wierd magic item with an odd effect that seems normally useless until put into the right context. Perhaps new mundane items like a spice rack for our halfling with cooking profession to give him bonus's to cooking for it to taste better, because stale bread and cheese trail rations can only get you so far. Weapon and armor types we've never heard of instead of saying you're being attacked by a bunch of human bandits wearing studded leather hah.

That's what I meant for the last post sorry If I didn't explain myself well enough.


Ugh god I hate waiting for games, I don't think we'll even have one this week cause of work conflicts oh well -_-. Can anyone suggest some good splat books that would add some flavor, magic and mundane items for pathfinder. Because honestly Advanced players magic items were pathetic imo, and it was a real shame UC and UM didn't even add any magic/mundane items either.

I was thinking about getting the different races of golarion books, maybe inkantation from 4 winds for magic tattoos, Luven Lightfinger's Gear & Treasure Shop (PFRPG, Pathfinder Player Companion: Adventurer's Armory (PFRPG Those were some I saw in the list of books, but I have no idea whats inside. Ya know something to spice up armor and weapon types, perhaps different weapon abilities, new named weapons, named armors.

Sorry this threads getting a little tangential, it happens I suppose when you're ADD lol. I'll post more questions as they come up thanx yall have been a big help.


Atm me an Elven Ranger, my brother a Halfling Rogue, my friend playing the oracle was like man I almost die every game I think I need something better. So we wrote it so the oracles like peace out this is too much im gonna go back to reading fortunes, and rerolled a Half-orc Inquisitor.

We had someone new join last week he's playing a Gnome Sorc - dragon bloodline - brass 20 cha and 18 con he's gonna be a beast. The guy playing the gnome warrior idk he substitute teachers now and then and missed last game not sure if he'll be of much help or not lol.

His friend who wanted to play cleric we never can get ahold of FB'd us wednesday asking when the game was, but we didnt see the message cause it got spammed over on the stores FB page so I'm trying to get in touch with him. The Druid well she's fixing to go back to Ohio to work some summer job for 3 months some amusement park sky something idk so we'll be short 1 character soon.

The DM's been playing an npc a Human named Cliff I think its a ranger that went TWF usually goes longsword short sword and cleaves stuff in half lol. But I doubt that'll be any long term character, probably just something to get our feet wet with the first few missions from the adventuring company. He's like a higher up in the company, just going with us to make sure we completed this Very important mission.

Its like basically the kingdom decreed everyone needs to have an adventuring license for tax and anti bandit reasons so we joined an adventuring company. The legit one we're in is pretty decent, we basically went above in beyond in getting ours so we got the few special ones they're allowed to give out yearly so a platinum variety.

But during our testing we basically cleared out some bandits who were held up in a cave, who had adventuring licenses on them from another company. We showed our company it and they're like yes we've Received letters from the crown. They were asking us to investigate corruption in certain companies, who were either outright giving licenses to bandits or being boughten and bribed to get them.

That was the first game and 2nd game, 3rd game last week we infiltrated them did their testing and it turned out to be like they thought when the 2nd part of the test was to kill the previous graduating class of their company. But that adventuring company was smuggling in goods into the town who was starving because of a blight. Think diseased lands, wolves, rabbits, squirrels, basically any animal in the forest was corrupted and tried to kill anything it could. So they had nets all around the town during the nights. ER that was the first part btw they locked us out of the town and said survive till sun up lol. We found out the blights caused by some pissed off druid whose at odds with the town and wants anyone involved with the town dead, me thinks thats what next games gonna be -_-.

Oh right sorry but theres the backstory basically. My play style I shoot things with a bow and they die, my brother he crossbows things with quarrels and they die that and he likes to set things on fire with oil alot... well its effective when the druid casts entangle and kinda heals when she can. Havn't really had the need to use other weapons yet, its been mostly bandits low lv 2 ish mostly human so favored enemy helps. It's like game 3 so far so its hard to say playstyles yet I mean, you improvise and adapt, hopefully the game should be more fun when I get my wolf at lv 4.


I can't take pindown IM not a fighter and will never be an 11th lv 1 at that lol and combat reflexes I suppose that was for pindown too right. Is there any feat out there that'll let me make AOO with a bow? I don't think I saw any but maybe I'm just over looking something.


High level caster - CHECK
120,000 GP phylactery soul gem thingy - CHECK
Torture and sacrfice humans in horrible acts of evil - check
Harvest blood and or other body parts in said acts of evil - Check

Now ya just have to cast the ritual/spell drink the Koolaid /die and hope the spell went off without a hitch. Or that was a very drawn out, very expensive multiple homicide/suicide. cheers


Ok lets do a once over so I don't screw up my feats because we're lv 3 now yay( but we haven't lvd its like ok everyones lv 3 its midnight see ya next thurs) first encounter of a henchman for some bigger baddie. The whole gets away and we can't do anything about it cliche cough cough giant summoned bird. So I'll do a mock up real quick could yall critique or give a better suggestion for what lv to take a feat. (spell check yes yall is a word you just have to be further south to hear it.)

characters get feats at 1,3,5,7,9,11,13,15,17,19 so 10 in the course of a campaign.
Rangers get archery combat feats at 2,6,10,14,18 for a total of 5

lv 1 - (feat 1)point blank shot already taken by my character
lv 2 - RCSFA(Ranger combat style feat archery) - Rapid shot already taken by my character

Lv 3 - (feat 2) I was thinking weapon focus for here -contd1

lv 4 - STAT 1

lv 5 - (feat 3) idk precise shot so i could take clustered later?
lv 6 - RCSFA contd-1 So i could take point blank mastery for this RCSFA feat
lv 7 - (feat 4) probably many shot

lv 8 - STAT 2

lv 9 - (feat 5) maybe clustered shots?
lv 10 - RCSFA pin point targeting since i dont need requirements i wont need Improved precise shot
lv 11 - (feat 6) snap shot?

lv 12 - STAT 3

lv 13 - (feat 7) imp snap shot?
lv 14 - RCSFA no idea
lv 15 - (feat 8) deadly aim?

lv 16 - STAT 4

lv 17 - (feat 9) no idea
lv 18 -RCSFA no idea
lv 19 - (feat 10) no idea

lv 20 - STAT 5


lol cohort bard for buffs, Cohort Wiz for crafting lol theres tons of different ideas.


Ok Silly question but here goes, would the feat LEADERSHIP be of any use to me I think a cohort might come in handy. Do I get to pick what class the cohort is and control it like a 2nd character or does it become an NPC that follows me around that the DM plays? I was thinking coordinating attacking targets and having my own buffer for spells and such.

Like I said never used it before, in fact I don't think I've ever seen anyone use this feat before. So go nuts with suggestions if yall think they could be more beneficial then some other feat.


Like I was saying I think I'll do this campaign just pure ranger 1-20 provided he lives that long we'll see lol. Quarry seems interesting and some of the new spells look useful. I've never played a ranger to lv 20 before and PF rangers seem more powerful so i'd like to give it a shot.I might give EK or AA ranger combos a shot for other campaigns we do.

Just a few questions for yall if yall could help me out.

Do yall find gravity bow an over powered spell I mean its a lv 1 ranger spell (lv 4 ranger) 2d6 per arrow vs 1d8 as compared to a wizard going BOOM with fireballs, lightning, lava, suffocations and what have you eventually.

What about the mechanics of the spell abundant ammunition? It keeps replenishing ammo right, but what about when the spell is over do I still have the original arrows or did they get used up? Does it apply to say an efficient quiver or hell what if I had a handy haversack full of arrows?

Or what about the 3rd lv spell Instant enemy, basically makes an enemy your favored enemy if its not already on your list. But then again its only for 1 enemy its not like your blanketing the battle field MWA HA HA EVERYTHINGS FE its 1 dude probably the bad guy provided he's not already on your list of cliche baddies, dragons, undead, evil outsiders etc. At high lvs I could see how it could be powerful but a ranger doesn't even get access to that spell till lv 10. While a lv 10 wiz could be doing 10d6 lightning bolts 10d6 fireballs 8d6 scorching rays etc.

Are there any other books out for PF that have decent magic items, because imo APG seemed kinda lacking, and I find it odd that UC and UM didn't have any magic items to add at all.

Feel free to add anything else, advice, magic item ideas, feats, spell combos. I try to play creatively with what's given, but what I don't know about limits my choices TY all.


I'm bumping I guess, first game was fun we're all lv 2 less people showed up then I thought maybe more show with characters next game. So far Me ranger, my brother rogue, A friend he's a bone oracle with haunted basically hes followed by ghosts when he drops stuff it lands 10 feet away. The Gm's GF she's playing a Druid, A gnome warrior with 13 str... yeah idk how thats gonna work but we'll see.

I've got point blank shot and rapid shot on my +3 str composite longbow Yeah between that and the combat hvy horse im broke lol. I've got Favored enemy Human, and I chose that before the campaign started and lo and behold bandits so its been helpful. I'm pretty sure I'm just gonna stick to pure ranger, well one of the reasons is well say you wanna splash all these different classes to get this ability these spells whatever so forth and so on. Ok your in the middle of the forest hunting after a bandit gang from a contract from your adventuring company whose gonna train you lol.

I played 3.5 enough so I know the rules, PF I've read the core book some its similar in some ways different in others but it's still got the feel of 3.5. What I don't have yet is UC, UM, and advanced players book the order got delayed I wont have it till next week. So could someone give me some advice on what new feats or spells or even magic items new to PF would help out my ranger. Thanx


My bad guess I didn't read Arcane Archer well as I thought, about the +1 bonus to arrows I thought they increased like before. Oh well then thats that, drat now I'll have to buy +5 bows eventually oh well ha.

Yeah I know enhancement bonus's on arrows and bows don't stack. So a Masterwork arrows +1 to hit would get overridden by an AA's +1 ability giving +1 hit +1 dmg, and I know a +2 bow would override the AA's +1 ability for arrows off the bat.

But clear this up for me, At lv 3 I get frost/flaming/shocking, at 7th its replaced by the bursting variety, and at 9 I get aligned which for me would be holy. It never says it replaces the bursting like bursting did the normal shock/frost/flaming arrow ability so I'm assuming they would stack. And all of these abilities are affecting non magical arrows so magic arrows to me would be a moot point, so I'll throw them into a quiver and forget about them.

But Magic bows I'm sure would convey its magic in addition to the arrows as long as its a different energy type, cause its says duplicate abilities don't stack, and only the larger enhancement bonus applies.

Heres the copy pasta from the PF prd

http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#_arcan e-archer

"The bonuses granted by a magic bow apply as normal to arrows that have been enhanced with this ability. Only the larger enhancement bonus applies. Duplicate abilities do not stack."

So say I have a +5 bow thats shocking burst, then its a new day and I say ok Holy aligned and frosting burst. So my bow would give the arrow +5, Shocking burst, and my AA ability would give the arrow Holy and Frosting burst. Am I reading this correctly, if so then thats fine I'm pretty sure thats how the mechanics used to work as well.

As far as spending money at this anime/manga/card shop I've been going there for about 2 months now and accidently my income tax check cough cough beastiary 1 2 3, pf core, advanced players, UC, UM and about 7 booster boxes of magic the gathering. So yeah i've already dumped as much money as I can atm to them hell that was kind of my computer fund but meh I'm having fun thats all that matters.


Well I'm starting a PF campaign soon the gm's doing PF books with some homebrew campaign setting of his own device. Partly forgotten realms with some sword coast and where we go from there idk lol sounds interesting. We're almost done rolling characters, we still have people who didn't show up for character creation who should show up tomorrow for our weekly game.

Lv 1 Elf Ranger

STR 16
DEX 20(18+2 elf racial)
CON 13 (15-2 elf racial)
INT 16 (14+2 elf racial)
WIS 15
CHA 13

Also not sure whether to put first stat bump into wis for extra spells or con for HP.

11 HP, 18 AC(studded leather 5ac +3 dex) BAB Melee 4 (1+3 str) Ranged 6(1+5 dex)

lv 1-feat point blank shot

I love archers ABSOLUTELY love archers/rangers, but I've played my share of rogue's, bard's, I played a cleric(radiant servant of pelor lv20 in an undead campaign was fun as hell) I've played a 1st ed ranger OMFG rangers in full plate was sick.

I want to be bow predominantly but have melee weapons for back up so I have a composite longbow, elven curveblade, and a light mace.

I really like the rangers feats and class abilities thats one reason to want pure ranger. But then again if I say go 6 ranger 1 wiz 10 arcane archer, then the last 3 whatever maybe EK or more ranger or wiz.

Then I end up with 8th lv caster stats so 4(0), 4(1), 3(2), 3(3), 2(4) spell slots to play with. In addition to +5 arrows, shock/frost/flaming(burst at lv 7) and if I'm reading it right aligned arrows so it would be say +5 shocking burst holy arrows for example on top of say a flaming burst bow to stack the effects? Also the other arrow effects, like distance doubling my range, seeker, death arrow, hail of arrows, and imbue arrow which is neat but idk I'll have a really low Save DC cause not pure class. So Idk how effective the imbued arrows and spells would be.

So it's kind of a toss up, IDK what would make a more powerful character, Im pretty much the only ranged combatant I think So I'm trying to be a badass with a bow. Theres gonna be a rogue(my brother), cleric, druid, bard, fighter thats gonna multi into wizard idk maybe he's gonna do EK. And we have 2-3 people that havn't made characters yet and are kinda maybe's to the campaign.

Suggestions, advice all welcome its great to play D&D again its been about 4-5 years since my cardshop I went to closed down thus no D&D since. New cardshop/anime/manga shop and pathfinder so I am happy again.