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1) Automatic Success or Failure only applies to attacks.If the PC's are fighting something that that they can only save on a 20 automatically is a failure of me as a DM to make appropriate encounters.
2) A player can declare individual targets for as many attacks as he has. All of the attacks must be designated before rolling starts. Ex. a TWF with 8 attacks being completely surrounded can attack each opponent. If you occasionally throw a lot of minions that should die in 1 or two hits to the party, they should be able to be heroic doing so.
3) Natural 1's on attack rolls must roll to confirm the fumble just like a critical threat. If the attack misses on the second roll, it goes to the Criticl Fumble Deck/Tables. If the re-roll would have resulted in a hit, it is simply a miss (An embarrassing one described by the DM).
4) You may min-max as much as you like, but I reserve the right as a DM to have your character summarily executed by a time-travelling deity (suddenly blinking the character out of existence) if you start deliberately and maliciously breaking my campaign world and damaging the experience for other players.
5) I will allow any rule in any book without prior approval on the condition that myself or the player possess a physical copy of said book for reference. PDF copies and web sources must be approved. I like all the splat books and the vast amount of homebrew items but I need to know what I'm dealing with on the characters. Especially when flaws are allowed.