
Siegfried Herrmann |

Siegfried looks apologetically towards Markus and Rali, "I am very sorry, but I have no knowledge of this Black Tooth. All I know is the last caravan we sent did not return, save one man. His name is Strum - he might be able to help elaborate on what happened." With that Siegfried sits down, the conversation over.
---ERHART---
You meet the caravan drivers at another small shop towards the edge of town. The shop holds basic traveling gear, more like a last chance shop along the long road.
There are five young men with five heavy duty carts laden with a good amount of unprocessed iron ore. The men are all fairly nervous, but feel a bit more comfortable knowing that they will be traveling with seasoned adventurers. You notice each man has a crossbow, a dozen bolts, and a short sword on their carts.
They mention that the carts are ready to go, but that they had requested a night longer with their families. They apologize to you for delaying the journey, but this plan had been formulated in naught but a single night and they wished for a bit longer with their loved ones.
---MARKUS---
The rumors regarding Black Tooth are scarce save Strum's account. Strum says that a dozen or so creatures swarmed their carts in the middle of the night, cackling madly. As their possessions were stripped and the men savagely beaten, a creature covered by the shadows of the night stepped forward. It was as tall as a man and a half, and it's eyes glowed a savage red. It roared that the Road was under it's control and spoke in some strange grunting language. The smaller creatures started to cackle as they killed the men. Strum was lucky as he had been hiding and avoided the worst of it. When the creatures left, Strum ran back to town as quickly as possible. He mentions that there are sections of the Black Road that are heavily wooded, and that there are sharp corners and turns to the road that you are completely blind to what might be coming up around the bend - past hills or thicker groups of foliage.
The descriptions of the smaller creatures match that of a common Goblins, while the larger creature may be some sort of Orc.
You are able to find an older map that details some of the Black Road. Falk is not on the map, however a town where Grott is supposed to be is. A man who had the map puts a small mark where Falk is, allowing you to see an approximation of the route. You note three places where you will not be able to see what is ahead, as the road wraps around a few larger hills. You should be able to climb the hills, however it will slow the caravan down. The map does not detail where the thicker wooded areas are, however from the accounts of a few people around town the Black Road notoriously is overgrown in sections, especially without a constant caravan for the last few months, it's likely that the forest has started to retake areas of the road.
These accounts do not make sense. Foliage, even thick vibrant, lively foliage, does not grow this fast. They mention that they had to clear cut parts of the road each month, but trees, bushes, etc. should not be appearing that often. You would suspect there are more forces at work here than just a hearty wood.
---RALI---
Detect Magic only has a range of 60 ft; The town is a lot larger than 60 ft. across. Also it can only penetrate minute amounts of cover. Most of this town is made of thick wood and metal, you would assume its some form of mining type town.
You do not feel the presence of any magic.