Shredderslash |
Shredderslash wrote:There are some ways that it's beneficial but for me the big problem is that it feels less like you have extra arms and more like you can just swap extra items that you preprepared, not to mention how little sense it makes for a species that has multiple arms naturally from birth to only be able to use two at time, that would make sense for someone who had extra arms grafted onto them but not someone who was born with them as a natural trait of their species.I have no issue with a multi-armed species that has one torso and one head only being able to bring to bear two arms at once in any given instant, switching between them as necessary. Bodily mechanics, vision, and cognition are limiting how well multiple limbs can be utilized.
By the way, do we think grabbing someone, then switching hands to another set to make strikes would end a grab? I would hazard no.
As I said that would make sense for a creature that doesn't naturally have extra arms to deal with but a creature that long ago evolved to have extra arms would have those three things you mentioned adapted to be able to use all of their limbs at once. Creatures with multiple legs don't have to concentrate on which legs they're using neither should creatures with multiple arms. If there are balance concerns with stuff like shields being used alongside two-handed weapons or something they should be addressed in a way that doesn't make PC's feel like they don't belong in their own body.