![]()
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun turns and teaches the Orog about fire. Attack Roll: 1d20 + 5 ⇒ (6) + 5 = 11
Shoun will then provide encouragement to Krissina. You have advantage in attacking him. ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "What are you doing you crazy woman! I thought we had a truce, then you walk right into my attack so that you can, what, try and kill us all later?" Deception: 1d20 + 7 ⇒ (13) + 7 = 20 Shoun will scoop up the axe of the orc that attacked him and swing it at the barbarian. Attack Roll: 1d20 ⇒ 13
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() GM:
Shoun has marching orders to more or less bring him in alive. His allies are not going to let that happen, so they have to go. I missed updating his taglines. I have it fixed now. Sorry about that. ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun nods at Ravvek and then fires a bolt of fire at the berserker. Attack Roll: 1d20 + 5 ⇒ (9) + 5 = 14
Shoun will then aid against the orc leader, shouting "Go help Krulek Ravvek!" ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun will fire on the one threatening Ravvek after taking a guarded step back. Attack Roll: 1d20 + 5 ⇒ (3) + 5 = 8
Shoun will then offer advice to Ravvek as a swift action. You have advantage Ravvek! ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Perception: 1d20 + 1 ⇒ (11) + 1 = 12 "I'll help your decision along Krulek. Here are the ways I can see this going down. One: you fight us to uphold your tenuous alliance with the Cult of the Dragon. Even if you beat us, you'll likely lose enough men that the Dragonborn will see you as weak, and then likely attack you and sacrifice you to the dark powers she serves. Two: You fight us and we beat you. We clap you in irons and haul you in to serve penance for your crimes. Three: you help us against the Dragonborn and win back some of the people's trust. You keep fighting here as a protector of the people and support them as best you can. Time will pass and people will just remember you for your good works. You'll eventually find a witness or some other proof that you were framed and you'll be reinstated. Or four: you ally with the cult, we fight free and then raise an army against you. Not a bunch of mewling merchants hiding behind rented swords, but the Zhentarim. I know a commander of the Zhentarim that pays handsomely for any information about the cult of the dragon, and he'll gladly pay me to point him at your little band. So choose, but do so quickly. I bore of this." Persuasion: 1d20 + 7 ⇒ (17) + 7 = 24 ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun will again rely on his Elven ancestry to carry the day, pumping a beam of fire into Ruse this time. He will then encourage Ravvek to finish her off. Ravvek, you'll have advantage for your first attack next round. assuming she's still alive after my attack. Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "Fair point." Shoun says. "Kill them." he says by way of instruction/warning to the group, even as he levels a beam of fire at the brute. Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "Raeva, hold your arm like it's injured. The rest of you, I need to collapse as I'm talking." Whispers Shoun before turning to the larger camp and shouting "We've been had! Jeralla wanted to kill us this whole time, and ambushed us while we were on guard duty! Go Krulek before it's too late!" Shoun will collapse to the ground, and with a final shout of "Avenge us!" he will "die". Deception (using inspiration): 1d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (10) + 7 = 17 ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun will secure a longsword and grey cloak for himself, as well as a scroll case. He then goes about creating a fire for Raeva to warm himself on. GM: Do I think the Zhentarim would want me to bring back the scroll or just report on it's contents? ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun again moves forward, apparently not threatened by their archery in the least. Again he points at one of the guards, and again fire lances out at him. Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "Of course I am. How nice of you to notice." says Shoun as he summons fire on the pour guy who called them out. Firebolt Attack Roll: 1d20 + 5 ⇒ (7) + 5 = 12
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "You're an idiot Grey. Always running your mouth off, like the time you lost at cards and then said that Ruse was cheating. Man, did you get whupped that day! You guys remember that?" Deception: 1d20 + 7 ⇒ (2) + 7 = 9 ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "So I think we should probably disguise ourselves as bandits." Assuming the rest of the group agrees: Shoun will disguise himself, then help other people with their disguises. Deception to create a disguise: 1d20 + 7 ⇒ (16) + 7 = 23 I will then grant everyone advantage on their deception checks. ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "We should get a couple of uniforms or outfits from both factions and then start ambushing patrols and leaving clues that point to the other faction. Do that a couple of times and we should be able to throw them into enough disarray." ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "Do you have any contacts among boat captains Branden? If so, we need to you call in any markers you have so we can get there in time. While you're doing that, the rest of us should purchase whatever we think we'll need for the upcoming battle." ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "Not that this hasn't been a lovely palaver, but we should probably get out of here before they decide to make us permanent residents." says Shoun as he starts making his way towards the exit. ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "We're looking for the location of the two bandit factions that have been attacking the inland trade routes: The one controlled by krulek and the one controlled by some Dragonborn sorcerer. If you know where either of their camps are and could tell us, we'd consider our debt repaid." ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() "This is just silly." mutters Shoun to himself before speaking up. "Do you have an exit strategy? If you don't have an exit strategy for taking hostages, it's just an all-around bad idea. They're loud, emotional, and they are always trying to escape. If I were you, I'd just leave the hostage and go. Much cleaner that way, and you won't be in my way any more." Persuasion: 1d20 + 7 ⇒ (4) + 7 = 11 ![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Shoun points, and more fire finds it's way into the creature's mouth as it goes to roar. Attack Roll: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (5) + 5 = 10
![]()
Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0
![]() Inititive: 1d20 ⇒ 18 Shoun points his finger at the creature, and ready abeam of fire for when it is adj. to one of his allies. Readied Action Attack Roll for Firebolt: 1d20 + 5 ⇒ (11) + 5 = 16
Shoun will then offer suggestions for doing better to whichever ally is in the lead. Grants advantage to their first attack.
|