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Abraham spalding wrote:
Shogal wrote:
James said you can't cackle to extend evil eye if the target saves.
Link? Because by current rules you most certainly can, you just have to do it the same round you used evil eye on.

well, it was long ago... maybe it changed?

http://paizo.com/threads/gbikck2e/favorites?Ask-James-Jacobs-ALL-your-Quest ions-Here


Can a single Cackle maintain different kinds of hexes at the same time? or the same hex affecting more than one creature?


James said you can't cackle to extend evil eye if the target saves.


Can i trade a standard action or a move action for a swift action? for example, if i do nothing else, could i use two or three swift actions? i think not, but my players are insisting on it.


Does a creature with regeneration can be killed with Wail of the Banshee? althoug its a death effect, it causes damage, so how does it works? if it can be killed, how do you account the damage? the creature dies when it gets to 0 hit points or 0-con?


ok i will do it, but what you think of the regeneration vs wail of the banshee? creatures with regeneration can be killed with death effect but, this is a death effect that causes damage...

thanks!

James Jacobs wrote:
Shogal wrote:
James Jacobs wrote:
Sean Terrill wrote:

Wail of the banshee; does 10 pts of damage per caster level to 1 target/2 caster levels but those closest are effected first....

does that mean that the total is limited to say...200hp divided amongst the targets? or does it do 200/target and just effects those closest first?
Wail of the banshee inflicts 10 hp per caster level in all. It basically starts chewing through enemies, starting with the one closest to you, and then working its way out until it only does partial damage to the last victim. This does mean that the more folks who make their saving throw to halve the damage, the further the wail gets, which is weird.

how do you account the remaining damage? the character dies when it drops to 0 hit points or when he drops to 0-Con? how does this work with regeneration?

Now that I read the spell again, I wonder if it instead inflicts that 10 points/level to EVERYONE who hears it. You should re-ask the question in the rules forum. But... when you do, just ask the question—don't preface it with "I asked James and he said this but now he said that" since that's clutter that will distract folks.


James Jacobs wrote:
Sean Terrill wrote:

Wail of the banshee; does 10 pts of damage per caster level to 1 target/2 caster levels but those closest are effected first....

does that mean that the total is limited to say...200hp divided amongst the targets? or does it do 200/target and just effects those closest first?
Wail of the banshee inflicts 10 hp per caster level in all. It basically starts chewing through enemies, starting with the one closest to you, and then working its way out until it only does partial damage to the last victim. This does mean that the more folks who make their saving throw to halve the damage, the further the wail gets, which is weird.

how do you account the remaining damage? the character dies when it drops to 0 hit points or when he drops to 0-Con? how does this work with regeneration?


Does the white dragon's Blizzard ability move with it or is stationary?


The temporary hit points granted by the Alu-demon's vampiric touch ability stacks?


what about an incorporeal antipaladin? it naturally has a natural deflection bonus to CA equal to its charisma modifier, when it smites good it gains no bonus to CA them?


I saw that the Construct Channel Brick is created using the Make Whole spell, does this means that the cleric can restore a destroyed magic item as if he was casting the spell? if so, what would be his caster level?


what if i am a monster trying the manouver with a natural attack? could the target make the AoO aiming my body part used to try the manouver during the attack?

Korlos wrote:
Shogal wrote:

If i try a manouver, without the apropriate feats, but out of the target's reach, does it still do an Attack of opportunity?

You would provoke an AoO from your target as normal. However, if your target cannot reach you, they cannot take the AoO.


"Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)"

so, they do not need to sleep, although they can do so if they wish AND they can be magically forced to?


i think the bombs can only be used by the alchemist. But i had a NPC monk do just that, it was fun the reaction between "the monk grabs your bomb midair and throw it back against you" and "but when it hits you, it doesn't explode, you just get wet with the chemicals", i even took my time making the ranged attack roll before saying the result, hehehe.

Avatar Unknown wrote:
JCServant wrote:

Actually, Flea..funny story about that...

2 -- Deflect arrows/Snatch Arrows (improved unarmed combat DM waived for natural attacks proficiency). Alchemist throws bomb, dragon catches bomb and can keep it or throw it back at the alchemist immediately. This also works for other monsters.


Sorry but does this spell works on an disitegrated charater?

thank you.

James Jacobs wrote:

Here's an example of how the spell works in play.

We have, as exhibit A, the barbarian Ostog the Unslain, who has a Constitution of 18 and thus dies when his hit point total reaches –18.

Ostog is savaged by a dragon and dies when the monster's attacks reduce him to –80 hit points. When this happens, there's basically a 1 round window to save him with breath of life.

Ostog's cleric friend Vorn runs up to his mangled body and casts breath of life on it. He rolls his dice and cures a total of 35 points of damage. This brings Ostog's hit point total up to –45... still beyond his limit of –18. Ostog at this point remains dead. If there are no more breath of life spells cast on him by the time Ostog's turn comes up next in Initiative, he stays dead, and is now beyond the reach of breath of life to bring back to life. Break out the raise dead spells.

NOW! Let's say that Ostog has ANOTHER friend in the group; a bard named Styrian who happens to have a good Use Magic Device check and a scroll of breath of life. Before Ostog's next turn comes up in initiative, but after Vorn casts his breath of life spell, Styrian steps in with his scroll and makes all the skill checks he needs to in order to cast the spell. This second breath of life spell ALSO cures 35 points of damage, bringing Ostog up to –10 hit points. Ostog is now above -18 hit points, and is thus brought back to life (although is still out of it since he's at -10 hit points); at this point other magical healing of any sort can bring him back to positive hit points and he can get back in the fight.


a creature, flying 10ft from the floor ,will fall, take 1d6 points of damage and wake up.


Thank you, that's how we dealt with the situation, but now i wonder what else is "level-dependant". I guess there's no faq about it...


1 person marked this as FAQ candidate.

I'm sure a 5th level barabrian who suffers a negative level doesn't lose his uncanny dodge ability.

But what if he was flanked by a 8th level rogue? would he be considered a 4th level barbarian for the purpose of sneak attacks vs uncanny dodge?

Is the Uncanny Dodge ability a level-dependent variable?


Jeraa wrote:

The Advanced Race Guide has this to say:

Quote:
Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.

Thanks!


If i try a manouver, without the apropriate feats, but out of the target's reach, does it still do an Attack of opportunity?


i was thinking the same, but them i saw that a construct dont "eat, breath or sleep", but it says nothing about drinking, and some creature types say especifically that they dont drink.

thank you.


ok them, thank you. But that's RAW?


A player wants to create a character with this template... RAW allows it?


my group has a tiny alchemist, its not a temporary effect like reduce person... should his bombs cause less damage? i was thinking that maybe it would because "Bombs are considered weapons" but maybe not the extra damage they add every odd-numbered alchemist level.

on a second thought they use the same vial with the same "one ounce of liquid catalyst", them he would be using an weapon Inappropriated to his size?


My group has an alchemist clockwork automanton (3pp), wich is a construct type, is there any problem with him drinking potions or using his extracts?


if you can improve his Dex and give him deflect arrows will help.