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any large town/city should have some form of sewer system, ideal for side quests. Dire rats, smugglers, and even some of the more difficult critters that can make their home in sewers. You could start em on the side quest with some deaths due to unusual mauling's and/or teeth marks that would show something was killing and eating the citizens.


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Once you have em unconscious, throw down 2 Campfire Beads and wait. They's all dead now.


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If you can do 3rd party you can do something similar with the psionic feats from Dreamscarred press.

Take a psionic race, then add Unlocked Talent Feat. Doesn't matter what class you take b/c this is a racial thing.


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I have read a bit on Fearun but I am not familiar with the city of Shade but allow me some thoughts.

I floating city(fortress) might be better as an invading army where almost everyone are soldiers except for support people. Every army needs cooks, fletchers, weaponsmiths, etc... to function. There could even be families of the soldiers on the city too.

There could be a faction within the city that doesn't want to be there and the PC's could join it to rebel and take over the city.

The leaders of the city could be dissidents from their home plane that took over the city and are trying to force their leaders back home to take a conquest frame of mind instead of a peaceful coexistence.

Just these thoughts could allow for many more than 8 sessions in the PC's trying to get support from the people and soldiers to plan a revolt with the epic battle at the end.


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Question wrote:

Shoga : Thats not a bad idea although it does force the DM to come up with on the fly side quests to get more material components, and crafting can take substantial time as it is. Cant really go looking for some rare component in the typical "save X" plot.

Although im wondering whether you can have another character "take over" the crafting...like do 4 days worth of crafting then have someone else (might be a NPC) take over for the remaining 2 days.

Also it looks like the DM ruled that :

-We can craft if travelling on a boat

-No take 10

-1s auto fail

Not sure if he will allow re-rolls using fortunate charm, but im guessing the answer would be a no.

Question. You missed the last part of the options. The GM doesn't have to determine the exact materials required. Just have the player make knowledge rolls. If the GM WANTS to determine exact materials then that's his (her) call but not required.

In my game, I am playing a Sorcerer who has Craft Wondrous Items and I wanted to craft things for myself and the party. Problem was, we were on a deserted island with no access to materials. So, me and my GM got together and worked out other materials necessary for me to enchant. I worked up my Options so as to simplify the process. Basically, I made the knowledge rolls and as we went on our way, we looked for the materials necessary for the enchant. Didn't interfere with the quest in the least.

And no, another character or NPC cannot "take over" a crafting/enchanting process.

And for those that don't realize, Items not listed as weapons, armor, shields and tools are NOT required to be masterwork. So, almost all items under the Craft Wondrous Items do not have to be masterwork to enchant.

Shogahin


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The AoMF would have a magical aura equivalent to a +5 weapon or item. It would use the +3 as a bonus to its saves vs breakage just like other items.

But, for the purpose of overcoming DR, the +3-+5 enhancements are on your hands/feet. And for the initial 2 attacks, your +3 enhancement to the item is in effect,Only the greater one is applied. So, at the 3rd attack, it could be either one. at the 4th attack it changes to the Furyborn effect for +4 and +5 enhancement.

Shogahin


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Referring to the legendary ability "Upgradeable" page 173 in Mythic Adventures.

Quote
"Upgradable: This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1 longsword, a +2 light steel shield, a cloak of protection +1 , an amulet of mighty fists +1, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword."

The RAW implies that any other type of magical effect couldn't be added. i.e.. flaming, keen..etc...

Also, I did not see any reference to adding additional magical properties to a legendary item after it has become legendary.

Q) Once a magic item becomes legendary can you add addtional magical properties?
Q) Per the Upgradeable ability, can you add other magical properties?

Thanks


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Raymond Gellner wrote:

Hard Skin: If I was GMing, I would allow it, though it would be a 3rd level sorcerer/wizard spell: base the spell on barkskin (2nd level spell), +1 spell level because you are converting a spell from a different class to your class, at least +1 spell level for the longer duration and -1 spell level for slower progression of the effect compared to barkskin.

If the range was changed to personal, I might go for allowing it as a 2nd level spell. In any event, no matter how many limitations added, it should never be lower than 2nd level as natural armor bonus is the Druid's specialty.

Ghost Self: That is a tough one; I would only allow it if there was an expensive material component involved, and even then the spell might need more limitations. If by doubling scribe costs you mean per scroll instead of merely because you are creating two scrolls at a time that would be acceptable. If the 500 gp limit per scroll is the price of the scroll rather than the creation cost, that would limit scrolls to 3rd level (CL6) or lower with which would help to balance it.
I also agree that the spell should be a different school; I would say illusion over conjuration but only because conjuration already has enough power already.

Thank you.

I would agree with your assessment on Hard Skin.. your point is taken. 3rd level it is. everything else as written.

Shadow Scribe ( Thanks Reynard)

the limitations I was thinking was a scroll takes Y GP to make so for 2 scrolls it takes 2 x Y GP.

500gp per scroll maximum to equal the 1000GP max per day limit.

Max of 3rd level spells.

Already changed school to Illusion(Shadow).