Once you have em unconscious, throw down 2 Campfire Beads and wait. They's all dead now.
If you can do 3rd party you can do something similar with the psionic feats from Dreamscarred press. Take a psionic race, then add Unlocked Talent Feat. Doesn't matter what class you take b/c this is a racial thing.
I have read a bit on Fearun but I am not familiar with the city of Shade but allow me some thoughts. I floating city(fortress) might be better as an invading army where almost everyone are soldiers except for support people. Every army needs cooks, fletchers, weaponsmiths, etc... to function. There could even be families of the soldiers on the city too. There could be a faction within the city that doesn't want to be there and the PC's could join it to rebel and take over the city. The leaders of the city could be dissidents from their home plane that took over the city and are trying to force their leaders back home to take a conquest frame of mind instead of a peaceful coexistence. Just these thoughts could allow for many more than 8 sessions in the PC's trying to get support from the people and soldiers to plan a revolt with the epic battle at the end.
Question wrote:
Question. You missed the last part of the options. The GM doesn't have to determine the exact materials required. Just have the player make knowledge rolls. If the GM WANTS to determine exact materials then that's his (her) call but not required. In my game, I am playing a Sorcerer who has Craft Wondrous Items and I wanted to craft things for myself and the party. Problem was, we were on a deserted island with no access to materials. So, me and my GM got together and worked out other materials necessary for me to enchant. I worked up my Options so as to simplify the process. Basically, I made the knowledge rolls and as we went on our way, we looked for the materials necessary for the enchant. Didn't interfere with the quest in the least. And no, another character or NPC cannot "take over" a crafting/enchanting process. And for those that don't realize, Items not listed as weapons, armor, shields and tools are NOT required to be masterwork. So, almost all items under the Craft Wondrous Items do not have to be masterwork to enchant. Shogahin
The AoMF would have a magical aura equivalent to a +5 weapon or item. It would use the +3 as a bonus to its saves vs breakage just like other items. But, for the purpose of overcoming DR, the +3-+5 enhancements are on your hands/feet. And for the initial 2 attacks, your +3 enhancement to the item is in effect,Only the greater one is applied. So, at the 3rd attack, it could be either one. at the 4th attack it changes to the Furyborn effect for +4 and +5 enhancement. Shogahin
Referring to the legendary ability "Upgradeable" page 173 in Mythic Adventures. Quote
The RAW implies that any other type of magical effect couldn't be added. i.e.. flaming, keen..etc... Also, I did not see any reference to adding additional magical properties to a legendary item after it has become legendary. Q) Once a magic item becomes legendary can you add addtional magical properties?
Thanks
Raymond Gellner wrote:
Thank you. I would agree with your assessment on Hard Skin.. your point is taken. 3rd level it is. everything else as written. Shadow Scribe ( Thanks Reynard) the limitations I was thinking was a scroll takes Y GP to make so for 2 scrolls it takes 2 x Y GP. 500gp per scroll maximum to equal the 1000GP max per day limit. Max of 3rd level spells. Already changed school to Illusion(Shadow). |