Besmara

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I'm running Graveclaw, just got through the encounter with Drusilla last night. And something I should definitely have noticed ahead of time, but only realized at the table, is that the Hunter's Hagbook is useless for my party. Our casters consist of a Bard, an Oracle, and a Summoner, all of whom are spontaneous casters, and the Hagbook, as a Grimoire, only functions for prepared casters.

Has anyone else run into this issue? Any advice on how to surreptitiously alter the book's function to be usable by such a party?


From Bestiary 3 via Archives of Nethys: "Loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon."
Two shots per round *every* round? Because RAW, this seems like two shots every *other* round to me:
Round 1, shoot, reload, shoot
Round 2: reload, shoot, convert move action down to a second swift to reload again so it's loaded for two shots next round.
But the phrasing also makes me think that the golem really is supposed to be allowed to fire off its entire 20-ball magazine in 1 minute by full-attacking. So...thoughts?


I have an NPC who's a wereshark. So their hybrid form is Large. They use a ranged weapon.

Enlarge Person has a specific caveat that while your equipment grows with you, it shrinks again when it leaves your person, meaning that ranged weapon damage dice do not change. Lycanthropy does not have such a caveat, nor can I find any such things in the general Polymorph subschool rules. So is it correct to give their ranged weapon an upgraded damage die while in hybrid form?


One of my players brought this up to me - and immediately discarded the idea, so I don't exactly need to work out the answer, but I'm still curious what people's thoughts are:

How does the Throwing enchantment affect a Double weapon, like say a quarterstaff? If only one end has the enchantment, can you only throw that end at people? (Meaning you throw the whole weapon, and it always hits with that end first, so you can't use the other end's enchantments) Or do you need to put Throwing on both ends for it to work - if so, does the same apply to the Returning property?


In the final bit of the Ashen Ossuary, right before Concluding the Chapter, it talks about exchanging the predetermined treasures for items tailored to the PCs. I have two questions:

"Each item should be a 3rd-level magic item" - does this mean I should avoid giving a player a 2nd- or 1st-level item, even if I feel it would be more connected to their character than the available 3rd-level options, or should I stick to 3rd-level to make sure everyone's more or less even?

Should I be avoiding consumable items? Because if I give the rogue a potion of invisibility and the red dragon bloodline sorcerer a Lesser Staff of Fire, that feels unbalanced - but maybe that's just my brain being silly and I should ignore it, so I appreciate others' feedback.