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![]() hardcovers. no question.
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![]() although i always love more campaign material and lore (i loved elminster's forgotten realms), i can never have too many spells, archetypes, feats, and items, both magical and mundane. i feel these things (especially spells and magic items) do a great deal to enhance the flavor of a setting, even if i never actually use them. one gamer's bloat is another gamer's gravy. ![]()
![]() Rynjin wrote:
oh, got ya. i misunderstood. ![]()
![]() does anyone out there actually use this triple 20 rule? if so, why? this rule just has me flabbergasted. why on earth would this cause death? i picture a fighter just wailing on an enemy, having the best fight of his/her life, and suddenly dropping dead from a massive brain aneurysm... this seems right up there with "a meteorite hits you for no reason and you die" type gming.
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![]() i have to disagree with all the people who say railroading is bad. this really depends on the group, some groups love sandbox style play where anything goes. my group likes a very structured story / plot and to have it very clear what to do next. i think the fact that we are all adults with very busy lives and little time to play is a big factor in this. sandbox type games need a lot of time to prepare (or you have to be very good at improvising), where as structured stories are (usually) a lot easier to prepare. anyway, i guess i'm say don't discount railroading just cause some don't like it, cause there are definitely some out there who do like it. talk to your players. ![]()
![]() i would purchase a hardcopy of a collection of pathfinder web fiction in a heartbeat. i don't like reading books in electronic format. i work all day on computers, and when i get home, i like to literally unplug and curl up with a nice (paper) book.
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![]() Kajehase wrote: Arnold Schwarzenegger having a successful acting career is one of the great mysteries of our time. he's one of those actors that you either love or hate. personally, i love him, not because he is a great actor, but because he is not. i honestly think the original conan the barbarian is one of the greatest movies ever made. everything just comes together in that movie, the actors, the sets, the score (love love love the soundtrack!)... i understand how it may not be everyone's cup of tea, but i think it (and most arnold movies) are enjoyable. ![]()
![]() hogarth wrote:
i saw that. it looks pretty awesome, to say the least. paizo accidentally sent me the hardcover rise of the runelords instead of the rotrl map pack and told me keep it when i asked if i should return it (and then sent me the map pack; i love you paizo!), so i'm not sure i want to drop $200 on a book i already have (not to mention that my wife would kill me). ![]()
![]() rkraus2 wrote:
yeah, i hear what you're saying, but there is just something great about having everything in one set. i absolutely love the fact that they put out the pawn sets for the adventure paths now. i do wish the map sets for them were all the actual grid maps you'd need for the adventures, though. i would happily pay whatever they wanted to charge to get them all and sized properly for minis. i think this may just me pining for the "good old days" and the excitement of unboxing those big boxed sets tsr put out. i actually felt a bit of that old excitement when i picked up the beginner box on a whim (you know, just to see what these new-fangled pawns were all about) and was going through it.oh well, guess wotc is banking on that nostalgia with the $150 od&d boxed set they are putting out this fall. i say i'm going to resist now, but i know as soon as i get one of those in hand, i'm not going to be able to put it down. ![]()
![]() Legendarius wrote:
i'm trying to figure out why a boxed set would be so expensive. let's say an adventure the length of one part of an adventure path ~ $20 (although ideally it would have a small player guide as well). an adventure of that size would need fewer pawns, but still production cost would probably be about the same as an ap pawn set so ~ $15. 1 - 3 double sided poster maps (no real need for the heavy cardstock maps) ~ $10. the box itself ~ $5 should more than cover it. $50 bucks seems reasonable, comparable to other products they put out. i think it would just be a question of it they could move enough units. oh well, i'm sure there is something i'm missing from the equation. as for the one on on adventures, i was just thinking of that because it would be nice to have something pre-written for when it is just the wife and i (which is often) or when a friend comes over to visit and i want to introduce them to pf. i generally have to scale down adventures a bit anyway since my group is only my wife, another couple and myself.![]()
![]() graywulfe wrote: From what I remember there is very little chance of boxed sets as to make actual profit off of them is prohibitively expensive. IIRC, one of the causes of the fall of TSR was all of the box sets they produced. I believe, to make a profit, the cost per box would be more like $100+. This is based on the memory of various interviews and panels I have watched/read. sadness. i presume paizo took a hit on the beginners box with the expectation it would draw new players? that was a real quality product, and the price was very reasonable.![]()
![]() i was talking with my wife the other day about products we'd like to see from paizo. the two we'd most like to see are boxed adventure sets. something akin to the beginner's box with all the maps pawns and booklets you need for a full adventure. one of my favorite old adventures was dragon mountain (which i believe actually had something similar to pawns in it) and we'd love to see something like that. i'd easily pay $40-$60 for one, depending on length.
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![]() role play. if i wanted to roll play i'd play a video game. i try not to make incompetent characters, but when picking feats, skills and equipment i will always pick flavor over function every time. my characters have very defined personalities and outlooks, and i try to stick as close to that character as possible when playing. the story is the lifeblood of the game. everything else is dressing.
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![]() organized wrote:
the only problem with ebay/amazon is that it is a crapshoot as to the condition of the books. i've been a collector of d&d for many years (now adding pathfinder to my collection) and i can tell you from experience the definitions of "new" and "mint" are very flexible among countless dishonest sellers. ![]()
![]() personally, i'd love to see some boxed adventures, something like the old ruins of undermountain or dragon mountain, complete with all the pawns and maps you'd need, and, of course, the adventure.
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![]() Azaelas Fayth wrote:
yeah, that would be the feat to take, in that case, but then you've used two feats for something that you'd only use occasionally. i think i'll talk to the gm and if she doesn't go the -2 route, i'll probably pick something a little more useful. when i first read catch off-guard i missed the whole "unarmed opponents" part and thought "wow, that would make the arrow stab in stabbing shot beastly from a rogue", i then re-read and was very sad.![]()
![]() StreamOfTheSky wrote: I think it should be -2. I also think it's a complete waste of a feat. Even if Point Blank Master didn't exist. the character i have is a rogue that's all about ranged combat (his day job is an archery instructor). point blank master requires weapon specialization which has a prerequisite of 4 levels of fighter. :( not really trying to min/max so much, just add some flavor, but hopefully some flavor that's not completely useless.anyone have an opinion on whether or not you could use weapon finesse for the attack bonus on the arrow stab? ![]()
![]() mplindustries wrote:
i, as well, suspect it is probably -6, which would make it kind of a b-grade feat. i like the flavor of it (even if it is a blatant lotr ripoff), it gives an archer a little more flash. i was thinking if it is only -2, it would be a great way for my archer to deal with those pesky fighters that have the step up/step up and strike feats. hurt them and put some distance between you, what is not to like? if its -6, well, odds of hitting an armored opponent are a lot lower. i wonder if weapon finesse would work with this... the other thing (one of the other discussions mentioned this as well, with no resolution), could you use this to push someone off a cliff? it also makes no mention of size factor. i could easily see gms house ruling this so you can't move any creature larger than yourself, and giving a save of some sort to not fall off aforementioned hypothetical cliff, otherwise i see potential for abuse.![]()
![]() has there been any official ruling on what the penalty is for the arrow stab from the stabbing shot feat? i've only seen a couple discussions about it, one seemed to think it was a -6 penalty (the -2 from the feat itself plus the -4 for using an improvised weapon). the other school of thought is that the spirit of the feat intends it to only be a -2, assuming that the feat trains you to use the arrow as a dagger-like weapon for this purpose. anyway, stabbing shot: Benefit: When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with a drawn arrow rather than firing it. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. You can then fire arrows from your bow normally, at the original target, or at another target within range. This melee attack replaces the extra attack from Rapid Shot, and all of your attack rolls for the round (the melee attack and the ranged attacks) take a –2 penalty. If your initial attack leaves you with no enemies threatening you, you can make the subsequent ranged attack or attacks without provoking attacks of opportunity. ![]()
![]() ultimately, everything is between gm and the players. my guess would be that most gaming tables have many house rules (i still find the idea of non-good rangers to be strange, and no one confirms crits at my table). the point of all the discussions are, i think, more a philosophical debate rather than a straight up "this is right, you are wrong" argument. i enjoy reading the paladin debates because i have a strong interest in philosophy, debate, and the nature of good and evil. the definition of good and evil has changed so much in our society over just the past three decades that it can't really be defined in any other way than a subjective one. i say keep the debate open. you score points when you change someone's mind. ![]()
![]() *sigh*
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![]() yellowdingo wrote:
pretty much what jrk and deathquaker said. qualifying a female as "strong" simply in relation to her male counterparts generally reflects more on the writer's ill-conceived view of gender roles, rather than strength of the actual character. the character becomes a joke or a stereotype. anyway, create a strong character, whether that be physical strength, strength of personality,strength of will, or a combination of all, then say its female and further flesh the character out. the gender's influences should only be seen in subtle ways.as a side note, i find your example to be...somewhat trollish. ![]()
![]() MythicFox wrote:
Small quibble, change the definition of innocents from women and children to children and non-combatants. Male or female should not make a difference. ![]()
![]() the rogue in the group i dm for purchased a ring of invisibility during our last session and this brought up a few questions that i wasn't sure the answer to. since the ring of invisibility can be activated as many times per day as she wants, does this mean that she can sneak attack every other round, activating the ring one round, dealing sneak attack damage the next?
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