Vampire

Shikaku Kyouryuu's page

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Hey everyone, I'm looking for the cheesiest things Pathfinder has to offer. Things no DM in their right mind would allow. Any stories or ideas that would be completely stupid and game breaking. Things like the Commoner Railgun or the Locate City Nuke.

I'm asking purely because I want to know what's out there, not because I intend on using any of it. Please explain what it is and how you can pull it off

Give me all the cheese you can find!


Hey everyone, I was wondering if any of you have made or found any weapon or armor enchantments for magic items. I've looked through as many 3.5 ones as I could get my hands on and adapted quite a few for my campaigns.

Any ideas or suggestions would be great.These can be for weapons, armor, or shields, and can have a flat gold price increase or an enchantment bonus.

They can even exceed +5, because I'm using some converted rules for epic weapons from 3.5.

Thanks in advance.


Is there anywhere online I can find the stats for creatures that are specific to certain adventure paths?

Specifically, I'm trying to find the stats for Star Vampires from the Strange Aeons adventure path. I'm running a very Lovecraft heavy campaign and was hoping for them to make an appearance, but I can't find their stats anywhere.

It'd be great to also have Ithaqua, Mordiggian, Byakhees, Tsathoggua, the formless spawn, and other creatures in the adventure path, however my main hope is to find the Star Vampires.


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So I'm going to be joining this campaign shortly that is starting us at level five with two class Gestalt rules.

Basically, the entire campaign is going to be gladiator fights. It's not going to be a main thing that is run, just on days when we don't have enough people to run the main game.

The DM said we could make things as blatantly overpowered as we want, so I want to do that because I don't very often.

I haven't played a gestalt game in quite some time, and was wonder in what you all think would be best?

I'm thinking of going for a pure strength focus, but I've not decided yet.

What classes would you reccomend?


I'm working on a homebrew class I made a while back and tweaking some things. I need advice on how the mechanics should work on the 13th level class feature "Web of Connections". I want to make it so you get bonuses to finding people, makes it easier to find items, or ask for favors. Basically, things covered by diplomacy. How do I go about this without just being a flat bonus? I vaguely recall an ability like this from another class, but don't remember where.


I recently discovered an efreeti bottle in a campaign towards the end of the session, and as we were wrapping up for the night, I opened it. The DM rolled the percentile and now I have three wishes.

In this campaign, magic is incredibly hard to come by. This bottle is the first magic item any one has seen since the start of the campaign, and casting classes are banned.

So, with that in mind, what should I wish for?

I was thinking of cheesing the system and wishing for a simulacrum of an efreeti three times, but the DM asked me not to do that.


I was wondering if anyone had any ideas as to how one would make a Mortal Kombat themed campaign setting. What variant rules would be best? Is there a custom system already present for this? What classes would you allow? Personally, I think that a two class Gestalt would be an easy way to match the power level and variety of many of the characters, possibly giving every character a monk unarmed strike progression regardless of class?


Anyone have any cool and interesting custom races they have made? Preferably using the paizo race builder with RP listed. I'll post some of my custom ones in this thread later if anyone wants to use them, as well as their descriptions and any notes.

Also, whenever I build races, I have the xenophobic language quality cost -1 RP instead of 0.


I've picked up Horror Adventures recently, and I found a lot of the magic items a bit lack luster... namely the perilous puzzle box. It is an obvious reference to Purgatory's Lamentation, the puzzle box in ... Hellraiser. However, instead of summoning Kytons or functioning like a cubic gate keyed to Hell, it works more like a bag of holding with a spell that discharges if you fail the Int checks to open it. So, my question is, anyone have any good custom magic items based on horror movies and the like? Maybe a Freddy Krueger style glove that allows use of contagion? Any ideas would be appreciated.


I've picked up Horror Adventures recently, and I found a lot of the magic items a bit lack luster... namely the perilous puzzle box. It is an obvious reference to Purgatory's Lamentation, the puzzle box in ... Hellraiser. However, instead of summoning Kytons or functioning like a cubic gate keyed to Hell, it works more like a bag of holding with a spell that discharges if you fail the Int checks to open it. So, my question is, anyone have any good custom magic items based on horror movies and the like? Maybe a Freddy Krueger style glove that allows use of contagion? Any ideas would be appreciated.


I'm looking for the best way to build Pain from Naruto Shippuden in Pathfinder. Some things are obvious, like needing a ring of telekinesis and a resilient sphere, anti life shell, repulsion, or something similar that would be easy to get up and keep up. This could also be in the form of a high deflection bonus to AC or a miss chance. I'm mostly focused on the Deva path and its abilities.

Any advice on a class to base it on, feats, traits, and literally anything else would be greatly appreciated.


Just a quick question. Why does the freezing flow have a -5 penalty to initiative? It has a 16 Dex, and none of its traits or qualities say it has a penalty to initative.


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Okay, I'm building an investigator for a campaign that my DM will be running after our current Rise of the Rune Lords. I'm playing a Half Elf investigator and i was wondering if there were any suggestions on my build, as I've never played an investigator before. We haven't done any of our stats yet, but my racial +2 bonus is definitely going into Int.

I'm using the Empiricist Archetype.
The skill focus racial bonus feat is going toward perception, and I'm taking the Wary alternate racial trait.

The talents I am planning on taking and their corresponding levels are as follows:
3-Underworld Inspiration
5-Expanded Inspiration
7-Amazing Inspiration
9-Combat Inspiration
11-Edetic Recollection
13-Tenacious Inspiration
15-Empathy
17-Applied Engineering
19-Greater Combat Inspiration

I'm not sure of which feats I'll be taking, what traits I'll choose (if available), or what my main weapon is going to be yet. Suggestions would be greatly appreciated for all of these things. Also, what are the most important ability scores for this build? I'm guessing Int>Dex>Str>Con>Wis>Cha

Note: I plan on being more of a support character, but one who can also hold his own in a fight. The campaign will be taking place in a war, and is self-insert, so I may not go with certain options for the sole reason that it wouldn't be something I would personally do.