Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera happily watches the port fade away into the horizon. "Thank goodness we made it out without too much trouble. Now I need to go and pray about all the local laws I broke." She'll head down below decks to commune with Erastil.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera pulls out a sap and swings it at one of the spectators, but she misses. Sap: 1d20 + 2 ⇒ (8) + 2 = 10
Then she tries to run past the guards to the boat. Constitution check: 1d20 ⇒ 13
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera runs into the middle of the service, stops, and channels positive energy. "In the name of Erastil." She cries, and then continues moving. When she reaches the street performance she quickly casts Touch of Law on herself, and dexterously makes her way though the crowd. Dex, TOL: 11 + 4 = 15
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera pulls out her bow, and she taps herself with touch of Law again. She then shoots at the decorations. Bow with Touch of law: 11 + 9 = 20
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Put them in the middle of the group. Perhaps they can avoid notice long enough for us to get out of here." She begins to head to the west doors to take a peek. She casts Touch of Law on herself Perception, w Touch of law: 11 + 9 = 20
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera responds to Amarandlon with a question, "Minmaximus didn't you and Cornelia grab all the pertinent documents in the office? We should leave as soon as possible. I don't want to leave Cornelia alone any longer than we need to."
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera rushes into the room getting close to Zefrio and casts cure light wounds. "Hopefully moving the crystals to the southern end will help stop some of the sound, but I'm not holding my breath." CLW: 1d8 + 4 ⇒ (5) + 4 = 9
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
1. Player/Forum Name CariMac
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera will stay to the back bow at the ready. "Let me know when I can get in and heal them." She watches everyone's back. "I have the Touch of Law if anyone wants to feels that might help them." Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"No I don't think we'll leave them. This I cannot stand for. Those outside where in here for petty crimes and out in a few days. This, this is something else entirely. Let's get them down." She looks for a way to release them. Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera gives the prisms some study before meeting the others, "Have we seen any other prisms around? We seem to be missing two. We can also grab the two of the north side and put them on the south side to keep that end quiet of all sounds." "We're not here to liberate the entire prison. Let's get who we came to get, and get out of this place." Shera hurries to the others.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera takes the keys and documents and heads for the double doors to the south. She tries to look like a guard in her outfit and hopefully opens the doors with the keys. "Come on let's get this opened."
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera responds to Sajna, I would think he'd be with the rest of the prisoners. We should try to figure out how to make things silent back here. Remember one of the guards mentioned it. Might make things easier if they can't hear us doing what we need to do." She listens at the door. Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera shrugs and moves into the lunch room. She goes in and grabs a uninform. She puts it on and then takes a set at the table with her back almost to the door but not quite. Hoping the guards at a quick glance just see another guard eating her lunch. Maybe that will give us a couple of seconds before they notice their friends aren't in the room. Disguise: 1d20 ⇒ 1
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
We have guard uniforms. Maybe we can disguise ourselves and get in range of red or yellow and incapacitate them. We can also try to incapacitate the guards that are in the rooms by themselves. Just trying to figure this out. We can also wait until guards come in for lunch and knock them out.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera just takes a step through the double doors to the front room. "You want some soup? It's ready. I can run and get it for you." She shrugs. "Being in here has to be by the most boring thing ever." diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9 Just testing the guards reaction. If they don't stop her, she'll try to head into the room and "chat" with the guard keeping him busy for a while.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"Roldala come with me. I have an idea. I'm going to try to incipacitate the guard on the east side, and if you could grab him so we can gag and tie him up, I'd appreciate it." Shera moves out of the guard barracks, and moves just out of sight of the guard down the hall. She gives Cornelia a look and begins to cast a spell. Casting Command on Orange. Hopefully Cornelia has something that will incapacitate red. DC 13 Will save or he is told to Halt for one round.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera asks Galvar, "Would it be all right if I tend to his wounds? Just enough to wake him up. I'll make sure he still feels the bruises. I have some medical experience. With this lot I need it." she shrugs as if this is a normal occurrence. Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera takes her bowl, and starts digging through her bag. "I know it's in here somewhere." She comes up with a loaf of bread. She breaks it and hands it and some cheese out to the guards sitting at her table. She fusses around not eating the stew but noshing on the bread and cheese. She hopes no one notices the level of her stew isn't going down. Bluff: 1d20 ⇒ 6
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"Five card poker? Yes I've played before. No I haven't been a guard much. Makes sense if you don't know what they are in for. No way to be sympathetic." She ante's up with some coin and keeps talking. "Do they interrogate people often? Glad to hear we can't listen to them scream sometimes. That would be hard on the nerves. How do they manage to quiet everything down anyway?" Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"So sorry. I'll head back. I was just trying to be helpful. Nobody really wants to be here on a festival day." Shera will shrug and make her way back to the common room. Shera looks to see if he's speaking to Tem or the entire group. If He's Speaking to the Group: Shera sighs, and heads toward the bucket. "Where are the latrines?" I hope he won't want to watch me mop the floor.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera follows Poe out of the room and down the hallway. She's headed for the northwest door at a slow shuffle. She nods to the guard. "Want anyone to take over for you? There's some amazing stories going on in the common room, and I've heard them all before." She gives a little bit of an eye roll and a shrug. Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera takes a seat with the other guards, and starts asking some friendly questions, "How many prisoners are there now? Any particular troublemakers we need to keep an eye out for?" She gives them a grin, "Anyone particularly interesting or famous being held right now?" Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera heads into the room, and looks around. "Just a storage room? Do you keep overflow prisoners here or are these cages for intake?" Perception: 1d20 + 9 ⇒ (7) + 9 = 16 Sorry for the delay. I've been sick for the last few days.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"What do you need us to do? Will we have particular routes you need us to guard?" Shera nods to the other guards taking notice of numbers and positions. Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera is careful to cover her bleaching of Erastil, and hide anything that shows she's a Pathfinder before leaving the ship. She stands straight and tries to look like a guard while waiting for Sajna to get them a tour.
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
"As much as I hate what Cheliax stands for, theirs is the law of the land, and it wouldn't be lawful to kill them all." Shera glances at the newcomer. She turns to Tamrin, "Can you describe the inside of the prison? Any idea how intelligent the guards are? Are they your average guards or the creme of the crop?"
Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7
Shera carefully moves into the room avoiding the green armiger. The Spiritual Weapon fires at the green armiger. "Where did she go?" Spiritual Weapon: 1d20 + 5 ⇒ (10) + 5 = 15
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