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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Will: 1d20 + 4 ⇒ (8) + 4 = 12 Not sure what the DC was or is or the effects of failure, so I'm just going to act and the GM can modify as necessary. Shenendril takes a step closer to the water to get a clear line of sight on the weird water thing and launches an arrow at it. longbow: 1d20 + 5 ⇒ (16) + 5 = 21
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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril expends more of her mental energy and a Very Good Dog appears behind the priest. It wastes no time in attacking him. bite (Flanking): 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() With bow and arrow in hand, Shenendril eases forward until she can see more of the cavern, looking around for any threats. Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Fort: 1d20 + 3 ⇒ (16) + 3 = 19 She's feeling pretty confident in her ability to fight down the effects of the fumes, at the moment. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Oh, that's terrible. Starving prisoners? Sacrificing people," Shenendril tuts. She squares her shoulders resolutely. "Let's go find the rest of these guys and make sure they can't cause any more harm," she says, drawing her bow and an arrow. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Oh you poor things!" Shenendril exclaims, moving amongst the prisoners to deal with any injuries. "Let's get you something to eat!" she continues, beginning to search the camp for the bandits' food supplies. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril opens her mouth to answer then pauses and looks around at the group gathered with her. Her brow furrows as she tries to summarize the people here without just listing them all out. "Pathfinders," she finally answers, honestly, if a bit lamely. "Are you one of the bandits of this camp or a prisoner of the bandits?" she asks. Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "I wonder if that tower caused the structural weakness that it's now counteracting or if it was just put in to deal with the structural weakness it's counteracting," Shenendril comments. "Should we see what's inside?" ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Don't waste charged, friend," Shenendril says as she approaches Zeta. Flesh Mend: 1d8 + 3 ⇒ (3) + 3 = 6 Flesh Mend: 1d8 + 3 ⇒ (7) + 3 = 10 "Anyone else? Andrelis?" Is your HP tracker right, Andrelis? Are you down to 7? ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril focuses her mental powers and reaches across the veil of planes to pull a servitor from another realm. Using 1 Focus Point and my Servitor power which works like summon monster 1 but a Standard Action instead of a full round. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() For the moment, Shenendril doesn't do anything too fancy. It's too early in the combat and she needs to see how things are going to play out. So, she just steps to the side to get a better angle and launches an arrow at yellow. longbow: 1d20 + 5 ⇒ (11) + 5 = 16
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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril jumps a bit when the cart crashes down. Even though she was expecting it, the racket was still surprising. But, she doesn't waste much time. She hustles down, drawing her bow as she does so. She stays toward the back of the group to let some more robust people get between her and the sharp or blunt things. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "While they're investigating the cart, looking for people there, we'll be able to catch them by surprise," Shenendril replies. "I'll take a casting of endure elements," she says to Ilarien. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril nods. "Yes. Let's try the other way, first. Especially now that we know this way is trapped. They must have some safe way to get in and out of where they're going." ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "What counts as 'too long,' because I think we're going to have to go in there," Shenendril says, pointing at cave that is filled with the steam. "That's not one I know," she comments about the language the sign is written in. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril eventually ends up at a table next to Branthis. Her conversation seems more like a stream of useful and interesting information than a social exchange. Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril moves around, handing out healing to each of her compatriots as needed. Andrelis Flesh Mend: 1d8 + 3 ⇒ (3) + 3 = 6 Flesh Mend: 1d8 + 3 ⇒ (1) + 3 = 4 Flesh Mend: 1d8 + 3 ⇒ (3) + 3 = 6 Vellestir Flesh Mend: 1d8 + 3 ⇒ (2) + 3 = 5 Flesh Mend: 1d8 + 3 ⇒ (1) + 3 = 4 Zeta Flesh Mend: 1d8 + 3 ⇒ (6) + 3 = 9 Then, she goes to explore the monastery, always seeking ways to enhance her own self mastery. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril carefully remains out of reach of Aramaya's spear to find a good angle. She summons up the wind that normally swirls around her and pushes it straight as their opponent, attempting to shove her off the platform. Bull Rush (30' Breeze Kissed ability Bull Rush Attempt: 1d20 + 1 ⇒ (7) + 1 = 8 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril narrowly avoids a spear thrust then steps within the reach of the spear, carefully so as not to leave her self open to a strike and takes a swing with his longsword. longsword: 1d20 + 2 ⇒ (6) + 2 = 8
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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Stay away from the edge!" Shenendril warns, rather inanely as their opponent demonstrates their ability to push people around with her spear. Rather than pressing their attack, she rushes over to Branthis and reaches out a hand to jolt him back to consciousness. Fleshmend (healing): 1d8 + 3 ⇒ (8) + 3 = 11 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Branthis Alp wrote: "Surely it isn't to be a five on one fight? That doesn't seem...sporting. How are we to approach this test?" Shenendril smiles wryly. "I suspect this is going to be one of those situations where the five are not much more than a match for the one...if we are a match." When the indication to begin is given, Shenendril is surprised that many of them seem to get the drop on the woman, but she's not going to waste a chance. She lunges forward, wooden longsword firs. longsword: 1d20 + 2 ⇒ (16) + 2 = 18
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F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Since there's not much space up here, anyway, Shenendril accepts a wooden long sword. "I don't like fighting when there's no reason, but I suppose without practicing you're not very good at fighting when there is a reason," she comments as she settles herself. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Hey guys...I know it probably seems like I never work but I really do most of the time...just a lot of time away lately... Speaking of...I'm taking Monday off to watch the Solar Eclipse, so I may post again over the weekend but likely won't again until Tuesday. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Well, I'm not really sure how to feel about that story," Shenendril says. Belthelgior is sure how to feel about it and the tiny air elemental in her hair shows itself and speaks in a firm, loud voice like wind rushing through a canyon for several seconds. Shenendril finally calms him with some reassuring words. She turns her attention to the task just as Ilarien slips down. "I'm probably not going to do any better," she says, patting the other woman on the shoulder as she passes her on her way to the column. Climb Check: 1d20 + 3 ⇒ (1) + 3 = 4 If anything, she does worse, and when she falls, it's more like just hopping down off the rock. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril is more cerebral than athletic so she eyes the posts quizzically. Yet, she's also naturally dexterous so she has some hope. Acrobatics (Untrained): 1d20 + 3 ⇒ (7) + 3 = 10 Will: 1d20 + 4 ⇒ (18) + 4 = 22 Acrobatics (Untrained): 1d20 + 3 ⇒ (1) + 3 = 4 Will: 1d20 + 4 ⇒ (3) + 4 = 7 Acrobatics (Untrained): 1d20 + 3 ⇒ (15) + 3 = 18 If she doesn't fall at the same time as Ilarien, she goes plunging into the water not long after. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Greetings assorted people. I'm taking tomorrow off and heading to visit my Mom. Her internet is spotty at best so I likely won't post until Monday. Please bot me if necessary. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril, being a sylph, often feels as though she is made as much out of air as out of material plane flesh so Aeotsep's lesson resonates deeply with her. Yet, a literal whispering of wind distracts her as her voluminous hair raise and an immaterial face peeks out. Whispered Conversation in Auran:
Belthelgior: "I'll tell you when it's coming, then you can catch it." Shenendril: "Absolutely not!" Belthelgior: "But it will help you succeed!" Shenendril: "No it won't." Belthelgior: "But you'll have a better chance of catching it!" Shenendril: "That's not the point." Belthelgior: "I was listening. I'm pretty sure that is the point." Shenendril: "Just don't. Ok?" There is an audible huff from her hair and then it goes slack. Shenendril steps forward after Zeta to take her turn. Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Dex: 1d20 + 3 ⇒ (6) + 3 = 9 Maybe she should have taken the help. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Oh no! A test of strength?" Shenendril whines. "Remember when we were chasing that guy and I couldn't even get through the stupid door at the beginning?" she asks Ilarien and Zeta. But, you can't fail if you don't try, so try she will. Dex: 1d20 + 3 ⇒ (17) + 3 = 20 Str: 1d20 ⇒ 17 "Wait...did I do it?" she says, as shocked as anyone else with how well she performs the task. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril spends the hour while they wait reading, both a few more passages from the main book and others, both in hopes of passing the test and because she simply enjoys expanding her knowledge. "Oh yes. It was quite thought provoking. I don't know how much I truly believe our consciousness gives order to reality but I can certainly see how our consciousness imposes an order on reality that is at least true to each individual and it makes sense that that accumulated psychic energy could have an actual impact," she says, a bit vaguely and breathlessly. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril also crowds around the book when it becomes evident that whatever they're supposed to overcome is in this room. She only hopes that it's not a test to see if they'll find details rather than being distracted by the obvious. Knowledge (Religion): 1d20 + 8 ⇒ (9) + 8 = 17 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "I agree," Shenendril says. "How often does one get a chance to study at the feet of masters? I will consider your training as great a treasure as the item for which we have come searching." ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril sketches a slight curtsey as they are brought into the presence of Itephta. "It is my fervent hope that we may come to aid each other and become allies," she says, formally. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Hello fellows, I'll be going on vacation tomorrow. I'm heading to Austin so I probably will have internet connectivity but probably won't be able to post. Bot me as necessary, please and thank you. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril laughs and chats with Zeta and Ilarien along the way, helping to fill the long, dull hours. She does not ignore or shun their new team members, but it is clear that she feels a bond to those she's worked with before. During lunch, her discussion technique is not unlike Alp's. She has a tendency to talk a lot and digress often, sometimes seeming like she's just shoveling out facts and theories, but they're rarely about herself, are usually interesting and often have a surprising twist. Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() #SquadGoals Sometimes things are going to drag because there are a lot of people with a lot of things going on. Doesn't mean that it's wrong to expect everyone to make a conscious effort to try to keep things speedy. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Normally, I'd be all for exploration, but sitting down and having lunch sounds much better at the moment," Shenendril says. "Interestingly enough, we're researching strange metallic devices. I don't suppose we could see it, could we?" she asks. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() Shenendril is extremely pleased to see their journey's end. Exploring new places is nice but getting there is always a pain. Sometimes literally, as her aching feet can attest. "A pleasure to meet you, Menkah. Yes, we're Pathfinders. You know, we heard about the bandit trouble lately, too and were on our guard, but I guess we just got lucky. Nice that we can relax, now," she says, following the woman into the Hall of Aspirants. ![]()
F Focus: 8/8 M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']
![]() "Ilarien!" So good to see you again!" Shen says, moving to the shorter woman and giving her a hug. Zeta will get one, too if the armored woman is amenable. Then she frowns and bites her lower lip. "No Dwarven here, either, but it sounds like we may not need it. "It will be interesting to deal with dwarves who don't behave the way we're accustomed to dwarves behaving. Not that all dwarves behave the same way, but it will be interesting to see people with other traditions," she says. |