Genie

Shenendril al-Ranginori's page

401 posts. Organized Play character for EbonFist.


Full Name

Shenendril al-Ranginori

Race

Focus: 8/8

Classes/Levels

M Sylph Occultist (Sha’ir) 4 [HP 24/24, AC 18 /ff 15 /t 13, Fort +4, Ref +4, Will +6, Init +3, Per +9, Spd 40']

Gender

F

Size

M

Age

22

Alignment

Neutral Good

Languages

Aquan, Auran, Common, Elven, Ignan, Terran

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 14
Charisma 10

About Shenendril al-Ranginori

Statistics
Name:
Shenendril al-Ranginori
Sex: F Race: Sylph Class: Occultist(Sha’ir) 4th Age: 22
NG Medium Outsider (Native)
Init +3; Senses darkvision 60’; Perception +9
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DEFENSE
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AC
18; touch 13; flat-footed 15 (+4 armor, +3 dex, +1 shield)
hp 24
Fort +4, Ref +4, Will +6
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OFFENSE
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Speed
40 ft.
Melee [dice=Silverhex]1d20 +4[/dice] [dice=Slashing]1d6+1[/dice]
Melee longsword +3 (1d8/19-20)
Ranged longbow +6 (1d8/×3)
Space 5 ft., Reach 5 ft.
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STATISTICS
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Str
10, Dex 16, Con 10, Int 18, Wis 13, Cha 10
Base Atk +3; CMB +3; CMD 16
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TRAITS
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Clever Wordplay – Use Int Modifier instead of Cha for Diplomacy checks
Balanced Offensive – 1d6 + 1 elemental attack with 30’ range 1/day.

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FEATS
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1st: Fleet
3rd: Spell Focus (Conjuration)

SKILLS (32 ranks) Asterix denotes class skill
*Craft (Glass) +11 (4 ranks, +3 Class Skill, +4 Int)
*Diplomacy +11 (4 ranks, +3 Class Skill, +4 Int (Clever Wordplay))
*Disable Device +10 (4 ranks, +3 Class Skill, +3 Dex)
*Knowledge (Arcana) +9 (2 ranks, +3 Class Skill, +4 Int)
*Knowledge (Planes) +11 (4 ranks, +3 Class Skill, +4 Int)
*Knowledge (Religion) +8 (2 rank, +3 Class Skill, +4 Int)
*Perception +9 (4 ranks, +3 Class Skill, +2 Wis)
*Sense Motive +9 (4 ranks, +3 Class Skill, +2 Wis)
*Spellcraft +11 (4 ranks, +3 Class Skill, +4 Int)

LANGUAGES
Aquan, Auran, Common, Elven, Ignan, Terran

SPELLS

0 – DC 14
Stabilize
Message

1st – DC 15 (4/day)[4][3][2][1]
Cure Light Wounds
Shocking Grasp

2nd - DC 16 (2/day)[2][1]
Cure Moderate Wounds
Gusting Sphere

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SPECIAL ABILITIES
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Darkvision 60’
Feather Fall 1/day
Like the Wind – 5’ Speed Increase
Breeze Kissed - +2 AC bonus vs. Nonmagical Ranged attacks. Bull Rush or Trip attempt at 30’ once per day. Negates AC bonus for rest of day.
Mental Focus – 8
Implement - Conjuration
Resonant Power – Casting Focus - +1 to Caster Level per 2 Mental Focus to increase duration of Conjuration spells.
Focus Powers –
Servitor – As Summon Monster I but as standard action and for 1 minute.
Mind Steed – As Mount for 10 minutes.
Flesh Mend - As a standard action, you can expend 1 point of mental focus to heal a living creature with a touch. The creature is healed an amount of damage equal to 1d8 + your occultist level.
Augment Jin (Sp, Su) - Belthelgior uses Shenendril’s base saving throws if they are better than his own, and uses either his own hit point total or 1/2 Shenendril's hit points, whichever is higher.
Shenendril can concentrate for 1 full round and expend 1 point of mental focus stored in Belthelgior to grant him all the statistics of a Small air elemental for 1 round per occultist level (this includes gaining air mastery and whirlwind).

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GEAR
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Longsword (4lbs)
Longbow (3lbs)
Quiver with 19 arrows (3lbs)
MW Chain shirt (25lbs)
Buckler (5)
Backpack (2lbs)
2 Days Trail Rations (2lbs)
Waterskin (4lbs)
Wand of Cure Light Wounds (31 charges)
2 +1 flaming arrows
wand of cure moderate wounds (5 charges)

Carrying Capacity Light: 33 lbs. Medium: 34 -66 lbs. Heavy: 67-100 lbs.
Currency: 150
Total Weight: 48 lbs.

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BOTTING
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Shenendril will use her own CLW wand, or one given to her, to heal anyone who has taken damage. She will cast Stabilize on anyone who is down if she can't safely reach them.

If no one is injured she will use her longbow, giving preference to targets not in melee. If all available targets are in melee, she will shoot at the closest.