![]()
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Looks like we are mostly in favor of stopping here then. Quote: It has been an eventful day. Janira is alive! She nearly died a hero but is one of the lucky few who lived as one. In fact when we found the minotaur again we worked well together to save her. The beast is no more, being felled as it attempted to escape. As for the Gillman the news is good though confusing. The caves contain an ancient shrine to Aroden and the Gillmen worship there. I saw no signs of dark deeds. Just the usual offerings of simple folk. Trinkets and prayers. However there is a fantastic city made of gems. It is too big to sell and taking it would only anger the Gillman but it should be examined more closely. The whole shrine would be of interest to scholarly types as it is quite old. Ask for the deaf gillman Uori. He was our contact. Nice enough but distrustful of outsiders. Thus ends my report. Time to get drunk, get laid, and write an epic story about Janira the brave. With a little luck I will do all 3 at once. "So, Janira, Where is the best place to get a drink? First round is on me." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Spend 4 charges of Janira's wand on her. 30 points healed
"You came close to death Janira. But if not for your bravery we may have all died by that cave entrance. I would say we all did well here. By the way, Janira we encountered a Gillman. There is an old shrine to Aroden a ways back and now the Gillman use it as a place of worship. There is also a beautifully crafted city at the shrine, You should see it. There is another branch of the caves we have not explored yet." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() GM Kuey are you ok with the practice of allowing 2 charges from a cure wand being the average when healing out of combat? So 1d8 +1 and 1d8 +1 would be 2 charges for 11 dmg healed. If yes I'll use 2 charges of Janira's CL 3 wand on Gary then 2 on her. We can decide what to do after that. If not I can make a bunch of rolls. "Excellent. Now there is wounds to tend to." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() You missed that the dancing lights went out. Presumably due to duration. I also face 20% miss chance from the underbrush until I leave it. move 15 feet and take another shot. Minotaur is now in range. concealment 20%: 1d100 ⇒ 75 shortbow: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() move 15 feet and take another shot. Concealment 20% or below I miss: 1d100 ⇒ 84 -2 for range
"Ignore me at year peril beast!" ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() kn nature: 1d20 + 3 ⇒ (3) + 3 = 6 Move 30ft closer and take a shot. concealment miss on 20% or below: 1d100 ⇒ 70 modifiers: -2 for range, -4 firing into melee, +1 Inspire, +1 bless shortbow on Minotaur: 1d20 + 4 - 2 - 4 + 1 + 1 ⇒ (19) + 4 - 2 - 4 + 1 + 1 = 19
"That should get his attention." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() With archery you can choose any corner of your square as the origin point meaning you can fire around a corner. So no cover for the ooze from that shot. Corners are great for archers because since it effects melee but not ranged I can shoot around the corner and not take aoos. "The oozes can get grabby." -4 due to not having Precise
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() kn Dungeoneering: 1d20 + 7 ⇒ (20) + 7 = 27 Shelby takes a 5ft step, pulls his bow, and shoots at the red one. cold iron arrow: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Arrow wasn't magical btw if that matters. Shelby continues to Inspire Courage. And take a shot at red.
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() While some of his allies don't find it very inspiring Shelby will continue sharing stories about Aroden as he moves to the river bank and take a shot at yellow. cold iron arrow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Kn Nature Humanoids: 1d20 + 3 ⇒ (15) + 3 = 18
Shelby takes a moment to share some of the History of Aroden. Inspire Courage +1 to hit and damage. Also pull my bow. ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() I always felt the city was the weakest part of Confirmation. It usually takes newer players awhile to trigger things so it is a big time sink, And when they succeed they get utterly forgettable minor buffs. ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Rolling my own diplo check.
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Shelby's take 10 is a 15 thanks to his study of ancient Azlanti. "I believe these inscriptions are from Aroden's holy texts History and Future of Humanity. Artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief. The depictions are from earlier versions of the texts. There is a good chance we are in a very old shrine or temple to Aroden." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Quote: We found the cave. A Minotaur found us. Janira tossed us her well stocked backpack and lured it away with a spell that lasts but a few minutes. She will be missed. We will complete our task before returning and putting her name on the wall.
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() "I'll hang on to the cure wand and the tanglefoot bag." If I take one of the alchemist fires can it replace my spent one or that one still considered gone until I buy a new one? ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() I have actually played this a few times. It is possible to kill the Minotaur at this point. One time I played it and we left all of the choices to young lady who was new to PFS. She chose to fight. The tweaked out sorcerer I built did most of the damage with 3 volleys of 3 magic missiles each. But this is Core. If Yen has never played this before we can let him pick options. ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Going to assume we'll still have Inspire after Janira acts. So if the snakes are still around I'll toss my alchemist fire at the red x Tere marked and then pull another one. alchemist dire: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Nice! Pretty sure 17 confirms. dmg: 1d6 + 1d6 + 1 + 1 ⇒ (1) + (2) + 1 + 1 = 5
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Quote: Confirmation day. After fighting eldritch horrors in the a** end of nowhere in a bug infested jungle it has been decided that I'm not a real Pathfinder until I've gone spelunking in a cave to find out how fish people spend their time during a full moon. The lovely Janira shot down my theory that it was connected to their mating habits but she can't know for sure. The cave is about a day from the capitol so travel should be relatively safe. I know little about my companions though they have sent the mad woman Faeria with me again. Her magic can be useful but I'm more concerned about the threat she represents then the Gillmen. A couple of days of easy travel followed by a bit of peeping and I should be a full agent.
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() "I am Shelby Salano. After telling so many exiting stories I decided to see what all the fuss is about and join the Pathfinders. My first adventure was a visit to the rather xenophobic Ekujae Elves. More recently a run in with the Aspis. No regrets so far." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() kn Geography: 1d20 + 3 ⇒ (3) + 3 = 6
Why do we care what gillmen do? They could be looking for a place to sleep or a makeout spot for all we know." ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() "Business before pleasure. If you'll excuse me I have something to attend to." Would Heryn Gale as a bartender of a well known tavern be considered a trader or merchant? If so I will head back to the Wounded Wisp and see how she feels about doing business with The Exchange. I also owe Janira the rest of that story if I see her. Diplomacy DC 16: 1d20 + 6 ⇒ (9) + 6 = 15 Folio reroll no stars. Diplomacy DC 16: 1d20 + 6 ⇒ (4) + 6 = 10 Shelby has far to go as a Bard. Last option. Identify a business prospect. Kn Local DC 16: 1d20 + 3 ⇒ (13) + 3 = 16 ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() I'm open to suggestions about what to spend my 2PP on. I have a CLW wand. It is a bit early for an oil of Daylight.
![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() A handsome young man enters the bar. He wears a chain shirt and has a nice bow. He also has something hairy partially sticking out of his backpack but it isn't moving. kn History: 1d20 + 3 ⇒ (8) + 3 = 11
Shelby will wave to Tere then start using Prestidigitation to do a bit of cleaning. ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() GM kuey wrote: The other two I've just recruited are a fighter and a barbarian. The former is dex based and the latter has relatively low strength. (Curious to find out the build.) Bigguyinblack, I'll leave it to you. Since you've played it before, you know what to expect. :) 2 front liners is fine. As long as they remember any buffs combat should go well. ![]()
Male Human Bard 2 | AC 18 | T 14 | FF 15 | HP: 19/19 | CMD 16 | Fort +2 | Ref +7 | Will +2 | Init +6 | Perception +3 | Perform 8/8
![]() Shelby is not as flamboyant or chatty as most Bards but he sees the Pathfinders as a path to Fame. He has good initiative and plenty of rounds of Bardic Performance. ---> Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. <--- Remember that. It will come up often. Beyond Inspire Shelby will usually be healing or in some cases using his bow. Day Job Perform Oratory: 1d20 + 8 ⇒ (16) + 8 = 24
|