Shargoth's page

1 post. Alias of Ancient Dragon Master.


About Shargoth

Statistics:
Male Tiefling Investigator (Psyforensic, Empiricist) 1
N Medium Outsider (Native), Humanoid (Human)
Init +3; Senses Perception +4; Darkvision 60ft
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex, +0 shield)
hp 10 (8 class, 2 constitution)
Sanity Score: 36, Sanity Threshold: 18, Sanity Edge: 18
Fort +2, Ref +5, Will +2
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OFFENSE
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Speed 30 ft.
Melee Unarmed Strike +3 (1d3+3), Dagger +3 (1d4+3/19-20), Light mace +3 (1d6+3), Rapier +3 (1d6+3/18-20)
Ranged Shortbow +3 (1d6/*3)
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STATISTICS
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Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 13
Traits Mystery Initiate: Can reroll a knowledge check 1/day
Student of Philosophy: Use Intelligence for diplomacy checks to influence people and bluff checks to make others believe your lies
Pioneer: Start the game with a horse and gain a +1 to perception
Drawbacks
Feats Deadly Agility (L.1): +Dex to Damage with Weapon finesse
Weapon Finesse (GM bonus): +Dex to Attack with light weapons + select others
Agile Maneuvers (GM bonus): +Dex to CMB
Skills (13 points; 6 class, 4 INT, 1 Favoured Class Bonus, 2 Background)
Acrobatics +7 (+1 Rank, +3 Class Skill, +3 Dexterity)
Bluff +5 (+1 Rank, +3 Class Skill, -1 Charisma, +2 Racial)
Telling Lies +10 (+1 Rank, +3 Class Skill, +4 Intelligence, +2 Racial)
Disable Device +7 (+1 Rank, +3 Class Skill, +3 Dexterity)
Knowledge (Arcana) +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Knowledge (Dungeoneering) +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Knowledge (Nature) +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Knowledge (Planes) +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Knowledge (Religion) +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Perception +5 (+1 Rank, +3 Class Skill, +0 Wisdom, +1 Trait)
Sense Motive +4 (+1 Rank, +3 Class Skill, +0 Wisdom)
Stealth +7 (
Use Magic Device +3 (+1 Rank, +3 Class Skill, -1 Charisma)

Linguistics +8 (+1 Rank, +3 Class Skill, +4 Intelligence)
Profession (Scholar) +4 (+1 Rank, +3 Class Skill, +0 Wisdom)
ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Bluff (Racial)
+2 Stealth (Racial)
Languages Common, Elven, Draconic, Infernal, Elder thing, Gnome


Special Abilities:

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SPECIAL ABILITIES
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Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid(human) as well as outsider (Native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling’s type, subtype, and languages.

Soul Seer Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability..

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Casting: A psyforensic may combine spheres and talents to create magical effects. A psyforensic is considered a Mid-Caster, and uses Intelligence as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) This replaces alchemy.
Spell Pool: A psyforensic gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Intelligence modifier (minimum 1).

Magic Talents: A psyforensic gains a magic talent every time he gains a caster level. This does not stack with caster levels gained from other sources.

Inquisitive: A psyforensic gains the Divination sphere as a bonus sphere at 1st level.


Spells:

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Spheres
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DivinationCL X; DC X; Duration (As applicable, inc. Concentration, extended existence from class abilities, and length if a spell point is spent); Range (Long, Medium, Close, Touch in that order, inc. feet measurement); Talents Fast Divinations, Extra Divinations (Time, Light, Weather) Drawbacks (Sphere-Specific Drawbacks, if any)

- Sense (Such as Darkness and Meld if you have the Dark Sphere, with all applicable Talents lifted afterwards)

- Divine

Sphere NameCL X; DC X; Duration (As applicable, inc. Concentration, extended existence from class abilities, and length if a spell point is spent); Range (Long, Medium, Close, Touch in that order, inc. feet measurement); Talents (Any other talents you have in this Sphere, otherwise none); Drawbacks (Sphere-Specific Drawbacks, if any)

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Spell-Like Abilities
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At Will-Deathwatch


Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 32 lb.
Money 22 GP 0 SP 0 CP
Chain Shirt (100), Rapier (20), Light Mace (5), Dagger (2), Shortbow (30), 20 Arrows

Background:

He had lived most of his life in a small church to iroi that had a reasonable library. Books were always coming and going so it never reached a large size, but they were enough for Shargoth, he led a simple life. Never wanting more than he had. It was at the Age of 10 that Shargoth’s powers started emerging. One day he was suddenly able to accurately predict the weather 24 hours in advance. Surprised at this phenomenon the priests watched and waited.

Appearance and Personality: