Snapshot wrote:
I installed on a different system, and it all works fine. It must have something to do with my other computer. (It's running XP and had v1.5.5 on it when I installed. I will upgrade to Windows 7 and reinstall the program to see if it works.)
BUG: When customizing a monster, I cannot add different hit dice. For instance, 1d10 and a 1d8. Only the first hit die will register for random rolls. I like customizing monsters and giving them various levels to make shamans, elite guards, etc. I also like having these things have their hp rolled by Combat Manager. I posted on this bug a couple of times and am just re-posting to keep it in your mind. Thanks for all your hard work, Kyle! Your efforts have made the game so much more enjoyable!
Thanks for the update! I'm always glad to see a new one roll out. I've been using the combat manager for every game and it really works great. BUG: Still can't add hit dice of various types to customized monsters. It registers the first set of hit dice, but ignores everything afterwards.
Kyle, if you're sitting on the fence with the open source idea, how about compromising and bringing in a couple other coders who can help you out as a team rather than going open source completely. Some of the best mods out there are a team effort. It's just one way to make things easier on yourself without going open source.
The stats for plague zombies are a bit whacky. The CR is 1/2, but I wouldn't want to fight this thing. heheh. --- copied from the combat manager "plague zombie" entry --- Spell-Like Abilities (CL 15th; concentration +22) At will-Deeper Darkness, Ray of Exhaustion (DC 20), Silence (self only) 3/day-Dimensional Anchor, Greater Teleport, True Seeing 1/day-Circle of Death (DC 23), Discern Location, Prismatic Spray (DC 24) STATISTICS Str 17, Dex 10, Con -, Int -, Wis 10, Cha 10
Found another bug to squash. (Sorry if you already know about these, I scanned through the pages and didn't see anybody report them.) - When customizing an NPC that is multiclassed, changing the HD count will cause it to revert back to the first listed die amount only.
[version 1.4.0] |