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Snapshot wrote:
I installed on a different system, and it all works fine. It must have something to do with my other computer. (It's running XP and had v1.5.5 on it when I installed. I will upgrade to Windows 7 and reinstall the program to see if it works.) ![]()
BUG: When customizing a monster, I cannot add different hit dice. For instance, 1d10 and a 1d8. Only the first hit die will register for random rolls. I like customizing monsters and giving them various levels to make shamans, elite guards, etc. I also like having these things have their hp rolled by Combat Manager. I posted on this bug a couple of times and am just re-posting to keep it in your mind. Thanks for all your hard work, Kyle! Your efforts have made the game so much more enjoyable! ![]()
Thanks for the update! I'm always glad to see a new one roll out. I've been using the combat manager for every game and it really works great. BUG: Still can't add hit dice of various types to customized monsters. It registers the first set of hit dice, but ignores everything afterwards.
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Kyle, if you're sitting on the fence with the open source idea, how about compromising and bringing in a couple other coders who can help you out as a team rather than going open source completely. Some of the best mods out there are a team effort. It's just one way to make things easier on yourself without going open source. ![]()
The stats for plague zombies are a bit whacky. The CR is 1/2, but I wouldn't want to fight this thing. heheh. --- copied from the combat manager "plague zombie" entry --- Spell-Like Abilities (CL 15th; concentration +22) At will-Deeper Darkness, Ray of Exhaustion (DC 20), Silence (self only) 3/day-Dimensional Anchor, Greater Teleport, True Seeing 1/day-Circle of Death (DC 23), Discern Location, Prismatic Spray (DC 24) STATISTICS Str 17, Dex 10, Con -, Int -, Wis 10, Cha 10
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Found another bug to squash. (Sorry if you already know about these, I scanned through the pages and didn't see anybody report them.) - When customizing an NPC that is multiclassed, changing the HD count will cause it to revert back to the first listed die amount only.
[version 1.4.0] |