Shaffi's page

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Hey, just a short question concering elbow smash

"The monk follows up a punch with a strike from his elbow. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a –5 penalty. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. The monk must attack with a fist to use this style strike."

Does the first attack and the elbow smash both deal non lethal damage or does the first attack deal lethal damage and just the additional attack deals non lethal damage?

Thanks for your help in advance


Thanks you are my hero, my group just entered the mysterium.


Hi, my players will enter the mysterium soon, and I dont really get where to the angel gates lead. I've read the whole part several times but I dont get it.

Could you help me out?


Hello,

if I take this feat, will my tiger lose 1 claw and get 1 slam or will he lose both claws and get 2 slams?


nicholas storm wrote:
Shaffi wrote:

I always thought there was a drawback with spontaneous casters and quicken metamagic, so it was no option for me.

Logical Spell is a good option.

Spell Perfection was too feat heavy in my opinion.

It's not too hard to come up with 3 really good metamagic feats - like quicken, persistent, and dazing.

No but it takes 3 Feats that's the reason why I don't like regardless of beeing pretty awesome.


I always thought there was a drawback with spontaneous casters and quicken metamagic, so it was no option for me.

Logical Spell is a good option.

Spell Perfection was too feat heavy in my opinion.


Slyme wrote:
How are you getting both spell focus and greater spell focus at level 1 as a half-elf?

Our GM said we receive 1 additional feat at level 1


Hello, soon™ I'll be playing a way of the wicked game. My amnesiac is almost done, but I'm missing one feat. Do you have any suggestions and what are your opinions concering the other feats?

My stats are (racial included, stats were rolled according to the wotw rules)

Half-Elf
Str 8
Dex 15
Con 17
Int 20
Wis 11
Cha 14

Psychic discipline: Rebirth

1 Spell focus & greater spellfocus enhancement
3 Eldritch heritage (arcane)
5 Craft wonderous item
7 Spell penetration
9 Improved Familiar (Imp consular with valet archetype)
11 Brilliant planer
13 Improved eldritch heritage
15 ?
17 Not sure perhaps greater eldritch heritage
19 Expanded arcana
The party will include a warlord, a gingerbread witch and a ranger.

Thanks for your help


Hello,

how does the human fcb works with an amnesiac? Are those seperate spells that dont count into the amnesiac slot calculation?

e.g

At level 8 I'd know 2 level 3 spells without my fcb, so i'd have 1 known spell and 1 amnesiac slo and 1 fixed spell through my fcb.

Or would I know 3 level 3 spell which would be 2 spells known and 1 amnesiac slot (and could be changed to any spell I want, if I could cast level 5 spells?)


Whats the point of the chain of nights ritual, do the pcs receive anything if they succeed?


Hello, I'll be playing an amnesiac psychic soon and I'm confused about the overwhelming presence spell level.

According to:

Paizo.com it's a 4th level spell
D20 it's a 9th level spell
AoN it's a 9th level spell

Then we have 2 psychic disciplines that have overwhelming presence as a bonus spell

Rapport has overwhelming presence as a bonus spell at level 18 (so 9th level)
Pageantry has overwhelming presence as a bonus spell at level 8 (so 4th level)

Personally I think it would make more sense as a 9th level spell, but I wouldn't mind having it as a 4th level spell :)

Thanks


Ok thats fine for me, thanks for your help.


Hello,

currently we are playing Iron Gods and the party will find a rocket launcher soon.

I'm a bit confused about the launcher it got a capacity of 10 and usage 1 disposal. Does this me it has 10 rockets in total and there is no way after 10 rockets to use it again?

And could a techslinger use covet charge to shot more than 10 rockets ?

Thanks


sorry the Half Orc fcb is pretty weak imho.
Dropping imp initiative in favor of extra wild talent or another feat is a solid option.

I really like blue flame and if air wouldnt offer good support talents like celerity, wings and some other I would go fire/fire/x.


Hello, how much range do I have if I use Kinetic Whip to attack 10 or 15ft. ?


Thanks for your replies,

usally our group doesnt really care about encumberance, there are some exceptions but those involve let's say unusual actions.

And I want at least once a character without a negative charisma score.

Kinetic Blade + Weapon Finesse sounds good to me, bye fan of flames.


Hello, soon I'll be playing cotct and I really like the kineticist concept, but there are so many possibilities.

Could you take a look at my kineticist and give me your opinion and probably some advices?

Homebrew Rule: Point Blank Shot gone. Precise Shot replaces it as a prerequisite for further archery feats
Human (Dual Talented, 25 point buy)

Stats (racial bonus included)
7 Str
18 Dex
20 Con
10 Int
12 Wis
10 Cha

Level 1: Burning Infusion, Precise Shot
Level 2: Fire's Fury
Level 3: Extended Range, Toughness
Level 4: Searing Flame
Level 5: Fan of Flame (not really a fan of this, but I dont see any other options), Expanded Metakinesis (Piercing Spell)
Level 6: Flame Jet (will be replaced by air's leap at level 10)
Level 7: Expanded Element Air, Air Blast, Plasma Blast, Improved Initiative
Level 8: Expanded Defense
Level 9: Eruption or Torrent
Level 10: Celerity and FCB for Wings of Air
Level 11: Unraveling Infusion, Improved Critical
Level 12: Ride the Beast
Level 13: Wall, Elemental Focus Fire (not sure)
Level 14: Aerial Evasion
Level 15: Expanded Element Fire + Explosion, Feat not sure either


Hello, I had a discussion with a fellow player and we aren't sure about the ruling concering bane/holy and iterative attacks.

Flaming/Cold enchantments deal 1d6 on each sucessful hit, but holy/bane lack this discription.

Could you please enlighten us ?


Yeah especially missing 3 combat feats hurts a lot. But the unblinking flame adds a lot of flavor.

So should I chose one of 3 chains or two of them ?


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Hi, soon I'll be playing way of the wicked and I'd like to play a brawler (archetyp Winding Path Renegade)
Could you take a look at my stats and feats please? Last but not least I don't really like multiclassing.

Traits
Heavy Hitter
Way of the Wicked Trait from the players guide, to build a background story

Race Boring Human

Stats
Str 18
Dex 16
Con 14
Int 10
Wis 12
Cha 8

Feats
(1) Power Attack, Weapon Focus (Unarmed)
(2) Mystery of Unblinking Flame (Su) 1
(3) Pummeling Style, Maneuver Training Grapple
(5) Improved Grapple, Combat Reflexes or Dirty Fighting
(7) Weapon Specialization (Unarmed), Maneuver Training Trip or Sunder
(8) Mystery of Unblinking Flame (Su) 2
(9) Improved Critical (Unarmed)
(11) Greater Grapple
(13) Pummeling Charge
(14) Mystery of Unblinking Flame (Su) 3


Hi, I'm currently playing my first pathfinder campaign (Rise of the runelords) as a Empiricist. We got the option to reroll our stats, the class or even the character in case we aren't happy with our decision.

I really love the concept of the investigator class, but my old character had some problems especially in battles. So I decide I would just reroll my feats and talents.

At the moment we reached level 3 and this is the build for the future.

Race Tiefling

Str 13
Dex 18
Con 12
Int 18
Wis 10
Cha 8

Traits
Student of Philosophy
Fate's Favored

Feats & Talents

1F Weapon Finesse
3F Two Weapon Fighting
3T Quick Study
5F Inspired Alchemy / Power Attack
5T Alchemy Discovery Mutagen
7F Extra Talent Sickening Offensive
7T Alchemy Discovery Infusion
9F Combat Reflex
9T Combat Inspiration
11F Improved Two Weapon Fighting
11T Amazin Inspiration
13F Inspired Stike
13T Tenacious Inspiration
15F Iron Will
15T Expanded Inspiration
17F Extra Inspiration
17T Eternal Potion
19F Extra Inspiration
19T

I will be using daggers, I thought about kukris but I wont be able to use the inspired weapon enchant.

I would really appreciate some advices.

Thanks a lot


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Since I've never done multiclassing, will my progression look like this?

1F Fencing Grace
1 Weapon Focus Rapier
1 Weapon Finesse
1 Inspired Panache
3F Weapon Versatility
4T Infusion or Mutagene
5F Extra Talent Quick Study
6T Infusion
7F Combat Reflexes
8T Sickening Offensive
9F
10T Combat Inspiration
11F 12T Expanded Inspiration
13F Weapon Versatility
14T Tenacious Inspiration

The Number include the level of the inspired blade.

And is it worth to lose true inspiration ?


Sorry my bad, english isnt my native speak.

Thanks a lot for your advice.


I'll tell him about mystic weapon finesse, otherwise I wont feel good about it.

Is there any difference between slashing & fencing grace?


My gm told me, that I could use mythic weapon finesse. Originally I'd take Weapon Finesse, Focus and Slashing Grace.

Starting level is 1 and I'll be fighting with a witch, a fighter, a bard and a paladin.

Do you have a suggestion for early stabbing ? :)


Hi, this weekend I'll be playing a new campaign and my first investigator (2nd Pathfinder char overall).
Could you take a look at my stats, talents, feats, traits and give me some feedback & advices?

Investigator, tiefling +scaled Skin + Tail

Stats (Racial included)
Str 10
Dex 17
Con 12
Int 16
Wis 12
Cha 6

As weapon I'll use a rapier or a sword cane (mostly for style).

Feats & Talents
1F Weapon Finesse
3F Mystic Weapon Finesse
3T Infusion or Mutagene
5F Weapon Focus
5T Quick Study
7F thought about Potion Gluttony, but I'wont worship Urgathoa. Probably Weapon Versatility
7T Sickening Offensive
9F Extra Talent: Mutagen or Infusion
9T Combat Inspiration
11F Combat Reflexes
11T Expanded Inspiration
13F Weapon Versatility
13T Tenacious Inspiration

Afterwards I'm not sure how to continue, extend & eternal Potion look quite promissing & greater combat inspiration aswell. Will extend & eternal Potion affect my extrakts or will they only work with potions crafted with Craft: Alchemy?

As traits I choose student of philosophy & accelerated drinker.

Thanks

Shaffi