Shaffi's page

Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hey, just a short question concering elbow smash

"The monk follows up a punch with a strike from his elbow. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a –5 penalty. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. The monk must attack with a fist to use this style strike."

Does the first attack and the elbow smash both deal non lethal damage or does the first attack deal lethal damage and just the additional attack deals non lethal damage?

Thanks for your help in advance


Hello,

if I take this feat, will my tiger lose 1 claw and get 1 slam or will he lose both claws and get 2 slams?


Hello, soon™ I'll be playing a way of the wicked game. My amnesiac is almost done, but I'm missing one feat. Do you have any suggestions and what are your opinions concering the other feats?

My stats are (racial included, stats were rolled according to the wotw rules)

Half-Elf
Str 8
Dex 15
Con 17
Int 20
Wis 11
Cha 14

Psychic discipline: Rebirth

1 Spell focus & greater spellfocus enhancement
3 Eldritch heritage (arcane)
5 Craft wonderous item
7 Spell penetration
9 Improved Familiar (Imp consular with valet archetype)
11 Brilliant planer
13 Improved eldritch heritage
15 ?
17 Not sure perhaps greater eldritch heritage
19 Expanded arcana
The party will include a warlord, a gingerbread witch and a ranger.

Thanks for your help


Hello,

how does the human fcb works with an amnesiac? Are those seperate spells that dont count into the amnesiac slot calculation?

e.g

At level 8 I'd know 2 level 3 spells without my fcb, so i'd have 1 known spell and 1 amnesiac slo and 1 fixed spell through my fcb.

Or would I know 3 level 3 spell which would be 2 spells known and 1 amnesiac slot (and could be changed to any spell I want, if I could cast level 5 spells?)


Hello, I'll be playing an amnesiac psychic soon and I'm confused about the overwhelming presence spell level.

According to:

Paizo.com it's a 4th level spell
D20 it's a 9th level spell
AoN it's a 9th level spell

Then we have 2 psychic disciplines that have overwhelming presence as a bonus spell

Rapport has overwhelming presence as a bonus spell at level 18 (so 9th level)
Pageantry has overwhelming presence as a bonus spell at level 8 (so 4th level)

Personally I think it would make more sense as a 9th level spell, but I wouldn't mind having it as a 4th level spell :)

Thanks


Hello,

currently we are playing Iron Gods and the party will find a rocket launcher soon.

I'm a bit confused about the launcher it got a capacity of 10 and usage 1 disposal. Does this me it has 10 rockets in total and there is no way after 10 rockets to use it again?

And could a techslinger use covet charge to shot more than 10 rockets ?

Thanks


Hello, how much range do I have if I use Kinetic Whip to attack 10 or 15ft. ?


Hello, soon I'll be playing cotct and I really like the kineticist concept, but there are so many possibilities.

Could you take a look at my kineticist and give me your opinion and probably some advices?

Homebrew Rule: Point Blank Shot gone. Precise Shot replaces it as a prerequisite for further archery feats
Human (Dual Talented, 25 point buy)

Stats (racial bonus included)
7 Str
18 Dex
20 Con
10 Int
12 Wis
10 Cha

Level 1: Burning Infusion, Precise Shot
Level 2: Fire's Fury
Level 3: Extended Range, Toughness
Level 4: Searing Flame
Level 5: Fan of Flame (not really a fan of this, but I dont see any other options), Expanded Metakinesis (Piercing Spell)
Level 6: Flame Jet (will be replaced by air's leap at level 10)
Level 7: Expanded Element Air, Air Blast, Plasma Blast, Improved Initiative
Level 8: Expanded Defense
Level 9: Eruption or Torrent
Level 10: Celerity and FCB for Wings of Air
Level 11: Unraveling Infusion, Improved Critical
Level 12: Ride the Beast
Level 13: Wall, Elemental Focus Fire (not sure)
Level 14: Aerial Evasion
Level 15: Expanded Element Fire + Explosion, Feat not sure either


Hello, I had a discussion with a fellow player and we aren't sure about the ruling concering bane/holy and iterative attacks.

Flaming/Cold enchantments deal 1d6 on each sucessful hit, but holy/bane lack this discription.

Could you please enlighten us ?


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Hi, soon I'll be playing way of the wicked and I'd like to play a brawler (archetyp Winding Path Renegade)
Could you take a look at my stats and feats please? Last but not least I don't really like multiclassing.

Traits
Heavy Hitter
Way of the Wicked Trait from the players guide, to build a background story

Race Boring Human

Stats
Str 18
Dex 16
Con 14
Int 10
Wis 12
Cha 8

Feats
(1) Power Attack, Weapon Focus (Unarmed)
(2) Mystery of Unblinking Flame (Su) 1
(3) Pummeling Style, Maneuver Training Grapple
(5) Improved Grapple, Combat Reflexes or Dirty Fighting
(7) Weapon Specialization (Unarmed), Maneuver Training Trip or Sunder
(8) Mystery of Unblinking Flame (Su) 2
(9) Improved Critical (Unarmed)
(11) Greater Grapple
(13) Pummeling Charge
(14) Mystery of Unblinking Flame (Su) 3


Hi, I'm currently playing my first pathfinder campaign (Rise of the runelords) as a Empiricist. We got the option to reroll our stats, the class or even the character in case we aren't happy with our decision.

I really love the concept of the investigator class, but my old character had some problems especially in battles. So I decide I would just reroll my feats and talents.

At the moment we reached level 3 and this is the build for the future.

Race Tiefling

Str 13
Dex 18
Con 12
Int 18
Wis 10
Cha 8

Traits
Student of Philosophy
Fate's Favored

Feats & Talents

1F Weapon Finesse
3F Two Weapon Fighting
3T Quick Study
5F Inspired Alchemy / Power Attack
5T Alchemy Discovery Mutagen
7F Extra Talent Sickening Offensive
7T Alchemy Discovery Infusion
9F Combat Reflex
9T Combat Inspiration
11F Improved Two Weapon Fighting
11T Amazin Inspiration
13F Inspired Stike
13T Tenacious Inspiration
15F Iron Will
15T Expanded Inspiration
17F Extra Inspiration
17T Eternal Potion
19F Extra Inspiration
19T

I will be using daggers, I thought about kukris but I wont be able to use the inspired weapon enchant.

I would really appreciate some advices.

Thanks a lot


Hi, this weekend I'll be playing a new campaign and my first investigator (2nd Pathfinder char overall).
Could you take a look at my stats, talents, feats, traits and give me some feedback & advices?

Investigator, tiefling +scaled Skin + Tail

Stats (Racial included)
Str 10
Dex 17
Con 12
Int 16
Wis 12
Cha 6

As weapon I'll use a rapier or a sword cane (mostly for style).

Feats & Talents
1F Weapon Finesse
3F Mystic Weapon Finesse
3T Infusion or Mutagene
5F Weapon Focus
5T Quick Study
7F thought about Potion Gluttony, but I'wont worship Urgathoa. Probably Weapon Versatility
7T Sickening Offensive
9F Extra Talent: Mutagen or Infusion
9T Combat Inspiration
11F Combat Reflexes
11T Expanded Inspiration
13F Weapon Versatility
13T Tenacious Inspiration

Afterwards I'm not sure how to continue, extend & eternal Potion look quite promissing & greater combat inspiration aswell. Will extend & eternal Potion affect my extrakts or will they only work with potions crafted with Craft: Alchemy?

As traits I choose student of philosophy & accelerated drinker.

Thanks

Shaffi